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=Apocalypse=
==ASoE==
<!--
;[[Assassin's Creed: Mirage – A Soar of Eagles 1]]
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;[[Assassin's Creed: Mirage – A Soar of Eagles 2]]
!style="background:#F1D3F1; -moz-border-radius:3.25px; border-radius:3.25px;" align="center"|<div style="padding-right:3em; padding-left:6em;"><font color="black" style="font-size:13.5px; font-family:tahoma;">''Assassin's Creed: Brotherhood of Venice'' memories</font></div>
;[[Assassin's Creed: Mirage – A Soar of Eagles 3]]
|-
*[[Aksumite Kingdom]]
|
*[[Arwe]]
{|class="mw-collapsible mw-collapsed" data-expandtext="&#9660;" data-collapsetext="&#9650;" style="border:0px; -moz-border-radius:7.5px; border-radius:7.5px; width: 100%; margin:0 auto; text-align:center; clear:both; font-size:100%; font-family:Arial;"
*[[Church of Abuna Yemata]]
!style="background:#F1D3F1; color:#000000; -moz-border-radius:3.25px; border-radius:3.25px;" align="center"|<font style="font-size:13.5px; font-family:Arial;">'''''Apocalypse'''''</font>
*[[Endubis]]
|-
*[[Memnon (eagle)]]
|[[Bitter Conduct]] - [[Ghost Stories]] - [[Shadowing]] - [[Time Bombs]] - [[Mission]] - [[How Green Was...]] - [[Hold the Fort!]] - [[Another World]] - [[Who'll Meet Those Snakes?]] - [[In the Dark]] - [[The Beginning of the End]] - [[The Fall (memory)|The Fall]]
*[[Nibris]]
|}
*[[Fuladh Al Haami]]
|}
*[[Roshan]]


==Bitter Conduct==
==Missing tours==
*Echoes of Revolution
**[https://www.pocketgamer.com/echoes-of-revolution/sugar-creative-interview-assassins-creed/ 1]
**[https://www.echoesofrevolution.com/ 2]
*Le Trésor Perdu d'Aliénor
**[https://assassinscreed.fandom.com/fr/wiki/Assassin%27s_Creed:_Le_Tr%C3%A9sor_Perdu_d%27Ali%C3%A9nor 1]


{{Era|Memories}}
==Archival==
{{Memory Infobox
Thread:210691‏‎
|name=Bitter Conduct
Thread:212830‏‎
|image=
Thread:212867‏‎
|description=
User blog:Sol Pacificus/Q&A with Assassin's Creed: Dynasty's author Xu Xianzhe‏‎
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
User blog:VilkaIsBack/Assassin's Creed: Rebellion Update Notes 2.3.0‏‎
|type=Main
+ the hootside/fragment interviews
|fullsync=<small>
+ move nygma pi's blogs?
*No Assassin has been Poisoned by a Viper (Elite Guard).</small>
+ vilka blog of odyssey
|previous=
|next=[[Ghost Stories]]
|source=
|location=[[Khmer Empire]]
|date=1524
}}
'''Bitter Conduct''' was an altered representation of a [[genetic memory]].<ref>''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''</ref>


==''Apocalypse'' Intro==
==Wikt==
'''Venice - 1524 - Seat of the Brotherhood'''
*[[Aphrodite]]
*[[Archegesion of Delos]]
*[[Ashigaru Kashira]]
*[[Asterion]]
*[[Astraios]]
*[[Athena Promachos Belt]]


''It's been years since you first met in the hallways of the Brotherhood headquarters. Since then, each of you had their share of heroic actions and fierce battles against the Templars.<br><br>The time has come to set off on a new mission, a mission that only extremely loyal and experienced Assassins can lead.<br><br>Months ago, the Brotherhood received disturbing reports of a former Assassin turned renegade nicknamed Colubra. The latter is hidden deep in the jungles of  the Khmer kingdom of Cambodia where she has led a group of warriors and seem to sow terror among the local populations. Very worrying rumors are circulating: Colubra is said to possess an Apple of Eden, an extremely powerful artifact that the Templars are actively seeking. It would be a disaster if this artifact fell into their hands. Not to mention the fact that this group is giving the Brotherhood a very bad reputation...<br><br>A group of less experienced Assassins has been sent to investigate, but they haven't been heard from in months and the Brotherhood is not optimistic about their fate... This is why they have put you in charge of the critical mission to find the Assassins who preceded you, to put an end to Colubra's actions in the most discreet way possible and to recover any artifacts the renegade may possess.<br><br>You will not be alone on this journey: Shao Jun, a brilliant Assassin was on her way back to China has agreed to help you make your way through the jungle of the Khmer Empire.<br><br>Good luck and remember: Nothing is true, everything is permitted!''


