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=Apocalypse=
==ASoE==
<!--
;[[Assassin's Creed: Mirage – A Soar of Eagles 1]]
==Bitter Conduct==
;[[Assassin's Creed: Mirage – A Soar of Eagles 2]]
;[[Assassin's Creed: Mirage – A Soar of Eagles 3]]
*[[Aksumite Kingdom]]
*[[Arwe]]
*[[Church of Abuna Yemata]]
*[[Endubis]]
*[[Memnon (eagle)]]
*[[Nibris]]
*[[Fuladh Al Haami]]
*[[Roshan]]


{{Era|Memories}}
==Missing tours==
{{Memory Infobox
*Echoes of Revolution
|name=Bitter Conduct
**[https://www.pocketgamer.com/echoes-of-revolution/sugar-creative-interview-assassins-creed/ 1]
|image=
**[https://www.echoesofrevolution.com/ 2]
|description=
*Le Trésor Perdu d'Aliénor
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
**[https://assassinscreed.fandom.com/fr/wiki/Assassin%27s_Creed:_Le_Tr%C3%A9sor_Perdu_d%27Ali%C3%A9nor 1]
|type=Main
|fullsync=<small>
*No Assassin has been Poisoned by a Viper (Elite Guard).</small>
|previous=
|next=[[Chasing the Rabbit]]
|source=
|location=[[Khmer Empire]]
|date=1524
}}
'''Bitter Conduct''' was an altered representation of a fragmented [[genetic memory]].


==''Apocalypse'' Intro==
==Archival==
''Venice - 1524 - Headquarters of the Brotherhood<br><br>It has been years since your team of Assassins last met in the hallways of the headquarters of the Brotherhood. They all have had their share of heroic actions and tense fights with the Templars.<br><br>Now they are assembled again for a special briefing.<br><br>Months ago, The Brotherhood received worrying reports about a group of former Assassins gone rogue, deep into the jungles of the ancient kingdom of Cambodia. Very worrying rumors are circulating: a powerful artifact is in their possession and the Templars are actively looking for it. They seem to instill terror into the local populations. Not to mention the fact that this group is giving the Brotherhood a very bad reputation...<br><br>The rumor has it that they are led by a giant viper who goes by the name of Colubra...<br><br>A group of less experienced Assassins was sent to investigate but they have gone silent and the Brotherhood is not optimistic about their fate. This is why they has tasked you, the four most loyal and experienced Assassins currently in Italy, with the delicate mission to find the team that was sent before you, recover any artifacts they may possess, seek the rogue Assassins and deal with their leader in the most discreet fashion.<br><br>You will not be alone in this: Shao Jun, a brilliant Assassin was on her way back to China but accepted to help you work your way in the jungle of the Khmer Empire.<br><br>Good luck and remember: Nothing is true, everything is permitted!''
Thread:210691‏‎
Thread:212830‏‎
Thread:212867‏‎
User blog:Sol Pacificus/Q&A with Assassin's Creed: Dynasty's author Xu Xianzhe‏‎
User blog:VilkaIsBack/Assassin's Creed: Rebellion Update Notes 2.3.0‏‎
+ the hootside/fragment interviews
+ move nygma pi's blogs?
+ vilka blog of odyssey


==Memory Intro==
==Wikt==
''Your first contact with the region was as rough as you had anticipated. Harrowing weeks on a merchant ship, total estrangement in a land where almost nothing reminds you of Italy, the heat and humidity... Fortunately, some of you are well traveled. After weeks of sailing on the Mother of all Rivers, the Tônlé Mékôngk, as it is called by the people you met, you are starting to appreciate the wonders of the Khmer Empire. Traces of its glorious past are popping up at surprising turns of the river, with the majestic temples, grandiose vegetation and incredible life forms. In a small settlement in the heart of the jungle, you are set to meet Shao Jun, the Assassin who will accompany you on your journey. As you come close to the meeting point, you see that villagers have gathered around a sick bed. Shao Jun lies there, livid. You understand that she has been poisoned and that she needs an antidote as soon as possible in order to survive. The villagers point out to the area where the village keeps a small stash of locally made antidotes. It seems you will have a first taste of what lies ahead as you spot a group of strangely clad soldiers guarding the antidote stash.''
*[[Aphrodite]]
*[[Archegesion of Delos]]
*[[Ashigaru Kashira]]
*[[Asterion]]
*[[Astraios]]
*[[Athena Promachos Belt]]


==Objectives==
*Collect an antidote.


