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imported>Amnestyyy I know it's small, but I can't find anything else yet... |
imported>RadiNightingale No edit summary |
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{{Era|Realworld}} <span style="font-size:9.0pt;line-height:115%;font-family: "Arial","sans-serif"">{{Apprentice Revamp|Amnestyyy|Elchzard}}</span> {{stub}} | {{Era|Realworld}} <span style="font-size:9.0pt;line-height:115%;font-family: "Arial","sans-serif"">{{Apprentice Revamp|Amnestyyy|Elchzard}}</span> {{stub}} | ||
'''Damien Kieken '''is a game director working for [[Ubisoft]]. The first Ubisoft game he worked on was | '''Damien Kieken '''is a game director working for [[Ubisoft]]. The first Ubisoft game he worked on was [[Assassin's Creed: Brotherhood|Assassin's ]] ''[[Assassin's Creed: Brotherhood|Creed: Brotherhood]]'', and he is also involved in the production of ''[[Assassin's Creed: Revelations]]''. His specialties are project management, game and level design, game promotion and lectures and his thorough knowledge of the video game marker. Because of his many specialties, he's a valuable addition to the Ubisoft team. | ||
==Games credited== | ==Games credited== | ||
*Assassin's Creed: Brotherhood (2011), Ubisoft | *Assassin's Creed: Brotherhood (2011), Ubisoft | ||
Revision as of 11:35, 11 September 2011
Damien Kieken is a game director working for Ubisoft. The first Ubisoft game he worked on was Assassin's Creed: Brotherhood, and he is also involved in the production of Assassin's Creed: Revelations. His specialties are project management, game and level design, game promotion and lectures and his thorough knowledge of the video game marker. Because of his many specialties, he's a valuable addition to the Ubisoft team.
Games credited
- Assassin's Creed: Brotherhood (2011), Ubisoft