==Memory Intro==
*[[Cape Marmaron]]
''Your first contact with the region was as harsh as you imagined. Testing weeks on a merchant ship, total isolation in a country where almost nothing reminds you of Italy, the heat, the humidity... Fortunately, some of you have sea legs. After weeks of sailing on the Mother of All Rivers, the Tônlé Mekôngk, as the people you meet call it, you begin to appreciate the wonders of the Khmer Empire. Traces of its glorious past emerge at the surprising bends of the river: Majestic temples, grandiose vegetation and incredible life forms!<br><br>It is in a small village in the heart of the jungle that you are supoosed to meet Shao Jun, the Assassin who will accompany you on your journey. As you approach to the meeting point, you hear the clash of weapons in the distance. Some villagers are battling a group of warrior who seem very well organized.<br><br>They have cornered the villagers and two of them are preparing to enter a small stone building.<br><br>At the other end of the village, you see a few women gathered around a sick bed. The livid woman lying there seems to be Shao Jun.<br><br>Once at her bedside, you understand that she has been poisoned and that she needs an antidote as soon as possible to survive. The women let you know that their antidote reserves are located in the threatened building. Don't let the attackers take it, otherwise Shao Jun will be in serious danger!''
*[[Cheimonas of the Sacred Watch]]
*[[Chicken]]
*[[Chora of Delphi]]
*[[Chrysaor]]
*[[Chrysaor (mythology)]]
*[[Claridas]]
*[[Crane of Oi Drues]]


==Objectives==
*Collect an antidote.


==Debrief==
*[[Dasos Hideout]]
''You give Shao Jun the antidote, hoping it will work. After a few hours of restless sleep, she seems to have recovered and thanks you warmly.<br><br>She claims to have been poisoned by a very intriguing character who she believes may have a connection to Colubra, the Renegade Assassin you are looking for. <br><br>Now you need to find what happened to the Assassins of the first expedition...''
*[[Demiurgi Fort]]
*[[Dianthe]]
*[[Didymos]]
*[[Drakon (Alexandrian)]]
*[[Dromos, Korinth]]
*[[Dromos, Soknopaiou Nesos]]
*[[Dromos, Sparta]]
*[[Dusk-Colored Pedila]]


==References==
{{Reflist}}
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]


*[[Echion]]
*[[Eirena Military Camp]]
*[[Eleusis Telesterion]]
*[[Elpis]]
*[[Epainetos]]
*[[Espasa]]




==Ghost Stories==
*[[Kalenderhane Mosque]]
*[[Katarraktes Cave]]
*[[Kensa]]
*[[Khloe]]
*[[Klytaimnestra]]
*[[Kolossos Mace]]
*[[Kosmos]]
*[[Kradia Isle]]
*[[Kreusa]]
*[[Kyra]]


{{Era|Memories}}
{{Memory Infobox
|name=Ghost Stories
|image=
|description=
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|type=Main
|fullsync=<small>
*Perform Shao Jun's deadly dance on a square containing 4 Guards.</small>
|previous=[[Bitter Conduct]]
|next=[[Shadowing]]
|source=
|location=[[Khmer Empire]]
|date=1524}}
'''Ghost Stories''' was an altered representation of a [[genetic memory]].<ref>''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''</ref>


==Intro==
*[[La Balize]]
''While you are investigating a village, a young boy tells you he has heard of people who look like you. They were interested in strange objects discovered by children in the ruins of the old rice warehouses. The boy never dared to venture there, because this place has a reputation for being haunted by the spirits of the famished dead.<br><br>The boy guides you to the edge of the village and points out a gentle slope which he says leads to the old reserves. As you approach it, you notice that a strange fog has fallen over the place...''
*[[Leirion Apiary]]
*[[Lethe]]
*[[Lykaon (mythology)]]
*[[Lysander (priest)]]


==Objective==
Synchronize from the top of the Naga to locate signs of the Assassins of the first expedition and then recover them.