==Debrief==
*[[Cape Marmaron]]
''You give the antidote to Shao Jun, hoping for the best. After a few hours of anxiety-ridden sleep, she seems to have recovered and thanks you profusely. She reveals that she was poisoned by a very intriguing figure she believes might have something to do with that Colubra you're looking for. You need to find what happened to the previous Assassin team...''
*[[Cheimonas of the Sacred Watch]]
*[[Chicken]]
*[[Chora of Delphi]]
*[[Chrysaor]]
*[[Chrysaor (mythology)]]
*[[Claridas]]
*[[Crane of Oi Drues]]


==References==
*''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]


*[[Dasos Hideout]]
*[[Demiurgi Fort]]
*[[Dianthe]]
*[[Didymos]]
*[[Drakon (Alexandrian)]]
*[[Dromos, Korinth]]
*[[Dromos, Soknopaiou Nesos]]
*[[Dromos, Sparta]]
*[[Dusk-Colored Pedila]]




==Chasing the Rabbit==
*[[Echion]]
*[[Eirena Military Camp]]
*[[Eleusis Telesterion]]
*[[Elpis]]
*[[Epainetos]]
*[[Espasa]]


{{Era|Memories}}
{{Memory Infobox
|name=Chasing the Rabbit
|image=
|description=
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|type=Main
|fullsync=<small>
*Perform Shao Jun's deadly dance on a square containing 4 Guards.</small>
|previous=[[Bitter Conduct]]
|next=[[Seek and Do Not Destroy]]
|source=
|location=[[Khmer Empire]]
|date=1524}}
'''Chasing the Rabbit''' was an altered representation of a fragmented [[genetic memory]].


==Intro==
*[[Kalenderhane Mosque]]
''As you were investigating in a village, a young boy told you he has heard of people looking like you and that there were belongings in a clearing nearby. He would never dare to touch them, as the spirits of the dead are known to haunt that place. The boy guides you to a promontory that may help you locate the clearing. As you approach it, you notice that an eerily bone-chilling fog has descended on the region...''
*[[Katarraktes Cave]]
*[[Kensa]]
*[[Khloe]]
*[[Klytaimnestra]]
*[[Kolossos Mace]]
*[[Kosmos]]
*[[Kradia Isle]]
*[[Kreusa]]
*[[Kyra]]


==Objective==
Synchronize from the top of the Naga to locate signs of the Assassins of the first expedition and then recover them.


==Debrief==
*[[La Balize]]
''The fog finally dissipated and you reached the clearing. No ghosts here but you can tell the Assassin team definitely passed through here, as one of them left their belongings, including a small diary. As you read the account of the search for the Assassin named Colubra, you can't help but feel uneasy. There seems to be some malevolent force at work in this region. You realize Colubra is a Portuguese word for Serpent. That means you are on the right track. One of the most intriguing pages of the diary shows a drawing of a stunning female warrior, along with the symbols [SYMBOLS]''
*[[Leirion Apiary]]
*[[Lethe]]
*[[Lykaon (mythology)]]
*[[Lysander (priest)]]


==References==
*''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]


*[[Nali]]
*[[Nauplia]]
*[[Neon]]
*[[Nike]]
*[[Nyx the Shadow]]




==Seek and Do Not Destroy==
*[[Pallas]]
 
*[[Pandora]]
{{Era|Memories}}
*[[Penteconter]]
{{Memory Infobox
*[[Persephone]]
|name=Seek and Do Not Destroy
*[[Perseus]]
|image=
*[[Petomai]]
|description=
*[[Pithekos]]
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
*[[Podarkes]]
|type=Main
*[[Prasina Green]]
|fullsync=<small>
*[[Prasinos Outpost]]
*No Assassin became exposed because of Mae Wa.</small>
*[[Praxithea]]
|previous=[[Chasing the Rabbit]]
*[[Psaros Pyrgos]]
|next=[[Bombs Away]]
*[[Psyche]]
|source=
*[[Purrhos the Red]]
|location=[[Khmer Empire]]
*[[Pyrrha Salt Pirates]]
|date=1524}}
'''Seek and Do Not Destroy''' was an altered representation of a fragmented [[genetic memory]].
 
