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In ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]'', besides the purchasable "[[Weapons|proper]]" weapons and the two-handed weapons such as [[spears and halberds]], [[Ezio Auditore da Firenze|Ezio Auditore]] can also use '''"improper" weapons'''. These weapons include:
{{Era|Weapons}}{{WP-REAL|Improvised weapon}}
{{OOU}}
[[File:ACB-Improvised Weapon.png|thumb|250px|Ezio fighting with a rake]]
'''Improvised weapons''' are devices that are originally not designed for use in combat but can still be put to good use as weapons.


==''Assassin's Creed II''==
During the [[Vikings|Viking]] [[Viking expansion|expansion]] into [[England]], the [[shieldmaiden]] [[Eivor Varinsdottir]] of the [[Raven Clan]] could use a sharp stick as an impromptu [[battleaxe]].<ref>''[[Assassin's Creed: Valhalla]]''</ref>
*Brooms
 
During the [[Renaissance]], such weapons could be wielded by the [[Assassins|Assassin]] [[Ezio Auditore da Firenze]] and made additional options for armed combat alongside the more conventional weapons including [[sword]]s, [[blunt weapon]]s, [[long weapon]]s, or [[heavy weapon]]s.<ref name="AC2">''[[Assassin's Creed II]]''</ref><ref name="ACB">''[[Assassin's Creed: Brotherhood]]''</ref><ref name="ACR">''[[Assassin's Creed: Revelations]]''</ref>
 
All of the improvised weapons could be picked up in a similar fashion to other one-handed weapons. They were often carried and used by [[civilian]]s, who would drop them once Ezio gently pushed or ran into them, when a fight commenced or if money was thrown near them.<ref name="AC2" /><ref name="ACB" /><ref name="ACR" />
 
These weapons could not normally be kept and were usually discarded as soon as a fight was finished or if Ezio began [[freerunning]] or if he entered a hiding spot.<ref name="AC2"/><ref name="ACB"/><ref name="ACR"/>
 
==Possible improvised weapons==
===9th century England===
*[[Sharp Stick]]
 
===15th century Italy===
*Hoes
*Hoes
*Rakes
*Rakes
*Brooms
*Pitchforks
*Fishing poles
*Fishing poles
*Pitchforks
*Violins (used by certain minstrels, only available during [[Carnevale]])
*Violins (the stringed instruments that are used by certain Minstrels, only available during [[Carnevale]])
*The halves of a broken spear
*The parts of a broken spear (upper part acts like a sword, lower part like a mace)
*Invisible sword (uses the unarmed slot, swings like a sword when attacking, and allows only instant kills and counters)


==''Assassin's Creed: Brotherhood''==
===16th century Italy and Constantinople===
*Rakes
*Rakes
*Brooms
*Brooms
Line 18: Line 32:
*Pickaxes
*Pickaxes
*Pitchforks
*Pitchforks
*Fishing Poles
*Meat cleavers
 
*Fishing poles
The above can be picked up like one-handed weapons after they are dropped by [[civilians]] or [[guards]]. Civilians will drop what they're carrying once Ezio gently pushes or runs into them, when a fight starts, or if you throw money near them. The "weapons" are then discarded once a fight is finished, or once Ezio enters a [[Free Running]] sequence (note that when you instant kill a civilian carrying such a improper weapon that it will disappear, at least most of the time, instant kills are assassinations, bullets, crossbow bolts etc.)
*The halves of a broken [[spear]]
 
*Lutes (used by minstrels in [[Constantinople]])
These "weapons" act mainly as hammers or maces, using the same animations and sound effects. They cannot be kept, and their attacks are sometimes nonsensical. For example, Ezio can slice an enemy's throat with a broom after a grab, exactly the way he does with a sword.
 
To use the invisible sword glitch, simply use a spear counter on a two-handed guard, and try punching, you will notice that Ezio does the sword animation when swinging or blocking.
 
