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My quarternary sandbox.
==ASoE==
==ASoE==
<!--{{Spoilerhd|18 September 2025|[[Assassin's Creed: Mirage – A Soar of Eagles]]}}-->
;[[Assassin's Creed: Mirage – A Soar of Eagles 1]]
;[[Assassin's Creed: Mirage – A Soar of Eagles 1]]
;[[Assassin's Creed: Mirage – A Soar of Eagles 2]]
;[[Assassin's Creed: Mirage – A Soar of Eagles 2]]
;[[Assassin's Creed: Mirage – A Soar of Eagles 3]]
;[[Assassin's Creed: Mirage – A Soar of Eagles 3]]
*[[Aksumite Kingdom]]
*[[Aksumite Kingdom]]
*[[Arwe]]
*[[Arwe]]
*[[Church of Abuna Yemata]]
*[[Church of Abuna Yemata]]
*[[Dagnajan]]
*[[Endubis]]
*[[Endubis]]
*[[Greek fire]]
*[[Memnon (eagle)]]
*[[Memnon (eagle)]]
*[[Nibris]]
*[[Nibris]]
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*[[Roshan]]
*[[Roshan]]


==Callum==
==Missing tours==
{|class="mw-collapsible mw-collapsed" style="background:#1a1a1a; border:0px; -moz-border-radius:7.5px; border-radius:7.5px; width: 100%; margin:0 auto; text-align:center; clear:both; font-size:90%; font-family:Arial;"
*Echoes of Revolution
! style="background:#d8a147; -moz-border-radius:3.25px; border-radius:3.25px;" align="center"|<font color="black" style="font-size:13.5px; font-family:tahoma;">Callum Lynch's genealogy</font>
**[https://www.pocketgamer.com/echoes-of-revolution/sugar-creative-interview-assassins-creed/ 1]
|-
**[https://www.echoesofrevolution.com/ 2]
|<center>
*Le Trésor Perdu d'Aliénor
{{familytree/start|style=background:#adadad;}}
**[https://assassinscreed.fandom.com/fr/wiki/Assassin%27s_Creed:_Le_Tr%C3%A9sor_Perdu_d%27Ali%C3%A9nor 1]
{{familytree | | AGU |~|y|~| UKW | | | | | | | | | | | | |AGU=Aguilar de Nerha<br>{{c|1455–1526}}|UKW=Unknown woman}}
{{familytree | | | | | |!| | | | | | | | | | | | |}}
{{familytree | | | | | PER |~|y|~|JOS | | | | | | | |PER=Perico de Nerha<br>{{c|1495–1542}}|JOS=Josephina Giraldino<br>{{c|1499–1538}}}}
{{familytree | | |,|-|-|-|-|-|+|-|-|-|-|-|-|.| | | | | | |}}
{{familytree | | SAN | | | | MAR | | | | | DEN |~|y|~|ALE| | | | |SAN=Santiago de Nerha|MAR=Mariana de Nerha|DEN=? de Nerha<br>{{c|1522–1571}}|ALE=Alejandro Castellano<br>{{c|1520–1556}}}}
{{familytree | | | | | | | | | | | | | | | | | | |!| | | | | |}}
{{familytree | | | | | | | | | | | |DEM|~|y|~|MAT| | | | | |MAT=Mateo de Nerha<br>{{c|1552–1602}}|DEM=? de Montoya<br>{{c|1563–1602}}}}
{{familytree | | | | | | | | | | | | | | | |!| | | | |}}
{{familytree | | | | | | | | | | | | | | |UNG| | | | |UNG=Unknown generations}}
{{familytree | | | | | | | | | | | | | | | |!| | | | |}}
{{familytree | | | | | | | | |WIN|~|y|~|UNK| | | | |UNK=Unknown<br>{{c|16XX–1661}}|WIN=Winnifred Seymour<br>{{c|1614–1650}}}}
{{familytree | | | | | | | | | | | | |!| | | | | | | | |}}
{{familytree | | | | | |UNK|~|y|~|EDM| | | | | | | | |EDM=Edward MacAdoh<br>{{c|1630–1711}}|UNK=Unknown<br>{{c|1633–17X8}}}}
{{familytree | | | | | | | | | |!| | | | | | | | | | | |}}
{{familytree | | | | | | | | |UNG| | | | | | | | | | |UNG=Unknown generations}}
{{familytree | | | | | | | | | |!| | | | | | | | | | |}}
{{familytree | | |VIR|~|y|~|MDM| | | | | | | | |MDM=Michael MacAdoh<br>{{c|16XX–XXXX}}|VIR=Virginia ?<br>{{c|1673–XXXX}}}}
{{familytree | | | | | | |!| | | | | | | | | | | |}}
{{familytree | | | | | |UNG| | | | | | | | | | |UNG=Unknown generations}}
{{familytree | | | | | | |!| | | | | | | | | | |}}
{{familytree | | | | | |FMC|~|y|~|EMM| | | | |FMC=Franc Marchand<br>{{c|XXXX–XXXX}}|EMM=Emmeline Vincent<br>{{c|1724–1760}}}}
{{familytree | | | | | | | | | |!| | | | | | | | | | |}}
{{familytree | | | | | | | | |,|^|-|-|-|.| | | | | | |}}
{{familytree | |CLP|~|y|~|HU| | |MC| | | | | | |CLP=Colette Lapointe<br>{{c|XXXX–XXXX}}|HU=Hubert Marchand<br>{{c|1750–1821}}|MC=? Marchand}}
{{familytree | | | | | |!| | | | | | | | | | | | | | | | |}}
{{familytree | | | | |JM|~|y|~|LC| | | | | | | | | | | | |JM=Jean Marchand<br>{{c|1780–1856}}|LC=Laura Clemens<br>{{c|1781–1839}}}}
{{familytree | | | | | | | | |!| | | | | | | | | | | | | |}}
{{familytree | | | | | |,|-|-|^|-|-|.| | | | | | | | | |}}
{{familytree | | | | |FRM| | | |TM|~|y|~|EJ| | | | | |FRM=Frank Mckye<br>{{c|1813–1814}}|TM=Thomas Mckye<br>{{c|1812–1865}}|EJ=Elizabeth Johnson<br>{{c|1809–1843}}}}
{{familytree | | | | | | | | | | | | | | |!| | | | | | | |}}
{{familytree | | | | | | | |SW|~|y|~|JMC| | | | | | | |SW=Sarah Worley<br>{{c|1840–1866}}|JMC=James McKye<br>{{c|1833–1895}}}}
{{familytree | | | | | | | | | | | |!| | | | | | | | | |}}
{{familytree | | | | | | | | | | |UNG| | | | | | | | |UNG=Unknown generations}}
{{familytree | | | | | | | | | | | |!| | | | | | | | | |}}
{{familytree | | | | | | | | | | |MM|~|y|~|JL| | | | | | | | | |JL=Joseph Lynch<br>{{c|1955–2016}}|MM=Mary McKye<br>{{c|1956–1986}}}}
{{familytree | | | | | | | | | | | | | | |!| | | | | | | | | | | |}}
{{familytree | | | | | | | | | | | | | |CAL| | | | | | | | | | | |CAL=Callum Lynch<br>{{c|b. 1979}}}}
{{familytree/end}}
</center>
|}
 
 
=DTMB=
{{IUNote|Text=Greetings, Hidden One.<br><br>In the shadows of the Round City of Baghdad, the 'City of Peace', we have need of your talents. We need you to gather lost pieces of an astronomical instrument called an Astrolabe. It is said that this Astrolabe will guide the bearer on a path to an invaluable treasure hidden somewhere in the desert around Baghdad. If you can locate this treasure, it will give us the resources needed for our fight against the Order of the Ancients.<br><br>Your mission: Acquire the pieces of the Astrolabe, assemble them to discern a path, and find the hidden treasure.<br><br>We work in the dark to serve the light.<br><br>The Hidden Ones.}}
 
{|class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid #999999; -moz-border-radius:7.5px; border-radius:7.5px; text-align:center; clear:both; font-size:90%; font-family:Arial;"
! style="background:#B45F37; -moz-border-radius:3.25px; border-radius:3.25px;" align="center"|<div style="padding-right:3em; padding-left:6em;"><font color="black" style="font-size:13.5px; font-family:tahoma;">''Discovery Tour: Medieval Baghdad'' missions</font></div>
|-
|Byzantine Ambassador - My Brother's Keeper - Water, Water Everywhere - The Road Most Travelled - The Caliph, the Thief, his Wife, and her Baby - The Music of the Garden - The Quick and the Dead - Dine Like a Prince - The Astrolabe - Aligning the Stars
|}
 
==Byzantine Ambassador==
<!--
{{Era|Memories}}
{{Memory Infobox
|name = Byzantine Ambassador
|image = DTMB - Mission Byzantine.png
|description = An ambassador from the Byzantine Empire has arrived in the city. He plans to give a piece of the Astrolabe as one of his gifts to the Caliph. Our informant says that the piece will be in a small Abbasid style chest carried by a servant with a missing finger. Gain access to the chest as they go through the Bazaar and replace the piece inside with something suitable before it reaches the Caliphal palace. Just be careful to avoid creating a diplomatic incident!
|appearance = ''[[Discovery Tour: Medieval Baghdad]]''
|type = Main
|reward =
|fullsync =
|heroclass =
|previous =
|next =
|concurrent =
|source =  Alamut Brotherhood member
|location = [[Abbasiyah]], [[Baghdad]], [[Abbasid Caliphate]]
|date = 860s
}}
'''Byzantine Ambassador''' was a virtual representation of a [[genetic memory]] of a member of the [[Alamut Brotherhood]] active in Baghdad during the 860s.<ref>''[[Discovery Tour: Medieval Baghdad]]''</ref>
 
==Description==
XXXXXXXXXXXXXXXXXXXXXXXXXXXXX
 
==Intel needed==
*[[Database: Founding of Baghdad]]
*[[Database: Greeks Bearing Gifts]]
*[[Database: "Abbasid Style"]]
*[[Database: Perfumes]]
*[[Database: Emporium of the World]]
*[[Database: Muhtasib (Market Inspector)]]
*[[Database: Bazaar]]
 
==Dialogue==
===The Target===
The noise and commotion of the Bazaar make it the perfect place to act. A small contingent of servants belonging to the Byzantine Ambassador are weaving their way through the bustle of the Bazaar, each carrying a different item. However, you cannot tell from a distance which servant is missing a finger. You must identify the correct chest before your chance to get the Astrolabe piece is gone.
 