==Intro==
''You reach a village and ask around about the symbols [SYMBOL] but no one seems to be willing to talk about them. Some even refuse to look at them in the diary. After several hours asking around, one of the village elders, a woman who looks so old she seems almost eternal, points to the jungle ahead. “Climb the Naga and look for a soldier called Mae Wa who will lead you to what you are looking for.” Do not hurt her or the serpent will kill us all!''
 
==Objective==
Locate Mae Wa by Synchronizing from the top of the Naga, then follow her stealthily, avoiding detection.
 
==Debrief==
<tabber>
|-|1=
If 1+ Assassin left the Map through the Secret passage, read the following:
 
As you see the fierce female warrior leave, you feel that you need to follow her further as she clearly has something to do with those rebel Assassins. The team that was there before you seems to have vanished into thin air. As you ask around about them, you only get silent looks of disapproval in response. Most of those you ask do not even bother replying at all. It looks like those Assassins have not left any good memories around...
 
|-|2=
If no Assassin left the Map through the Secret passage, read the following:
 
You lost track of Mae Wa... After several hours of searching, you finally locate her! Tick 1 box on the Threat Gauge. The team that was there before you seems to have vanished into thin air. As you ask around about them, you only get silent looks of disapproval in response. Most of those you ask do not even bother replying at all. It looks like those Assassins have not left any good memories around...
</tabber>
 
==References==
*''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]
 
 
 
==Bombs Away==
 
{{Era|Memories}}
{{Memory Infobox
|name=Bombs Away
|image=
|description=
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|type=Main
|fullsync=<small>
*Secret.</small>
|previous=[[Seek and Do Not Destroy]]
|next=[[The Mission]]
|source=
|location=[[Khmer Empire]]
|date=1524}}
'''Bombs Away''' was an altered representation of a fragmented [[genetic memory]].
 
==Intro==
''You managed to find tracks of Mae Wa that lead to a small building next to a temple in ruins. Nearby, a group of soldiers have a lively conversation but you cannot make out the words. Suddenly, they all freeze and seem to enter some kind of trance. One of the female soldiers is trying to open a locked grate. The hissing sounds now seem to be surrounding you and you begin to feel uneasy as if it was drawing you to that grate. You cannot see what is behind the grid from where you are. You need to get closer and investigate.''
 
==Objective==
Investigate the camp. [!] After reaching the Objective, take the large card A#27 and follow the steps on the [Keys] side
 
==Debrief==
''That was the largest and most frightening animal you have ever met. Was that monstrosity even an animal? In the lair of the snake you found a broken blade, which seems to be a peculiar design of a Hidden blade from the Brotherhood. It is clear those soldiers have a strange serpent cult and they are definitely connected to the rebel Assassins. During your investigation, you overheard the soldiers talking about going back to their boats. That is a lead you should follow.''
 
==References==
*''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]
 
 
 
==The Mission==
 
{{Era|Memories}}
{{Memory Infobox
|name=The Mission
|image=
|description=
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|type=Main
|fullsync=<small>
*Attack 1+ Crocodile and Eliminate it.</small>
|previous=[[Bombs Away]]
|next=[[Fear and Loathing in the Valley]]
|source=
|location=[[Khmer Empire]]
|date=1524}}
'''The Mission''' was an altered representation of a fragmented [[genetic memory]].
 
==Intro==
''As the female warriors mentioned their boats, you are now trying to find where they could have needed them. You gather from villagers that there is a fort, a few hours walk from here, where travelers sometimes come from. After a while, the sounds of the forest grow more intense as the rumble of a mighty river can be heard in the distance. You finally reach the riverbanks, just in time to spot a shining blade on the other side. It is time for some swimming!''
 
