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{{Era|ACB}}
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[[File:Mtst.jpg|thumb|250px|Mont Saint-Michel]]
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'''Mont Saint-Michel''' (English: ''Saint Michael's Mount'') is a rocky tidal island and commune in [[Normandy]], [[France]].
[[File:Mtst.jpg|thumb|Mont Saint-Michel.]]
'''Mont Saint-Michel''' is a location that appears in the ''[[Assassin's Creed: Brotherhood]]'' multiplayer. It is included in the ''[[Animus Project Update 1.0]]'' and was later merged alongside the Pienza map in ''[[The Da Vinci Disappearance]]'' and ''[[Animus Project Update 3.0]]''.


Mont Saint-Michel is an island on the northern shore of Normandy, [[France]] and is made up of multi-leveled structures; including a giant abbey that makes up most of the map, a great deal of both of high and low level rooftops and narrow alleyways, as well as large, open areas filled with NPCs.
In 2012, it was used as a simulated training location by [[Abstergo Industries]] during the [[Assassin's Creed: Brotherhood|first]] and [[Assassin's Creed: Revelations|second]] stage of their [[Animi Training Program]]. During the first stage, it was included after a [[Animus Project Update 1.0|system update]], and was later merged alongside the virtual rendition of [[Pienza]] in a [[Animus Project Update 3.0|subsequent addition]].<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>
 
The simulation depicted Mont Saint-Michel as a community built tightly together, enclosed by the town's ramparts. Reflecting the {{Wiki|feudal}} ideal, the church and abbey were built on the island's highest point, with stores and housing located lower. With its many different levels of elevations, as well as narrow streets and hidden pathways, Mont Saint-Michel was a place that allowed one to slip away without a trace.<ref name="Brotherhood" />
 
Mont Saint-Michel, like most of the simulated locations in the first and second stage, had two aesthetic variations. As such, it could be utilized during the day or the night.<ref name="Brotherhood" />


==Gallery==
==Gallery==
<tabber>Concept art=
<gallery captionalign="center" position="center" widths="180">
Assassin's Creed Multiplayer Art-01-c.jpg|Concept art of Mont Saint-Michel
Assassin's Creed Multiplayer Art-1-d.jpg|Concept art created by [[Yannick Corboz]]
Assassin's Creed Multiplayer Art-1-s2.jpg|Illustration of Mont Saint-Michel's cathedral, created by Yannick Corboz
</gallery>
|-|Screenshots=
<gallery captionalign="center" position="center" widths="180">
ACMP - Mont Saint-Michel 1.jpg|Mont Saint-Michel
ACMP - Mont Saint-Michel 2.jpg|Mont Saint-Michel at night
Mont Saint-Michel night - multiplayer.jpg|The streets of Mont Saint-Michel at night
ACMP - Mont Saint-Michel 3.jpg|An aerial view of Mont Saint-Michel
Hellequin-MontStMichel.jpg|Two [[Hellequin]]s fleeing from their pursuers
Mont Saint-Michel - Alliance.jpg|A pair of [[Captain]]s about to be assassinated by [[Officer]]s
Mont Saint-Michel - More Alliance.jpg|A pair of [[Smuggler (Animi Avatar)|Smuggler]]s attempting to survive the [[Blacksmith (Animi Avatar)|Blacksmith]]s' assault
</gallery>
</tabber>


<gallery captionalign="left">
==Appearances==
Image:Acb dlc1 mp 01 hellequininmontstmichel1.jpg|Two Hellequins fleeing from their pursuers.
*''[[Assassin's Creed: Brotherhood]]'' – [[Multiplayer]]
STMichelStreets.jpg|The streets of Mont Saint-Michel.
STMichelAlliance.jpg|Advanced Alliance in Mont Saint-Michel.
Assassin's Creed Multiplayer Art-1-d.jpg|Concept art created by [[Yannick Corboz]].
Assassin's Creed Multiplayer Art-01-c.jpg|Concept Art
Assassin's Creed Multiplayer Art-1-s2.jpg|Illustration of Mont Saint-Michel created by Yannick Corboz.
</gallery>


==Source==
==References==
*''[[Assassin's Creed: Brotherhood]]''
{{Reflist}}
[[Category:Assassin's Creed: Brotherhood Multiplayer Locations]]
[[Category:France]]
[[Category:Islands]]
[[Category:Animi virtual locations]]
[[Category:Primary stage locations]]
[[Category:Secondary stage locations]]
[[Category:Communes of France]]

Latest revision as of 15:16, 6 May 2026

Mont Saint-Michel

Mont Saint-Michel (English: Saint Michael's Mount) is a rocky tidal island and commune in Normandy, France.

In 2012, it was used as a simulated training location by Abstergo Industries during the first and second stage of their Animi Training Program. During the first stage, it was included after a system update, and was later merged alongside the virtual rendition of Pienza in a subsequent addition.[1]

The simulation depicted Mont Saint-Michel as a community built tightly together, enclosed by the town's ramparts. Reflecting the feudal ideal, the church and abbey were built on the island's highest point, with stores and housing located lower. With its many different levels of elevations, as well as narrow streets and hidden pathways, Mont Saint-Michel was a place that allowed one to slip away without a trace.[1]

Mont Saint-Michel, like most of the simulated locations in the first and second stage, had two aesthetic variations. As such, it could be utilized during the day or the night.[1]

Gallery[edit | edit source]

Appearances[edit | edit source]

References[edit | edit source]