==Debrief==
*[[Nali]]
''The fog finally cleared and you were able to reach the buildings. No ghosts, but now you know that the team of Assassins you're looking for passed through here: You found their diary!<br><br>As you read the story of their search for the Assassin nicknamed Colubra, you feel incresingly uneasy. Your predecessor's words give you goosebumps; they allude to a malevolent force that would be at work in the region. Looing at a page of scribbled notes adorned with various orphic motifs, you understand that Colubra is the the Portuguese word for snake.<br><br>The little information the Brotherhood has given you seems to be confirmed.<br><br>One of the most intriguing pages features a drawing of a beautiful female warrior and two symbols:<br>แม  วะ''
*[[Nauplia]]
*[[Neon]]
*[[Nike]]
*[[Nyx the Shadow]]


==References==
{{Reflist}}
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]


 
*[[Pallas]]
 
*[[Pandora]]
==Shadowing==
*[[Penteconter]]
 
*[[Persephone]]
{{Era|Memories}}
*[[Perseus]]
{{Memory Infobox
*[[Petomai]]
|name=Shadowing
*[[Pithekos]]
|image=
*[[Podarkes]]
|description=
*[[Prasina Green]]
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
*[[Prasinos Outpost]]
|type=Main
*[[Praxithea]]
|fullsync=<small>
*[[Psaros Pyrgos]]
*No Assassin became exposed because of Mae Wa.</small>
*[[Psyche]]
|previous=[[Ghost Stories]]
*[[Purrhos the Red]]
|next=[[Time Bombs]]
*[[Pyrrha Salt Pirates]]
|source=
|location=[[Khmer Empire]]
|date=1524}}
'''Shadowing''' was an altered representation of a [[genetic memory]].<ref>''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''</ref>
 
==Intro==
''You arrive in a village and ask questions about the warrior and the แม  วะ  symbols, but no one to want to talk about it. The silence of the villagers is tainted with fear and respect.<br><br>After several hours spent questioning the inhabitants, one of the village elders, a woman with features so marked by the time that she seems almost eternal, points out the jungle in front of you, in a gesture that reflects her impatience.<br><br>"THe warrior you are looking for is named Mae Wa, she does not like the company of humans. Perharps by overlooking the valley, you will be able to spot her despite her great discretion. Don't hurt her or else the snake will kill us all!''
 
==Objective==
Locate Mae Wa by Synchronizing from the top of the Naga, then follow her stealthily, avoiding detection.
 
==Debrief==
<tabber>
|-|1=
If 1+ Assassin left the Map through the Secret passage, read the following:
 
As you see the fierce warrior walk away, you have the feeling that you should continue to follow her because she clearly has something to do with the Renegade Assassin.
 
This underground passage winds under a landscape of high hills and saves you a painful journey.
 
The Assassins of the first expedition seem to have vanished into thin air. When you ask about them, you only get silent looks of disapproval in response. Most of those you ask don't even bother to answer. Looks like these Assassins didn't leave behind any good memories...
 
|-|2=
If no Assassin left the Map through the Secret passage, read the following:
 
You lost track of Mae Wa... After a long journey and several hours of searching through high hills with dense vegetation, you finally find her, but you have lost precious time! Tick 1 box on the Threat Gauge.
 
The Assassins of the first expedition seem to have vanished into thin air. When you ask about them, you only get silent looks of disapproval in response. Most of those you ask don't even bother to answer. Looks like these Assassins didn't leave behind any good memories...
 
