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==French==
==Animi Network/Brahman V.R.==
Cherchez ci-dessous l’endroit où vous êtes bloqués (Portfolio, Carnet de Voyage, Cartes ou Mini-Plateau Énigme), puis repérez son numéro pour lire la solution.
When [[The Crew]] used a modified Animus connected a series of hacked [[Brahman V.R.]] to facilitate multi-user simulations, they could access a general-purpose database compiled by [[Abstergo Industries]].<ref>''[[Assassin's Creed Roleplaying Game]]''</ref>
Si vous avez visité trois villes et êtes arrivés au bout de votre périple, vous pouvez chercher la solution finale en fin de document, grâce au Tableau des solutions finales.
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===Portfolio===
! style="background:#678EA9; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Entries
*1 / Repérez l’alcôve à droite et tirez la carte 131.
*2 / Repérez le personnage (Luther) et tirez la carte 71.
*3 / Groupe de gardes : choisirez-vous d’ouvrir le dialogue ? tirez la carte 114 ou de batailler ? tirez la carte 161.
*4 / Repérez la fenêtre ouverte à droite et tirez la carte 64.
*5 / Repérez la fenêtre sous la flèche. Pour escalader, tirez la carte 166.
*6 / Repérez la brèche dans le toit. Pour escalader, tirez la carte 56.
**Ou bien dirigez-vous vers la porte discrète pour tenter de la crocheter (court), tirez la carte 115.
*7 / Cherchez sur la paroi du colisée. Pour escalader, tirez la carte 158.
*8 / Repérez une paroi du dôme. Pour l’escalader, tirez la carte 73.
**Repérez le garde devant l’une des portes. Pour tenter de l’assassiner, tirez la carte 66.
*9 / Erasme : pour dialoguer, tirez la carte 177.
*10 / Orateur (Richard Croke) : pour dialoguer, tirez la carte 171.
**Groupe d’étudiants attentifs : pour dialoguer, tirez la carte 100.
*11 / Comédiens : pour les suivre, tirez la carte 160.
**Scène : pour examiner la scène, tirez la carte 116.
*12 / Fouillez pour repérer le chiffre caché vers le chevalet vide et tirez la carte 133.
*13 / Repérez la porte dérobée sur la façade de droite. Pour la crocheter, tirez la carte 154.
*14 / Repérez le chiffre caché sur le personnage (Ignace de Loyola). Pour dialoguer, rendez-vous au Carnet de Voyage n°22.
*15 / Personnage maltraitant : pour l’attaquer, tirez la carte 120.
**Pièce attenante à droite : pour la fouiller, tirez la carte 117.
*16 / Chevalier Bayard : pour engager le combat, tirez la carte 126.
*17 / Médecin : pour engager le dialogue, tirez la carte 58.
**Malade : pour l’examiner, tirez la carte 7.
*18 / Gardes : pour engager le combat, tirez la carte 195.
**Boutiques : pour faire un tour dans les boutiques, tirez la carte 74.
*19 / Gardes : pour se lancer dans la bataille, tirez la carte 139.
*20 / Personnage (intendant) : pour le suivre, tirez la carte 150.
*21 / Plafond : pour l’examiner, rendez-vous au Carnet de Voyage, n°7.
**Plafond : pour escalader jusqu’au sommet, tirez la carte 152.
**Surveillant : pour tenter de l’assassiner, tirez la carte 102.
*22 / Porte : pour tenter de la crocheter, tirez la carte 151.
**Animaux : pour les examiner de plus près, repérez le chiffre et tirez la carte 90.
*23 / Halle aux draps : pour vous rapprocher, tirez la carte 198.
**Hôtel de Ville : pour escalader, tirez la carte 172.
**Marché : pour vous rapprocher de l’étal et user de vos talents de crochetage, tirez la carte 101.
**Bonneteau : pour ouvrir le dialogue, rendez-vous au Carnet de Voyage n°18.
*24 / Holbein le vieux : pour engager le dialogue, tirez la carte 111.
**Portraits : pour examiner, rendez-vous au Carnet de Voyage n°15.
**Assistante : pour dialoguer, tirez la carte 3.
*25 / Flèche de la cathédrale : pour escalader, tirez la carte 157.
*26 / Personnage (Magellan) : pour dialoguer, rendez-vous au Carnet de Voyage n°30.
*27 / Repérez le nombre caché sur les gardes. Pour engager la bataille, tirez la carte 197.
**Repérez le numéro caché au sommet de la tour. Pour escalader, tirez la carte 191.
*28 / Fouillez le bazar. Repérez le chiffre caché sur la table et tirez la carte 47.
*29 / Fouillez l’image pour trouver le numéro 119 et tirez la carte correspondante pour pouvoir vous infiltrer.
*30 / Pour suivre l’Assassin, repérez le numéro 188 et tirez la carte correspondante.
**Pour dialoguer avec le passant, repérez le chiffre 85 et tirez la carte correspondante.
*31 / Repérez le numéro sur le vieillard. Pour engager le dialogue avec lui, tirez la carte 127.
**Repérez le numéro sur l’officier. Pour engager le dialogue avec lui, tirez la carte 135.
**Repérez le numéro 60. Pour examiner les inscriptions, tirez la carte correspondante.
*32 / Repérez le numéro 50 et tirez la carte correspondante pour vous rapprocher des ecclésiastiques.
