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The Key to the Problem: Difference between revisions

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{{Era|AC3L}}
{{Era|Memories|AC3L}}
{{Memory Infobox
{{Memory Infobox
|image = Key to the Problem 1.png
| image = Key to the Problem 1.png
|description = ''Find out how to infiltrate the [[Jean-Jacques Blaise d'Abbadie|Governor]]'s Mansion.''
| description = ''Investigate how to infiltrate the [[Jean-Jacques Blaise d'Abbadie|Governor]]'s Mansion.''
|appearance = ''[[Assassin's Creed III: Liberation]]''
| appearance = ''[[Assassin's Creed III: Liberation]]''
|type = Main
| type = Main
|previous = [[Your Father's Troubles]]
| previous = [[Father's Troubles]]
|next = [[The Colony's Good]]
| next = [[The Colony's Good]]
|ancestor = [[Aveline de Grandpré]]
| source = [[Aveline de Grandpré]]
|location = [[New Orleans]]
| location = [[New Orleans]], [[Louisiana|Spanish Louisiana]], {{Wiki|New Spain}}
|date = 4 February 1765}}
| date = 4 February 1765}}
'''The Key to the Problem''' was a virtual representation of one of [[Aveline de Grandpré]]'s [[Genetic memory|genetic memories]], relived through the portable iteration of the [[Animus|Animus Omega]].
'''The Key to the Problem''' was a virtual representation of one of [[Aveline de Grandpré]]'s [[Genetic memory|genetic memories]].


==Description==
==Description==
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Aveline went to meet with Gérald Blanc.
Aveline went to meet with Gérald Blanc.
*'''Gérald:''' ''You may, er... put your mind at ease, Monsieur. The cargo will be delivered on time.''
*'''Gérald:''' ''You may, er... put your mind at ease, Monsieur. The cargo will be delivered on time.''
*'''Philippe:''' ''I dare say thanks are owed to Saint Nicholas.''
*'''Philippe:''' ''I dare say thanks are owed to {{Wiki|Saint Nicholas}}.''
*'''Gérald:''' ''Or perhaps a... uh... guardian angel, Monsieur.''
*'''Gérald:''' ''Or perhaps a... uh... guardian angel, Monsieur.''
*'''Philippe:''' ''Ah! Aveline. I am sure it is not your old [[Philippe Olivier de Grandpré|father]]'s company that draws you here. I will leave you both to your private business.''
*'''Philippe:''' ''Ah! Aveline. I am sure it is not your old [[Philippe Olivier de Grandpré|father]]'s company that draws you here. I will leave you both to your private business.''
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==Outcome==
==Outcome==
Aveline managed to steal a key to the governor's mansion, allowing her a method of entry at a later date.
Aveline managed to steal a key to the governor's mansion, allowing her a method of entry at a later hour.


==Gallery==
==Gallery==
<gallery captionalign="center" spacing="small" position="center" widths="180">
<gallery captionalign="center" position="center" widths="180">
Key to the Problem 2.png|Gérald speaking with Aveline
Key to the Problem 2.png|Gérald speaking with Aveline
Key to the Problem 3.png|Aveline purchasing a dressing chamber
Key to the Problem 3.png|Aveline purchasing a dressing chamber
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*''[[Assassin's Creed III: Liberation]]''
*''[[Assassin's Creed III: Liberation]]''
{{AC3LMemories}}
{{AC3LMemories}}
{{DEFAULTSORT:Key to the Problem, The}}
[[Category:Memories of Aveline de Grandpré]]
[[Category:Memories of Aveline de Grandpré]]
[[Category:Memories relived using the Animus Omega]]
[[Category:Memories relived using the Animus console]]

Latest revision as of 02:05, 25 May 2026

The Key to the Problem was a virtual representation of one of Aveline de Grandpré's genetic memories.

Description[edit | edit source]

Aveline met with Gérald Blanc, who informed her of a Templar being present at a party. Aveline set out to find a way into the mansion where the party would be held.