<tabber>
|-|Chest painted with scroll motifs=
[[File:DTMB - Mission Byzantine Step 01 Choice 02.png|thumb|250px]]
The scroll motif suggests Greco-Roman and Persian influence.
 
The decoration clearly indicates that this is the right chest. As you move closer, you can see the servant is missing a finger. Despite your insight, the servants are about to leave the Bazaar by the time you reach them. You must quickly find a way to take the Astrolabe piece!
 
|-|Box painted with stripes=
[[File:DTMB - Mission Byzantine Step 01 Choice 03.png|thumb|250px]]
This is a traditional and simple design.
 
The chest is too plain to be the one you are after. Finding the chest with the ornate Abbasid scroll motifs takes you time and the servants are about to leave the Bazaar by the time you reach them. That was close!
 
|-|Woven lidded basket=
[[File:DTMB - Mission Byzantine Step 01 Choice 01.png|thumb|250px]]
Perhaps the piece is hiding in plain sight.
 
As you get closer, you can see that the carrier is not a servant but a merchant carrying a basket of goods to a stall in the Bazaar. This is clearly the wrong chest. Locating the correct target, the chest with scroll motifs, takes you time and means the servants have almost left the Bazaar by the time you catch up with them. That was close!
</tabber>
 
===The Distraction===
The Byzantine Ambassador and the servant carrying the Astrolabe piece are almost out of the busy crowd, reducing your chances of covertly obtaining the piece. How will you gain access to the chest?
 
<tabber>
|-|Counterfeit goods=
[[File:DTMB - Mission Byzantine Step 02 Choice 03.png|thumb|250px]]
Pose as an assistant to the Market Inspector.
 
Concerned he will be fined if he does not obey your instructions, the servant opens the chest for your examination, immediately and without any questions. That was the perfect choice!
 
|-|Trip the servant=
[[File:DTMB - Mission Byzantine Step 02 Choice 02.png|thumb|250px]]
Trip the servant carrying the chest and gain access to it by helping him to pick it up.
 
The servant falls, and the plan works. However, a corner of the chest gets damaged! Hopefully the Caliph will not notice. That was a very risky choice, posing as an assistant to the Market Inspector would have been more effective.
 
|-|Steal the chest=
[[File:DTMB - Mission Byzantine Step 02 Choice 01.png|thumb|250px]]
Snatch the chest from the servant, run, and have it returned once you have taken the piece of the Astrolabe
 
You are chased through the Bazaar and only just manage to escape. Your improvisational skills may have worked but that was risky. Masquerading as an assistant to the Market Inspector would have been less suspicious.
</tabber>
 
===The Replacement===
You slip the Astrolabe piece out of the chest and hide it in your clothing. Earlier you stole three possible items to replace it with from a perfume stall in the Qaysariyya. Knowing that the replacement needs to be a rare and expensive gift fit for a Caliph, which of the three do you choose?
 
<tabber>
|-|Camphor powder=
[[File:DTMB - Mission Byzantine Step 03 Choice 01.png|thumb|250px]]
Powdered Camphor Bark will impress with its deep dark scent.
 
This rare fragrance from far away lands is exotic and highly desirable. The Caliph will be delighted with this gift!
 
|-|Myrrh=
[[File:DTMB - Mission Byzantine Step 03 Choice 02.png|thumb|250px]]
Myrrh will bewitch with its rich resinous scent.
 
Arabia has produced Myrrh since ancient times and it is easily obtained. The Caliph will not be impressed by this gift. The rare Camphor powder would have been more fitting for the Caliph.
 
|-|Balsalm=
[[File:DTMB - Mission Byzantine Step 03 Choice 03.png|thumb|250px]]
Balsalm will intrigue with its familiar sharp scent.
 
Arabia has produced Balsam since ancient times and it is easily obtained. The Caliph will not be impressed by this gift. The exotic Camphor powder would have been more fitting for the Caliph.
</tabber>
 
===Outcome===
<tabber>
|-|All correct answers=
That was skillfully done! The Hidden Ones are pleased, and the Caliph will be too.
 
|-|At least 1 wrong answer=
The mission was successful, but you need to be more cunning on future missions.
 
|-|All wrong answers=
The mission was more difficult than expected and there may be diplomatic issues. Let us hope the Caliph is in a good mood today!
</tabber>
 
Mission Completed! You managed to collect an Astrolabe piece, well done Hidden One! The Hidden Ones have further missions for you. You must continue your vital work towards collecting all the pieces of the Astrolabe!
 
==Outcome==
The Hidden One recovered the astrolabe piece from XXXXXXX.
 
==Behind the scenes==
Choices within each step were reordered based on the score given in the application's source code, from best possible choice (score of 3) to worst possible choice (score of 1). Considering the hint included in each step points towards the best answer, it is assumed that is the canon choice.
 
==References==
{{Reflist}}
[[Category:Memories of Alamut Brotherhood member]]
-->
==My Brother's Keeper==
<!--
{{Era|Memories}}
{{Memory Infobox
|name = My Brother's Keeper
|image = DTMB - Mission Brother.png
|description = A member of the Hidden Ones was careless while returning from a mission to gather a piece of the Astrolabe and was imprisoned for thievery. Hopefully he has managed to hide the Astrolabe piece on his person. It is up to you to salvage the operation; you must infiltrate the prison and get your Hidden One Brother out at once.
|appearance = ''[[Discovery Tour: Medieval Baghdad]]''
|type = Main
|reward =
|fullsync =
|heroclass =
|previous =
|next =
|concurrent =
|source =  Alamut Brotherhood member
|location = [[Harbiyah]], [[Baghdad]], [[Abbasid Caliphate]]
|date = 860s
}}
'''My Brother's Keeper''' was a virtual representation of a [[genetic memory]] of a member of the [[Alamut Brotherhood]] active in Baghdad during the 860s.<ref>''[[Discovery Tour: Medieval Baghdad]]''</ref>
 
==Description==
XXXXXXXXXXXXXXXXXXXXXXXXXXXXX
 
==Intel needed==
*[[Database: Abbasid Army]]
*[[Database: Judges and Judicial System]]
*[[Database: Powers of a Caliph]]
*[[Database: Prisons]]
*[[Database: Shurta (Police)]]
*[[Database: Ghilman (Servant Soldiers)]]
*[[Database: Taxes]]
 
==Dialogue==
===Gaining Entry===
The prison is highly secure. Although it would not be too difficult for you to slip inside undetected, getting your Brother out will not be so straightforward. Your best bet is to go in disguised as someone who would have the authority to remove an inmate from the prison.
 
<tabber>
|-|Qadi (Judge)=
[[File:DTMB - Mission Brother Step 01 Choice 01.png|thumb|250px]]
Pose as a Qadi, here to pass judgement on the innocence of the prisoner.
 
The guards at the prison gate jump to allow you quick entry as a Qadi has sufficient authority to refute Caliphal law. When you declare your Brother innocent, none of the guards dare to challenge you. A Qadi is the perfect disguise!
 
|-|Shurta (Police)=
[[File:DTMB - Mission Brother Step 01 Choice 02.png|thumb|250px]]
Pose as a Shurta, here to take the prisoner away for execution.
 
The guards at the gate allow you entry, but ask why someone in prison for theft should face execution. If you had posed as a Qadi, you would have had enough power to remove the prisoner without facing a challenge from the guards. You may have to answer more questions on your way out.
 
|-|Ghulam (Soldier)=
[[File:DTMB - Mission Brother Step 01 Choice 03.png|thumb|250px]]
Pose as a Ghulam, here to take the prisoner out, and not to answer questions!
 
Your lack of authority as a soldier means the guards feel able to question you further. This would not have arisen had you posed as a Qadi. The guards begrudgingly allow you to enter the prison but mutter about checking with superiors.
</tabber>
 
===Through the Prison===
Once inside the prison one of the guards begins to escort you to where your Brother is being held. He asks you what crime the prisoner you have come for committed - what do you tell him?
 
<tabber>
|-|He is a thief (truth)=
[[File:DTMB - Mission Brother Step 02 Choice 03.png|thumb|250px]]
Just tell the guard the truth, you don't want to complicate matters.
 
The guard nods and continues walking, agreeing that most prisoners are either debtors, thieves or both. He doesn't appear to have any suspicions regarding you yet. Mixing a little truth into a lie makes it more believable, that was the right decision.
 
|-|He is a political prisoner (lie)=
[[File:DTMB - Mission Brother Step 02 Choice 01.png|thumb|250px]]
If you make the prisoner sound important the guard might get you to him faster.
 
The guard takes you to the Mutbaq - a terrifying series of deep wells with important prisoners at the bottom of each of them. This detour costs you more time, you should have just told the guard the truth! You manage to backtrack, telling the guard he must have misheard, but he is looking at you suspiciously now, you will need to be more careful.
 
|-|He is a murderer (lie)=
[[File:DTMB - Mission Brother Step 02 Choice 02.png|thumb|250px]]
If you make the prisoner sound dangerous the guard might stop questioning you.
 
The guard accuses you of being a fraud, since murderers are not imprisoned, they are executed! You are forced to knock out his guard and find another to help you reach your Brother. You should have just told the truth!
</tabber>
 
===The Piece===
When you finally reach your Brother and free him from his restraints, he stands shakily on a broken leg. He whispers that the Astrolabe piece is gone, stolen from him by a guard as he was arrested - the same guard who is waiting to escort you both out! How will you get the piece back?
 