**Pour examiner l’autel, repérez le numéro 95 et tirez la carte correspondante.
**Pour examiner le Livre saint, repérez le numéro 129, tirez la carte correspondante.
*33 / Repérez les numéros cachés : la carte 112 vous mènera vers l’examen d’une flaque d’eau, et la carte 148 vers des inscriptions.
*34 / Pour escalader la tour, tirez la carte 146
*35 / Pour escalader le minaret, tirez la carte 189
*36 / Pour tenter de crocheter la porte d’entrée, repérez le numéro 1 et tirez la carte correspondante.
*37 / Repérez le numéro caché sur le coffre du marchand. Pour tenter de le crocheter, tirez la carte 79.
**Pour suivre le médecin, piochez la carte 94.
*38 / Pour fouiller le bric-à-brac de l’atelier, repérez et tirez la carte 149.
*39 / Pour crocheter la porte de droite, tirez la carte 113.
**Pour vous engager dans les escaliers et engager la bataille, tirez la carte 136.
*40 / Fouillez l’arche pour repérer le numéro caché et rendez-vous au Carnet de Voyage n°3.
*41 / Pour examiner la fresque de gauche, rendez-vous au Carnet de Voyage n°41.
**Pour examiner celle de droite, rendez-vous au Carnet de Voyage n°44.
*42 / Pour batailler avec les truands qui attaquent ces passants, trouvez le numéro 69 et tirez la carte correspondante.
*43 / Pour examiner les stands de la place, trouvez le numéro 155 et tirez la carte correspondante.
**Pour vous rendre près du marchand d’esclaves de la place et ouvrir le dialogue, rendez-vous au Carnet de Voyage n°38.
*44 / Pour fouiller les ruines, cherchez le numéro caché et tirez la carte 89.
*45 / Pour escalader la Tour carrée, tirez la carte 128.
**Pour assassiner le commandant de la garde, tirez la carte 167.
 
===Carnet de voyage===
*1 / En suivant d’un côté le chemin entre les châteaux d’eau formé par les chiffres, de l’autre celui formé par les lettres, on obtient le numéro 43 : tirez la carte 43 pour continuer.
*2 / Repérez le numéro dissimulé vers l’enseigne de typographie et tirez la carte correspondante : 170.
*3 / Pour trouver un fragment sur ce mur, il va falloir fouiller ! Repérez le chiffre 178 et tirez la carte correspondante.
*4 / La bonne maison (celle d'Erasme) est la 9 : Le Cygne. Rendez-vous au Portfolio n°9.
*5 / Repérez dans le coffre le document qui porte le numéro 141 et tirez la carte correspondante.
*6 / Cette entrée est à associer à celle du Carnet de Voyage n°33 : rendez-vous au Carnet de Voyage n°39.
*7 / Il faudra trouver un autre accès vers les détails de cette oeuvre incroyable, pour pouvoir les examiner de plus près.
*8 / Vous avez libéré Thomas More ! Suivez les indications pour poursuivre votre périple.
*9 / Repérez le chiffre 162 et tirez la carte correspondante pour obtenir le fragment de tableau donc vous parle le médecin. Notez bien l’indication qu’il vous donne, qui vous servira pour plus tard : « ne pas compter les doigts repliés de l’Ange. »
*10 / Pour vous entretenir avec Berruguete, repérez-le : rendez-vous au Carnet de Voyage n°6. Pour dialoguer avec Pisano, repérez-le : rendez-vous au Carnet de Voyage n°33. Les autres personnages vous mèneront vers des fausses pistes !
*11 / Vous avez prouvé votre valeur au chevalier Bayard ! Suivez ses instructions pour poursuivre votre aventure.
*12 / Vous avez trouvé Vasco de Gama ! Suivez ses instructions pour poursuivre votre périple.
*13 / Pour repérer la marque typographique d’Alde Manuce, il vous faudra d’abord dialoguer avec le typographe au n°40 du Carnet de Voyage. Elle vous indique le Hypnerotomachia Poliphili, avec le dauphin qui entoure une ancre : tirez la carte 86.
*14 / Repérez le numéro 200 sur le gros registre : pour l’examiner, tirez la carte 200. Le numéro 137 est également dissimulé sur un document : pour savoir de quoi il s’agit, tirez la carte correspondante.
*15 / Repérez le numéro 55 dissimulé sur le portrait de gauche et tirez la carte correspondante.
*16 / Pour examiner la carte donnée par Gil Vicente, repérez le chiffre 142 sur le document, et tirez la carte correspondante.
*17 / Votre première énigme est résolue ! Suivez les instructions pour poursuivre votre périple vers une nouvelle vile.
*18 / « Réfléchissez » est à prendre dans son double sens : en regardant les dés en sens inverse dans le miroir, on pourrait voir 1-2-5 au lieu de 5-2-1 : tirez la carte 125.
*19 / Le numéro de rue d'Alde Manuce, 62, doit être doublé pour obtenir la solution. Tirez la carte 124.
*20 / Alessio vous délivre un précieux conseil qui devrait vous aider à résoudre cette énigme.