Dialogue[edit | edit source]

Aveline went to meet with Gérald Blanc.

  • Gérald: You may, er... put your mind at ease, Monsieur. The cargo will be delivered on time.
  • Philippe: I dare say thanks are owed to Saint Nicholas.
  • Gérald: Or perhaps a... uh... guardian angel, Monsieur.
  • Philippe: Ah! Aveline. I am sure it is not your old father's company that draws you here. I will leave you both to your private business.
  • Gérald: Aveline, the documents you found aboard the rat captain's ship... I recognized a name — Rafael Joaquín de Ferrer — a known enemy. I don't know what his business is here, but we can be assured it's more than er... simple larceny.
  • Aveline: How can I help?
  • Gérald: One of Agaté's "Servant" contacts tells us that he will attend a uh... social soirée at the governor's mansion this evening.
  • Aveline: I'll have my best dress ready. Or my worst! Fear not, Gérald. I'll uncover his true purpose.
  • Gérald: In the meantime, may I suggest that you er... familiarize yourself with the governor's mansion? Perhaps discover a... uh... discreet way to enter?
  • Aveline: Don't worry Gérald, I will prepare well.
  • Gérald: One more thing. There is a small er... house for sale near the governor's mansion. It would be ideal for a Dressing Chamber. If you wouldn't mind er... buying it?
  • Aveline: Your wish is my command, Monsieur Blanc.

Aveline then bought a house to use as a dressing room, and changed into her slave guise. From the entrance of the mansion, she tailed a butler, until the man met with his contact.

  • Butler: Remember, we need these goods delivered to the south entrance, just after sunset. Here... This will grant you access to the kitchen.

Aveline pickpocketed the key from the butler's contact.

Outcome[edit | edit source]

Aveline managed to steal a key to the governor's mansion, allowing her a method of entry at a later hour.

Gallery[edit | edit source]

References[edit | edit source]

Assassin's Creed III: Liberation memories
Main memories
Sequence 1
Only a Nightmare - New Orleans by Night - A Slave in Trouble - The Safe House - Taking Care of Business -
Father's Troubles - The Key to the Problem - The Colony's Good - The Escape
Sequence 2
The Loas Guide You - The False Mackandal - Meet the Smugglers - A Faithful Acolyte - The Second Camp -
Eve of Saint John - The Whole Truth
Sequence 3
At the Pub - Prélude to Rebellion - Elegant and Deadly - Vanishing Slaves - Storming the Fort - In Vino Veritas -
Getting Ulloa's Attention - A Governor No More
Sequence 4
Southbound - A New Life - Gathering Tools - The Company Man - Trail of Truth - The Secret of the Cenote
Sequence 5
Prodigal Daughter - Rotten Barracks - Power of Voodoo - The Lighthouse - Stolen Goods
Sequence 6
Return to Mexico
Sequence 7
An Urgent Favor - Supplying the Revolution - The Last Dance
Sequence 8
A Fool's Errand - Connor's Way
Sequence 9
Abandoning Pretense - Confronting Agaté - Reconciliation - Erudito
Citizen E
Citizen E (1) - Citizen E (2) - Citizen E (3) - Citizen E (4) - Citizen E (5)
Business rival
M. Ratel's Merchants - M. Salmon's Ships - M. Reynaud's Bypass - M. de Vandal's Harbor - M. Marcantell's Materials - M. Chapperon's Textiles - M. de Chevallier's Weapons
Ship crew
Mistress and Commander - The Cannon - Before the Mast
Free slaves
A Family Divided - Earthly Belongings - A New Recruit
Detective
Helping Hand - The Case - Hot Trail - Witness Protection - The Culprit
Contracts
Delayed Justice - The Snitch - Free Delivery - Safe Passage - Pigeon Hunt
The Plot
Barely Made It - Payback - Breadcrumbs - Bon Voyage - Old Friend
Citizen missions
Bayou Fever - Mapping the Bayou - Secret Stash