</tabber>
 
==References==
{{Reflist}}
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]
 
 
 
==Time Bombs==
 
{{Era|Memories}}
{{Memory Infobox
|name=Time Bombs
|image=
|description=
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|type=Main
|fullsync=<small>
*Secret.</small>
|previous=[[Shadowing]]
|next=[[Mission]]
|source=
|location=[[Khmer Empire]]
|date=1524}}
'''Time Bombs''' was an altered representation of a [[genetic memory]].<ref>''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''</ref>
 
==Intro==
''You have managed to find Mae Wa's trace. This led you to a ruined temple complex made up of small votive buildings.<br><br>Not far away, a group of soldiers are in the middle of a conversation. The rare echoes that reach you seem to be spoken in a language unknown to you.<br><br>Suddenly, the soldiers  freeze and seem to enter a sort of trance. A hissing sound is heard, reminiscent of a nest of snakes.<br><br>One of the female soldiers prepares to open a locked gate. The whistling sounds now seem to surround you and you begin to feel uneasy, as if they were pulling you towards this gate... <br><br>Your position out of sight of the soldiers prevents you from seeing what is swarming behind the gate. You need to get closer and investigate.''
 
==Objective==
Investigate the camp. [!] After reaching the Objective, take the large card A#27 and follow the steps on the [Keys] side
 
==Debrief==
''That is the largest and scariest animal you have ever encountered. Was that monstrosity even an animal?<br><br>In the Serpent's lair, you found a broken blade, which appears to be a variant of the Brotherhood's secret blades, as well as a map fragment. These warriors seem to have a strange serpent cult. But what is their connection with the Renegade Assassin?<br><br>The map, scribbled hastily, is the only vestige of a larger parchment now charred. It shows a river and the location of a crossing.''
 
==References==
{{Reflist}}
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]
 
 
 
==Mission==
 
{{Era|Memories}}
{{Memory Infobox
|name=Mission
|image=
|description=
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|type=Main
|fullsync=<small>
*Attack 1+ Crocodile and Eliminate it.</small>
|previous=[[Time Bombs]]
|next=[[How Green Was...]]
|source=
|location=[[Khmer Empire]]
|date=1524}}
'''Mission''' was an altered representation of a [[genetic memory]].<ref>''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''</ref>
 
==Intro==
''You set out in search of the crossing you saw on the map fragment that you obtained in the Serpent's lair.<br><br>By questioning villagers, you learn that there is a place where the river can be crossed thanks to a rope which allows a skiff to navigate to the other bank. According to them, this point is a few hours' walk from here.<br><br>After a long walk under the stifling canopy, you realize that the sounds of the forest are now almost inaudible, drowned out by the roar of a waterfall in the distance.<br><br>As you reach the banks, you can see reflections of blades shining on the opposite bank. They are carried by strange warriors with terrifying faces and long capes. This is your chance to catch them!<br><br>Your enthusiasm quickly fades when you realize that the crossing rope has just been cut, leaving you with only one option: Dive!''
 
==Objective==
Find clues from the Furies.
 
==Debrief==
''After reaching the other bank, you see the small group of furies racing down the river in canoes. Without a boat to pursue them, you try to run after them, but they are faster and you lose sight of them.<br><br>You must now look for another crossing point that will allow you to catch up with them...''
 
==References==
{{Reflist}}
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]
 
 
 
==How Green Was...==
 
{{Era|Memories}}
{{Memory Infobox
|name=How Green Was...
|image=
|description=
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|type=Main
|fullsync=<small>
*No Assassins were Eliminated.</small>
|previous=[[Mission]]
|next=[[Hold the Fort!]]
|source=
|location=[[Khmer Empire]]
|date=1524}}
'''How Green Was...''' was an altered representation of a [[genetic memory]].<ref>''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''</ref>
 
==Intro==
''After walking the banks of the river, you finally find a ford. You cross it without incident at nightfall.<br><br>You are about to set up camp when you spot a very dense trellis of trees. You realize that there are actually branches hastily piled up. By splitting the branches, you reveal a passage to a clearing. The darkness engulfs you little by little while the eyes of unknown animals glow and observe you...<br><br>With no choice but to progress by the light of your torches, you go up a valley winding through hills. In the distance, the flickering light of a campfire catches your eyes. You are on your guard and begin to inspect this camp which seems almost deserted and would make an excellent stop for the night.''
 
==Objective==
Search the camp to find traces of the Furies. [!] After you have Eliminated all Enemies on the Objective [keys] AND all the Assassins gathered on the [keys] square, take large card A#25 and play it.
 