*21 / Vous observez les passants de cette rue, mais il n’y a rien à trouver ici.
*22 / Ignace de Loyola vous présente deux portraits : pour tenter de retrouver ces hommes, trouvez le numéro caché et suivez sa piste en vous rendant au Carnet de Voyage n°10.
*23 / Cette note laissée par Leonardo pourra vous aider à résoudre l’énigme de cette ville.
*24 / L’énigme de Clément Marot parle de la fourmi, qui a 6 pattes. L’énigme de Marguerite de Navarre fait référence à l’âge du Roi de France. Rabelais vous indique d’ajouter les pieds du premier (6, comme le nombre de pattes de la fourmi) et la hauteur du second (la mini-Map de Grenoble vous indique que le Roi a été couronné en 1515 à 20 ans et notre aventure se déroule en 1519, comme l’indique la lettre de Leonardo, soit 4 ans plus tard. Il a donc 24 ans.) pour trouver la solution. Ajoutez 6 + 24 et rendez-vous au résultat : piochez la carte 30.
*25 / Choisissez la troisième ville où poursuivre votre aventure en suivant les indications : Londres, Lisbonne ou Séville ?
*26 / Ce stand de tissus est agréable à visiter, mais ne vous donnera aucune indication.
*27 / Cette conversation avec le médecin en chef tourne en rond. Pour évoquer Leonardo, rendez-vous au Carnet de Voyage n°9.
*28 / Richard Croke vous donne un indice sur la façon de résoudre l’énigme de cette ville : il faudra chercher Thomas sur une ligne entre Martin Tower et Well Tower.
*29 / Pour saisir le fragment tendu par le soldat, trouvez le numéro 169 et piochez la carte correspondante.
*30 / Suivez les instructions de Magellan pour commencer cette énigme : prenez le mini-plateau Énigme 8.
*31 / Vous observez les passants de la rue des peintres, mais vous ne trouverez ici aucun indice.
*32 / Pour dialoguer avec l’assassin le plus jeune, trouvez le numéro 16 et tirez la carte correspondante. Pour dialoguer avec le plus âgé, trouvez le numéro 61 et tirez la carte correspondante.
*33 / Cette entrée est à associer avec celle du Carnet de Voyage n°6 : rendez-vous alors au Carnet de Voyage n°39.
*34 / Ce stand ne vous donnera aucun indice.
*35 / Impossible de parlementer. Pour engager la bataille, trouvez le chiffre caché, le 108, sur le col du frère, et tirez la carte correspondante.
*36 / Ce soldat aviné bégaye… Il ne vous aide pas beaucoup.
*37 / Notez précieusement ces distances : en trouvant la solution à l’énigme 9, vous en aurez besoin pour savoir vers quelle ville vous dirigez.
**Une fois les fragments rassemblés et superposés à la carte, vous devez recomposer un trajet qui vous indique Vidigueira : repérez la distance associée, et tirez la carte 180.
*38 / Vous voici devant le stand du marchand d’esclaves. Pour en libérez un, repérez les numéros cachés et tirez l’une des cartes correspondantes (21 ou 97).
*39 / En fouillant l’azulejo, trouvez le numéro caché et piochez la carte correspondante : 184.
*40 / Le typographe vous montre la marque typographique de son père, Alde. Mémorisez-la bien car elle pourra vous être utile.
*41 / En examinant la fresque, vous trouvez un chiffre romain : 134. Tirez la carte correspondante.
*42 / Pour vous confronter aux trois érudits, cherchez le numéro caché, puis rendez-vous au numéro correspondant : Carnet de Voyage n°24.
*43 / Le numéro 173 est dissimulé par ici : tirez la carte correspondante pour découvrir un nouveau fragment. Pour aller plus loin, trouvez l’autre numéro dissimulé et rendez-vous au Carnet de Voyage n°19.
*44 / Observez la fresque : le numéro 118 s’y cache, en chiffres romains. Tirez la carte correspondante pour découvrir un fragment de carte.
*45 / Superposer les feuilles translucides et la grille à la carte de l'Europe pour découvrir le numéro d'une des 9 solutions possibles.
===Cartes===
*1 / Serrure à crocheter. Le bon crochet est le n°52 : piochez la carte correspondante.
*2 / Peter (orphelin) : Peter vous fait gagner du temps !
*3 / Greta (enlumineuse) : Greta vous fait gagner du temps !
*4 / Repérez le numéro 199 caché ici et tirez la carte correspondante.
*5 / MISSING
*6 / Assassinat du geôlier : repérez le numéro et rendez-vous au Carnet de Voyage n°8.
*7 / MISSING
*8 / Thèses placardées : pour les examiner, repérez le chiffre dissimulé et tirez la carte 145.
*9 / Pour fouiller le coffre, repérez le chiffre caché et rendez-vous au Carnet de Voyage n°5.
*10 / MISSING
*11 / Sommet de l'Hôtel de Ville : repérez le chiffre et rendez-vous au Carnet de Voyage n°4.
*12 / Entrée du tombeau des Assassins : cette carte est à associer à la carte 80. Tirez alors la carte 92 pour poursuivre votre route.
