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Created page with "{{Era|RW}} '''Alexandre Robert''' is a Senior Environment Artist at {{Wiki|Motive Studio}}, who previously worked as level artist at Ubisoft Montreal. He was a part of the development team for ''Assassin's Creed: Origins'' and ''Assassin's Creed: Valhalla''. ==''Assassin's Creed'' credits== *''Assassin's Creed: Origins'' (2017) – Level Artist *''Assassin's Creed: Valhalla'' (2020) – Level Artist ==External Links== *[https://www.mobygame..."
 
imported>Soranin
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{{Era|RW}}
{{Era|RW}}
{{Actor Infobox
|image = Alexandre_Robert.jpg
|acact = *''[[Assassin's Creed: Origins]]''
*''[[Assassin's Creed: Valhalla]]''
|other = {{Wiki|Dead Space (2023 video game)|''Dead Space''}}
}}
'''Alexandre Robert''' is a Senior Environment Artist at {{Wiki|Motive Studio}}, who previously worked as level artist at [[Ubisoft|Ubisoft Montreal]].  He was a part of the development team for ''[[Assassin's Creed: Origins]]'' and ''[[Assassin's Creed: Valhalla]]''.
'''Alexandre Robert''' is a Senior Environment Artist at {{Wiki|Motive Studio}}, who previously worked as level artist at [[Ubisoft|Ubisoft Montreal]].  He was a part of the development team for ''[[Assassin's Creed: Origins]]'' and ''[[Assassin's Creed: Valhalla]]''.
==Biography==
===Early life and career===
He graduated from {{Wiki|School NAD-UQAC}} in 2013 with a Bachelor's degree in 3D Animation and Digital Design and was later employed at {{Wiki|Behaviour Interactive}} and his first video game credit is as a 3D Artist on ''{{Wiki|Middle-earth: Shadow of Mordor}}''.<ref name="LinkedIn">{{Cite web| url=https://www.linkedin.com/in/alexandre-robert-b54aa841/details/experience/| title=Alexandre Robert| publisher={{Wiki|LinkedIn}}| accessdate=8 June 2024}}</ref>
===''Assassin's Creed''===
During the development of ''[[Assassin's Creed: Origins]]'', Alexandre Robert contributed various renders of rocks based on textures supplied by [[Sebastien Rousseau]].<ref>{{ArtStation|bN6zE|Assassin's Creed: Origins - Rocks Renders|alexhender|Alexandre Robert}}</ref> He was also responsible for many of the quarry and cave assets, he also did level art for two areas of the [[Nile|Nile Delta]] biome. Rousseau again supplied the textures and Robert was assisted in the rock modelling by [[Guillaume Croteau]] and [[Alexis Dumas]].<ref>{{ArtStation|3zRZm|Assassin's Creed: Origins - Various Biomes Rocks|alexhender|Alexandre Robert}}</ref>
Robert was part of the Biomes Team on ''[[Assassin's Creed: Valhalla]]''. He created all the mountains and rocky materials present through the game, additional rock modelling was supplied by [[Samir Ahmed Yahia]].<ref>{{ArtStation|XnGP93|Assassin's Creed Valhalla - Rocks Renders|alexhender|Alexandre Robert}}</ref> He, with additional textures by [[Alfredo Cristinziano]] and [[Pierre-Alexandre Côté]], also created various materials for the world; Norway,<ref>{{ArtStation|aYLgqq|Assassin's Creed Valhalla - Norway Materials|alexhender|Alexandre Robert}}</ref> Forests,<ref>{{ArtStation|oAW9Dw|Assassin's Creed Valhalla - Forests Materials|alexhender|Alexandre Robert}}</ref> and England.<ref>{{ArtStation|bKrrxo|Assassin's Creed Valhalla - England Materials|alexhender|Alexandre Robert}}</ref> ''Valhalla'' was the last ''Assassin's Creed'' game Robert worked on before leaving for Motive Studio.<ref name="LinkedIn"/>


==''Assassin's Creed'' credits==
==''Assassin's Creed'' credits==
*''[[Assassin's Creed: Origins]]'' (2017) – Level Artist
*''[[Assassin's Creed: Origins]]'' (2017) – Level Artist
*''[[Assassin's Creed: Valhalla]]'' (2020) – Level Artist
*''[[Assassin's Creed: Valhalla]]'' (2020) – Senior Level Artist
 
==References==
{{Reflist}}


==External Links==
==External Links==
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*{{ArtStation|||alexhender|Alexandre Robert}}
*{{ArtStation|||alexhender|Alexandre Robert}}


{{DEFAULTSORT:Robert, Alexandre}}
[[Category:Development team]]
[[Category:Development team]]
[[Category:Assassin's Creed: Origins development team]]
[[Category:Assassin's Creed: Origins development team]]
[[Category:Assassin's Creed: Valhalla development team]]
[[Category:Assassin's Creed: Valhalla development team]]

Latest revision as of 14:53, 10 June 2024

Alexandre Robert is a Senior Environment Artist at Motive Studio, who previously worked as level artist at Ubisoft Montreal. He was a part of the development team for Assassin's Creed: Origins and Assassin's Creed: Valhalla.

Biography[edit | edit source]

Early life and career[edit | edit source]

He graduated from School NAD-UQAC in 2013 with a Bachelor's degree in 3D Animation and Digital Design and was later employed at Behaviour Interactive and his first video game credit is as a 3D Artist on Middle-earth: Shadow of Mordor.[1]

Assassin's Creed[edit | edit source]

During the development of Assassin's Creed: Origins, Alexandre Robert contributed various renders of rocks based on textures supplied by Sebastien Rousseau.[2] He was also responsible for many of the quarry and cave assets, he also did level art for two areas of the Nile Delta biome. Rousseau again supplied the textures and Robert was assisted in the rock modelling by Guillaume Croteau and Alexis Dumas.[3]

Robert was part of the Biomes Team on Assassin's Creed: Valhalla. He created all the mountains and rocky materials present through the game, additional rock modelling was supplied by Samir Ahmed Yahia.[4] He, with additional textures by Alfredo Cristinziano and Pierre-Alexandre Côté, also created various materials for the world; Norway,[5] Forests,[6] and England.[7] Valhalla was the last Assassin's Creed game Robert worked on before leaving for Motive Studio.[1]

Assassin's Creed credits[edit | edit source]

References[edit | edit source]

External Links[edit | edit source]