<tabber>
|-|Offer the guard money for the piece=
[[File:DTMB - Mission Brother Step 03 Choice 02.png|thumb|250px]]
The guard does not know the importance of the piece; he just wants to sell it for a couple of coins.
 
Guards are underpaid and supplement their income by stealing from prisoners. He hands over the piece of Astrolabe. You are confident that the guard will keep quiet because he will want to stay out of trouble for theft. That was tactfully done.
 
|-|Try to steal the piece back=
[[File:DTMB - Mission Brother Step 03 Choice 01.png|thumb|250px]]
Hopefully the guard won't notice the theft until after you leave the prison.
 
You manage to steal the piece from the guard on your way out of the prison. Unfortunately, he soon notices it was missing and starts searching for it - you had better leave the prison immediately. Perhaps you should have paid him for it instead.
 
|-|Knock out the guard, then take the piece=
[[File:DTMB - Mission Brother Step 03 Choice 03.png|thumb|250px]]
Hopefully you can find your way out without his help.
 
You succeed in incapacitating the guard and snatching the piece, but finding your way out takes longer without a guide and arouses suspicion. Paying the guard would have held less risk.
</tabber>
 
===Outcome===
<tabber>
|-|All correct answers=
That was skillfully executed. The guards seemed unaware that all was not as usual today.
 
|-|At least 1 wrong answer=
The guards appeared suspicious as you left, but they did let you pass through with the prisoner. That was close!
 
|-|All wrong answers=
An alarm was raised as you were about to leave the prison and you had to run. You escaped, but your fellow Hidden One's leg was injured further in the pursuit, and he may not be able to serve the Hidden Ones again for a long time.
</tabber>
 
Mission Completed! You left the prison with both your Hidden One Brother and another piece of Astrolabe. You did well! You should prepare yourself for the Hidden Ones' next mission. The Astrolabe is of the utmost importance, you must continue to retrieve the pieces."
 
==Outcome==
The Hidden One recovered the astrolabe piece from XXXXXXX.
 
==Behind the scenes==
Choices within each step were reordered based on the score given in the application's source code, from best possible choice (score of 3) to worst possible choice (score of 1). Considering the hint included in each step points towards the best answer, it is assumed that is the canon choice.
 
==References==
{{Reflist}}
[[Category:Memories of Alamut Brotherhood member]]
-->
==Water, Water Everywhere==
<!--
{{Era|Memories}}
{{Memory Infobox
|name = Water, Water Everywhere
|image = DTMB - Mission Water.png
|description = A collector of precious art wishes to acquire a Tiraz but cannot do so through normal avenues due to restrictions imposed by the Caliph. He has acquired a piece of the Astrolabe and is willing to hand it over in trade if we can provide him with a Tiraz. According to the Bureau, the Caliph just gifted a Tiraz to the Byzantine Ambassador. Follow the Ambassador, find out where the Tiraz is kept, and take it before the Ambassador leaves Baghdad.
|appearance = ''[[Discovery Tour: Medieval Baghdad]]''
|type = Main
|reward =
|fullsync =
|heroclass =
|previous =
|next =
|concurrent =
|source =  Alamut Brotherhood member
|location = [[Karkh]], [[Baghdad]], [[Abbasid Caliphate]]
|date = 860s
}}
'''Water, Water Everywhere''' was a virtual representation of a [[genetic memory]] of a member of the [[Alamut Brotherhood]] active in Baghdad during the 860s.<ref>''[[Discovery Tour: Medieval Baghdad]]''</ref>
 
==Description==
XXXXXXXXXXXXXXXXXXXXXXXXXXXXX
 
==Intel needed==
*[[Database: Agriculture]]
*[[Database: Baghdad's Canals]]
*[[Database: Textiles]]
*[[Database: Hammam]]
*[[Database: Baghdadi Exports]]
*[[Database: Expansion of Islam Through Trade]]
*[[Database: Maritime Trading]]
 
==Dialogue==
===The Hammam===
The Byzantine Ambassador has been seen entering the Hammam (public baths). The steamy, crowded atmosphere is an ideal place to overhear his arrangements for leaving Baghdad and hopefully the location of the Tiraz. There are two bathhouses - as you open the door to the first one you can hear a woman's voice...
 
<tabber>
|-|Not this bathhouse=
[[File:DTMB - Mission Water Step 01 Choice 01.png|thumb|250px]]
You should try the other one.
 
Hammam are single-sex baths, the Byzantine Ambassador will be in the men's! You enter the other bathhouse and hear, amongst the other chatting, the Byzantine Ambassador's attendant informing him that everything is boxed up and being loaded onto the ship. You set off for the harbor immediately in search of the Tiraz.
 
|-|Threaten=
[[File:DTMB - Mission Water Step 01 Choice 03.png|thumb|250px]]
Demand that the woman discloses where the Byzantine Ambassador is - you know he is in here!
 
The woman immediately starts shouting that there is a man in the women's bathhouse. Her voice is followed by other panicked women's voices and the noise of running feet. Hammam are single-sex baths and the Byzantine Ambassador will be in the men's! By the time you enter the men's baths, the Byzantine Ambassador is leaving. You have no choice but to follow the Ambassador discreetly in the hope that he will lead you to the Tiraz. This is not ideal.
 
|-|Continue stealthily=
[[File:DTMB - Mission Water Step 01 Choice 02.png|thumb|250px]]
The woman must not hear you.
 
Once inside the room, you hide yourself and listen. It takes a while for you to realize that all the voices you can hear are female. Hammam are single-sex baths and the Byzantine Ambassador will be in the men's! By the time you enter the men's baths, the Byzantine Ambassador is leaving. You have no choice but to follow the Ambassador discreetly in the hope that he will lead you to the Tiraz. This is not ideal.
</tabber>
 
===The Boat===
You arrive at the harbor and can see a stack of boxes being loaded onto a ship, but the Tiraz is not among them. The men loading the boat notice it is missing too and start shouting in alarm. Looking around, you spot a boat furtively heading up the canal carrying a single large box - a thief has gotten to it before you! How do you try to intercept him?
 
<tabber>
|-|Use the bridge=
[[File:DTMB - Mission Water Step 02 Choice 02.png|thumb|250px]]
There is a wooden bridge ahead, you could use it to block the boat.
 
This wooden bridge is a floating pontoon, as most of Baghdad's bridges are. You cut the ropes connecting the bridge to one side of the canal and push the end of the bridge off. It swings out across the water and pins the boat against the side of the canal. All you need to do now is take the Tiraz from the box.
 
|-|Follow the boat=
[[File:DTMB - Mission Water Step 02 Choice 03.png|thumb|250px]]
Hopefully it will stop and you can take the box then.
 
You follow the boat as stealthily as possible, but unfortunately the men from the harbor do the same and they are soon surrounding the thief and the box. You are forced to snatch the box from them and run. You open the box as you are making your escape. Hopefully if you take the Tiraz and drop the box that will distract them so that you can get away. Using the bridge to catch the thief would have been quicker and much safer.
 
|-|Jump into the boat=
[[File:DTMB - Mission Water Step 02 Choice 01.png|thumb|250px]]
It's a long jump and a small boat, but you think you can make it.
 
You race along the side of the canal and take a flying leap into the boat. It rocks alarmingly, pitching you, the thief and the box into the canal. You dive into the water after the box - you can only hope the Tiraz has not been ruined by the water. Using the bridge to block the boat would have been less risky.
</tabber>
 
===The Box===
There are three items inside the box; a bowl, a bag and some embroidery. You only have seconds to choose the Tiraz, but which is it?
 
<tabber>
|-|The embroidery=
[[File:DTMB - Mission Water Step 03 Choice 03.png|thumb|250px]]
Those threads look as though they might be gold.
 
Yes, this is a Tiraz! You slip it inside your clothing and leave the box behind. Heading for the Bureau you cannot help but grin - against all the odds you have managed to obtain the Tiraz. The Hidden Ones and the Art Collector will be impressed.
 
|-|The bowl=
[[File:DTMB - Mission Water Step 03 Choice 01.png|thumb|250px]]
Made of glass, it looks light and delicate.
 
As you try to take the bowl from the box you realize it's been cracked in two during the chase. You hope that wasn't the Tiraz, because if it was then the Art Collector won't want it now. Then you remember - a Tiraz is a piece of embroidered cloth! You snatch up the embroidery and head back to the Bureau.
 
|-|The Bag=
[[File:DTMB - Mission Water Step 03 Choice 02.png|thumb|250px]]
The contents give off a strong, sharp, herbal smell.
 
As you remove the bag from the box you recognize the smell - Balsam... this is not a Tiraz! You remember that a Tiraz is a piece of embroidered cloth. Grabbing it from the box, you run into the alleys. You make it back to the Bureau breathing hard from the escape - hardly making you look like you've handled the mission with ease.
 
</tabber>
 
===Outcome===
<tabber>
|-|All correct answers=
The Art Collector was delighted, the Tiraz appears to be in immaculate condition. He added that if he works with the Hidden Ones again, he will specifically request your help as it is clear you proceed with care.
 
|-|At least 1 wrong answer=
The Art Collector noted that the Tiraz appears to have been slightly damaged, he suggested that the Hidden Ones may wish to choose a more careful agent for future item retrieval missions.
 
|-|All wrong answers=
The Art Collector complained that the Tiraz has been badly damaged during collection. He added that if the Hidden Ones cannot take care when handling irreplaceable items, then this may be the last time he agrees to work with them.
</tabber>
 
Mission Completed! You successfully obtained a Tiraz for the Art Collector, who gives the Hidden Ones his piece of the Astrolabe as payment. Well done! You have collected another piece of the Astrolabe! You mustn't lose momentum. Get started on your next mission as soon as you can.
 
==Outcome==
The Hidden One recovered the astrolabe piece from XXXXXXX.
 