*13 / Bravo ! Vous avez découvert le Havre Timgad. En trouverez-vous d’autres si vous suivez un autre itinéraire ?
*14 / Tout proche du plafond : cette carte est à associer à la carte 68 : tirez la carte 82.
*15 / Énigme résolue ! Cette carte est à associer à la carte 177 : tirez alors la carte 192.
*16 / Esteban (assassin) : Esteban vous fait gagner du temps !
*17 / Sommet du Colisée : pour dialoguer avec le vieillard, repérez le numéro 122 et tirez la carte correspondante.
*18 / Bravo ! Vous avez découvert le Havre Cythère. En trouverez-vous d’autres si vous suivez un autre itinéraire ?
*19 / Sommet de la tour : pour examiner votre trouvaille, cherchez le numéro caché et piochez la carte correspondante, 165.
*20 /
*21 / Milosz (lutteur) : Milosz vous fait gagner du temps !
*22 /
*23 /
*24 / Flora (cambrioleuse) : Flora vous fait gagner du temps ! Utilisez ses conseils comme indiqué lorsque vous avez besoin de crocheter une serrure.
*25 / Table d'orientation : cherchez le numéro dissimulé ici et tirez la carte 190.
*26 / Entretien avec Martin Luther : cette carte est à associer avec la carte 44. Tirez ensuite la carte 70.
*27 / Sommet du Giralda : cherchez les deux numéros dissimulés. Ils vous conduisent vers la carte 106 et vers le Portfolio n°40.
*28 / Accès à l'intérieur de la Tour : pour ouvrir la trappe, cherchez le numéro dissimulé, et tirez la carte 88.
*29 / Bravo ! Vous avez découvert le Havre Milet. En trouverez-vous d’autres si vous suivez un autre itinéraire ?
*30 / Réponse à l'énigme : pour poursuivre, tirez la carte indiquée : 181.
*31 / Jean (inspecteur) : Jean vous fait gagner du temps !
*32 / Crocheter la serrure : réussi ! Fouillez le bureau et repérez le chiffre dissimulé : tirez la carte 179.
*33 /
*34 / Crocheter la serrure : réussi ! Pour interroger l’homme, repérez le chiffre dissimulé et tirez la carte 31.
*35 / Bravo ! Vous avez découvert le Havre Pienza. En trouverez-vous d’autres si vous suivez un autre itinéraire ?
*36 / Alessio (érudit) : Alessio vous fait gagner du temps ! Utilisez ses conseils comme indiqué lorsque vous en avez besoin.
*37 /
*38 / Crocheter la serrure : réussi ! Pour consulter ce document, tirez la carte correspondant au numéro dissimulé dessus : 159.
*39 /
*40 / Crocheter la serrure : réussi ! Pour suivre ces domestiques, trouvez le numéro dissimulé et tirez la carte 41.
*41 / Déguisé en domestique : le numéro dissimulé ici vous conduira vers le Carnet de Voyage n°42.
*42 / Bravo ! Vous avez découvert le Havre Abbaye de Thélème. En trouverez-vous d’autres si vous suivez un autre itinéraire ?
*43 /
*44 / Énigme résolue ! Cette carte est à associer avec la carte 26. Tirez alors la carte 70.
*45 / Bravo ! Vous avez découvert le Havre Palmanova. En trouverez-vous d’autres si vous suivez un autre itinéraire ?
*46 / Combat gagné contre les gardes ! Pour fouiller l’endroit, trouvez le numéro 72 dissimulé dans le décor, à côté de la tête d’un garde.
*47 / Vous avez trouvé une sorte de matrice. Munissez-vous du mini-plateau Énigme 1. Vous pouvez obtenir un conseil d’Alessio en retranchant 10 et en tirant la carte 37.
*48 / La garde est vaincue ! Repérez le chiffre et rendez-vous au Carnet de Voyage n°8.
*49 / Crocheter la serrure : échec ! Retournez à la carte 115.
*50 / Un regard intrigant : pour suivre l’ecclésiastique, tirez la carte 153.
*51 / Bravo ! Vous avez découvert le Havre Ys. En trouverez-vous d’autres si vous suivez un autre itinéraire ?
*52 / Crocheter la serrure : réussi ! Pour dialoguer avec l’homme, rendez-vous au Carnet de Voyage n°35.
*53 / Crocheter la serrure : échec ! Retournez à la carte 115.
*54 / Bravo ! Vous avez découvert le Havre Neuf-Brisach. En trouverez-vous d’autres si vous suivez un autre itinéraire ?
*55 / Détail du portrait : pour examiner le tableau, tirez la carte 196.
*56 / Escalade de la Tour de l’Isle : la somme des chiffres qui jalonnent le bon chemin doit égaler 19. Tirez la carte 19.
*57 / Crocheter la serrure : échec ! Retournez à la carte 101.
*58 / Médecin en chef : le Carnet de Voyage n°27 est une fausse piste, privilégiez le Carnet de Voyage n°9.
*59 / Énigme résolue ! Cette carte est à associer avec la carte 109. Tirez alors la carte 168.
*60 / Inscriptions : pour les examiner de plus près, tirez la carte 156.
*61 / Arturo (enquêteur) : Arturo vous fait gagner du temps !