==Objective==
Find clues from the Furies.
 
==Debrief==
''This side of the river feels different. The animals are quieter, the forest is much darker and the air feels oppressive. Following some tracks, you found the entrance of underground river tunnels. There are mostly animals and plants you have never seen before, some of them are even quite repulsive. Finally, you reach an underground pond, where a strange blue light seems to glow from the water itself. There, four small boats are waiting for their owners...''
 
==References==
*''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]
 
 
 
==Fear and Loathing in the Valley==
 
{{Era|Memories}}
{{Memory Infobox
|name=Fear and Loathing in the Valley
|image=
|description=
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|type=Main
|fullsync=<small>
*No Assassins were Eliminated.</small>
|previous=[[The Mission]]
|next=[[Hold the Fort!]]
|source=
|location=[[Khmer Empire]]
|date=1524}}
'''Fear and Loathing in the Valley''' was an altered representation of a fragmented [[genetic memory]].
 
==Intro==
''Despite your best efforts, the warriors you spotted leaving the ford are nowhere to be found. As dusk is upon you, you are about to set camp when you find a very dense wall of trees. Your keen eyes are not fooled by the hastily arranged thicket and as you split the branches, you reveal a passage to a clearing. Darkness engulfs you as you spot unknown animal eyes spying on you. The clearing meanders through rolling hills where you finally spot remains of a campfire. You are on your guards and move ahead to investigate what seem to be a freshly abandoned camp.''
 
==Objective==
Search the camp to find traces of the Furies. [!] After you have Eliminated all Enemies on the Objective [keys] AND all the Assassins gathered on the [keys] square, take large card A#25 and play it.
 
==Debrief==
''You obviously face a much more dangerous threat than you imagined. You almost drowned there! Those Furies were unsettling. They seemed to be possessed by some strange power. And the water felt almost like it had its own will, as if it was corrupted to the point that it would try to drown you on purpose.''
 
==References==
*''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]
 
 
 
==Hold the Fort!==
 
{{Era|Memories}}
{{Memory Infobox
|name=Hold the Fort!
|image=
|description=
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|type=Main
|fullsync=<small>
*During each Enemy Reinforcement Step, you must never be short of Guard miniatures.</small>
|previous=[[Fear and Loathing in the Valley]]
|next=[[Another World]]
|source=
|location=[[Khmer Empire]]
|date=1524}}
'''Hold the Fort!''' was an altered representation of a fragmented [[genetic memory]].
 
==Intro==
''Even though the Furies almost got you all killed, they made a big mistake as they revealed the location of their real encampment. Once they realize you are targeting their base, the Furies come to you at full force! You need to regroup and find a strong position to defend while you prepare your team for what is to come. Fortunately, you spotted an easily defensible position within the camp. The Furies are closing in on you, it's time to defend the Brotherhood!''
 
==Objectives==
*Block the Enemy Entrances A, B and C in the same turn. Shao Jun may exceptionally complete 1+ of these Objectives. Then remove these 3 Entrances from the Map. If you fail to block all 3 entrances in the same turn, Memory fails.
*Synchronize at the top of the Naga to make the Secret Passage appear and use it to leave the Map.
 
==Debrief==
''Well done Assassins! You managed to delay the Furies enough for you to maybe reach their base and find out who the mysterious Colubra is. From what you gathered about Colubra, the rebel Assassins must be in a stronghold further into the jungle. This does not fit with the information you're been given by the Brotherhood. Obviously, someone wants to muddy the water. You should be on your guard, as something is amiss in this mission.''
 
==References==
*''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]
 
 
 
==Another World==
 
{{Era|Memories}}
{{Memory Infobox
|name=Another World
|image=
|description=
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|type=Main
|fullsync=<small>
*Secret.</small>
|previous=[[Hold the Fort!]]
|next=[[Snakes Get Madder]]
|source=
|location=[[Khmer Empire]]
|date=1524}}
'''Another World''' was an altered representation of a fragmented [[genetic memory]].
 