==Debrief==
''It becomes clear that you are facing a much more dangerous threat than you imagined. You almost got drowned earlier!<br><br>These warriors took you by surprise... They seemed to be possessed by a strange power. And the water seemed to have a will of its own, as if corrupted to the point of trying to drown you.<br><br>Could the artifact you're looking for be responsible for all those strange things? If this is the case, you will have to be extra careful when trying to unravel this mystery...<br><br>You are safe and sound, but in your hasty flight you have lost track of the furies again.''
 
==References==
{{Reflist}}
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]
 
 
 
==Hold the Fort!==
 
{{Era|Memories}}
{{Memory Infobox
|name=Hold the Fort!
|image=
|description=
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|type=Main
|fullsync=<small>
*During each Enemy Reinforcement Step, you must never be short of Guard miniatures.</small>
|previous=[[How Green Was...]]
|next=[[Another World]]
|source=
|location=[[Khmer Empire]]
|date=1524}}
'''Hold the Fort!''' was an altered representation of a [[genetic memory]].<ref>''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''</ref>
 
==Intro==
''As you continue on the trail of the Furies which should lead you to Colubra, the sounds of the jungle gradually fade away. Suspecting an ambush, you disperse in the hope of thwarting a possible trap. On a small promontory, you can observe the forest from a distance without being spotted. Here they are! A squad of female warriors advances towards your position!<br><br>You spot a nearby hill topped with ruin that you evaluate as a good defensive position. It's time to prepare a defense up to the challenge: your enemies seem well organized...''
 
==Objectives==
*Block the Enemy Entrances A, B and C in the same turn. Shao Jun may exceptionally complete 1+ of these Objectives. Then remove these 3 Entrances from the Map. If you fail to block all 3 entrances in the same turn, Memory fails.
*Synchronize at the top of the Naga to make the Secret Passage appear and use it to leave the Map.
 
==Debrief==
''Well done! You managed to delay the enemies long enough and were able to escape using the underground passage.<br><br>By studying the diary of the first expedition Assassins, you eventually undertand that Colubra, the renegade Assassin, must be in a rear base, much further north, beyond the jungle. However, this does not match the information that the Brotherhood provided you.<br><br>You will have to be extra careful because what is at work here goes beyond the story of a simple renegade Assassin...''
 
==References==
{{Reflist}}
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]
 
 
 
==Another World==
 
{{Era|Memories}}
{{Memory Infobox
|name=Another World
|image=
|description=
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|type=Main
|fullsync=<small>
*Secret.</small>
|previous=[[Hold the Fort!]]
|next=[[Who'll Meet Those Snakes?]]
|source=
|location=[[Khmer Empire]]
|date=1524}}
'''Another World''' was an altered representation of a [[genetic memory]].<ref>''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''</ref>
 
==Intro==
''Your investigations have brought you to a vast clearing where merchants and buyers are gathered. It is a large open-air market where many surrounding villages come to get their supplies.<br><br>A bit on the side, a large statue of Naga overlooks a few buildings in a courtyard.<br><br>Your attention is drawn to a small group of women and girls who are chatting at the foot of the statue and watching you out of the corner of their eye. As soon as your gazes meet, they spread out...''
 
==Objective==
Search the Furies camp. [!] After the first Assassin reaching the [keys] Objective, take large card A#33 and play it.
 
==Debrief==
''Colubra is not just a renegade Assassin. She holds a terrible power over the environment!  She also seems to have a supernatural size, but you find it hard to believe that it could be true...<br><br>You remember the disturbing events you witnessed years ago in Italy and you can't help but think that the Brotherhood must be aware of the supernatural powers possessed by Colubra.<br><br>Could the giant snake and Colubra have more in common than it seems? You are missing too much information to draw any conclusions about their connections. The investigation continues!''
 