*63 / Bravo ! Vous avez découvert le Havre Dunwich. En trouverez-vous d’autres si vous suivez un autre itinéraire ?
*64 / Fouiller le manoir : pour examiner les plans, tirez la carte 175. Pour examiner les documents, tirez la carte 96.
*65 / Crocheter la serrure : échec ! Retournez à la carte 113.
*66 / Gardien du tombeau : tirez la carte 12.
*67 / Crocheter la serrure : échec ! Retournez à la carte 151.
*68 / Énigme résolue ! Cette carte est à associer avec la carte 14. Tirez alors la carte 82.
*69 / Groupe de truands : le maillon faible est le personnage en bas à gauche de la carte. Tirez alors la carte 84.
*70 / Bravo ! Vous avez trouvé le Secret révélé à Augsbourg ! Munissez-vous de la feuille Latitude 3 et rendez-vous au Carnet de Voyage n°25.
*71 / Un frère suspect : pour dialoguer avec le frère, tirez la carte 26. Pour examiner le bureau, tirez la carte 186.
*72 / Vous avez trouvé le tableau Le Jardin des délices ! Munissez-vous du Mini-plateau Énigme 5.
*73 / Escalade du Duomo : la somme des chiffres qui jalonnent le bon chemin doit égaler 12. Tirez la carte 12.
*74 /
*75 / Bravo ! Vous avez trouvé le Secret révélé à Grenoble ! Rendez-vous au Carnet de Voyage n°11.
*76 / Crocheter la serrure : réussi ! Examiner les fragments des cartes 110 et 183.
*77 / Accès au quartier du Rialto : examinez la carte 144.
*78 / La garde en déroute : tirez la carte 98.
*79 / Coffret de marchand : le bon crochet est le n°76 : piochez la carte correspondante.
*80 / Énigme résolue ! Cette carte est à associer avec la carte 12. Tirez alors la carte 92.
*81 / Crocheter la serrure : échec ! Retournez à la carte 154.
*82 / Bravo ! Vous avez trouvé le Secret révélé à Rome ! Munissez-vous de la feuille quadrillée « Carte d’Europe » et rendez-vous au Carnet de Voyage n°17.
*83 / Crocheter la serrure : échec ! Retournez à la carte 1.
*84 / Truands en déroute : pour dialoguer avec la vieille dame, tirez la carte 24. Pour parler avec l’adolescent, tirez la carte 36.
*85 /
*86 / Bravo ! Vous avez trouvé le Secret révélé à Venise ! Munissez-vous de la feuille quadrillée « Carte d’Europe » et rendez-vous au Carnet de Voyage n°17.
*87 / Énigme résolue ! Rendez-vous au Portfolio n°16.
*88 / Enquête dans la Tour : pour chercher des indices, tirez la carte 140.
*89 / Fragment de tableau : pour examiner le fragment, tirez la carte 138.
*90 /
*91 / Accès aux cellules : pour dialoguer avec le prisonnier de gauche, tirez la carte 164. Pour parler avec le prisonnier de droite, tirez la carte 104.
*92 / Bravo ! Vous avez trouvé le Secret révélé à Florence ! Munissez-vous de la feuille quadrillée « Carte d’Europe » et rendez-vous au Carnet de Voyage n°17.
*93 / Crocheter la serrure : échec ! Retournez à la carte 79.
*94 / Suivre le médecin : allez au Portfolio n°17.
*95 /
*96 /
*97 / Akiko (acrobate) : Akiko vous fait gagner du temps !
*98 /
*99 / Crocheter la serrure : échec ! Retournez à la carte 154.
*100 / Groupes d'étudiants : tirez la carte 194.
*101 / Coffre en bois laqué : le bon crochet est le n°38. Piochez la carte correspondante.
*102 / Assassinat du surveillant : pour examiner la reproduction, tirez la carte 147.
*103 /
*104 /
*105 / Bataille contre la garde : il faut frapper le mécanisme de la herse. Tirez la carte 48.
*106 / Des azulejos ? : pour examiner les dessins, tirez la carte 174.
*107 /
*108 / Assassinat du frère hiéronymite : pour examiner la pièce, rendez-vous au Carnet de Voyage n°14.
*109 / Dessin de la machine de navigation : cette carte est à associer à la carte 59. Tirez alors la carte 168.
*110 /
*111 /
*112 /
*113 / Porte de l'intendance : le bon crochet est le n°32. Piochez la carte correspondante.
*114 / Négociations : pour vous battre avec les gardes, tirez la carte 161.
*115 / Porte de la Tour : le bon crochet est le n°34. Piochez la carte correspondante.
*116 /
*117 / Manuscrits trouvés : pour examiner les manuscrits, tirez la carte 143.
*118 /
*119 / Filature de l'intendant : rendez-vous au Carnet de Voyage n°13.
*120 / Un tortionnaire : pour dialoguer avec l’enfant, tirez la carte 2.
*121 /
*122 / Vieillard : pour examiner la reproduction, tirez la carte 185.
*123 /
*124 / Atelier de Alde Manuce : pour dialoguer avec le maître typographe, rendez-vous au Carnet de Voyage n°40.
*125 / « Réfléchissez… » : pour examiner le papier, tirez la carte 193.
