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Added memory. Sorry, I'm terrible with descriptions
 
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{{Era|ACR}}
{{Era|Memories|ACR}}
 
{{WPmemories}}
 
{{Memory Infobox
{{Memory Infobox
 
| image = The-impalers-tomb-memory.png
|description = ''In 1485, Count Vlad III Tepes of Wallachia was slain in a battle against the Ottomans. Wanting proof, Bayezid II ordered that Vlad's head be brought to the city and locked away. Explore the Sultan's dungeons and locate the final resting place of Vlad "The Impaler"''
| description = ''In 1485, Count [[Vlad Tepes|Vlad III Tepes]] of [[Wallachia]] was slain in a battle against the [[Ottoman Empire|Ottomans]]. Wanting proof, [[Bayezid II]] ordered that Vlad's head be brought to the city and locked away. Explore the Sultan's dungeons and locate the final resting place of Vlad "The Impaler" Tepes.''
 
| appearance = ''[[Assassin's Creed: Revelations]]''
|appearance = ''[[Assassin's Creed: Revelations]]''
| type= Templar Lair
 
| fullsync = Complete the level within 7 minutes.
|memory type = Main
| previous = [[Hagia Sophia's Secret]]
 
| source = [[Ezio Auditore da Firenze]]
|ancestor = [[Ezio Auditore da Firenze]]
| location = [[Constantinople]], Ottoman Empire
 
| date = 1511}}
|location = [[Constantinople]]}}
'''The Impaler's Tomb''' was a virtual representation of one of [[Ezio Auditore da Firenze]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].
 
'''The Impaler's Tomb''' is a memory in ''[[Assassin's Creed: Revelations]].''


==Description==
==Description==
After reading a book about [[Vlad Tepes]] and [[Vlad the Impaler's Prison|his prison]] from [[Sofia Sartor]]'s book shop, Ezio Auditore set out to find the prison within [[Constantinople]]'s [[Constantine District]].


After [[Freerunning|free-running]] through a series of obstacles within the prison, Ezio found the [[Templars|Templar]]'s tomb and opened it, taking out the [[Vlad Tepes' Sword|sword]] contained within, before leaving through a nearby gate.


==Outcome==
Ezio discovered and collected Vlad Tepes' Sword, after making his way through the prison that his tomb was kept in.


==Outcome==
==Trivia==
*Vlad's skull in his sarcophagus has long canine fangs, hinting at the story of Vlad being a vampire.
*The memory's description incorrectly states that Vlad was killed in 1485 instead of 1476.


Ezio collects [[Vlad the Impaler's blade]].
{{-}}
==Gallery==
<gallery widths="180" position="center" spacing="small" captionalign="center">
Impaler 1.png|Ezio arriving at the prison
Impaler 3.png|Ezio opening Vlad's sarcophagus
Impaler 2.png|Ezio retrieving the sword of Vlad Tepes
</gallery>


==Trivia==
==References==
*To achieve full [[synchronization]], Ezio must finish the memory within 7 minutes.
*''[[Assassin's Creed: Revelations]]''
{{ACRMemories}}
{{ACRMemories}}
[[Category:Assassin's Creed: Revelations Memories]]
{{DEFAULTSORT:Impaler's Tomb, The}}
[[Category:Memories of Ezio Auditore da Firenze]]
[[Category:Memories relived using the Animus 2.03]]

Latest revision as of 04:57, 7 May 2026

The Impaler's Tomb was a virtual representation of one of Ezio Auditore da Firenze's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Description[edit | edit source]

After reading a book about Vlad Tepes and his prison from Sofia Sartor's book shop, Ezio Auditore set out to find the prison within Constantinople's Constantine District.

After free-running through a series of obstacles within the prison, Ezio found the Templar's tomb and opened it, taking out the sword contained within, before leaving through a nearby gate.

Outcome[edit | edit source]

Ezio discovered and collected Vlad Tepes' Sword, after making his way through the prison that his tomb was kept in.

Trivia[edit | edit source]

  • Vlad's skull in his sarcophagus has long canine fangs, hinting at the story of Vlad being a vampire.
  • The memory's description incorrectly states that Vlad was killed in 1485 instead of 1476.

Gallery[edit | edit source]

References[edit | edit source]

Assassin's Creed: Revelations memories
Main memories
Sequence 1: A Sort of Homecoming
The Hangman - A Narrow Escape - A Journal of Some Kind - A Hard Ride - The Wounded Eagle
Sequence 2: The Crossroads of the World
A Warm Welcome - Upgrade and Explore - The Hookblade - The View from Galata - Advanced Tactics - On the Defense - On the Attack
Sequence 3: Lost and Found
The Prisoner - The Sentinel, Part 1 - Guild Contracts - Bomb Crafting - A Familiar Face - The Yerebatan Cistern - Quid Pro Quo - The Mentor's Keeper - Curse of the Romani - The Sentinel, Part 2
Sequence 4: The Uncivil War
The Prince's Banquet - An Uneasy Meeting - The Fourth Part of the World - Signs and Symbols, Part I - Galata Tower - The Mentor's Wake
Sequence 5: Heir to the Empire
The Janissaries - The Arsenal Gates - Arsenal Infiltration - Portrait of a Lady - Signs and Symbols, Part II - The Forum of the Ox - A New Regime
Sequence 6: Fortune's Disfavor
Into the Shadows - Honor, Lost and Won - Bearer of Mixed Tidings - A Little Errand - Signs and Symbols, Part III - The Maiden's Tower - The Mentor's Return - Setting Sail
Sequence 7: Underworld
The Hidden City - The Spy Who Shunned Me - The Renegade - Decommissioned - Last of the Palaiologi - Escape - Passing the Torch
Sequence 8: The End of an Era
Discovery - The Exchange - End of the Road
Sequence 9: Revelations
A Homecoming - Lost Legacy - The Message
Secret locations
Hagia Sophia's Secret - The Impaler's Tomb
Citizen recruitment
The Brawler - The Pupil - The Avenger - The Acrobat - The Beggars - The Pickpocket
Master Assassin missions
The Deacon (Part 1 - Part 2) - The Trickster (Part 1 - Part 2) - The Champion (Part 1 - Part 2) - The Guardian (Part 1 - Part 2) - The Vizier (Part 1 - Part 2) - The Thespian (Part 1 - Part 2)
Faction HQ missions
Unfortunate Son - Loose Lips
Book quests
The Polo Symbols: Hippodrome - The Polo Symbols: Galata - The Polo Symbols: Arsenal - The Polo Symbols: Forum of the Ox - The Polo Symbols: Aqueduct - The Polo Symbols: Church I - The Polo Symbols: Church II
Piri Reis missions
Thunder - Smoke Screen - Cherry - Datura - Caltrops - Smoke Decoy - Sticky Situations - Tripwire
Desmond's Journey
Doubts - Training - Escape - Metropolis - Regret
The Lost Archive
The End Is Only the Beginning - The Order - Abstergo - The Mole - Bleeding Effect - The Truth - The End of the Line