==Videos==
{|align="center"
|[[Video:Assassins Creed 2 Invisible sword glitch|300px]]
|[[Video:Assassin's Creed 2 - Broom of Doom Gameplay|300px]]
|-align="center"
|Invisible sword gameplay
|Broom gameplay
|}


==Trivia==
==Trivia==
*Some improper weapons CAN be kept with a glitch, but will be lost when going to another city or randomly during excessive combat. To do this, you must have an empty sword sheath, which can be achieved by letting a [[brute]] smash your sword or mace away. Afterwards, simply pick up one of the improper weapons, and you may be able to keep them. ( this goes for ''Assasins Creed II'', for ''Brotherhood'' look in the above section)
;''Assassin's Creed II''
**An alternate way to empty your sword sheath is to go to the [[Monteriggioni]] Training Ring and practice "Picking Up Weapons." Ezio's sword will immediately drop out of his scabbard automatically.
*All improvised weapons acted and sounded as maces, aside from the upper, bladed end of a broken spear. Their attacks were usually nonsensical. For example, Ezio could slice an enemy's throat with a broom after a grab, exactly the way he would with a sword or with a sharp end of a mace.
*Guards can also use these improper weapons, as long as you disarm them and there is no other weapon available. They will pick up any improper weapon except the invisible sword (as this is merely a glitch). It's easier to make guards use them during DNA Sequence 1, as guards do not yet have weapons.
*The violin had the sound effect of a sword, but acted like a mace.
*When you rescue the [[Assassins|Assassin]] [[Bartolomeo d'Alviano]] in the mission Caged Fighter, he uses a broom to fight until he picks up a proper weapon from a fallen guard.
*Some improvised weapons could be kept with a glitch, but were lost when traveling to another city or randomly during excessive combat. To keep an improvised weapon, the sword sheath must have been empty at the time, which could be achieved by letting [[Brute]]s use their disarm smash ability.
*The violin sounds like a sword, but acts like a mace.
**An alternate way to empty the sword sheath was to go to the [[Monteriggioni]] Training Ring and practice "Picking Up Weapons". Ezio's sword would drop out of his scabbard automatically.
*In ''Assassin's Creed: Brotherhood'', the "Spring Cleaning" [[Assassin's Creed: Brotherhood achievements|achievement]]/trophy can be earned by killing a guard with a broom.
*[[Soldier|Guards]] could also use improvised weapons, as long as they were disarmed and there was no other weapon available.
*[[Bartolomeo d'Alviano]] used a broom to fight during the memory "[[Caged Fighter]]", until picking up a proper weapon.
;''Assassin's Creed: Brotherhood''
*Although shovels could be used as weaponry in-game, their coding was unfinished. In-game, Ezio wielded a shovel like a knife, with the blade pointing behind him instead of forward. Also, when the shovel was swung, the blade and staff clipped through Ezio's body, and it used the combat animations of a mace.
*The '''"Spring Cleaning"''' [[Assassin's Creed: Brotherhood achievements|achievement]] could be earned by killing a guard with a broom. This achievement was also awarded when a guard was killed while using a [[Firearm|pistol]] on one hand, and holding a broom on the other hand.
*Nearly all improvised weapons were found in use by civilians in the [[Delizia di Belriguardo]], during the memory "[[The One Who Got Away]]".
;''Assassin's Creed: Revelations''
*The minstrel's lute, which could be picked up and used at any time in Constantinople, was used as Ezio's weapon during a short cutscene when he saved [[Suleiman I|Prince Suleiman]] from one of the [[Byzantine Empire|Byzantine]] guards.
*The coding on most improvised weapons was improved enough to prevent issues like glitching through Ezio's body.
;''Assassin's Creed III''
*While there were no improvised weapons available, [[Haytham Kenway]] and [[Ratonhnhaké:ton]] could use nearby environmental objects during counterattacks, such as tables, barrels, chairs, and bottles.
;''Assassin's Creed III: Liberation''
*Due to a bug, [[Aveline de Grandpré]] could procure small hammers from workers, which acted like heavy weapons in combat. However, they lacked sound effects to signify impact.
;''Assassin's Creed: Rogue''
*Similar to ''[[Assassin's Creed III]]'', [[Shay Cormac]] could use improvised objects such as tables, barrels and chairs. He used them most notably in his fight against [[Le Chasseur]], as well as in [[tavern]] brawls.
;''Assassin's Creed: Freedom Cry''
*A unique improvised weapon is available to [[Adéwalé]], namely the branding iron which he uses to kill the Governor de Fayette.