*126 / Bataille contre Bayard : la faiblesse du chevalier est son épaule droite, tirez donc la carte 75.
*127 /
*128 / Escalader les murailles : la somme des chiffres qui jalonnent le bon chemin doit égaler 9. Tirez la carte 9.
*129 /
*130 /
*131 /
*132 /
*133 /
*134 /
*135 /
*136 / Affronter les gardes : le garde en bas à droite de l’image est le plus faible. Tirez donc la carte 91.
*137 / Registre : pour examiner le registre, rendez-vous au Carnet de Voyage n°37.
*138 /
*139 / Combat contre la garde : le garde de droite a le visage découvert. Tirez la carte 46.
*140 /
*141 /
*142 /
*143 /
*144 / Panneau commerçant : les n°31 et 21 du Carnet de Voyage sont des fausses pistes. Privilégiez le Carnet de Voyage n°2.
*145 /
*146 / Escalade de la Tour de Londres : la somme des chiffres qui jalonnent le bon chemin doit égaler 20. Tirez la carte 20.
*147 /
*148 / Inscription : pour examiner les inscriptions, rendez-vous au Carnet de Voyage n°1.
*149 / Mur gravé : munissez-vous du mini-plateau Énigme 2. Pour examiner la gravure, tirez la carte 103. Pour examiner la lettre, rendez-vous au Carnet de Voyage n°23.
*150 / Filature du député : pour examiner les documents, tirez la carte 187.
*151 / Porte de la ferme : le bon crochet est le n°40. Piochez la carte correspondante.
*152 / Escalade du plafond : la somme des chiffres qui jalonnent le bon chemin doit égaler 14. Tirez la carte 14.
*153 /
*154 / Crochetage de la porte : le bon crochet est le n°4. Piochez la carte correspondante.
*155 / Stands de la foire : les n°26 et 34 du Carnet de Voyage sont des fausses pistes. Privilégiez le Carnet de Voyage n°43.
*156 /
*157 / Escalade de la cathédrale : la somme des chiffres qui jalonnent le bon chemin doit égaler 25. Tirez la carte 25.
*158 / Ascension du Colisée : la somme des chiffres qui jalonnent le bon chemin doit égaler 17. Tirez la carte 17.
*159 /
*160 / Viens voir les comédiens : pour dialoguer avec le metteur en scène, rendez-vous au Carnet de Voyage n°16.
*161 / Affronter les gardes : le garde en haut à gauche a une faiblesse à l’épaule droite. Tirez donc la carte 78.
*162 /
*163 /
*164 / Prisonnière libérée : pour examiner ce que vous tend la prisonnière, tirez la carte 107.
*165 /
*166 / Escalade de la cathédrale : la somme des chiffres qui jalonnent le bon chemin doit égaler 8. Tirez la carte 8.
*167 / Assassinat du commandant de la garde : repérez le numéro 9 et tirez la carte correspondante.
*168 / Bravo ! Vous avez trouvé le Secret révélé à Séville ! Munissez-vous de la feuille Longitude 2 et rendez-vous au Carnet de Voyage n°45.
*169 /
*170 /
*171 / Un cours passionnant : pour parler avec Richard Croke, rendez-vous au Carnet de Voyage n°28.
*172 / Escalade de l'Hôtel de ville : la somme des chiffres qui jalonnent le bon chemin doit égaler 11. Tirez la carte 11.
*173 /
*174 /
*175 /
*176 /
*177 / Rencontre avec Erasme : cette carte est à associer avec la carte 15. Tirez alors la carte 192.
*178 /
*179 / Bureau de l'intendance : pour examiner les documents, tirez la carte 176.
*180 / Énigme résolue ! Rendez-vous au Carnet de Voyage n°12.
*181 /
*182 /
*183 /
*184 /
*185 /
*186 /
*187 /
*181 /
*181 /
*188 / Filature de l'Assassin : pour dialoguer avec l’Assassin, rendez-vous au Carnet de Voyage n°32.
*189 / Escalade du minaret : la somme des chiffres qui jalonnent le bon chemin doit égaler 27. Tirez la carte 27.
*190 /
*191 / Escalade de la Tour : la somme des chiffres qui jalonnent le bon chemin doit égaler 28. Tirez la carte 28.
*192 / Bravo ! Vous avez trouvé le Secret révélé à Bruxelles ! Munissez-vous de la feuille Latitude 2 et rendez-vous au Carnet de Voyage n°25.
*193 /
*194 /
*195 / Gardes : le garde en haut à droite est déséquilibré. Tirez donc la carte 77.
*196 /
*197 / Bataille contre les gardes : le garde en bas à gauche est tombé. Tirez donc la carte 88.
*198 / Halle aux draps : pour recueillir plus d’informations, tirez la carte 182.
 
===Mini-plateaux===
====Mini-plateau Énigme 1====
Ce mini-plateau vous est révélé lors de la fouille de l’atelier de Léonard à Florence (Portfolio n°28). Pour résoudre l’énigme, vous devez d’abord trouver les quatre fragments de tableau (cartes 110, 138, 162 et 183) lors de votre périple à travers Florence.