==Behind the scenes==
Choices within each step were reordered based on the score given in the application's source code, from best possible choice (score of 3) to worst possible choice (score of 1). Considering the hint included in each step points towards the best answer, it is assumed that is the canon choice.
 
==References==
{{Reflist}}
[[Category:Memories of Alamut Brotherhood member]]
-->
==The Road Most Travelled==
<!--
{{Era|Memories}}
{{Memory Infobox
|name = The Road Most Travelled
|image = DTMB - Mission Most.png
|description = It is the beginning of the Lunar calendar and we must increase our efforts to assemble the Astrolabe. The Hidden Ones have received information that an Astrolabe piece has just left the city with a Barid (Postal System) courier. Once he reaches the Caravanserai traveling the Silk Road through the Zagros Mountain pass, the courier will give the piece to an unknown agent of the Order of the Ancients and it will be lost to us. You must reach the Caravanserai quickly and obtain the Astrolabe piece before it moves beyond our grasp - go now!
|appearance = ''[[Discovery Tour: Medieval Baghdad]]''
|type = Main
|reward =
|fullsync =
|heroclass =
|previous =
|next =
|concurrent =
|source =  Alamut Brotherhood member
|location = [[Sharqiyah]], [[Baghdad]], [[Abbasid Caliphate]]
|date = 860s
}}
'''The Road Most Travelled''' was a virtual representation of a [[genetic memory]] of a member of the [[Alamut Brotherhood]] active in Baghdad during the 860s.<ref>''[[Discovery Tour: Medieval Baghdad]]''</ref>
 
==Description==
XXXXXXXXXXXXXXXXXXXXXXXXXXXXX
 
==Intel needed==
*[[Database: Barid (Postal System)]]
*[[Database: Hajj (Pilgrimage to Mecca)]]
*[[Database: Pillars of Islam]]
*[[Database: Caravanserai]]
*[[Database: Camels]]
*[[Database: Center of a World]]
*[[Database: Silk Roads]]
 
==Dialogue==
===To the Caravanserai===
The Barid courier will make his way to the Caravanserai with all haste. Your disguise must allow you to move quickly whilst also blending in so that you can get close enough to the agent to identify him.
 
<tabber>
|-|Barid=
[[File:DTMB - Mission Road Step 01 Choice 02.png|thumb|250px]]
Pose as another courier, follow on horseback.
 
Disguised as a Barid courier you are able to use stations every few miles to get fresh horses and provisions. You make swift progress and arrive at the Caravanserai just after the Barid courier you are chasing. No one questions why you were in such a hurry - Barid couriers always are.
 
|-|Trader=
[[File:DTMB - Mission Road Step 01 Choice 03.png|thumb|250px]]
Pose as a trader, follow with a trade caravan.
 
Progress is slow in a trade caravan but your disguise remains intact. You eventually arrive at the Caravanserai without anyone suspecting that you are not a trader. Let's hope the Barid courier we are following has not met the Order of the Ancients agent yet!
 
|-|Hajj=
[[File:DTMB - Mission Road Step 01 Choice 01.png|thumb|250px]]
Look for a group of Pilgrims going the same way and hide yourself amongst them.
 
This is not the right time of year for the Hajj Pilgrimage so you have to journey alone, drawing attention to yourself. If you had posed as a Barid courier, you would have got there easily and quickly.
</tabber>
 
===Obtaining the piece===
The Barid courier made good time and is waiting for his contact - you must get the piece of Astrolabe from him before the enemy can collect it, while also identifying the enemy. You don't have a moment to spare!
 
<tabber>
[[File:DTMB - Mission Road Step 02 Choice 01.png|thumb|250px]]
|-|Pose as an assistant to the Sahib Al-Barid (Master of Letters)=
Insist on taking the package for the Sahib Al-Barid.
 
You speak with enough authority to convince the Barid courier that you represent his superior and he gives you the package. You also get a good look at the enemy's angry face when he arrives - this will help the Hidden Ones identify him. You had better leave quickly now before they see through your disguise.
 
|-|Steal the package=
[[File:DTMB - Mission Road Step 02 Choice 02.png|thumb|250px]]
Hopefully the Barid courier will not notice the package is gone until after you have left.
 
You slip through the crowded Caravanserai and steal the package. As you are leaving there are shouts of alarm - you dare not stay to try to identify the enemy now! If you had posed as an assistant to the Sahib Al-Barid you would have been able to deceive them.
 
|-|Bribe the Barid courier=
[[File:DTMB - Mission Road Step 02 Choice 03.png|thumb|250px]]
Maybe the courier will just give you the package, for a price.
 
The courier refuses to sell you the parcel and an argument breaks out. You only narrowly manage to leave with the package! The enemy agent stays away because of the shouting, making it impossible to identify him for the Hidden Ones. If you had posed as an assistant to the Sahib Al-Barid, the Barid courier would not have dared to challenge you.
</tabber>
 
===Make a getaway===
You will need to travel off the normal routes so as to avoid unfriendly eyes. You must find a fresh mount to carry you swiftly on your getaway back to the city. Unfortunately, all the rested pack animals at the Caravanserai are already loaded with trade goods. Which animal do you take for this long and perilous journey back to Baghdad through the mountains?
 
<tabber>
|-|The heavily-loaded Bactrian Camel=
[[File:DTMB - Mission Road Step 03 Choice 03.png|thumb|250px]]
This camel has two humps and looks determined.
 
The Bactrian Camel is a little uncomfortable to ride but makes up for that in speed and strength. It seems to be in its element in the cooler air of the mountain pass and you make it back to the Bureau quickly and safely, this mount was the perfect choice!
 
|-|The heavily-loaded Dromedary=
[[File:DTMB - Mission Road Step 03 Choice 02.png|thumb|250px]]
This camel has one hump and looks comfortable to ride.
 
The Dromedary's wide feet and great strength keep it going all the way back to Baghdad. However, it is in a bad state when it gets there. Dromedaries are better suited for desert travel and this one did not enjoy the cooler temperatures and the altitude up in the mountains, the Bactrian would have been a better choice.
 
|-|The heavily-loaded Horse=
[[File:DTMB - Mission Road Step 03 Choice 01.png|thumb|250px]]
The horse looks well-rested, but burdened.
 
The horse has fantastic speed at first, but it becomes exhausted halfway back to Baghdad forcing you to walk the remaining distance. You arrive thirsty and sore! If you had taken the Bactrian camel, you would have had a mount much better suited for taking heavy loads through the mountains.
</tabber>
 
===Outcome===
<tabber>
|-|All correct answers=
A lesser agent would have struggled with that mission, you have shown yourself to be one of the best.
 
|-|At least 1 wrong answer=
You were successful, however your approach was a little clumsy. The Hidden Ones know you can do better.
 
|-|All wrong answers=
This mission took a toll on you - it will take a few days to recover before you are able to find more pieces of the Astrolabe.
 
</tabber>
 
Mission Completed! You return to the city with another Astrolabe piece. You did well not to let that one escape your grasp! As soon as you have recovered from this mission you should prepare yourself for the next. You can rest fully when the Astrolabe is complete and not before - it is too important.
 
==Outcome==
The Hidden One recovered the astrolabe piece from XXXXXXX.
 
==Behind the scenes==
Choices within each step were reordered based on the score given in the application's source code, from best possible choice (score of 3) to worst possible choice (score of 1). Considering the hint included in each step points towards the best answer, it is assumed that is the canon choice.
 
==References==
{{Reflist}}
[[Category:Memories of Alamut Brotherhood member]]
-->
==The Caliph, the Thief, his Wife, and her Baby==
<!--
{{Era|Memories}}
{{Memory Infobox
|name = The Caliph, the Thief, his Wife, and her Baby
|image = DTMB - Mission Caliph.png
|description = A mysterious woman has solicited the Bureau through a confidential note. She says she is a wife among the Caliph's Harem, has recently given him an heir, and is now in terrible trouble. Should we agree to help her, she will give us a piece of the Astrolabe in thanks. Collecting pieces of the device is crucial, whatever the danger - you must enter the Harem, locate the Caliph's wife and find out how we can help her!
|appearance = ''[[Discovery Tour: Medieval Baghdad]]''
|type = Main
|reward =
|fullsync =
|heroclass =
|previous =
|next =
|concurrent =
|source =  Alamut Brotherhood member
|location = [[Abbasiyah]], [[Baghdad]], [[Abbasid Caliphate]]
|date = 860s
}}
'''The Caliph, the Thief, his Wife, and her Baby''' was a virtual representation of a [[genetic memory]] of a member of the [[Alamut Brotherhood]] active in Baghdad during the 860s.<ref>''[[Discovery Tour: Medieval Baghdad]]''</ref>
 
==Description==
XXXXXXXXXXXXXXXXXXXXXXXXXXXXX
 
==Intel needed==
*[[Database: A Difficult Succession]]
*[[Database: Marriage and Divorce]]
*[[Database: Caliph's Mother]]
*[[Database: Eunuchs]]
*[[Database: Harem]]
*[[Database: Kalila and Dimna]]
*[[Database: Slavery]]
 
==Dialogue==
===Entering the Harem===
The main entrance to the Harem is well guarded and only a very select few are allowed inside. To get past the guards and so that you can move around freely to locate the wife of the Caliph you will need a pretext for being inside. How will you disguise yourself?
 
<tabber>
|-|Eunuch=
[[File:DTMB - Mission Caliph Step 01 Choice 01.png|thumb|250px]]
Pose as a Eunuch, walk past as though you belong here.
 
You walk past in your Eunuch robes and the guards do not even look twice. Eunuchs can move freely in and out of the Harem, this is the perfect disguise!
 
|-|Teacher=
[[File:DTMB - Mission Caliph Step 01 Choice 03.png|thumb|250px]]
Pose as a teacher, tell the guards you have come to teach in the Harem.
 
