David Wilkinson: Difference between revisions
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'''David Wilkinson''' is the cinematics director on ''[[Assassin’s Creed III]]'' at [[Ubisoft]] Montreal. | '''David Wilkinson''' is the cinematics director on ''[[Assassin’s Creed III]]'' at [[Ubisoft]] Montreal. | ||
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Alongside directing the cinematics and mo-cap aspects of cutscene, Wilkinson, breaks up the scenes between pure cutscenes and in-game cinematics to ensure synchronization and to ensure the player still has some level of control. Additionally, he also works closely with the storyboards and mo-cap actors to ensure the highest quality of accuracy with the games cinematics. | Alongside directing the cinematics and mo-cap aspects of cutscene, Wilkinson, breaks up the scenes between pure cutscenes and in-game cinematics to ensure synchronization and to ensure the player still has some level of control. Additionally, he also works closely with the storyboards and mo-cap actors to ensure the highest quality of accuracy with the games cinematics. | ||
==Game | ==Game credits== | ||
*'' | *''Hot Wheels: Velocity X'' (2002) - THQ | ||
*'' | *''X2: Wolverine's Revenge'' (2003) - Activision | ||
*'' | *''True Crime: Streets of LA'' (2003) - Activision | ||
*'' | *''Tony Hawk's Underground'' (2003) - Activision | ||
*'' | *''Soldier of Fortune II: Double Helix'' (2003) - Activision | ||
*'' | *''Tony Hawk's Underground 2'' (2004) - Activision | ||
*'' | *''Spider-Man 2'' (2004) - Activision | ||
*'' | *''Call of Duty: Finest Hour'' (2004) - Activision | ||
*'' | *''X-Men: Legends II - Rise of Apocalypse'' (2005) - Activision | ||
*'' | *''True Crime: New York City'' (2005) - Activision | ||
*'' | *''Tony Hawk's American Wasteland'' (2005) - Activision | ||
*''Madagascar'' (2005) - Activision | |||
*''GUN'' (2005) - Activision | |||
*''DOOM³: Resurrection of Evil'' (2005) - Activision | |||
*''Call of Duty 2: Big Red One'' (2005) - Activision | |||
*''Call of Duty 2'' (2005) - Activision | |||
*''X-Men: The Official Game'' (2006) - Activision | |||
*''Tony Hawk's Project 8'' (2006) - Activision | |||
*''Over the Hedge'' (2006) - Activision | |||
*''Marvel Ultimate Alliance'' (2006) - Activision | |||
*''Call of Duty 3'' (2006) - Activision | |||
*''Transformers: The Game'' (2007) - Activision | |||
*''Tony Hawk's Proving Ground'' (2007) - Activision | |||
*''Spider-Man 3'' (2007) - Activision | |||
*''Shrek the Third'' (2007) - Activision | |||
*''Shrek-N-Roll'' (2007) - Activision | |||
*''Marvel Ultimate Alliance'' (Special Edition) (2007) - Activision | |||
*''Guitar Hero III: Legends of Rock'' (2007) - Activision | |||
*''Guitar Hero II'' (2007), Activision | |||
*''Call of Duty 4: Modern Warfare'' (2007), Activision | *''Call of Duty 4: Modern Warfare'' (2007), Activision | ||
*'' | *''Bee Movie Game'' (2007) - Activision | ||
*'' | *''Prince of Persia'' (2008) - Ubisoft | ||
*''Kung Fu Panda'' (2008) - Activision | |||
*''Guitar Hero: Aerosmith'' (2008) - Activision | |||
*'' | *''Golf: Tee It Up!'' (2008) - Activision | ||
*''Geometry Wars: Retro Evolved 2'' (2008) - Activision | |||
*'' | *''Enemy Territory: Quake Wars'' (2008) - Activision | ||
*''Mass Effect 2'' (2010) - Electronic Arts | |||
*''APB: All Points Bulletin'' (2010) - Realtime | |||
*''Mass Effect 2'' (2011) - Electronic Arts | |||
*''Assassin's Creed III'' (2012) - Ubisoft | |||
*'' | |||
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==Trivia== | ==Trivia== | ||
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==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
{{DEFAULTSORT:Wilkinson, David}} | {{DEFAULTSORT:Wilkinson, David}} | ||
[[Category:Development Team]] | [[Category:Development Team]] | ||
[[Category:Assassin's Creed III development team]] | [[Category:Assassin's Creed III development team]] | ||
Revision as of 14:37, 14 July 2013
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David Wilkinson is the cinematics director on Assassin’s Creed III at Ubisoft Montreal.