<br>Une fois les quatre fragments et la carte 47 recueillis, vous pouvez obtenir un conseil d’Alessio, si vous le désirez et si vous possédez ce personnage, en retranchant 10 à cette carte et ainsi obtenir la carte 37. Alessio vous précise alors : « Cette matrice sert de canevas à des éléments, auxquels on doit restituer le bon emplacement - peut-être des éléments picturaux. Après quoi, il faut repérer les détails de l’image et les relier entre eux par une opération mathématique. »
<br>Vous pouvez également vous aidez du conseil du médecin, reçu avec le Carnet de Voyage n°9 : « Il avait bien insisté sur une chose : ne pas compter les doigts repliés. »
<br>Avec ceci et les indications du mini-plateau Énigme 1, les points qui indiquent ce qui doit être compté et les signes multiplicateurs, vous pouvez trouver la solution. Il s’agira alors de compter les deux ailes, les quatre doigts de la main gauche de l’ange Gabriel (l’auriculaire de l’ange est replié), les deux doigts de la main droite de l’ange et enfin les cinq doigts de la main gauche de la Vierge Marie.
<br>Ce qui donnera ainsi : 2x4x2x5 = 80
<br>Vous pouvez alors tirer la carte 80 et continuer votre aventure.
====Mini-plateau Énigme 2====
Ce mini-plateau vous est révélé lors de la fouille de l’atelier de Léonard à Venise (Portfolio n°38). Pour résoudre l’énigme, vous devez d’abord trouver les quatre fragments d’anagramme (cartes 103, 141, 170 et 173) lors de votre périple à travers Venise.
<br>Une fois les quatre fragments obtenus, vous avez pu, au cours de vos pérégrinations, piocher des cartes qui vous donnent des indices.
<br>Le Carnet de Voyage n°23 vous révèle ainsi une note de Leonardo : « Un fragment du nom / Dans un sens ou dans l'autre / Complète les espaces vides / Sers-toi de ta psyché ».
<br>Le Carnet de Voyage n°19, quant à lui, vous présente un recensement des typographes de Venise.
<br>Le n°23 vous invite à retourner et échanger les lettres des quatre fragments entre elles et le n°19 vous indique que le nom et l’adresse que vous cherchez sont présents dans cette liste. En procédant par essais et éliminations, vous pouvez donc trouver : « Alde Manuce ».
<br>Cependant, le nombre 62 n’est pas la bonne réponse. Pour la trouver, il faudra vous référer au mini-plateau Énigme 2 qui précise « Double N° de rue ». Il conviendra alors de multiplier 62 par 2, ce qui vous donnera 124. Vous pourrez alors piocher la carte correspondante et continuer votre voyage.
====Mini-plateau Énigme 3====
Ce mini-plateau vous est révélé lors de la fouille de l’atelier de Léonard à Rome (Portfolio n°12). Pour résoudre l’énigme, vous devez d’abord trouver les quatre fragments de fresque (cartes 107, 147, 176 et 185) lors de votre voyage à Rome.
<br>Une fois les quatre fragments récupérés, vous devrez déterminer, à l’aide du mini-plateau Énigme 3, comment les positionner. Le ciel équivaut au fragment portant le chiffre 8, la vie au chiffre 6, le fruit au 5 et l’eau au 4. Une fois ces quatre fragments de fresque bien positionnés, le mini-plateau vous indique comment calculer. Cela donnera donc : (8 x 6) + (5 x 4) = 68. Vous pourrez alors tirer la carte 68 pour continuer votre périple.
====Mini-plateau Énigme 4====
Ce mini-plateau vous est révélé lors de la fouille de l'église Saint Laurent à Grenoble (Portfolio n°1). Pour résoudre l’énigme, vous devez d’abord trouver les quatre fragments de blason lors de votre périple à Grenoble (cartes 156, 165, 169 et 181).
<br>Quelques indices récoltés au cours de votre enquête vous mettent également sur le bon chemin.
<br>La carte 127 vous donne un indice : « Il s’agit du chevalier Bayard bien sûr. Tout ce que je peux vous dire, c’est que son blason est orné d’un animal qui le représente tout entier : un lion rouge. »
<br>Le Carnet de Voyage n°29 vous précise : « Aaaah… Le valeureux blason de cet homme magnifique. C'est tout plein de motifs et de formes, ça je peux vous dire. Et c'est sur un fond vert uni. Euh, non, attendez, bleu uni, oui c'est ça. Tenez, c'est comme cette étoffe. »
<br>Les quatre fragments en main, il vous suffit de trouver le bon chiffre dans chacune des deux grilles du mini-plateau Énigme 4. La carte 165 vous donne le lion rouge et la carte 156 la forme du blason, vous pouvez ainsi trouver le chiffre 8. La carte 169 vous indique le fond uni bleu et la carte 181 la couleur jaune du trait du blason, donnant ainsi le numéro 7. La bonne carte pour résoudre cette énigme est donc la carte 87, dépêchez-vous de vous y rendre !
====Mini-plateau Énigme 5====
Ce mini-plateau vous est révélé lors de la fouille du Palais Nassau à Bruxelles (Portfolio n°19). Pour résoudre l’énigme, vous devez d’abord trouver les quatre fragments de message (cartes 143, 159, 182 et 193) lors de votre passage à Bruxelles.
