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imported>Zero-ELEC
I, uhh, made a thing.
 
 
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{{Era|ACID}}
{{Era|Memories|ACID}}
{{Memory Infobox
{{Memory Infobox
|name       = The Corrupted
|name = The Corrupted
|image       =  
|image = The Corrupted.jpg
|description = ''Three tax collectors have arrived in the city, allegedly to investigate some of the citizens. However, we have discovered that they are, in truth, [[House of Borgia|Borgia]]-hired [[mercenaries]] on a secret mission. [[Assassins|Assassin]], you must kill them all before nightfall.''
|description = ''It all started the day three [[Mercenary|mercenaries]] disguised as tax-collectors entered the city and began harassing the citizens of [[Monteriggioni]]. As the only [[Assassins|Assassin]] currently in the city, it was [[Lo Sparviero|his]] duty to save them.''
|appearance = ''[[Assassin's Creed: Identity]]''
|appearance = ''[[Assassin's Creed: Identity]]''
|type       = Main
|type = Main
|fullsync   = Kill 5 Siena Soldiers before you complete the mission
|fullsync = <small>
|previous   = [[Prologue (Identity)|Prologue]]
*Find and kill all the mercenaries.
|next       = [[A Healer's Blood]]
*Kill 5 Militia [[soldier]]s before you complete the mission.</small>
|ancestor    =
|previous = [[Prologue (Identity)|Prologue]]
|location   = [[Monteriggioni]]
|next = [[A Healer's Blood]]<br />{{C|chronologically}}<br />[[Tutorial: Eagle Vision]]<br />{{C|tutorial}}
|date       = 1502
|source = [[Lo Sparviero]]
}}
|location = [[Monteriggioni]], {{Wiki|Republic of Siena}}
'''The Corrupted''' was a visual representation of a [[genetic memory]] relived by an [[Abstergo Entertainment]] research analyst through the [[Helix|Helix navigator]].
|date = }}
'''The Corrupted''' was a virtual representation of one of [[Lo Sparviero]]'s [[Genetic memory|genetic memories]] relived by an [[Abstergo Entertainment]] research analyst through the [[Animus#Animus Omega|Animus Omega]].<ref>''[[Assassin's Creed: Identity]]''</ref>


==Description==
==Description==
An [[Assassins|Assassin]] was tasked with eliminating [[House of Borgia|Borgia]] [[mercenaries]] disguised as tax collectors inside the walls of [[Monteriggioni]].
The only [[Assassins|Assassin]] near [[Monteriggioni]] at the time, Lo Sparviero, tasked himself with eliminating some [[Mercenary|mercenaries]] disguised as tax-collectors that had started harassing the [[Civilian|citizens]] of the city.
 
==Memory Animus Feedback System==
*The first Mercenary is down the street causing trouble.
**KILL the Mercenary
*The first Mercenary is dead. Find the other two.
**KILL the remaining Mercenaries - 2
*The Mercenaries are dead, Approach the city gates.
**REACH the city gates - Distance: Xm


==Outcome==
==Outcome==
The Borgia Mercenaries were successfully assassinated, leading to the Assassins to find a sealed letter with their instructions: to find a specific chest in Monteriggioni with the Borgia seal on it and to make sure that the Assassin order was no longer active.
After assassinating the mercenaries and escaping the city, Lo Sparviero returned to his hideout and found that while he was chasing the mercenaries, a [[thief]] had sneaked in and stolen a [[Treasure chest|chest]] belonging to the Brotherhood.
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
ACID The Corrupted 1.png|A mercenary harassing a civilian
ACID The Corrupted 2.png|Lo Sparviero assassinating the mercenary
ACID The Corrupted 3.png|A mercenary and militia member harass a civilian
ACID The Corrupted 4.png|Lo Sparviero assassinating a militia
ACID The Corrupted 5.png|Lo Sparviero assassinating a mercenary
</gallery>


==Reference==
==Behind the scenes==
*''[[Assassin's Creed: Identity]]''
Before the story rewrite update of ''[[Assassin's Creed: Identity]]'', the memory's date was 1502; after that, the date was no longer available. Additionally, the guards in the memory were [[Siena|Sienese]] soldiers.<ref>{{Youtube|video=2mzCGX2q3Z4&t=367s|text=Assassin’s Creed - Identity (by Ubisoft) - iOS / Android - HD Gameplay Trailer|channel=UCfelpouIc8hS7cBXnVKRBpQ|channelname=TouchGameplay}}</ref>


==References==
{{reflist}}
{{ACIDMemories}}
{{ACIDMemories}}
[[Category:Memories relived using the Helix Navigator]]
<!--[pt-br:Os Corrompidos]
[ru:Дурное влияние]
[zh:堕落者]-->
[[Category:Memories of Lo Sparviero]]
[[Category:Memories relived using the Animus Omega]]

Latest revision as of 02:08, 13 May 2026

The Corrupted was a virtual representation of one of Lo Sparviero's genetic memories relived by an Abstergo Entertainment research analyst through the Animus Omega.[1]

Description[edit | edit source]

The only Assassin near Monteriggioni at the time, Lo Sparviero, tasked himself with eliminating some mercenaries disguised as tax-collectors that had started harassing the citizens of the city.

Memory Animus Feedback System[edit | edit source]

  • The first Mercenary is down the street causing trouble.
    • KILL the Mercenary
  • The first Mercenary is dead. Find the other two.
    • KILL the remaining Mercenaries - 2
  • The Mercenaries are dead, Approach the city gates.
    • REACH the city gates - Distance: Xm

Outcome[edit | edit source]

After assassinating the mercenaries and escaping the city, Lo Sparviero returned to his hideout and found that while he was chasing the mercenaries, a thief had sneaked in and stolen a chest belonging to the Brotherhood.

Gallery[edit | edit source]

Behind the scenes[edit | edit source]

Before the story rewrite update of Assassin's Creed: Identity, the memory's date was 1502; after that, the date was no longer available. Additionally, the guards in the memory were Sienese soldiers.[2]

References[edit | edit source]

Assassin's Creed: Identity memories
Main memories
Italy – A Murder of Crows
Prologue - The Corrupted - A Healer's Blood - Vengeful Eyes - An Assassin's Requiem - Broken Chains - A Storm of Crows - Burning Pages - Under the Red Sun - A Dangerous Trade - Saviors of Roma
Forlì – A Crimson Sunset
An Unexpected Summon - The Nest of the Bird - A Grey Sky - One for All
Montreal – Animus VR Training
Tutorial: Assassinations - Tutorial: Combat - Tutorial: Eagle Vision - Tutorial: Stealth Assassinations - Tutorial: Interaction - Tutorial: Civilians - Tutorial: Hirelings
Contracts
Assassination (Elite) - Pillage (Elite) - Courier (Elite) - Escort (Elite) - Recovery (Elite) - Tail (Elite) - Kill (Elite) - Bounty Hunt (Elite) - Parkour (Elite) - Track Down (Elite) - Liberation (Elite) - Stalk (Elite) - Crow Hunt (Elite)