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Anniversary Tour – Egypt: Difference between revisions
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{{Memory Infobox | {{Memory Infobox | ||
| name = Anniversary Tour – Egypt | | name = Anniversary Tour – Egypt | ||
| image = ACReb - Anniversary Tour – Egypt.jpg | |||
| appearance = ''[[Assassin's Creed: Rebellion]]'' | | appearance = ''[[Assassin's Creed: Rebellion]]'' | ||
| type = ''[[Echoes Through the Animus]]'' Event | | type = ''[[Echoes Through the Animus]]'' Event | ||
| Line 9: | Line 10: | ||
| reward = 200 / 220 / 260 / 320 / 400 | | reward = 200 / 220 / 260 / 320 / 400 | ||
| heroclass = <small> | | heroclass = <small> | ||
*230 / 460 / 1250 / 1370 / 1890 | *230 / 460 / 1250 / 1370 / 1890 | ||
*Shadow / Enforcer | *Shadow / Enforcer</small> | ||
| next = [[Anniversary Tour – Granada|Granada]] | | next = [[Anniversary Tour – Granada|Granada]] | ||
| location = [[Haueris Nome]], [[Ptolemaic Kingdom]] | | location = [[Haueris Nome]], [[Ptolemaic Kingdom]] | ||
| date = 46 BCE | | date = 46 BCE}} | ||
}} | |||
'''Anniversary Tour – Egypt''' was an altered representation of a [[Glitches|glitched]] [[genetic memory]]. | '''Anniversary Tour – Egypt''' was an altered representation of a [[Glitches|glitched]] [[genetic memory]]. | ||
==Description== | ==Description== | ||
''Return to the [[Haueris Nome]] in Ancient [[Egypt]]! [[Medunamun|The Ibis]] and [[Menkhtu|his]] [[Sect of the Ibis Reborn|minions]] will have to wait, as this time, you will be looking for the highest point in the mission to synchronize with the genetic memory!'' | ''Return to the [[Haueris Nome]] in Ancient [[Egypt]]! [[Medunamun|The Ibis]] and [[Menkhtu|his]] [[Sect of the Ibis Reborn|minions]] will have to wait, as this time, you will be looking for the highest point in the mission to [[Synchronization|synchronize]] with the genetic memory!'' | ||
==Dialogue== | ==Dialogue== | ||
Three [[Hidden Ones]] met outside a temple. | Three [[Hidden Ones]] met outside a temple. | ||
*'''Hidden One:''' ''We know Medunamun is in here somewhere. Let us find our entry and end him once and for all.'' | *'''Hidden One:''' ''We know Medunamun is in here somewhere. Let us find our entry and end him once and for all.'' | ||
As they approached it, the Animus user noticed the memory was littered with | As they approached it, the Animus user noticed the memory was littered with glitches. | ||
*'''[[Player Admin]]:''' ''Greetings users! It seems your Animus simulation is behaving incorrectly. Please disregard these visual anomalies. They seem to be localized to your device. [[Abstergo Entertainment|We]] will attempt to solve your issue as fast as we can. If you would continue towards the new '[[Viewpoint|Synchronization Point]],' you can continue your adventure and aid in our debug procedure.'' | *'''[[Player Admin]]:''' ''Greetings users! It seems your [[Animus]] simulation is behaving incorrectly. Please disregard these visual anomalies. They seem to be localized to your device. [[Abstergo Entertainment|We]] will attempt to solve your issue as fast as we can. If you would continue towards the new '[[Viewpoint|Synchronization Point]],' you can continue your adventure and aid in our debug procedure.'' | ||
The user moved the Hidden Ones through the temple and soon reached an attic room from where they could access a rooftop viewpoint. | The user moved the Hidden Ones through the temple and soon reached an attic room from where they could access a rooftop viewpoint. | ||
*'''Player Admin:''' ''User, you have reached a potential synchronization point. Climb to the top and synchronize. The data generated will help us fix the glitches in your Mobile Animus.'' | *'''Player Admin:''' ''User, you have reached a potential synchronization point. Climb to the top and synchronize. The data generated will help us fix the glitches in your Mobile Animus.'' | ||