==References==
{{Reflist}}
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]
 
 
 
==Who'll Meet Those Snakes?==
 
{{Era|Memories}}
{{Memory Infobox
|name=Who'll Meet Those Snakes?
|image=
|description=
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|type=Main
|fullsync=<small>
*2 of the Assassins (other than Shao Jun) must have left the Map by the end of the 6th game turn.</small>
|previous=[[Another World]]
|next=[[In the Dark]]
|source=
|location=[[Khmer Empire]]
|date=1524}}
'''Who'll Meet Those Snakes?''' was an altered representation of a [[genetic memory]].<ref>''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''</ref>
 
==Intro==
''Colubra has now retreated, probably to her lair deep in the jungle. As you progress, you notice that there are almost no villages left. The darkness grows. Life forms are strangely corrupted and even plants take on strange shapes. Every sound makes you shiver and sometimes jump, as if distorted by stale air.<br><br>And now you start to see those aggressive snakes that look like the giant one you fought a few days ago... You understand from the Assassin's Diary that they seem linked, like the heads of a hydra are linked to her body, even once separated. What if you could use that link? Capture one to make sure!''
 
==Objective==
Learn how to flush out and capture Hydras. [!] After completing the Objective, take 1 Hydra token from the Danger token pile and place it in your plastic bag.
 
You should also Synchronize at the top of the Naga to locate other potential Hydras to capture. ''Reminders: any Hydra revealed by an Assassin who moved to its space is automatically captured and placed in your plastic bag. Shao Jun cannot capture Hydras.''
 
==Debrief==
''While examining the Hydras, you cannot suppress a feeling of dizziness. Their changing shapes, their hypnotic eyes, their unpredictable behavior, everything remind you of the influence of Colubra's Apple.<br><br>However, you have never heard of an artifact capabie of modifying the environment with such potency. You begin to realize that the Artifact that Colubra holds poses a serious threat not only to the Brotherhood, but also beyond, to the future of the world.<br><br>This item must be destroyed, regardless of the consequences. Now you know what you have to do.''
 
==References==
{{Reflist}}
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]
 
 
 
==In the Dark==
 
{{Era|Memories}}
{{Memory Infobox
|name=In the Dark
|image=
|description=
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|type=Main
|fullsync=<small>
*No Assassin has lost [health].</small>
|previous=[[Who'll Meet Those Snakes?]]
|next=[[The Beginning of the End]]
|source=
|location=[[Khmer Empire]]
|date=1524}}
'''In the Dark''' was an altered representation of a [[genetic memory]].<ref>''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''</ref>
 
==Intro==
''You are getting closer to Colubra's sanctuary. Here, the land seems devastated, as if a plague had struck it. The animals are aggressive, the plants seem to have their own willpower and try to grab you.<br><br>Along the course of the river, a dike made of wood and stone, clearly shaped by human hands has created a lake. Its black, ominous waters run towards a valley below. There, Colubra's disciples patrol around an altar undoubtedly dedicated to their mistress. Everything there smelss like corruption and decay, making the place unbearable.<br><br>You see how what is happening here is a serious threat to the world and not just to the Brotherhood. It's up to the world and not just to the Brotherhood. It's up to you to act: Release the waters of the lake to purify the source of corruption.''
 
==Objectives==
*Flood the source of corruption. [!] Attention: The flood will take place at the end of the turn in which you complete the Objective, then reveal the card [keys].
Optional objective:
*If you Synchronize before completing the Objective, you may be able to scout the surroundings and avoid getting overwhelmed.
 
==Debrief==
''Thanks to your actions, the corruption of the Artifact has been swept away from this place!<br><br>You can't help but wonder how far it extends and if the place will ever return to how it once was.<br><br>You will need to find a way to restore the order of things permanently.<br><br>Thanks to the rare people you encountered in the region, you have gathered strange stories of fierce battles between two giants: A titanic warrior and a gigantic serpent. Could it be Colubra and Sesha? Would they seek to confront each other?''
 
==References==
{{Reflist}}
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]
 
 
==The Beginning of the End==
 
{{Era|Memories}}
{{Memory Infobox
|name=The Beginning of the End
|image=
|description=
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|type=Main
|fullsync=<small>
*Reveal the 6 Danger tokens placed on the Map when it was set up.</small>
|previous=[[In the Dark]]
|next=[[The Fall (memory)|The Fall]]
|source=
|location=[[Khmer Empire]]
|date=1524}}
'''The Beginning of the End''' was an altered representation of a [[genetic memory]].<ref>''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''</ref>
 
