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{{Era|ACID}}
{{Era|Memories|ACID}}
{{Memory Infobox
{{Memory Infobox
|name = The Corrupted
|name = The Corrupted
|image =  
|image = The Corrupted.jpg
|description = ''It all started the day three [[mercenaries]] disguised as tax-collectors entered the city and began harassing the citizens of [[Monteriggioni]]. As the only [[Assassins|Assassin]] currently in the city, it was his duty to save them.''
|description = ''It all started the day three [[Mercenary|mercenaries]] disguised as tax-collectors entered the city and began harassing the citizens of [[Monteriggioni]]. As the only [[Assassins|Assassin]] currently in the city, it was [[Lo Sparviero|his]] duty to save them.''
|appearance = ''[[Assassin's Creed: Identity]]''
|appearance = ''[[Assassin's Creed: Identity]]''
|type = Story Mission
|type = Main
|fullsync = Kill 5 Militia Soldiers before you complete the mission.
|fullsync = <small>
|previous =  
*Find and kill all the mercenaries.
|next = [[A Healer's Blood]]
*Kill 5 Militia [[soldier]]s before you complete the mission.</small>
|location = [[Monteriggioni]]
|previous = [[Prologue (Identity)|Prologue]]
|date =  
|next = [[A Healer's Blood]]<br />{{C|chronologically}}<br />[[Tutorial: Eagle Vision]]<br />{{C|tutorial}}
}}
|source = [[Lo Sparviero]]
'''The Corrupted''' was a visual representation of a [[genetic memory]] relived by an [[Abstergo Entertainment]] research analyst through the [[Helix|Helix navigator]].
|location = [[Monteriggioni]], {{Wiki|Republic of Siena}}
|date = }}
'''The Corrupted''' was a virtual representation of one of [[Lo Sparviero]]'s [[Genetic memory|genetic memories]] relived by an [[Abstergo Entertainment]] research analyst through the [[Animus#Animus Omega|Animus Omega]].<ref>''[[Assassin's Creed: Identity]]''</ref>


==Description==
==Description==
The only [[Assassins|Assassin]] near [[Monteriggioni]] at the time tasked himself with eliminating some [[mercenaries]] disguised as tax-collectors that had started harassing the citizens of the city.
The only [[Assassins|Assassin]] near [[Monteriggioni]] at the time, Lo Sparviero, tasked himself with eliminating some [[Mercenary|mercenaries]] disguised as tax-collectors that had started harassing the [[Civilian|citizens]] of the city.
 
==Memory Animus Feedback System==
*The first Mercenary is down the street causing trouble.
**KILL the Mercenary
*The first Mercenary is dead. Find the other two.
**KILL the remaining Mercenaries - 2
*The Mercenaries are dead, Approach the city gates.
**REACH the city gates - Distance: Xm


==Outcome==
==Outcome==
After assassinating the mercenaries and escaping the city, the Assassin returned to his hideout and found that while he was chasing the mercenaries, a thief had sneaked in and stolen a chest belonging to the Brotherhood.
After assassinating the mercenaries and escaping the city, Lo Sparviero returned to his hideout and found that while he was chasing the mercenaries, a [[thief]] had sneaked in and stolen a [[Treasure chest|chest]] belonging to the Brotherhood.
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
ACID The Corrupted 1.png|A mercenary harassing a civilian
ACID The Corrupted 2.png|Lo Sparviero assassinating the mercenary
ACID The Corrupted 3.png|A mercenary and militia member harass a civilian
ACID The Corrupted 4.png|Lo Sparviero assassinating a militia
ACID The Corrupted 5.png|Lo Sparviero assassinating a mercenary
</gallery>


==Reference==
==Behind the scenes==
*''[[Assassin's Creed: Identity]]''
Before the story rewrite update of ''[[Assassin's Creed: Identity]]'', the memory's date was 1502; after that, the date was no longer available. Additionally, the guards in the memory were [[Siena|Sienese]] soldiers.<ref>{{Youtube|video=2mzCGX2q3Z4&t=367s|text=Assassin’s Creed - Identity (by Ubisoft) - iOS / Android - HD Gameplay Trailer|channel=UCfelpouIc8hS7cBXnVKRBpQ|channelname=TouchGameplay}}</ref>


==References==
{{reflist}}
{{ACIDMemories}}
{{ACIDMemories}}
[[Category:Memories relived using the Helix Navigator]]
<!--[pt-br:Os Corrompidos]
[ru:Дурное влияние]
[zh:堕落者]-->
[[Category:Memories of Lo Sparviero]]
[[Category:Memories relived using the Animus Omega]]

Latest revision as of 02:08, 13 May 2026

The Corrupted was a virtual representation of one of Lo Sparviero's genetic memories relived by an Abstergo Entertainment research analyst through the Animus Omega.[1]

Description[edit | edit source]

The only Assassin near Monteriggioni at the time, Lo Sparviero, tasked himself with eliminating some mercenaries disguised as tax-collectors that had started harassing the citizens of the city.

Memory Animus Feedback System[edit | edit source]

  • The first Mercenary is down the street causing trouble.
    • KILL the Mercenary
  • The first Mercenary is dead. Find the other two.
    • KILL the remaining Mercenaries - 2
  • The Mercenaries are dead, Approach the city gates.
    • REACH the city gates - Distance: Xm

Outcome[edit | edit source]

After assassinating the mercenaries and escaping the city, Lo Sparviero returned to his hideout and found that while he was chasing the mercenaries, a thief had sneaked in and stolen a chest belonging to the Brotherhood.

Gallery[edit | edit source]

Behind the scenes[edit | edit source]

Before the story rewrite update of Assassin's Creed: Identity, the memory's date was 1502; after that, the date was no longer available. Additionally, the guards in the memory were Sienese soldiers.[2]

References[edit | edit source]

Assassin's Creed: Identity memories
Main memories
Italy – A Murder of Crows
Prologue - The Corrupted - A Healer's Blood - Vengeful Eyes - An Assassin's Requiem - Broken Chains - A Storm of Crows - Burning Pages - Under the Red Sun - A Dangerous Trade - Saviors of Roma
Forlì – A Crimson Sunset
An Unexpected Summon - The Nest of the Bird - A Grey Sky - One for All
Montreal – Animus VR Training
Tutorial: Assassinations - Tutorial: Combat - Tutorial: Eagle Vision - Tutorial: Stealth Assassinations - Tutorial: Interaction - Tutorial: Civilians - Tutorial: Hirelings
Contracts
Assassination (Elite) - Pillage (Elite) - Courier (Elite) - Escort (Elite) - Recovery (Elite) - Tail (Elite) - Kill (Elite) - Bounty Hunt (Elite) - Parkour (Elite) - Track Down (Elite) - Liberation (Elite) - Stalk (Elite) - Crow Hunt (Elite)