Role at Ubisoft
To get the most out of the new game engine Anvil, Ubisoft hired the Australian born director Wilkinson, who is best known for his work as the cinematics director for Mass Effect 2.[1]
Alongside directing the cinematics and mo-cap aspects of cutscene, Wilkinson, breaks up the scenes between pure cutscenes and in-game cinematics to ensure synchronization and to ensure the player still has some level of control. Additionally, he also works closely with the storyboards and mo-cap actors to ensure the highest quality of accuracy with the games cinematics.
Game credits
- Hot Wheels: Velocity X (2002) - THQ
- X2: Wolverine's Revenge (2003) - Activision
- True Crime: Streets of LA (2003) - Activision
- Tony Hawk's Underground (2003) - Activision
- Soldier of Fortune II: Double Helix (2003) - Activision
- Tony Hawk's Underground 2 (2004) - Activision
- Spider-Man 2 (2004) - Activision
- Call of Duty: Finest Hour (2004) - Activision
- X-Men: Legends II - Rise of Apocalypse (2005) - Activision
- True Crime: New York City (2005) - Activision
- Tony Hawk's American Wasteland (2005) - Activision
- Madagascar (2005) - Activision
- GUN (2005) - Activision
- DOOM³: Resurrection of Evil (2005) - Activision
- Call of Duty 2: Big Red One (2005) - Activision
- Call of Duty 2 (2005) - Activision
- X-Men: The Official Game (2006) - Activision
- Tony Hawk's Project 8 (2006) - Activision
- Over the Hedge (2006) - Activision
- Marvel Ultimate Alliance (2006) - Activision
- Call of Duty 3 (2006) - Activision
- Transformers: The Game (2007) - Activision
- Tony Hawk's Proving Ground (2007) - Activision
- Spider-Man 3 (2007) - Activision
- Shrek the Third (2007) - Activision
- Shrek-N-Roll (2007) - Activision
- Marvel Ultimate Alliance (Special Edition) (2007) - Activision
- Guitar Hero III: Legends of Rock (2007) - Activision
- Guitar Hero II (2007), Activision
- Call of Duty 4: Modern Warfare (2007), Activision
- Bee Movie Game (2007) - Activision
- Prince of Persia (2008) - Ubisoft
- Kung Fu Panda (2008) - Activision
- Guitar Hero: Aerosmith (2008) - Activision
- Golf: Tee It Up! (2008) - Activision
- Geometry Wars: Retro Evolved 2 (2008) - Activision
- Enemy Territory: Quake Wars (2008) - Activision
- Mass Effect 2 (2010) - Electronic Arts
- APB: All Points Bulletin (2010) - Realtime
- Mass Effect 2 (2011) - Electronic Arts
- Assassin's Creed III (2012) - Ubisoft
Trivia
- Assassin's Creed III isn't the first time Wilkinson has worked with Ubisoft as he previously work as the animation director on the 2008 game Prince of Persia.
External links
- David Wilkinson's profile at MobyGames.
- David Wilkinson's professional profile at Linkedin.
- David Wilkinson's profile on the Internet Movie Database.
- David Wilkinson on WordPress.
- Road to E3 video featuring David Wilkinson.
References
- ↑ GameInformer article on Ubisofts new game engine, Anvil.