==Intro==
''The enemy sanctuary is close. The air is heavy and the sound of the nearby waterfall overwehelming. Even though you can't see your opponents, you feel their presence. A haunting chant echoing through your ears turns your stomach.<br><br>Below, you see a temple dedicated to the serpent god. There, you watch two enemies in the middle of a ceremony, caught in a disturbing trance. You can see the yellowish glow of the Apple pulsating to the rhythm of their incantations. The stifling heat hampers your breathing. Suddenly, as you approach the temple, the earth shakes beneath your feet, the ground cracks isolating the building.<br><br>According to the diary notes, the ceremony they perform is intended to control Sesha. You think that diverting this ceremony and performing a ritual by sacrificing Hydras could considerably weaken the giant snake.<br><br>Find a way to reach the temple and perform a ritual!''
 
==Objective==
Reach the temple on the other side of the chasm using a grappling hook, then perform your first ritual on the Objective. [!]After completing the Objective:
#Permanently discard ([X] ) 1 Hydra token from your plastic bag.
#Remove the reminder token.
#Ignore this Memory's special rule from now on.
 
==Debrief==
''Those women worship Colubra. The powers of this renegade Assassin give her incredible influence over them, but that is certainly not the only reason that pushes them to embrace her cause.<br><br>Something deeper drives this community. You can't wrap your head around the reasons for this unfailing solidarity and this resilience.<br><br>You don't understand the relationship between Sesha and Colubra yet. Are they actually allies as the attitude of the enemies suggests so far?? Or rather rivals ??''
 
==References==
{{Reflist}}
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]
 
 
 
==The Fall (memory)==
 
{{Era|Memories}}
{{Memory Infobox
|name=The Fall
|image=
|description=
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|type=Main
|fullsync=<small>
*Each Assassin has kept more than half of their [health].</small>
|previous=[[The Beginning of the End]]
|next=
|source=
|location=[[Khmer Empire]]
|date=1524}}
'''The Fall''' was an altered representation of a [[genetic memory]].<ref>''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''</ref>
 
==Intro==
''You have now reached the heart of Colubra's Sanctuary and you can see how the Apple has shaped the environment with her rage and despair. You feel like complete strangers in this place, even more than before. It's as if nothing was real. Every little thing is altered, corrupted and scary.<br><br>You see Colubra in the distance and you can hear the hisses of snakes all around. It's almost unbearable.<br><br>The Apple of Eden is here. You feel its corrupting presence. It's as if its aura made everything sharper, bigger than life. Even the shadows of the stalkers seem to disappear!<br><br>As you get close to her, you can feel the weight she carries, the pain she feels, the power and life force she imposes on everything around her.<br><br>This is the moment of truth. Destroy the Apple of Eden!''
 
==Objective==
Reach the Objective to destroy the artifact. [!] After reaching the Objective: Reveal the [keys] large card.
 
==Debrief==
''You allowed Colubra to destroy the Apple, but it was at the cost of sacrificing her life. She went into the Isu Temple and you know she'll never come out, and neither will the Apple.<br><br>Isabel, the renegade Assassin known as Colubra, is no more. You have accomplished your mission, but her end leaves you with a bitter taste.<br><br>Even though you didn't get the Apple back, you understood and accepted that the best thing to do was to make it disappear forever.<br><br>It is now that you realize that Isabel only ever fought for the people around her, those who no one would fight for. In the end, she made the ultimate sacrifice, like a true Assassin. You will remember her forever...''
 
==References==
{{Reflist}}
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]

Latest revision as of 16:26, 8 June 2026

ASoE[edit | edit source]

Assassin's Creed: Mirage – A Soar of Eagles 1
Assassin's Creed: Mirage – A Soar of Eagles 2
Assassin's Creed: Mirage – A Soar of Eagles 3

Missing tours[edit | edit source]

  • Echoes of Revolution
  • Le Trésor Perdu d'Aliénor

Archival[edit | edit source]

Thread:210691‏‎ Thread:212830‏‎ Thread:212867‏‎ User blog:Sol Pacificus/Q&A with Assassin's Creed: Dynasty's author Xu Xianzhe‏‎ User blog:VilkaIsBack/Assassin's Creed: Rebellion Update Notes 2.3.0‏‎ + the hootside/fragment interviews + move nygma pi's blogs? + vilka blog of odyssey

Wikt[edit | edit source]