| Line 34: | Line 34: | ||
*'''Player Admin:''' ''These glitches are causing you to see echoes from the genetic memories of the next mission in the event. Please, continue to synchronize. This is not intended behavior.'' | *'''Player Admin:''' ''These glitches are causing you to see echoes from the genetic memories of the next mission in the event. Please, continue to synchronize. This is not intended behavior.'' | ||
== | ==Behind the scenes== | ||
*This memory has almost the same layout as [[The Night of the Eagles]] from ''[[The Mask of the Ibis]]'' Event. | *This memory has almost the same layout as the memory "[[The Night of the Eagles]]" from ''[[The Mask of the Ibis]]'' Event. | ||
*Contrary to what Player Admin says, the Animus ghosts' dialogue is not from the next mission, but is instead from the memory [[Interruptions]] in the ''[[Kinslayer]]'' Event. | *Contrary to what Player Admin says, the Animus ghosts' dialogue is not from the next mission, but is instead from the memory "[[Interruptions]]" in the ''[[Kinslayer]]'' Event. | ||
==Gallery== | |||
<gallery> | |||
ACReb - Echoes Through the Animus Mission 01.png | |||
</gallery> | |||
==References== | ==References== | ||
*''[[Assassin's Creed: Rebellion]] – [[Echoes Through the Animus]]'' | *''[[Assassin's Creed: Rebellion]] – [[Echoes Through the Animus]]'' | ||
{{ACRebMemories}} | {{ACRebMemories}} | ||
<!--[es:Ecos en el Animus: Egipto] | |||
[fr:Échos dans l'Animus - Égypte] | |||
[it:Echi nell'Animus - Egitto] | |||
[zh:周年纪念之旅––埃及]--> | |||
[[Category:Memories relived using the Mobile Animus 4.38]] | [[Category:Memories relived using the Mobile Animus 4.38]] | ||
Latest revision as of 01:44, 11 May 2026
Anniversary Tour – Egypt was an altered representation of a glitched genetic memory.
Description[edit | edit source]
Return to the Haueris Nome in Ancient Egypt! The Ibis and his minions will have to wait, as this time, you will be looking for the highest point in the mission to synchronize with the genetic memory!
Dialogue[edit | edit source]
Three Hidden Ones met outside a temple.
- Hidden One: We know Medunamun is in here somewhere. Let us find our entry and end him once and for all.
As they approached it, the Animus user noticed the memory was littered with glitches.
- Player Admin: Greetings users! It seems your Animus simulation is behaving incorrectly. Please disregard these visual anomalies. They seem to be localized to your device. We will attempt to solve your issue as fast as we can. If you would continue towards the new 'Synchronization Point,' you can continue your adventure and aid in our debug procedure.
The user moved the Hidden Ones through the temple and soon reached an attic room from where they could access a rooftop viewpoint.
- Player Admin: User, you have reached a potential synchronization point. Climb to the top and synchronize. The data generated will help us fix the glitches in your Mobile Animus.
A Hidden One climbed to the viewpoint and synchronized. After doing so, ghostly Animus figures appeared.
- Spanish Soldier: They're in here! Surround them!
- Aguilar: What? The Templars have found us!
- Najma: Quick! We must escape before we are overwhelmed!
The ghosts faded.
- Player Admin: These glitches are causing you to see echoes from the genetic memories of the next mission in the event. Please, continue to synchronize. This is not intended behavior.
Behind the scenes[edit | edit source]
- This memory has almost the same layout as the memory "The Night of the Eagles" from The Mask of the Ibis Event.
- Contrary to what Player Admin says, the Animus ghosts' dialogue is not from the next mission, but is instead from the memory "Interruptions" in the Kinslayer Event.