Welcome to Assassin's Creed Wiki! Log in and join the community.

Piri Reis: Tripwire: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Amnestyyy
And this, ladies and gentlemen, is the last of Revelations memories that had to be created !
 
mNo edit summary
 
(21 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Era|ACR}}
{{Era|Memories|ACR}}
{{WPmemories}}
{{Imageneed}}
{{Memory Infobox
{{Memory Infobox
|image =
| image = Piri-reis-memory.png
|description = ''Learn how to use the Trip Wire Bomb by killing the corrupted dignitary.''
| description = ''Learn how to use the [[Trip-wire bomb casing|Trip Wire Bomb]] by killing the corrupted dignitary.''
||appearance = ''[[Assassin's Creed: Revelations]]''
| appearance = ''[[Assassin's Creed: Revelations]]''
|type = Side
| type = Piri Reis mission
|previous =  
| fullsync = Kill only the corrupted dignitary.
|next =  
| previous = [[Piri Reis: Sticky Situations]]
|ancestor = [[Ezio Auditore da Firenze]]
| source = [[Ezio Auditore da Firenze]]
|location = [[Constantinople]]
| location = [[Constantinople]], [[Ottoman Empire]]
|date = 1511
| date = 1511}}
}}
'''Piri Reis: Tripwire''' was a virtual representation of one of [[Ezio Auditore da Firenze]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].
 
'''Piri Reis: Tripwire''' is a memory in ''[[Assassin's Creed: Revelations]]''.


==Description==
==Description==
Ezio meets with [[Piri Reis]], who learns him how to use Tripwire bombs.
Ezio Auditore met with [[Piri Reis]], who taught him how to use [[bombs]] with a [[Trip-wire bomb casing|Trip-wire]] shell.


==Dialogue==
==Dialogue==
*'''Ezio:''' ''This one has a strange look. What do you call it?''
*'''Ezio:''' ''This one has a strange look. What do you call it?''
*'''Piri:''' ''A trip-wire bomb. One of the more subtle methods we have of removing your opponents feet. You see these filaments in the side? This bomb will not detonate unless one of these many wires is disturbed. Very useful in narrow alleys.''
*'''Piri:''' ''A trip-wire bomb. One of the more subtle methods we have of removing your opponent's feet. You see these filaments in the side? This bomb will not detonate unless one of these many wires is disturbed. Very useful in narrow alleys.''
*'''Ezio:''' ''Or under the seat cushion of someone's horse carriage.''
*'''Ezio:''' ''Or under the seat cushion of someone's [[Horses|horse]] carriage.''
*'''Piri:''' ''Oh ho! Ezio Auditore! You are one devious hayvan (animal). I should keep my distance, lest you corrupt my delicate sensibilities.''
*'''Piri:''' ''Oh ho! Ezio Auditore! You are one devious hayvan'' (animal)! ''I should keep my distance, lest you corrupt my delicate sensibilities.''
*'''Ezio:''' ''Oh, I think you will live.''
*'''Ezio:''' ''Oh, I think you will live.''
*'''Piri:''' ''Of course. Don't blow your ahnds off, eh?''
*'''Piri:''' ''Of course. Don't blow your hands off, eh?''


==Outcome==
==Outcome==
Ezio learns how to make and use Tripwire Bombs, while killing a corrupt dignitary in the process.
Ezio killed the corrupt dignitary, and learned how to make and use Trip-wire bombs.


==Trivia==
==Gallery==
*To achieve full [[synchronization]], Ezio must only kill the corrupt dignitary.
<gallery widths="180" position="center" spacing="small" captionalign="center">
Piri_Reis_Tripwire_1.png|Piri telling Ezio about Trip-wire bombs
Piri_Reis_Tripwire_2.png|Piri giving Ezio a Trip-wire bomb
Piri_Reis_Tripwire_3.png|Ezio placing a trip-wire bomb down
Piri_Reis_Tripwire_4.png|The dignitary tripping the bomb
Piri_Reis_Tripwire_5.png|Ezio assassinating the dignitary
</gallery>


{{ACRMemores}}
==References==
[[Category:Assassin's Creed: Revelations Memories]]
*''[[Assassin's Creed: Revelations]]''
{{ACRMemories}}
[[Category:Memories of Ezio Auditore da Firenze]]
[[Category:Memories relived using the Animus 2.03]]

Latest revision as of 14:52, 4 May 2026

Piri Reis: Tripwire was a virtual representation of one of Ezio Auditore da Firenze's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Description[edit | edit source]

Ezio Auditore met with Piri Reis, who taught him how to use bombs with a Trip-wire shell.