==Intro==
''You raced to what you though would be a fortress, where Colubra should be. But now you are among simple people, villagers peacefully assembled and busy with their daily tasks. They look at you with fear in their eyes. And then you realize, there are almost only women and girls here. This cannot be the rebel Assassin holdout you've been told about. Suddenly, out of nowhere, a group of female warriors encircles you. It seems the villagers are not so peaceful...''
 
==Objective==
Search the Furies camp. [!] After the first Assassin reaching the [keys] Objective, take large card A#33 and play it.
 
==Debrief==
''Colubra is not just a rebel Assassin. She holds a terrible power! Is she really this tall? It's hard to believe... You have heard of that kind of power before, but to experience it firsthand is incredible. You remember the disturbing events you have witnessed years ago in Italy and can't help but think the Brotherhood would not ignore about the supernatural powers wielded by Colubra. And it seems that the giant snake and Colubra have more in common that meets the eye...''
 
==References==
*''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]
 
 
 
==Snakes Get Madder==
 
{{Era|Memories}}
{{Memory Infobox
|name=Snakes Get Madder
|image=
|description=
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|type=Main
|fullsync=<small>
*2 of the Assassins (other than Shao Jun) must have left the Map by the end of the 6th game turn.</small>
|previous=[[Another World]]
|next=[[Into the Dark]]
|source=
|location=[[Khmer Empire]]
|date=1524}}
'''Snakes Get Madder''' was an altered representation of a fragmented [[genetic memory]].
 
==Intro==
''Colubra has now retreated, probably to her real hideout, further into the forest. As you move deeper in, you find there are almost no more villages. The darkness is growing. The lifeforms are weirdly corrupted and even the plants take strange shapes. Every sound makes you shiver or jump, as if they were distorted by the corrupted air. And now you have just spotted those aggressive snakes that resemble the giant one you fought a while ago...''
 
==Objective==
Learn how to flush out and capture Hydras. [!] After completing the Objective, take 1 Hydra token from the Danger token pile and place it in your plastic bag.
 
You should also Synchronize at the top of the Naga to locate other potential Hydras to capture. ''Reminders: any Hydra revealed by an Assassin who moved to its space is automatically captured and placed in your plastic bag. Shao Jun cannot capture Hydras.''
 
==Debrief==
''Those hydras were not natural. Something is transforming the environment. It does not take you long to understand that this rebel Assassin has taken control of a very powerful Apple of Eden. You have never heard of an Artefact capable of changing the environment that way, but you will need to make further research. Your mission is starting to make more sense, but you cannot help wonder why the Brotherhood didn't mention the Apple...''
 
==References==
*''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]
 
 
 
==Into the Dark==
 
{{Era|Memories}}
{{Memory Infobox
|name=Into the Dark
|image=
|description=
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|type=Main
|fullsync=<small>
*No Assassin has lost [health].</small>
|previous=[[Snakes Get Madder]]
|next=[[The End (Brotherhood of Venice)|The End]]
|source=
|location=[[Khmer Empire]]
|date=1524}}
'''Into the Dark''' was an altered representation of a fragmented [[genetic memory]].
 
==Intro==
''You are getting closer to Colubra's hideout. But here the land seems devastated, as if a plague has taken possession of it. The animals are overly aggressive. When you look at the plants, you can almost feel them breathe. This corruption is unbearable. You can see how this is a serious threat to the world, not only to the Brotherhood. You must cleanse this place before it is too late.''
 
==Objectives==
*Flood the source of corruption. [!] Attention: The flood will take place at the end of the turn in which you complete the Objective, then reveal the card [keys].
Optional objective:
*If you Synchronize before completing the Objective, you may be able to scout the surroundings and avoid getting overwhelmed.
 
==Debrief==
''Well done, the corruption of the artefact has been wiped from this place, although you can't help but wonder how deep it runs and if the place will ever be as before. You will need to find a more permanent way to restore the order of things. You gathered some strange tales from the rare people in the area. Ones of fierce battles between a giant warrior and a giant snake. Could this be Colubra and Sesha? It looks like they were fighting together though...''
 
