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{{Era|Realworld}}
{{Era|RW}}
'''Eddie Bennun''' is a Concept Artist working with [[Ubisoft]] Sofia on the [[Assassin's Creed (series)|''Assassin's Creed'' series]], where his main works lies in concept art and gameplay background concepts. Recently, he was a senior concept artist on the art concept team for ''[[Assassin's Creed III: Liberation]]''.
[[File:Encho_Enchev_&_Eddie_Bennun.jpg|thumb|250px|Eddie Bennun (right) with [[Encho Enchev]]]]
'''Eddie Bennun''' is a concept artist and Art Director working at [[Ubisoft]] Sofia. His main work on the [[Assassin's Creed (series)|''Assassin's Creed'' series]] has consisted of landscape and setting concepts.


==Career==
==Biography==
*Ubisoft Entertainment - Senior Concept Artist (2006 - Present)
From an early age, Bennun possessed an interest in drawing, which he pursued after graduating from secondary school. He enrolled at the Krastyo Sarafov National Academy for Theatre and Film Arts, paying for his studies by opening a freelance business. However, combining working and studying led Bennun to spend ten years at the academy, rather than the usual five, and he ultimately did not manage to graduate.
*Gameloft Sofia - 2D Artist (2005 - 2006)
*Studied at the Krastyo Sarafov National Academy for Theatre and Film Arts.


==Games Credited==
Bennun spent the next years doing various jobs, including 2D animation, designing newspaper and book cover illustrations, but also working in bars and restaurants. He subsequently resolved to find employment in the videogame industry and was hired by Gameloft's studio in Sofia in 2005.
*''Assassin's Creed III: Liberation'',
*''Prince of Persia Classic Trilogy'',
*''Ubisoft /Unannounced Game Concept'',
*''"Treasure Hunter Institute" MMO'',
*''Tom Clancy's H.A.W.X'',
*''Chesmaster LIVE'',
*''Rayman Raving Rabits'',
*''CSI: Crime Scene Investigation - 3 Dimensions of Murder''.


== Gallery ==
In June 2006, Bennun joined Ubisoft Sofia, which only consisted of roughly thirty people at that time. Starting with ''CSI: 3 Dimensions of Murder'', he created primarily 2D art for the first few years, before becoming Art Director. For ''[[Assassin's Creed III: Liberation]]'' and ''[[Assassin's Creed IV: Black Flag]]'', Bennun acted as Senior Concept Artist, following which he resumed his role as Art Director for ''[[Assassin's Creed: Rogue]]''.
The following gallery contains concept art created by Eddie Bennun for ''Assassin's Creed III: Liberation''
<gallery position="center" captionalign="center">
1777 New Orleans panoramic view by EddieBennun.jpg|New Orleans panoramic view.
Assassin's Creed 3 Liberation - New York outskirts.The Rock Bridge. - by EddieBennun.jpg|New York outskirts - The Rock Bridge.
Assassin's Creed 3 Liberation - following the tracks - by EddieBennun.jpg|Camp concept.
Assassin's Creed 3 Liberation - Signs and tools - by EddieBennun.jpg|Signs and tools.
AC3 Libeartion -Destroyed Spanish Winery by EddieBennun.jpg|Destroyed Spanish Winery.
New Orleans port layout by EddieBennun.jpg|New Orleans port layout.
Assassin's Creed 3 Liberation - Voodoo hut-early production sketch for Louisiana swamp - by EddieBennun.jpg|Voodoo hut-early production sketch for Louisiana swamp .
1777 New Orleans ,Ursuline Convent by EddieBennun.jpg|Ursuline Convent.
Early establishing sketch for New Orleans port layout by EddieBennun.jpg|Early establishing sketch for New Orleans port layout.
1777 New Orleans Downtown street by EddieBennun.jpg|New Orleans Downtown street.
1777 New Orleans ,St. Louis Cathedral by EddieBennun.jpg|St. Louis Cathedral.
Assassin's Creed III Liberation - concept for Mardi Gras decoration - by EddieBennun.jpg|Concept for Mardi Gras decoration.
Assassin's Creed 3 Liberation,Aveline approaching the fort by EddieBennun.jpg|Aveline approaching the fort.
Assassins Creed 3 Liberation,Louisiana Rebellion by EddieBennun.jpg|Louisiana Rebellion.
Assassin's Creed III Liberation,research for New Orleans ,Port area skyline by EddieBennun.jpg
Mayan excavations labor camp by EddieBennun.jpg|Mayan excavations labor camp.
New Orleans Army Square by EddieBennun.jpg|New Orleans Army Square.
New Orleans at dust by EddieBennun.jpg|New Orleans at dust.
New Orleans Downtown Houses concept by EddieBennun.jpg|New Orleans Downtown Houses concept.
New York outskirts - The frozen waterfalls - by EddieBennun.jpg|New York outskirts - The frozen waterfalls.
New York outskirts by EddieBennun.jpg|New York outskirts.
New Orleans Port area by EddieBennun.jpg|New Orleans Port area.
New York outskirts fort by EddieBennun.jpg|New York outskirts fort.
</gallery>