The two guards are skeptical about your explanation, saying you are not the usual teacher. They allow you to enter, but you hear them muttering suspiciously to each other as you go inside. You notice that there are plenty of Eunuchs going in and out of the Harem, if you had disguised yourself as one you might have passed unnoticed.
 
|-|Messenger=
[[File:DTMB - Mission Caliph Step 01 Choice 02.png|thumb|250px]]
Pose as a messenger, tell the guards you have a message for the Caliph's Mother.
 
The guards tell you to give them the message and they will get someone else to take it to the Caliph's Mother, since you cannot enter. You are forced to enter the Harem through a window and now will need to stay hidden. If you had posed as a Eunuch the guards would not have questioned you.
</tabber>
 
===Upstairs, downstairs===
As you make your way quietly through the Harem, looking for the slave-concubine who asked for your help, you hear a servant talking. She says to her companion that the Ummahat Al-Awlad are having a heated discussion in the next room, while all the Qahramanats are staying out of the way downstairs. The Caliph's Mother is apparently in her rooms upstairs. Which way will you go?
 
<tabber>
|-|Ummahat Al-Awlad=
[[File:DTMB - Mission Caliph Step 02 Choice 03.png|thumb|250px]]
Go quietly towards the next room, the woman you seek is in there.
 
You move quietly towards the next room, you hear raised voices belonging to several angry women. These are Ummahat Al-Awlad, slave-concubines who have given birth to a child acknowledged by the Caliph, the woman you seek must be somewhere here.
 
|-|Caliph's Mother=
[[File:DTMB - Mission Caliph Step 02 Choice 02.png|thumb|250px]]
Go upstairs, the woman you seek is up there.
 
You slip quietly upstairs and are confronted with a very ornate locked door. You have just finished picking the lock when the Caliph's Mother opens the door and sees you. She screams and you are forced to hastily retreat back downstairs. The woman you are searching for is not the Caliph's Mother, she is the mother of the Caliph's heir - an Umm Walad.
 
|-|Qahramanats=
[[File:DTMB - Mission Caliph Step 02 Choice 01.png|thumb|250px]]
Go downstairs, the woman you seek is down there.
 
You head downstairs quietly; from the shadows you observe that the Qahramanats are all female servants. The woman that you are trying to find is an Umm Walad, the title given to a slave-concubine who had given birth to a child acknowledged by the Caliph. You are forced to retrace your steps back upstairs, hopefully the woman you are looking for is still in the same room.
</tabber>
 
===The Caliph's Wife===
As you are trying to listen to the argument between the slave-concubines, a small hand touches your elbow - this must be the wife who wrote to the Bureau. She tells you that the other Ummahat Al-Awlad are all angry, since she is the Caliph's new favorite concubine. They fear her baby will be chosen as the Caliph's successor instead of their sons. She holds out her piece of the Astrolabe, saying she will give it to you as payment if you take her son out of here, or find a way to ensure his safety. How will you proceed?
 
<tabber>
|-|Send the child away=
[[File:DTMB - Mission Caliph Step 03 Choice 02.png|thumb|250px]]
Tell her to reassure the other Ummaht Al-Awlad that she will send her son far away from the city once he is old enough.
 
The wife's expression clears and she agrees that this is a sensible plan. She hands you the Astrolabe piece, you've earned it for taking the risk of breaching the Harem's very guarded gates. You leave quickly and quietly, very relieved not to be trying to conceal a baby under your cloak!
 
|-|Divorce=
[[File:DTMB - Mission Caliph Step 03 Choice 03.png|thumb|250px]]
Suggest that she divorce the Caliph.
 
The woman replies that she is only a slave-concubine and not a wife so divorce is not an option! She throws the piece of Astrolabe at you in frustration and runs off down the corridor in tears. You catch the piece and leave quickly before any guards investigate the sounds. Suggesting that she send her son away when he is older would have been a better choice for everyone.
 
|-|Grab the piece and run=
[[File:DTMB - Mission Caliph Step 03 Choice 01.png|thumb|250px]]
You have no ties to this woman, all you want is the piece of the Astrolabe.
 
You manage to snatch the piece from her hand but she shouts in alarm as you run back down the corridor, with a large group of guards in pursuit. The Caliph shows no mercy to those who are caught in his Harem! Perhaps suggesting that the woman send her son away as soon as he is old enough would have been more tactful and less risky.
</tabber>
 
===Outcome===
<tabber>
|-|All correct answers=
Getting into the Harem is supposed to be difficult, you made that look very easy. Those who live and work in the Harem thought you were right where you belonged.
 
|-|At least 1 wrong answer=
You leave quietly, ears strained for the sound of people coming after you. Just as you round the corner outside the Harem you hear shouts, but you are already gone. That was a little too close for comfort!
 
|-|All wrong answers=
An alarm was raised as you were leaving, you were chased out of the Harem at a sprint. As you rounded a corner, you slipped, and the piece of Astrolabe falls to the ground with a clatter. You snatch it up and continue running, hoping desperately that it was not damaged.
 
</tabber>
 
Mission Completed! You managed to leave the Harem carrying a piece of the Astrolabe. That was well done. One more piece of the device is safely in your hands. You should prepare yourself for retrieving the next one. Good work!
 
==Outcome==
The Hidden One recovered the astrolabe piece from XXXXXXX.
 
==Behind the scenes==
Choices within each step were reordered based on the score given in the application's source code, from best possible choice (score of 3) to worst possible choice (score of 1). Considering the hint included in each step points towards the best answer, it is assumed that is the canon choice.
 
==References==
{{Reflist}}
[[Category:Memories of Alamut Brotherhood member]]
-->
==The Music of the Garden==
<!--
{{Era|Memories}}
{{Memory Infobox
|name = The Music of the Garden
|image = DTMB - Mission Music.png
|description = The teacher at a notable school for Qiyan (Singing Girls) has secretly approached the Hidden Ones offering to give us an Astrolabe piece as payment if we can help her school to win a poetry, debating and music contest against a rival school. The teacher wishes someone to hide in the gardens and secretly help her student during the competition. You must go to the Majlis (Intellectual Salon) in the Caliph’s gardens and attempt to help the Qiyan to win the contest. Good luck!
|appearance = ''[[Discovery Tour: Medieval Baghdad]]''
|type = Main
|reward =
|fullsync =
|heroclass =
|previous =
|next =
|concurrent =
|source =  Alamut Brotherhood member
|location = [[Harbiyah]], [[Baghdad]], [[Abbasid Caliphate]]
|date = 860s
}}
'''The Music of the Garden''' was a virtual representation of a [[genetic memory]] of a member of the [[Alamut Brotherhood]] active in Baghdad during the 860s.<ref>''[[Discovery Tour: Medieval Baghdad]]''</ref>
 
==Description==
XXXXXXXXXXXXXXXXXXXXXXXXXXXXX
 
==Intel needed==
*[[Database: Dome of the Ass (Donkey)]]
*[[Database: Education System]]
*[[Database: Animals at Court]]
*[[Database: Gardens and Power]]
*[[Database: Majlis (Intellectual Salons)]]
*[[Database: Qiyan (Singing Girls)]]
*[[Database: Singing and Poetry]]
*[[Database: Al-Jahiz]]
*[[Database: The Banu Musa Brothers]]
 
==Dialogue==
===The Gardens===
You manage to enter the gardens and hide amongst the bushes beside a broken fountain. You have carefully placed yourself to be able to whisper to the performer. Now there is nothing to do but wait... Unfortunately, you doze off in the heat, next thing you know a gardener has tripped over you and fallen sprawling. What do you do?
 
<tabber>
|-|Mouhandis (Engineer)=
[[File:DTMB - Mission Music Step 01 Choice 03.png|thumb|250px]]
Tell him that you are an engineer, here to fix the fountain.
 
The gardener nods approvingly and says it is about time someone came to look at it. He advises you to be quick, since guests will soon be arriving for the contest. That was the perfect excuse!
 
|-|Gardener=
[[File:DTMB - Mission Music Step 01 Choice 02.png|thumb|250px]]
Tell him you are a new gardener, here to help him.
 
The gardener looks at you unconvinced. He ushers you away because the contest is about to start. By the time you have evaded him the contest is about to begin! Telling him you are an engineer would have been more believable.
 
|-|Subdue=
[[File:DTMB - Mission Music Step 01 Choice 01.png|thumb|250px]]
Tie him up in the bushes.
 
You succeed in concealing the restrained gardener among his own plants just as the first guests start to arrive for the contest. You can only hope he won't wake up during the contest and ruin the mission. Telling him you are an engineer would have been less risky.
</tabber>
 
===The Debate===
The debate begins and your Qiyan steps forward, looking apprehensive as she stands opposite a girl from the rival school. The assessor asks them both to name an animal from Al-Jahiz's enormous 'Book of Animals' which they identify with and say why. The girl needs your help with what she should say - what do you whisper to her?
 
<tabber>
|-|Falcon=
[[File:DTMB - Mission Music Step 02 Choice 02.png|thumb|250px]]
Whisper that she is like a falcon - graceful and efficient.
 
As the Qiyan confidently repeats what you said, adding that she flies swiftly to protect good and resist evil, while honoring the Caliph. The crowd claps enthusiastically and the girl smiles, she seems convinced herself, you did well.
 
|-|Donkey=
[[File:DTMB - Mission Music Step 02 Choice 01.png|thumb|250px]]
Whisper that she is like a donkey - noble and strong.
 
The Qiyan calmly repeats what you said, adding that she is strong enough to carry the Caliph to the heights of the tallest dome in the city. The crowd claps politely and the girl smiles. However, her rival compares herself to a falcon and that receives an even warmer response.
 
|-|Monkey=
[[File:DTMB - Mission Music Step 02 Choice 03.png|thumb|250px]]
Whisper that she is like a monkey - mischievous and unruly.
 