==References==
*''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]
 
 
==The End (Brotherhood of Venice)==
 
{{Era|Memories}}
{{Youmay|the memory of the Roman Assassins in Cambodia|the [[The End|memory]] of Edward Kenway]]}}
{{Memory Infobox
|name=The End
|image=
|description=
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|type=Main
|fullsync=<small>
*Reveal the 6 Danger tokens placed on the Map when it was set up.</small>
|previous=[[Into the Dark]]
|next=[[The Fall of Man]]
|source=
|location=[[Khmer Empire]]
|date=1524}}
'''The End''' was an altered representation of a fragmented [[genetic memory]].
 
==Intro==
''You are now in sight of the enemy's hideout. The air is heavy, the sound of the running water is overwhelming. Even though you cannot see the enemies, you can feel their presence. The glints of the rare sun rays that reach the ground reflect on their weapons, blinding you on purpose. She's there, you can feel her corrupted presence. It is as if her aura is making everything more crisp, bigger than life. Even the Stalkers' shadows seem to disappear! As you come near her presence, you can sense the weight she carries, the pain she feels and the sheer power and life force she imposes on everything around her.''
 
==Objective==
Reach the temple on the other side of the chasm using a grappling hook, then perform your first ritual on the Objective. [!]After completing the Objective:
#Permanently discard ([X] ) 1 Hydra token from your plastic bag.
#Remove the reminder token.
#Ignore this Memory's special rule from now on.
 
==Debrief==
''Colubra, the rebel Assassin, was not fighting along Sesha, unlike you expected. The Apple she carries is unlike anything you have seen. It changes not only the way people act around her, but it also changes the physical world, to the point of changing her own size to that of a giant! And it doesn't seem to stop there, if you would believe the accounts of whole regions devastated by the power of that artifact. It seems that the ritual involving the hydras, whatever it does, prevents Colubra from using some of her powers.''
 
==References==
*''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]
 
 
 
==The Fall of Man==
 
{{Era|Memories}}
{{Memory Infobox
|name=The Fall of Man
|image=
|description=
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|type=Main
|fullsync=<small>
*Each Assassin has kept more than half of their [health].</small>
|previous=[[The End (Brotherhood of Venice)|The End]]
|next=
|source=
|location=[[Khmer Empire]]
|date=1524}}
'''The Fall of Man''' was an altered representation of a fragmented [[genetic memory]].
 
==Intro==
''The Apple must be destroyed at all costs. If ever it was to fall in more organized hands, it could be the end of the world. You have now reached the innermost part of Colubra's sanctuary and you can tell how the Apple has modeled the environment to Colubra's rage and despair. You feel like a complete stranger in this place, even more than before. It's like nothing was real, every little thing is altered and scary. You see Colubra in the distance and you can hear the hisses of snakes all around. It's almost unbearable.''
 
==Objective==
Reach the Objective to destroy the artifact. [!] After reaching the Objective: Reveal the [keys] large card.
 
==Debrief==
''Isabel, the former Assassin who was known as Colubra, is no more. You have accomplished your mission, albeit with a bitter ending. Even though you didn't retrieve the Apple, it felt the right thing to do to wipe this thing of the surface of the Earth. You come to realize Isabel only ever fought for the people around her, those for whom no one would fight. In the end, she made the ultimate sacrifice, like a true Assassin. You will remember her. Now, before you leave, it is time to get to know those people better and help them.''
 
==References==
*''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]
 
 
 
==Database equivalent==
These are taken from the WIP rulebook from the kickstarter, so they are VERY subject to change and shouldn't be used in ANY pages.
 
<tabber>
|-|Shao Jun=
Born in 1505, Shao Jun was an Assassin of the Chinese Brotherhood.
 
A former concubine of Emperor Zhengde, she was rescued by the Assassins after the emperor's death and subsequently didicated her life to the Brotherhood.
 