==Gallery==
<gallery captionalign="center" position="center" widths="180">
ACB Weapon Broom.png|A broom
</gallery>


{{ACII}}
==References==
{{ACBH}}
{{Reflist}}
[[Category:Assassin's Creed II Weapons]]
{{AC2}}
{{ACB}}
{{ACR}}
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Assassin's Creed II Gameplay]]
<!--[fr:Armes improvisées]-->
[[Category:Assassin's Creed: Brotherhood Gameplay]]
[[Category:Assassin's Creed: Brotherhood Weapons]]

Latest revision as of 15:02, 12 May 2026

What if this was all a construction? A masterfully crafted simulation?
This article references the Assassin's Creed series in a real-world context, is written in the present tense, or is partly written in terms of gameplay. To maintain clear perspectives, revise the relevant section(s) so that out-of-universe content is in a "Behind the scenes" and the body adopts an in-universe past tense.
Ezio fighting with a rake

Improvised weapons are devices that are originally not designed for use in combat but can still be put to good use as weapons.

During the Viking expansion into England, the shieldmaiden Eivor Varinsdottir of the Raven Clan could use a sharp stick as an impromptu battleaxe.[1]

During the Renaissance, such weapons could be wielded by the Assassin Ezio Auditore da Firenze and made additional options for armed combat alongside the more conventional weapons including swords, blunt weapons, long weapons, or heavy weapons.[2][3][4]

All of the improvised weapons could be picked up in a similar fashion to other one-handed weapons. They were often carried and used by civilians, who would drop them once Ezio gently pushed or ran into them, when a fight commenced or if money was thrown near them.[2][3][4]

These weapons could not normally be kept and were usually discarded as soon as a fight was finished or if Ezio began freerunning or if he entered a hiding spot.[2][3][4]

Possible improvised weapons[edit | edit source]

9th century England[edit | edit source]

15th century Italy[edit | edit source]

  • Hoes
  • Rakes
  • Brooms
  • Pitchforks
  • Fishing poles
  • Violins (used by certain minstrels, only available during Carnevale)
  • The halves of a broken spear

16th century Italy and Constantinople[edit | edit source]

  • Rakes
  • Brooms
  • Mallets
  • Shovels
  • Pickaxes
  • Pitchforks
  • Meat cleavers
  • Fishing poles
  • The halves of a broken spear
  • Lutes (used by minstrels in Constantinople)

Trivia[edit | edit source]

Assassin's Creed II
  • All improvised weapons acted and sounded as maces, aside from the upper, bladed end of a broken spear. Their attacks were usually nonsensical. For example, Ezio could slice an enemy's throat with a broom after a grab, exactly the way he would with a sword or with a sharp end of a mace.
  • The violin had the sound effect of a sword, but acted like a mace.
  • Some improvised weapons could be kept with a glitch, but were lost when traveling to another city or randomly during excessive combat. To keep an improvised weapon, the sword sheath must have been empty at the time, which could be achieved by letting Brutes use their disarm smash ability.
    • An alternate way to empty the sword sheath was to go to the Monteriggioni Training Ring and practice "Picking Up Weapons". Ezio's sword would drop out of his scabbard automatically.
  • Guards could also use improvised weapons, as long as they were disarmed and there was no other weapon available.
  • Bartolomeo d'Alviano used a broom to fight during the memory "Caged Fighter", until picking up a proper weapon.
Assassin's Creed: Brotherhood
  • Although shovels could be used as weaponry in-game, their coding was unfinished. In-game, Ezio wielded a shovel like a knife, with the blade pointing behind him instead of forward. Also, when the shovel was swung, the blade and staff clipped through Ezio's body, and it used the combat animations of a mace.
  • The "Spring Cleaning" achievement could be earned by killing a guard with a broom. This achievement was also awarded when a guard was killed while using a pistol on one hand, and holding a broom on the other hand.
  • Nearly all improvised weapons were found in use by civilians in the Delizia di Belriguardo, during the memory "The One Who Got Away".
Assassin's Creed: Revelations
  • The minstrel's lute, which could be picked up and used at any time in Constantinople, was used as Ezio's weapon during a short cutscene when he saved Prince Suleiman from one of the Byzantine guards.
  • The coding on most improvised weapons was improved enough to prevent issues like glitching through Ezio's body.
Assassin's Creed III
  • While there were no improvised weapons available, Haytham Kenway and Ratonhnhaké:ton could use nearby environmental objects during counterattacks, such as tables, barrels, chairs, and bottles.
Assassin's Creed III: Liberation
  • Due to a bug, Aveline de Grandpré could procure small hammers from workers, which acted like heavy weapons in combat. However, they lacked sound effects to signify impact.
Assassin's Creed: Rogue
Assassin's Creed: Freedom Cry
  • A unique improvised weapon is available to Adéwalé, namely the branding iron which he uses to kill the Governor de Fayette.

Gallery[edit | edit source]

References[edit | edit source]