As you whisper to the girl you realize the Caliph will not want a Qiyan to describe herself as unruly or mischievous, but by then it is too late. As the Qiyan repeats what you said, the audience seems confused by her response. The girl stares at the floor as her rival compares herself to a falcon and receives adulation from the crowd. That did not go well.
</tabber>
 
===The Music===
Now it is time for the musical part of the contest. Your Qiyan performs a beautiful piece of music with obvious skill. However, her rival begins to play a strange new instrument in a performance that is even better. You notice a tiny suspicious wisp of steam or smoke coming from the instrument being played by the Qiyan's rival. What do you do?
 
<tabber>
|-|Cheating!=
[[File:DTMB - Mission Music Step 03 Choice 01.png|thumb|250px]]
Whisper to your Qiyan that her rival is cheating and point out the steam.
 
Your Qiyan stands up in the middle of her rival's performance and accuses her of cheating by using an automatic steam-powered instrument. The rival starts shouting angrily, and as she does the instrument falls to the floor releasing an enormous cloud of steam. The crowd gasps in shock at the revelation and voices its disapproval.
 
|-|Fire!=
[[File:DTMB - Mission Music Step 03 Choice 02.png|thumb|250px]]
Whisper urgently to your Qiyan that her rival's robes seem to have caught fire.
 
Your Qiyan runs to fetch water from one of the fountains and throws it over her rival, who shouts in shock! The contest dissolves into absolute uproar. As you leave you realize the \u201csmoke\u201d may have actually been steam from an automatic steam-powered instrument which the rival was using to cheat.
 
|-|Do nothing=
[[File:DTMB - Mission Music Step 03 Choice 03.png|thumb|250px]]
It was probably just a trick of the light.
 
The rival finishes playing, and although your Qiyan's performance was undoubtedly masterful, there is no doubt that this strange instrument sounded sweeter still. It is only afterwards that you realize the steam might have indicated that the strange instrument was not being played at all but was automatic and steam-powered.
</tabber>
 
===Outcome===
<tabber>
|-|All correct answers=
The teacher congratulated you on your superb performance, smiling broadly. Her Qiyan school won the contest and the girl you helped will likely be promoted as a result.
 
|-|At least 1 wrong answer=
The teacher was pleased to say that her Qiyan school won the contest, however she was not entirely sure that it was thanks to your efforts. She handed over the piece of the Astrolabe but suggested that the Bureau superiors may wish to consider using another agent for future missions.
 
|-|All wrong answers=
The teacher decided to give us the piece as promised, because you did attempt to help, all be it clumsily. She adds that her Qiyan school lost the contest and the girl you attempted to help has been thrown out of school. You cannot help but feel responsible for the girl's fate.
 
</tabber>
 
Mission completed! The teacher comes to the Bureau to give us her piece of the Astrolabe, it looks as though you did enough to convince her! You have another piece of the puzzle, but not all of them. You cannot afford to diminish your efforts, you must continue to hunt the Astrolabe pieces down.
 
==Outcome==
The Hidden One recovered the astrolabe piece from XXXXXXX.
 
==Behind the scenes==
Choices within each step were reordered based on the score given in the application's source code, from best possible choice (score of 3) to worst possible choice (score of 1). Considering the hint included in each step points towards the best answer, it is assumed that is the canon choice.
 
==References==
{{Reflist}}
[[Category:Memories of Alamut Brotherhood member]]
-->
==The Quick and the Dead==
<!--
{{Era|Memories}}
{{Memory Infobox
|name = The Quick and the Dead
|image = DTMB - Mission Quick.png
|description = The Bureau has heard that an agent from the Order of the Ancients has managed to locate and steal a piece of the Astrolabe. While attempting to escape, the enemy agent was injured and is now in the Bimaristan (hospital). You must make your way into the hospital and retrieve the piece of Astrolabe before it gets passed on to another member of the Order of the Ancients.
|appearance = ''[[Discovery Tour: Medieval Baghdad]]''
|type = Main
|reward =
|fullsync =
|heroclass =
|previous =
|next =
|concurrent =
|source =  Alamut Brotherhood member
|location = [[Karkh]], [[Baghdad]], [[Abbasid Caliphate]]
|date = 860s
}}
'''The Quick and the Dead''' was a virtual representation of a [[genetic memory]] of a member of the [[Alamut Brotherhood]] active in Baghdad during the 860s.<ref>''[[Discovery Tour: Medieval Baghdad]]''</ref>
 
==Description==
XXXXXXXXXXXXXXXXXXXXXXXXXXXXX
 
==Intel needed==
*[[Database: Gates of Baghdad]]
*[[Database: Death and Afterlife]]
*[[Database: Dhimmi (Non-Muslims)]]
*[[Database: Arabic as a Cultural Unifier]]
*[[Database: Calculating the Earth's Circumference]]
*[[Database: Healthcare]]
*[[Database: Papermaking]]
 
==Dialogue==
===The Agent===
You make your way to the hospital and it does not take you long to find the room the enemy agent was taken to. But there is a nurse outside the room who stops you from entering and asks who you are. What do you say?
 
<tabber>
|-|Family=
[[File:DTMB - Mission Quick Step 01 Choice 01.png|thumb|250px]]
Tell them you are related to the injured man, here to comfort him.
 
The nurse's eyes are full of sympathy as she explains that the injured man has unfortunately passed away and been taken to another part of the hospital to be prepared for burial. You know where to go next, that was the perfect excuse.
 
|-|Physician=
[[File:DTMB - Mission Quick Step 01 Choice 03.png|thumb|250px]]
Tell them you are a physician, here to tend to the injured man.
 
The nurse looks at you skeptically, mutters that she does not recognize you, then tells you that the injured man unfortunately died and has been taken away for burial rites. It's clear that the nurse doubts you and it will not be long before she tells someone. Telling her you were family would have been more straightforward.
 
|-|Push Past=
[[File:DTMB - Mission Quick Step 01 Choice 02.png|thumb|250px]]
You don't have time for this, just push past her.
 
As you push past her colleague rushes over, demanding that you apologize and telling you that the injured man has passed away so he will not be here anyway. You leave having drawn many suspicious looks. Using the nurse's sympathy would have been a better idea.
 
</tabber>
 
===The Burial Rite===
You arrive outside a second room to find a nervous looking student, who asks if you are there to supervise the burial ritual for the deceased. You reassure the student that that is precisely why you are there and enter the room with him. Inside is a cloth, a bowl of water, the enemy agent's body, and a small pile of his belongings. The student asks what he should do?
 
<tabber>
|-|Odd=
[[File:DTMB - Mission Quick Step 02 Choice 03.png|thumb|250px]]
Tell him to wash and then wrap the body an odd number of times.
 
The student nods and performs the burial ritual faultlessly. He tells you he will go and inform the family they can collect the body. With the student gone you are free to look through the enemy's belongings, but you may not have long until he returns.
 
|-|Even=
[[File:DTMB - Mission Quick Step 02 Choice 02.png|thumb|250px]]
Tell him to wash and then wrap the body an even number of times.
 
The student looks at you suspiciously and says he thinks that it is supposed to be an odd number. He finishes the ritual and leaves the room. You hurry to look through the agent's belongings as it's almost certain that the student now knows that you are not who you said you were.
 
|-|Admonish=
[[File:DTMB - Mission Quick Step 02 Choice 01.png|thumb|250px]]
Reprimand the student for not remembering the ritual himself.
 
You demand that if the student cannot remember the ritual, he should leave. Backing out of the room, he says the body should be washed and wrapped an odd number of times, he just wanted to check. You frantically look through the enemy agent's belongings, you probably only have seconds until someone comes to investigate the raised voices.
</tabber>
 
===The Physician===
You search the agent's belongings in vain - the piece of Astrolabe is not there! Then the door opens and a physician enters examining the piece of the Astrolabe you are searching for. He appears to be a Dhimmi (non-Muslim). You tell him you are a scholar of astronomy and this recently deceased man had an important item of yours which you have come to retrieve. The physician looks skeptical and asks you to prove you are a scholar. He asks what is the shape of the Earth?
 
<tabber>
|-|Round=
[[File:DTMB - Mission Quick Step 03 Choice 01.png|thumb|250px]]
Tell him every good scholar knows the Earth is spherical.
 
He smiles and hands you the Astrolabe peice, patting you on the shoulder and apologizing for doubting you. He holds the door open for you to leave and you walk out of the hospital without any trouble. That was smoothly done.
 
|-|Accuse=
[[File:DTMB - Mission Quick Step 03 Choice 03.png|thumb|250px]]
Demand to know what this man is doing working in the hospital as a non-Muslim.
 
The physician looks angry and answers that there are many Dhimmis working in the hospital, the Caliph has need of their expertise. He recognizes that he lacks authority and thrusts the piece of Astrolabe at you before storming off. Perhaps answering that you know the Earth to be round might have been a more scholarly move.
 
|-|Flat=
[[File:DTMB - Mission Quick Step 03 Choice 02.png|thumb|250px]]
Tell him every good scholar knows the Earth is flat.",image:{src:r(d[110])},outcome:"He frowns, saying that all scholars would know that Ptolemy showed that the Earth is spherical. He accuses you of being a thief and a liar and you are forced to make a desperate grab for the piece and run!
</tabber>
 
===Outcome===
<tabber>
|-|All correct answers=
You strolled out of the Hospital, casual and calm. You knew there would be no pursuit, the hospital staff had completely accepted you as one of them. The Bureau is impressed by your skillful execution of this mission.
 
|-|At least 1 wrong answer=
You left the Hospital checking regularly over your shoulder, expecting to hear people coming after you. You weren't as effective during this mission as you are known to have been in the past.
 
|-|All wrong answers=
The hospital staff, made aware that an intruder was disturbing patients, chased you out. The news of the disturbance reached the Hidden Ones Bureau before you did.
 
</tabber>
 
Mission completed! You managed to leave the hospital with an Astrolabe piece! You must continue to gather pieces of the Astrolabe; however difficult it may prove. This task must take precedence over all others.
 
==Outcome==
The Hidden One recovered the astrolabe piece from XXXXXXX.
 