During the interregnum following the death of the Zhengde Emperor, Zhang Yong, the leader of the Eight Tigers, a Templar faction ordered a purge of all those who opposed him, including the Assassins. Shao Jun and her Mentor, Zhu Jiuyuan, fled west to find Ezio Auditore da Firenze, the retired mentor of the Italian Brotherhood. She helped him repel a Templar assault on his villa in Tusacny. As thanks, Ezio gave her a Precursor Box to help her rebuild the Chinese Brotherhood.
 
When she heard of the trouble the Renegade Assassin was causing in the Khmer Empire, she agreed to meet with the four Assassins dispatched there and to help them.
 
|-|King Cobra=
Measuring up to 5 meters, it is one of the most dangerous animals found in the area.
 
Its bite injects a potent venom that can kill an adult human in thirty minutes if they do not take an antidote. It is not uncommon for expert trainers to extract their venom and use it to poison weapons.
 
|-|Mongoose=
Fast as lightning, the mongoose is the natural enemy of the cobra. Thanks to its incredible reflexes, it can take on venomous snakes and exploit any weakness, striking at the right time and place.
 
Mongooses have developed resistance to the venom, allowing themto continue fighting, even after a bite.
 
They are admired and revered by the inhabitants of the region, who sometimes tame them and train them to fight against snakes.
 
|-|The Hydras=
For lack of words to designate these aggressive snakes, you name them Hydras. Obviosuly resulting from the influence of the Colubra Artifact on the fauna and more particularly on the snakes, the Hydras and the giant creature named Sesha could be part of the same creature.
 
You come up withthe idea of capturing and sacrifing these vile parodies of animals in order to influence Sesha. You will have to burn the Hydras at the appropriate time!
</tabber>
 
<tabber>
|-|Alif=
Alif is a hot-headed assassin. He grew up in a small coastal village in what would later become Morocco. At the age of six, he was kidnapped by ruthless pirates. Immediately put to work as a cabin boy, he reluctantly learned navigation as his ship and crew traveled the Mediterranean. As a result of these difficult years, Alif became strong, impulsive and bold.
 
At 17, they attacked a Venetian freighter heading to Constantinople, or so they thought. It was in fact a decoy; the cargo ship had many Venetian soldiers on board, as well as a Doge captain.
 
While his fellow pirates were executed to set an example, he managed to escape his fate and trapped the captain in a fishing net. Perhaps the rage and thirst for freedom in Alif's eyes held back the Captain's hand... Regardless, he understood that he could channel Alif's boundless energy thanks to the Brotherhood of Assassins. He therefore decided to spare his life, took him under his wing, initiated him into combat and finally introduced him to the Brotherhood of Rome within which he demonstrated extraordinary abilities!
 
Alif rarely bothers with subtlety in his activities for the Brotherhood. His incredible strength makes him a valuable ally and his temertiy makes him indispensable to any mission that risks degenerating.
 
|-|Beatrice=
Beatrice was born in the heart of Rome in a family of artisans. Her father was a blacksmith and her mother was a seamstress. From a young age, she showed an exceptional aptitude for mechanics and a keen eye for detail. Her life took a turn when her family was accused of heresy and imprisoned by the Templars who were manipulating the Church for their own gain.
 
Saved by the Brotherhood, Beatrice was taken under the wing of Clara, a very experienced Assassin. Beatrice trained rigorously, she learned to master the art of stealth and combat. She has also become proficient in crafting hidden blades and other Assassin tools. Her motivation was not limited to the Creed alone, but was also linked ot he burning desire to free her family and bring the corrupt Temptars to justice.
 
One fateful night, after patient searching, Beatrice discovered the place where her family was being held. Armed with her secret blade and previously prepared by Clara, she infiltrated the Templar prison. However, when she made it to the cell, she found it empty. Under duress, a guard revealed to her that her family had been transferred to an undisctosed location and that they were to be executed a few days later for high treason.
 
The weight of the looming threat on her family and her inability to save them left her broken. It was on the roofs of Rome that Clara found her in tears and completely discouraged. Clara gave her sincere support, sharing her pain and reminding her that the battle of life is long and fraught with pitfalls. This emotional shock is at the origin of Beatrice's determination. She couldn't save her family, but she realized she had the power to save others. Her fight became bigger than her own tragedy and she emerged more engaged than ever in the Brotherhood.
 
