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{{Era|RW}}
'''Adam Steeves''' is a 2D/3D Artist at [[Ubisoft|Ubisoft Montreal]]. They were a part of the development team for ''[[Assassin's Creed II: Discovery]]'', ''[[Assassin's Creed: Bloodlines]]'', ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed IV: Black Flag]]'', ''[[Assassin's Creed: Unity]]'', ''[[Assassin's Creed: Syndicate]]'', ''[[Assassin's Creed: Origins]]'', ''[[Assassin's Creed: Rogue|Assassin's Creed: Rogue Remastered]]'', ''[[Assassin's Creed: Odyssey]]'', ''[[Assassin's Creed III|Assassin's Creed III Remastered]]'' and ''[[Assassin's Creed: Valhalla]]''.
{{Actor Infobox
|image = Wiki noimage.jpg
|acact = [[Assassin's Creed (series)|''Assassin's Creed'' series]]
|other = *{{Wiki|Tom Clancy's|''Tom Clancy's'' series}}
*''{{Wiki|Watch Dogs 2}}''
}}
'''Adam Steeves''' is an artist at [[Ubisoft|Ubisoft Montreal]]. He has been a part of the development team on several [[Assassin's Creed (series)|''Assassin's Creed'']] titles.
 
==Biography==
===''Assassin's Creed''===
Adam Steeves has contributed significantly to the Assassin's Creed franchise, beginning as a Communication Artist for ''[[Assassin's Creed II]]'' and its handheld spinoff ''[[Assassin's Creed II: Discovery]]'', the handheld prequel game to the first entry in the series ''[[Assassin's Creed: Bloodlines]]'', and ''[[Assassin's Creed: Brotherhood]]''. His role evolved to a Screenshot Artist for ''[[Assassin's Creed: Revelations]]'' and its associated [[The Lost Archive|expansion]], as well as for ''[[Assassin's Creed III]]'' and its associated [[The Tyranny of King Washington|expansion]]. Steeves then transitioned to the role of 2D/3D Artist, contributing his skills to ''[[Assassin's Creed IV: Black Flag]]'', ''[[Assassin's Creed: Unity]]'', ''[[Assassin's Creed: Syndicate]]'', ''[[Assassin's Creed: Origins]]'', ''[[Assassin's Creed: Odyssey]]'', the remastered editions of ''[[Assassin's Creed: Rogue]]'' and ''Assassin's Creed III'', ''[[Assassin's Creed: Valhalla]]'', and ''[[Assassin's Creed: Nexus VR]]''.<ref>{{Cite web| url=https://www.mobygames.com/person/193549/adam-steeves/| title=Adam Steeves| publisher=MobyGames| accessdate=1 June 2024}}</ref>
 
==''Assassin's Creed'' credits==
*''[[Assassin's Creed II]]'' (2009) – Communication Artist
*''[[Assassin's Creed II: Discovery]]'' (2009) – Communication Artist
*''[[Assassin's Creed: Bloodlines]]'' (2009) – Communication Artist
*''[[Assassin's Creed: Brotherhood]]'' (2010) – Communication Artist
*''[[Assassin's Creed: Revelations]]'' (2011) – Screenshot Artist
**''[[The Lost Archive]]'' (2012) – Screenshot Artist
*''[[Assassin's Creed III]]'' (2012) – Screenshot Artist
**''[[The Tyranny of King Washington]]'' (2013) – Screenshot Artist
*''[[Assassin's Creed IV: Black Flag]]'' (2013) – 2D/3D Artist
*''[[Assassin's Creed: Unity]]'' (2014) – 2D/3D Artist
*''[[Assassin's Creed: Syndicate]]'' (2015) – 2D/3D Artist
*''[[Assassin's Creed: Origins]]'' (2017) – 2D/3D Artist
*''[[Assassin's Creed: Odyssey]]'' (2018) – 2D/3D Artist
*''[[Assassin's Creed: Rogue|Assassin's Creed: Rogue Remastered]]'' (2018) – 2D/3D Artist
*''[[Assassin's Creed III Remastered]]'' (2019) – 2D/3D Artist
*''[[Assassin's Creed: Valhalla]]'' (2020) – 2D/3D Artist
*''[[Assassin's Creed: Nexus VR]]'' (2023) – 2D/3D Artist
 
==Gallery==
<gallery widths="180" position="center" captionalign="center">
DTVA - Jorvik.jpg
DTVA Royal Estate of Chippenham.jpg
DTVA - Altar in Old Minster.jpg
</gallery>
 
==References==
{{Reflist}}


[[Category:Development team]]
[[Category:Development team]]
[[Category:Assassin's Creed II development team]]
[[Category:Assassin's Creed II: Discovery development team]]
[[Category:Assassin's Creed II: Discovery development team]]
[[Category:Assassin's Creed: Bloodlines development team]]
[[Category:Assassin's Creed: Bloodlines development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed IV: Black Flag development team]]
[[Category:Assassin's Creed IV: Black Flag development team]]
[[Category:Assassin's Creed: Unity development team]]
[[Category:Assassin's Creed: Unity development team]]
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[[Category:Assassin's Creed: Rogue development team]]
[[Category:Assassin's Creed: Rogue development team]]
[[Category:Assassin's Creed: Odyssey development team]]
[[Category:Assassin's Creed: Odyssey development team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed: Valhalla development team]]
[[Category:Assassin's Creed: Valhalla development team]]
[[Category:Assassin's Creed: Nexus VR development team]]
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Latest revision as of 22:02, 10 May 2026

Adam Steeves is an artist at Ubisoft Montreal. He has been a part of the development team on several Assassin's Creed titles.

Biography[edit | edit source]

Assassin's Creed[edit | edit source]

Adam Steeves has contributed significantly to the Assassin's Creed franchise, beginning as a Communication Artist for Assassin's Creed II and its handheld spinoff Assassin's Creed II: Discovery, the handheld prequel game to the first entry in the series Assassin's Creed: Bloodlines, and Assassin's Creed: Brotherhood. His role evolved to a Screenshot Artist for Assassin's Creed: Revelations and its associated expansion, as well as for Assassin's Creed III and its associated expansion. Steeves then transitioned to the role of 2D/3D Artist, contributing his skills to Assassin's Creed IV: Black Flag, Assassin's Creed: Unity, Assassin's Creed: Syndicate, Assassin's Creed: Origins, Assassin's Creed: Odyssey, the remastered editions of Assassin's Creed: Rogue and Assassin's Creed III, Assassin's Creed: Valhalla, and Assassin's Creed: Nexus VR.[1]

Assassin's Creed credits[edit | edit source]

Gallery[edit | edit source]

References[edit | edit source]

  1. Adam Steeves. MobyGames. Retrieved on 1 June 2024.