== Trivia ==
==Games credited==
*Bennun is trilingual, being fluent in English, Hebrew and Bulgarian.
*''Rayman Raving Rabbids'' (2006) - Ubisoft
*''CSI: 3 Dimensions of Murder'' (2007) - Ubisoft
*''Chessmaster Live'' (2008) - Ubisoft
*''Tom Clancy's H.A.W.X'' (2009) - Ubisoft
*''Treasure Hunter Institute MMO'' (2011) - Ubisoft
*Unannounced game concept - Ubisoft
*''Prince of Persia Classic Trilogy HD'' (2012) - Ubisoft
*''Assassin's Creed III: Liberation'' (2012) - Ubisoft
*''Assassin's Creed IV: Black Flag'' (2013) - Ubisoft
*''Assassin's Creed: Rogue'' (2014) - Ubisoft
*''[[Assassin's Creed: Origins]]'' (2017) - Ubisoft
*''[[Assassin's Creed: Valhalla]]'' (2020) - Ubisoft
**''[[Dawn of Ragnarök]]'' (2022) – Ubisoft
 
==Gallery==
{{GalleryBox|Eddie Bennun}}
The following gallery contains concept artwork created by Eddie Bennun for the ''Assassin's Creed'' series.
 
==References==
*{{Youtube|cVEMldcR2Nk|Level Up! Session 45 with EDDIE BENNUN|UCOzPkdDPBOrEKyUrRSCZv0A|Level Up!}}


==External links==
==External links==
*[http://eddiebennun.cghub.com/ Eddie Bennun]s CGHub webpage.
*{{ArtStation|||eddiebennun|Eddie Bennun}}
*[https://www.facebook.com/eddie.bennun Eddie Bennun]s FaceBook page.
*{{Facebook|eddie.bennun||Eddie Bennun}}
*[http://www.eddiebennun.com/ Official Website]. (under construction)
*[https://www.linkedin.com/pub/eddie-bennun/12/884/6a1 Eddie Bennun]'s LinkedIn profile
 
*[http://www.eddiebennun.com/ Eddie Bennun]'s official website (under construction)
{{DEFAULTSORT: Bennun, Eddie}}
{{DEFAULTSORT:Bennun, Eddie}}
[[Category:Development Team]]
[[Category:Development team]]
[[Category: Assassin's Creed III: Liberation development team]]
[[Category:Assassin's Creed III: Liberation development team]]
[[Category:Assassin's Creed IV: Black Flag development team]]
[[Category:Assassin's Creed: Rogue development team]]
[[Category:Assassin's Creed: Origins development team]]

Latest revision as of 22:54, 25 May 2025

Eddie Bennun (right) with Encho Enchev

Eddie Bennun is a concept artist and Art Director working at Ubisoft Sofia. His main work on the Assassin's Creed series has consisted of landscape and setting concepts.

Biography[edit | edit source]

From an early age, Bennun possessed an interest in drawing, which he pursued after graduating from secondary school. He enrolled at the Krastyo Sarafov National Academy for Theatre and Film Arts, paying for his studies by opening a freelance business. However, combining working and studying led Bennun to spend ten years at the academy, rather than the usual five, and he ultimately did not manage to graduate.

Bennun spent the next years doing various jobs, including 2D animation, designing newspaper and book cover illustrations, but also working in bars and restaurants. He subsequently resolved to find employment in the videogame industry and was hired by Gameloft's studio in Sofia in 2005.

In June 2006, Bennun joined Ubisoft Sofia, which only consisted of roughly thirty people at that time. Starting with CSI: 3 Dimensions of Murder, he created primarily 2D art for the first few years, before becoming Art Director. For Assassin's Creed III: Liberation and Assassin's Creed IV: Black Flag, Bennun acted as Senior Concept Artist, following which he resumed his role as Art Director for Assassin's Creed: Rogue.

Games credited[edit | edit source]

  • Rayman Raving Rabbids (2006) - Ubisoft
  • CSI: 3 Dimensions of Murder (2007) - Ubisoft
  • Chessmaster Live (2008) - Ubisoft
  • Tom Clancy's H.A.W.X (2009) - Ubisoft
  • Treasure Hunter Institute MMO (2011) - Ubisoft
  • Unannounced game concept - Ubisoft
  • Prince of Persia Classic Trilogy HD (2012) - Ubisoft
  • Assassin's Creed III: Liberation (2012) - Ubisoft
  • Assassin's Creed IV: Black Flag (2013) - Ubisoft
  • Assassin's Creed: Rogue (2014) - Ubisoft
  • Assassin's Creed: Origins (2017) - Ubisoft
  • Assassin's Creed: Valhalla (2020) - Ubisoft

Gallery[edit | edit source]

The following gallery contains concept artwork created by Eddie Bennun for the Assassin's Creed series.

References[edit | edit source]

External links[edit | edit source]