Beatrice developed a wide range of tactics, from seduction to provocation, leading to her being known as The Fox.
 
|-|Clara=
Born in Florence, Clara is a seasoned Assassin who has served the Brotherhood for several decades. Her keen intellect and combat skills caught the attention of a high-ranking Assassin and thus she was recruited. Clara had participated in numerous missions across Italy, from Venice to Naples and had even ventured into Ottoman territories.
 
White Clara was stationed in Rome, where she was responsible for training new recruits, she met Beatrice, a brilliant young girl thirsty for justice. Seeing Beatrice's potential, Clara takes it upon herself ta train her, not only in the methods of the Asaaasins, but also in the philosophies behind the Creed.
 
 
Clara is a master of disguise, often infiltrating Templar fortresses dressed as a noblewoman. She is also an expert in poisons and has a vast network of informants and allies, some of whom are within the Church itself.
 
Together, Beatrice and Clara form an incredible duo, targeting the Templars' operations in Rome and working to free the city from their influence. Their partnership is not just that of mentor and student; they are like a family, bound by the Creed and their common quest for justice.
 
This is how in the dark alleys and great palaces of Rome, the legend of Beatrice and Clara was born: Two Assassins linked by a Creed, a cause and an unbreakable bond.
 
As an Assassin, Clara is the backbone of any team. Everyone knows they can count on her all circumstances.
 
|-|Domenico=
Domenico grew up in Venice, left to his own devices as a child. His parents were destitute and could not or would not take care of him.
 
He was often sick. malnourished and weak.
 
Domenico quickly felt the need to join a group of street thugs, not because he liked it, but because it seemed obvious to him that it was the only way to ensure his survival. Even though the members of the gang constituted a kind of family and allowed him to feed and house himself, he was still confronted with violence and abuses. As a teenager, had a strong feeling that he was on the wrong path and it took him a lot of work and willpower to finally give up his life as a thug.
 
It was only thanks to favorable circumstances that he was able to find refuge in a monastery and was accepted as a recruit. After years of training and menial tasks, Domenico finally became a monk.
 
The promises of religious life were so great and so extraordinary to Domenico that he soon felt increasing disappointment with the answers he thought he could get from his fellow monks and the clergy as a whole.
 
In his late teens, he was sent to Florence and attended a sermon by Savonarola, a self-proclaimed prophet preaching against the excesses of the Church. Domenico had a revelation and immediately became one of his followers. His enthusiasm was short-lived, as his new idol took a turn for the worse. Domenico witnessed with bitterness the fall of Savonarola and realized that nothing could be changed from within in the Church.
 
When he saw Ezio commit the merciful murder of Savonarola in order to spare him a horrible death by the flames of the stake, Domenico immediately transferred his fascinauon to Ezio who welcomed him into the ranks of the Brotherhood.
 
Domenico is a tormented person. His stolen childhood and his disappointment with the Church made him a very determined man. He knows he has difficulty controlling himself and will try, as much as he can, to stay away from direct action.
 
</tabber>

Latest revision as of 16:26, 8 June 2026

ASoE[edit | edit source]

Assassin's Creed: Mirage – A Soar of Eagles 1
Assassin's Creed: Mirage – A Soar of Eagles 2
Assassin's Creed: Mirage – A Soar of Eagles 3

Missing tours[edit | edit source]

  • Echoes of Revolution
  • Le Trésor Perdu d'Aliénor

Archival[edit | edit source]

Thread:210691‏‎ Thread:212830‏‎ Thread:212867‏‎ User blog:Sol Pacificus/Q&A with Assassin's Creed: Dynasty's author Xu Xianzhe‏‎ User blog:VilkaIsBack/Assassin's Creed: Rebellion Update Notes 2.3.0‏‎ + the hootside/fragment interviews + move nygma pi's blogs? + vilka blog of odyssey

Wikt[edit | edit source]