==Behind the scenes==
Choices within each step were reordered based on the score given in the application's source code, from best possible choice (score of 3) to worst possible choice (score of 1). Considering the hint included in each step points towards the best answer, it is assumed that is the canon choice.
 
==References==
{{Reflist}}
[[Category:Memories of Alamut Brotherhood member]]
-->
==Dine Like a Prince==
<!--
{{Era|Memories}}
{{Memory Infobox
|name = Dine Like a Prince
|image = DTMB - Mission Dinner.png
|description = The Bureau has received information that the Wali Al Ahd (Heir apparent) has knowledge of the whereabouts of another piece of the Astrolabe. He is holding a dinner party this evening. You must attend to find out more. The Bureau has already managed to obtain an invitation for you, just make sure you blend in.
|appearance = ''[[Discovery Tour: Medieval Baghdad]]''
|type = Main
|reward =
|fullsync =
|heroclass =
|previous =
|next =
|concurrent =
|source =  Alamut Brotherhood member
|location = [[Sharqiyah]], [[Baghdad]], [[Abbasid Caliphate]]
|date = 860s
}}
'''Dine Like a Prince''' was a virtual representation of a [[genetic memory]] of a member of the [[Alamut Brotherhood]] active in Baghdad during the 860s.<ref>''[[Discovery Tour: Medieval Baghdad]]''</ref>
 
==Description==
XXXXXXXXXXXXXXXXXXXXXXXXXXXXX
 
==Intel needed==
*[[Database: Abbasid Revolution]]
*[[Database: The Abbasids ... and their Rivals]]
*[[Database: Alcohol Production and Consumption]]
*[[Database: Table Manners]]
*[[Database: Other Palaces]]
*[[Database: The One Thousand and One Nights]]
*[[Database: Ceramics and Lustrewares]]
 
==Dialogue==
===The Food===
Hours later, you are in the Heir apparent's quarters. You cunningly ensure that you are sat next to the Heir apparent. He is saying that he feels the Umayyads are getting too bold when a huge tray of food is brought for everyone to share. The servant moves to place it on a low table. What will you do?
 
<tabber>
|-|Speak to the Wali Al Ahd and wait patiently for the food=
[[File:DTMB - Mission Dinner Step 01 Choice 03.png|thumb|250px]]
Perhaps this might show restraint and good manners.
 
You agree with the Heir apparent about the Umayyads and wait patiently for the servant to place the food down. The other guests around you do the same and the Heir apparent smiles at you. You have done well so far.
 
|-|Take some food before the servant puts the platter down=
[[File:DTMB - Mission Dinner Step 01 Choice 01.png|thumb|250px]]
Perhaps this might show how eager you are to enjoy the food.
 
Your hand almost knocks the platter out of the servant's hands. You hear one of the guests grumpily call you a "pot-picker" and can see the Heir apparent frowning at you. You should have waited for the servant to put the platter down.
 
|-|Lick your fingers before taking some food=
[[File:DTMB - Mission Dinner Step 01 Choice 02.png|thumb|250px]]
Perhaps this might show how delicious you expect the food to be.
 
You lick your fingers ostentatiously and take some food. Several of the guests make loud noises of disgust and the Heir apparent frowns. That was a big mistake, it would have been better to just wait patiently.
 
</tabber>
 
===The Information===
The dinner party is going well, you notice that some of the other guests are sneaking alcohol into their cups when they think the Wali Al Ahd cannot see. The Heir apparent appears relaxed and mentions that he found a piece of some sort of fascinating astrological device while exploring Samarra recently. When you ask him where the piece is now he changes the subject. How will you convince him to tell you where the piece is?
 
<tabber>
|-|One Thousand and One Nights=
[[File:DTMB - Mission Dinner Step 02 Choice 01.png|thumb|250px]]
Start telling the Heir apparent a gripping story, then say you will only finish it if he tells you where the Astrolabe piece is.
 
You tell an exciting story and, inspired by the One Thousand and One Nights, pause on a cliffhanger. The Heir apparent is desperate to hear what happens next and you insist on hearing about the astrological device in exchange. Laughing he says there is not much to tell and that the Astrolabe piece is inside a lustreware jar in the next room. That worked brilliantly! At the end of the party you slip silently into the next room.
 
|-|Alcohol=
[[File:DTMB - Mission Dinner Step 02 Choice 02.png|thumb|250px]]
Perhaps it might loosen the Heir apparent's tongue if you offer him some alcohol.
 
The Heir apparent looks insulted and refuses the alcohol, saying that while some here might flout Islamic Law, he will certainly not partake. When he irritatedly turns away from you the guest next to you winks at your bold offering and lets you know that he has seen what you seek; the Astrolabe piece is in a lustreware jar in the next room. You make your exit, ignored by an offended Heir apparent, and slip silently into the next room.
 
|-|Threaten=
[[File:DTMB - Mission Dinner Step 02 Choice 03.png|thumb|250px]]
It might be possible to use intimidation to get the information.
 
You lean sideways and whisper to the Heir apparent that there will be painful trouble for him if he does not tell you where the piece is. The Wali Al Ahd looks frightened, quietly replies that the piece is in the next room inside a lustreware jar. As soon as you exit you hear the Heir apparent shouting for the guards! You only have moments to find the Astrolabe piece.
</tabber>
 
===The Jar===
You enter the next room; you only have moments to identify the lustreware jar and take the Astrolabe piece. There are three jars dotted around this room - which do you choose?
 
<tabber>
|-|The pottery jar with a golden glaze.=
[[File:DTMB - Mission Dinner Step 03 Choice 02.png|thumb|250px]]
This jar has a gorgeous metallic sheen to it; it stands on a shelf.
 
Yes! The Astrolabe piece is inside, you take it gently out of the jar and silently slip out through the window. Hopefully the Heir apparent will not realize that you were the culprit, but even if he does - you will be long gone.
 
|-|The pottery jar painted with scroll motifs=
[[File:DTMB - Mission Dinner Step 03 Choice 03.png|thumb|250px]]
The design on this jar suggests Greco-Roman influence; it stands in an open cupboard.
 
The piece is not inside; you chose the wrong jar! This is taking too long. You hear voices just outside the door as you finally find the piece inside the golden glazed jar and make for the window. You just manage to drop from the edge just as someone comes in at the door - that was close!
 
|-|The blue and white porcelain jar=
[[File:DTMB - Mission Dinner Step 03 Choice 01.png|thumb|250px]]
This beautiful porcelain jar might be Chinese; it stands on a table.
 
The piece is not inside; you chose the wrong jar! Panicking, you fumble with the other jars, dropping one on the floor where it smashes. You finally find the piece inside the golden glazed jar. Alerted by the noise the guards burst into the room just as you slip out of the window! You are chased through the streets but manage to take refuge in the Hidden Ones Bureau.
 
</tabber>
 
===Outcome===
<tabber>
|-|All correct answers=
The Hidden Ones are pleased; you managed to blend in so well it is unlikely that the Wali Al Ahd will suspect you, even once he notices the Astrolabe piece is gone.
 
|-|At least 1 wrong answer=
You may have spoiled the Wali Al Ahd's dinner party, but at least you were not arrested. Perhaps next time you could ensure that things go according to plan.
 
|-|All wrong answers=
The guards and the Wali Al Ahd will surely be on the lookout for you now, it may be necessary to keep a low profile for a while.
</tabber>
 
Mission Completed! You managed to find and take another piece of the Astrolabe, right under the Heir apparent's nose. You did well. You have collected another piece of the Astrolabe! As soon as you are ready, you can secure the next piece.
 
==Outcome==
The Hidden One recovered the astrolabe piece from XXXXXXX.
 
==Behind the scenes==
Choices within each step were reordered based on the score given in the application's source code, from best possible choice (score of 3) to worst possible choice (score of 1). Considering the hint included in each step points towards the best answer, it is assumed that is the canon choice.
 
==References==
{{Reflist}}
[[Category:Memories of Alamut Brotherhood member]]
-->
==The Astrolabe==
<!--
{{Era|Memories}}
{{Memory Infobox
|name = The Astrolabe
|image = DTMB - Mission Astrolabe.png
|description = The Bureau has received information that one of the Astrolabe pieces is in the possession of an expert in navigation at the House of Wisdom. Even if you're able to enter the building it is unlikely that he will easily part with such a treasure. Go there and retrieve it without fail.
|appearance = ''[[Discovery Tour: Medieval Baghdad]]''
|type = Main
|reward =
|fullsync =
|heroclass =
|previous =
|next =
|concurrent =
|source =  Alamut Brotherhood member
|location = [[Harbiyah]], [[Baghdad]], [[Abbasid Caliphate]]
|date = 860s
}}
'''The Astrolabe''' was a virtual representation of a [[genetic memory]] of a member of the [[Alamut Brotherhood]] active in Baghdad during the 860s.<ref>''[[Discovery Tour: Medieval Baghdad]]''</ref>
 
==Description==
XXXXXXXXXXXXXXXXXXXXXXXXXXXXX
 
==Intel needed==
*[[Database: Dur-Kurigalzu]]
*[[Database: Seleucia-on-the-Tigris]]
*[[Database: Zubaydah bint Ja'far]]
*[[Database: Astronomical Instruments]]
*[[Database: Astronomy and Astrology]]
*[[Database: House of Wisdom]]
*[[Database: Scientific Method]]
*[[Database: Translation Movement]]
 
==Dialogue==
===Bad Timing===
As you are hurrying towards the doors of the House of Wisdom you are stopped by a passing guard patrol. One of the guards catches hold of you, says he recognizes you and believes you might be wanted for a crime. When you deny this, the guard looks up at the House of Wisdom and asks what you are doing here, and what is in your bag. What do you say?
 
<tabber>
|-|Book=
[[File:DTMB - Mission Astrolabe Step 01 Choice 02.png|thumb|250px]]
Tell him you are delivering a book for translation by the scholars.
 
