Welcome to Assassin's Creed Wiki! Log in and join the community.
David T. Rancourt: Difference between revisions
Jump to navigation
Jump to search
imported>Master Sima Yi mNo edit summary |
imported>Subject 16* Updating... |
||
| Line 1: | Line 1: | ||
{{Era|realworld}} | {{Era|realworld}} | ||
[[File: | [[File:DavidRancourtimg.png|thumb|David T. Rancourt]] | ||
'''David T. Rancourt''' (a.k.a. UbiDiiLite) is a Community Developer at [[Ubisoft]] Montreal. His position duties include brand development, web site traffic growth, web site UI and advertising revenue. | '''David T. Rancourt''' (a.k.a. UbiDiiLite) is a Community Developer at [[Ubisoft]] Montreal. His position duties include brand development, web site traffic growth, web site UI and advertising revenue. He is currently a ComDev on ''[[Assassin's Creed III]]'' alongside [[Gabe Graziani]]. He also co-hosts the Ubisoft supported official "Assassin's Podcast" with Andrien Gbinigie. | ||
Prior to being a member of the ''[[Assassin's Creed: Revelations]]'' | Prior to being a member of the <span style="font-style: italic;">Assassin's Creed III</span> development team, David worked as a Community Developer on ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed: Project Legacy]]''. He also worked closely with production on ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]'' as a DEV Tester, helping to refine and define missions, walkthroughs, and cinematics. | ||
==External links== | ==External links== | ||
Revision as of 15:26, 14 April 2012

David T. Rancourt (a.k.a. UbiDiiLite) is a Community Developer at Ubisoft Montreal. His position duties include brand development, web site traffic growth, web site UI and advertising revenue. He is currently a ComDev on Assassin's Creed III alongside Gabe Graziani. He also co-hosts the Ubisoft supported official "Assassin's Podcast" with Andrien Gbinigie.
Prior to being a member of the Assassin's Creed III development team, David worked as a Community Developer on Assassin's Creed: Revelations and Assassin's Creed: Project Legacy. He also worked closely with production on Assassin's Creed II and Assassin's Creed: Brotherhood as a DEV Tester, helping to refine and define missions, walkthroughs, and cinematics.