Dialogue[edit | edit source]

  • Ezio: This one has a strange look. What do you call it?
  • Piri: A trip-wire bomb. One of the more subtle methods we have of removing your opponent's feet. You see these filaments in the side? This bomb will not detonate unless one of these many wires is disturbed. Very useful in narrow alleys.
  • Ezio: Or under the seat cushion of someone's horse carriage.
  • Piri: Oh ho! Ezio Auditore! You are one devious hayvan (animal)! I should keep my distance, lest you corrupt my delicate sensibilities.
  • Ezio: Oh, I think you will live.
  • Piri: Of course. Don't blow your hands off, eh?

Outcome[edit | edit source]

Ezio killed the corrupt dignitary, and learned how to make and use Trip-wire bombs.

Gallery[edit | edit source]

References[edit | edit source]

Assassin's Creed: Revelations memories
Main memories
Sequence 1: A Sort of Homecoming
The Hangman - A Narrow Escape - A Journal of Some Kind - A Hard Ride - The Wounded Eagle
Sequence 2: The Crossroads of the World
A Warm Welcome - Upgrade and Explore - The Hookblade - The View from Galata - Advanced Tactics - On the Defense - On the Attack
Sequence 3: Lost and Found
The Prisoner - The Sentinel, Part 1 - Guild Contracts - Bomb Crafting - A Familiar Face - The Yerebatan Cistern - Quid Pro Quo - The Mentor's Keeper - Curse of the Romani - The Sentinel, Part 2
Sequence 4: The Uncivil War
The Prince's Banquet - An Uneasy Meeting - The Fourth Part of the World - Signs and Symbols, Part I - Galata Tower - The Mentor's Wake
Sequence 5: Heir to the Empire
The Janissaries - The Arsenal Gates - Arsenal Infiltration - Portrait of a Lady - Signs and Symbols, Part II - The Forum of the Ox - A New Regime
Sequence 6: Fortune's Disfavor
Into the Shadows - Honor, Lost and Won - Bearer of Mixed Tidings - A Little Errand - Signs and Symbols, Part III - The Maiden's Tower - The Mentor's Return - Setting Sail
Sequence 7: Underworld
The Hidden City - The Spy Who Shunned Me - The Renegade - Decommissioned - Last of the Palaiologi - Escape - Passing the Torch
Sequence 8: The End of an Era
Discovery - The Exchange - End of the Road
Sequence 9: Revelations
A Homecoming - Lost Legacy - The Message
Secret locations
Hagia Sophia's Secret - The Impaler's Tomb
Citizen recruitment
The Brawler - The Pupil - The Avenger - The Acrobat - The Beggars - The Pickpocket
Master Assassin missions
The Deacon (Part 1 - Part 2) - The Trickster (Part 1 - Part 2) - The Champion (Part 1 - Part 2) - The Guardian (Part 1 - Part 2) - The Vizier (Part 1 - Part 2) - The Thespian (Part 1 - Part 2)
Faction HQ missions
Unfortunate Son - Loose Lips
Book quests
The Polo Symbols: Hippodrome - The Polo Symbols: Galata - The Polo Symbols: Arsenal - The Polo Symbols: Forum of the Ox - The Polo Symbols: Aqueduct - The Polo Symbols: Church I - The Polo Symbols: Church II
Piri Reis missions
Thunder - Smoke Screen - Cherry - Datura - Caltrops - Smoke Decoy - Sticky Situations - Tripwire
Desmond's Journey
Doubts - Training - Escape - Metropolis - Regret
The Lost Archive
The End Is Only the Beginning - The Order - Abstergo - The Mole - Bleeding Effect - The Truth - The End of the Line