The guard nods his head and mutters that perhaps he might have been wrong about recognizing you. The guard patrol moves on and you are free to walk confidently into the House of Wisdom through the front door.
 
|-|Distraction=
[[File:DTMB - Mission Astrolabe Step 01 Choice 03.png|thumb|250px]]
Cause a distraction and run.
 
You slip from the guard's grasp and dash away in a full sprint. The entire patrol gives chase and they follow you for a surprisingly long way! By the time you make it back to the House of Wisdom it is late, you can only hope the scholars are still inside. Telling the guard you were delivering a book would have saved you time and energy.
 
|-|Medicine=
[[File:DTMB - Mission Astrolabe Step 01 Choice 01.png|thumb|250px]]
Tell him you are here to pick up medicine for your sick father.
 
The guard's eyes narrow as he suggests that the Bimaristan (Hospital) would be a better place to find medicine. He shouts for help and you are forced to run off and enter the House of Wisdom through a window. The House of Wisdom deals in knowledge, not medicine. This is not a great start to the mission.
</tabber>
 
===The Scholar===
Amongst the books and papers of the House of Wisdom, you find a scholar looking at astrological writings and star charts. He matches the description of the scholar you are looking for. You strike up a conversation and he explains that an Astrolabe indicates the position of the stars from a certain location. Smiling to himself, he asks where you should head if you needed to find a Ziggurat to use an Astrolabe.
 
<tabber>
|-|Dur-Kurigalzu=
[[File:DTMB - Mission Astrolabe Step 02 Choice 02.png|thumb|250px]]
The old fortress of Kurigalzu.
 
You realize that you would be in the Ziggurat or terraced compound made of receding levels that served as a temples at Dur-Kurigalzu. He smiles at your answer, congratulating you on your quick wits and understanding of Baghdad's history.
 
|-|Zubaydah=
[[File:DTMB - Mission Astrolabe Step 02 Choice 03.png|thumb|250px]]
Go to the Tomb of Zubaydah bint Ja'far.
 
You suggest that it would be the Tomb of Zubaydah. He shakes his head and explains that the Dur-Kurigalzu ruins are those of an ancient Ziggurat, terraced compounds made of receding levels that served as temples. You hope your lack of insight hasn't hurt your chances of convincing him to give you the piece.
 
|-|Seleucia=
[[File:DTMB - Mission Astrolabe Step 02 Choice 01.png|thumb|250px]]
Go to the Tell Umar, in the ruins of Seleucia.
 
You suggest that it would be the ruins of Seleucia. He shakes his head and explains that the Dur-Kurigalzu ruins are those of an ancient Ziggurat, terraced compounds made of receding levels that served as temples. You hope your lack of insight hasn't hurt your chances of convincing him to give you the Astrolabe piece.
</tabber>
 
===The beginning of the end===
Though fascinated by your interest in the astrolabe, he announces that he will not give you the piece that he has until you prove that you are a like-minded scholar, with a pure scientific heart. To test you he asks what you would do if you thought a scientific theory was wrong?
 
<tabber>
|-|Testing=
[[File:DTMB - Mission Astrolabe Step 03 Choice 01.png|thumb|250px]]
Tell him you would try to prove it by experiment and attempt to explain any difference in your results.
 
The Scholar smiles widely and says you are indeed a like-minded Scholar - that was the perfect response. He hands over the piece of the Astrolabe immediately, and it is not long before you are on your way out of the House of Wisdom.
 
|-|There must be some mistake=
[[File:DTMB - Mission Astrolabe Step 03 Choice 03.png|thumb|250px]]
Tell him you would assume you had made a mistake as scientific theories are never wrong.
 
The Scholar looks at you curiously and says that you are clearly no Scholar, but you do at least seem to be a good person. He goes to find the piece of the Astrolabe whilst lecturing you on the fact that scientific theories are often wrong. Once he has finally finished, you leave the House of Wisdom with your head spinning.


|-|Threaten the Scholar=
==Archival==
[[File:DTMB - Mission Astrolabe Step 03 Choice 02.png|thumb|250px]]
Thread:210691‏‎
Tell him to give you the piece of the Astrolabe or you will burn his papers!
Thread:212830‏‎
Thread:212867‏‎
User blog:Sol Pacificus/Q&A with Assassin's Creed: Dynasty's author Xu Xianzhe‏‎
User blog:VilkaIsBack/Assassin's Creed: Rebellion Update Notes 2.3.0‏‎
+ the hootside/fragment interviews
+ move nygma pi's blogs?
+ vilka blog of odyssey


The Scholar reluctantly hands you the piece of the Astrolabe, cursing under his breath as he does so. As you leave the House of Wisdom you hear him shouting for the guard - you had better leave the area quickly!
==Wikt==
</tabber>
*[[Aphrodite]]
*[[Archegesion of Delos]]
*[[Ashigaru Kashira]]
*[[Asterion]]
*[[Astraios]]
*[[Athena Promachos Belt]]


===Outcome===
<tabber>
|-|All correct answers=
Returning to the Bureau with the Astrolabe piece, you smile in the knowledge that this mission will cement a reputation for your cunning and stealthy ways.


|-|At least 1 wrong answer=
*[[Cape Marmaron]]
You have the piece of the Astrolabe but getting it has proved trickier than you had thought. You are sure to face a few comments from the Hidden Ones for making hard work of a soft target.
*[[Cheimonas of the Sacred Watch]]
*[[Chicken]]
*[[Chora of Delphi]]
*[[Chrysaor]]
*[[Chrysaor (mythology)]]
*[[Claridas]]
*[[Crane of Oi Drues]]


|-|All wrong answers=
An alarm was raised as you were leaving the House of Wisdom and the city guards will be on high alert. Though you have the Astrolabe piece, this sort of attention will make the work of the Hidden Ones more difficult for a time.


</tabber>
*[[Dasos Hideout]]
*[[Demiurgi Fort]]
*[[Dianthe]]
*[[Didymos]]
*[[Drakon (Alexandrian)]]
*[[Dromos, Korinth]]
*[[Dromos, Soknopaiou Nesos]]
*[[Dromos, Sparta]]
*[[Dusk-Colored Pedila]]


Mission Completed! You managed to collect another piece of the Astrolabe. The Hidden Ones depend on your continued success - you must not fail. You have collected another piece of the Astrolabe! As soon as you are ready, you can move to secure the next piece.


==Outcome==
*[[Echion]]
The Hidden One recovered the astrolabe piece from XXXXXXX.
*[[Eirena Military Camp]]
*[[Eleusis Telesterion]]
*[[Elpis]]
*[[Epainetos]]
*[[Espasa]]


==Behind the scenes==
Choices within each step were reordered based on the score given in the application's source code, from best possible choice (score of 3) to worst possible choice (score of 1). Considering the hint included in each step points towards the best answer, it is assumed that is the canon choice.


==References==
*[[Kalenderhane Mosque]]
{{Reflist}}
*[[Katarraktes Cave]]
[[Category:Memories of Alamut Brotherhood member]]
*[[Kensa]]
-->
*[[Khloe]]
*[[Klytaimnestra]]
*[[Kolossos Mace]]
*[[Kosmos]]
*[[Kradia Isle]]
*[[Kreusa]]
*[[Kyra]]


==Aligning the Stars==
<!--
{{Era|Memories}}
{{Conjecture}}
{{Memory Infobox
|name = Aligning the Stars
|image = DTMD - Aligning the Stars.png
|description =
|appearance = ''[[Discovery Tour: Medieval Baghdad]]''
|type = Main
|reward =
|fullsync =
|heroclass =
|previous =
|next =
|concurrent =
|source =  Alamut Brotherhood member
|location = [[Baghdad]], [[Abbasid Caliphate]]
|date = 860s
}}
'''Aligning the Stars''' was a virtual representation of a [[genetic memory]] of a member of the [[Alamut Brotherhood]] active in Baghdad during the 860s.<ref>''[[Discovery Tour: Medieval Baghdad]]''</ref>


==Description==
*[[La Balize]]
*[[Leirion Apiary]]
*[[Lethe]]
*[[Lykaon (mythology)]]
*[[Lysander (priest)]]


==Dialogue==


==Outcome==
*[[Nali]]
*[[Nauplia]]
*[[Neon]]
*[[Nike]]
*[[Nyx the Shadow]]


==Gallery==
<gallery widths="180" position="center" captionalign="center">
DTMB - Dog constellation.png|The first constellation
DTMB - Dog constellation stars.png|The stars forming the first constellation
DTMB - Eagle constellation.png|The second constellation
DTMB - Eagle constellation stars.png|The stars forming the second constellation
</gallery>


==References==
*[[Pallas]]
{{Reflist}}
*[[Pandora]]
[[Category:Memories of Alamut Brotherhood member]]
*[[Penteconter]]
-->
*[[Persephone]]
*[[Perseus]]
*[[Petomai]]
*[[Pithekos]]
*[[Podarkes]]
*[[Prasina Green]]
*[[Prasinos Outpost]]
*[[Praxithea]]
*[[Psaros Pyrgos]]
*[[Psyche]]
*[[Purrhos the Red]]
*[[Pyrrha Salt Pirates]]

Latest revision as of 16:26, 8 June 2026

ASoE[edit | edit source]

Assassin's Creed: Mirage – A Soar of Eagles 1
Assassin's Creed: Mirage – A Soar of Eagles 2
Assassin's Creed: Mirage – A Soar of Eagles 3

Missing tours[edit | edit source]

  • Echoes of Revolution
  • Le Trésor Perdu d'Aliénor

Archival[edit | edit source]

Thread:210691‏‎ Thread:212830‏‎ Thread:212867‏‎ User blog:Sol Pacificus/Q&A with Assassin's Creed: Dynasty's author Xu Xianzhe‏‎ User blog:VilkaIsBack/Assassin's Creed: Rebellion Update Notes 2.3.0‏‎ + the hootside/fragment interviews + move nygma pi's blogs? + vilka blog of odyssey

Wikt[edit | edit source]