The Corrupted: Difference between revisions
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{{Era|ACID}} | {{Era|Memories|ACID}} | ||
{{Memory Infobox | {{Memory Infobox | ||
|name | |name = The Corrupted | ||
|image | |image = The Corrupted.jpg | ||
|description = '' | |description = ''It all started the day three [[Mercenary|mercenaries]] disguised as tax-collectors entered the city and began harassing the citizens of [[Monteriggioni]]. As the only [[Assassins|Assassin]] currently in the city, it was [[Lo Sparviero|his]] duty to save them.'' | ||
|appearance | |appearance = ''[[Assassin's Creed: Identity]]'' | ||
|type | |type = Main | ||
|fullsync | |fullsync = <small> | ||
|previous | *Find and kill all the mercenaries. | ||
|next | *Kill 5 Militia [[soldier]]s before you complete the mission.</small> | ||
| | |previous = [[Prologue (Identity)|Prologue]] | ||
|location | |next = [[A Healer's Blood]]<br />{{C|chronologically}}<br />[[Tutorial: Eagle Vision]]<br />{{C|tutorial}} | ||
|date | |source = [[Lo Sparviero]] | ||
}} | |location = [[Monteriggioni]], {{Wiki|Republic of Siena}} | ||
'''The Corrupted''' was a | |date = }} | ||
'''The Corrupted''' was a virtual representation of one of [[Lo Sparviero]]'s [[Genetic memory|genetic memories]] relived by an [[Abstergo Entertainment]] research analyst through the [[Animus#Animus Omega|Animus Omega]].<ref>''[[Assassin's Creed: Identity]]''</ref> | |||
==Description== | ==Description== | ||
The only [[Assassins|Assassin]] near [[Monteriggioni]] at the time, Lo Sparviero, tasked himself with eliminating some [[Mercenary|mercenaries]] disguised as tax-collectors that had started harassing the [[Civilian|citizens]] of the city. | |||
==Memory Animus Feedback System== | |||
*The first Mercenary is down the street causing trouble. | |||
**KILL the Mercenary | |||
*The first Mercenary is dead. Find the other two. | |||
**KILL the remaining Mercenaries - 2 | |||
*The Mercenaries are dead, Approach the city gates. | |||
**REACH the city gates - Distance: Xm | |||
==Outcome== | ==Outcome== | ||
After assassinating the mercenaries and escaping the city, Lo Sparviero returned to his hideout and found that while he was chasing the mercenaries, a [[thief]] had sneaked in and stolen a [[Treasure chest|chest]] belonging to the Brotherhood. | |||
==Gallery== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
ACID The Corrupted 1.png|A mercenary harassing a civilian | |||
ACID The Corrupted 2.png|Lo Sparviero assassinating the mercenary | |||
ACID The Corrupted 3.png|A mercenary and militia member harass a civilian | |||
ACID The Corrupted 4.png|Lo Sparviero assassinating a militia | |||
ACID The Corrupted 5.png|Lo Sparviero assassinating a mercenary | |||
</gallery> | |||
== | ==Behind the scenes== | ||
Before the story rewrite update of ''[[Assassin's Creed: Identity]]'', the memory's date was 1502; after that, the date was no longer available. Additionally, the guards in the memory were [[Siena|Sienese]] soldiers.<ref>{{Youtube|video=2mzCGX2q3Z4&t=367s|text=Assassin’s Creed - Identity (by Ubisoft) - iOS / Android - HD Gameplay Trailer|channel=UCfelpouIc8hS7cBXnVKRBpQ|channelname=TouchGameplay}}</ref> | |||
==References== | |||
{{reflist}} | |||
{{ACIDMemories}} | {{ACIDMemories}} | ||
[[Category:Memories relived using the | <!--[pt-br:Os Corrompidos] | ||
[ru:Дурное влияние] | |||
[zh:堕落者]--> | |||
[[Category:Memories of Lo Sparviero]] | |||
[[Category:Memories relived using the Animus Omega]] | |||
Latest revision as of 02:08, 13 May 2026
The Corrupted was a virtual representation of one of Lo Sparviero's genetic memories relived by an Abstergo Entertainment research analyst through the Animus Omega.[1]
Description[edit | edit source]
The only Assassin near Monteriggioni at the time, Lo Sparviero, tasked himself with eliminating some mercenaries disguised as tax-collectors that had started harassing the citizens of the city.
Memory Animus Feedback System[edit | edit source]
- The first Mercenary is down the street causing trouble.
- KILL the Mercenary
- The first Mercenary is dead. Find the other two.
- KILL the remaining Mercenaries - 2
- The Mercenaries are dead, Approach the city gates.
- REACH the city gates - Distance: Xm
Outcome[edit | edit source]
After assassinating the mercenaries and escaping the city, Lo Sparviero returned to his hideout and found that while he was chasing the mercenaries, a thief had sneaked in and stolen a chest belonging to the Brotherhood.
Gallery[edit | edit source]
-
A mercenary harassing a civilian
-
Lo Sparviero assassinating the mercenary
-
A mercenary and militia member harass a civilian
-
Lo Sparviero assassinating a militia
-
Lo Sparviero assassinating a mercenary
Behind the scenes[edit | edit source]
Before the story rewrite update of Assassin's Creed: Identity, the memory's date was 1502; after that, the date was no longer available. Additionally, the guards in the memory were Sienese soldiers.[2]
References[edit | edit source]
Assassin's Creed: Identity memories
| |
|---|---|
| Main memories | |
| Italy – A Murder of Crows | |
| Prologue - The Corrupted - A Healer's Blood - Vengeful Eyes - An Assassin's Requiem - Broken Chains - A Storm of Crows - Burning Pages - Under the Red Sun - A Dangerous Trade - Saviors of Roma | |
| Forlì – A Crimson Sunset | |
| An Unexpected Summon - The Nest of the Bird - A Grey Sky - One for All | |
| Montreal – Animus VR Training | |
| Tutorial: Assassinations - Tutorial: Combat - Tutorial: Eagle Vision - Tutorial: Stealth Assassinations - Tutorial: Interaction - Tutorial: Civilians - Tutorial: Hirelings | |
| Contracts | |
| Assassination (Elite) - Pillage (Elite) - Courier (Elite) - Escort (Elite) - Recovery (Elite) - Tail (Elite) - Kill (Elite) - Bounty Hunt (Elite) - Parkour (Elite) - Track Down (Elite) - Liberation (Elite) - Stalk (Elite) - Crow Hunt (Elite) | |