<br>La carte 129 vous donne déjà des indices à propos du mini-plateau Énigme 5 : « Fruits du monastère -> fraises ; Enfants de la laie -> marcassins ; Croissez/multipliez/retranchez -> + x -».
<br>Une fois les quatre fragments en place, vous comprenez qu’il faudra vous aider des cartes ainsi que du tableau Le Jardin des délices de Jérôme Bosch pour résoudre cette énigme. La carte
159 vous indique « Au Paradis étaient / les enfants de la laie ». Le paradis, partie gauche du tableau, montre des marcassins qui sont au nombre de 5, retenez ce chiffre.
<br>La carte 182 vous dit : « On comptait sur terre / les fruits du monastère ». L’indice de la carte 129 vous précise que ces fruits sont des fraises. En observant la scène centrale du tableau, qui représente la terre, vous pouvez en compter 4.
<br>La carte 193 précise : « Et enfin en Enfer / du dé la face claire ». La face éclairée du dé, présente sur la partie droite du tableau, porte le chiffre 5.
<br>Il s’agira alors de suivre les indications de la carte 143 avec les chiffres que vous avez trouvés : « Du Paradis à la Terre / croissez et multipliez / parvenus en Enfer / vous vous retrancherez », ainsi : (5 x 4) - 5 = 15.
<br>Vous pouvez alors tirer la carte 15 !
====Mini-plateau Énigme 6====
Ce mini-plateau vous est révélé lors de la fouille du château d’eau, à Augsbourg (Portfolio n°33). Pour résoudre l’énigme, vous devez d’abord trouver les quatre fragments des thèses de Luther (cartes 145, 186, 196 et 199) lors de votre voyage dans cette ville.
<br>Si vous avez recruté ce personnage, vous pouvez vous faire aider par Alessio lorsque vous avez pioché la carte 43, en retranchant 10 à cette carte. La carte 33 vous indique alors ce qu’il faut faire : « Le carton que nous venons de trouver nous fournit les principes essentiels du credo des Assassins. Retrouvons les thèses de Luther les plus diffusées, et cherchons celle qui se rapproche le plus de ces principes en procédant par élimination. »
<br>Une fois les quatre fragments reconstitués sur le mini-plateau Énigme 6, il faudra vous aider des six maximes du mini-plateau pour identifier celle qui correspond le plus au credo des Assassins. La dernière maxime du plateau est la plus proche : « En protégeant les plus faibles, nous devenons plus forts. »
<br>Il convient ensuite de trouver quelle thèse de Luther se rapproche le plus de ce credo. En procédant par élimination, que vous ayez trouvé directement ou que vous soyez allé vérifier chaque carte, vous vous apercevrez que la thèse 44 est celle qui a le plus de résonnance avec le credo des Assassins : « Par l’exercice même de la bienveillance, la bienveillance grandit et l’homme devient meilleur. »
<br>L’énigme résolue, vous pouvez tirer la carte 44 !
====Mini-plateau Énigme 7====
Ce mini-plateau vous est révélé lors de la fouille de la Tour de Londres (Portfolio n°34). Pour résoudre l’énigme, vous devez d’abord trouver les quatre fragments de plan (cartes 175, 187, 190 et 194) lors de votre périple à Londres.
<br>Une fois les quatre fragments réunis, vous disposez des noms de différents endroits de Londres.
<br>Pour savoir où est détenu Thomas More, vous disposez de deux indices. Au Carnet de Voyage n°28, Richard Croke vous dit : « Voici ce que je peux vous transmettre à partir de toutes les informations que j'ai recoupées : il est quelque part sur une ligne qui court de Martin Tower à Well Tower. »
<br>À la carte 96, un document vous indique qu’il est emprisonné « dans un bâtiment situé sur une ligne entre Legge’s Mount et Develin Tower. »
<br>En vous référant au plan et aux numéros des endroits, vous pouvez tracer deux lignes : l’une du numéro 19 au numéro 32 et l’autre du numéro 29 au numéro 31. Les deux lignes se
rejoignent ainsi au numéro 22, la Salt Tower, là où Thomas More est enfermé. Piochez la carte correspondante !
====Mini-plateau Énigme 8====
Ce mini-plateau vous est révélé lors de la fouille du Palais des Dames à Séville (Portfolio n°26). Pour résoudre l’énigme, vous devez d’abord trouver les quatre fragments de schéma (cartes 98, 174, 178, 184) lors de votre périple à travers Séville.
<br>Une fois les quatre fragments réunis, vous verrez un schéma composé d’objets et de formules mathématiques. Il convient simplement de faire correspondre les images des fragments trouvés aux numéros des objets, présents sur le mini-plateau. Une fois cela fait, vous avez juste à suivre les opérations mathématiques indiquées sur les fragments, dans l’ordre, ce qui donne : 7 + 6 + 3 – 2 x 1 x 4 – 5 + 8 = 59.
<br>Vous pouvez piocher la carte correspondante !
====Mini-plateau Énigme 9====
Ce mini-plateau vous est révélé lors de la fouille de la Tour Belém à Lisbonne (Portfolio n°27). Pour résoudre l’énigme, vous devez d’abord trouver les quatre fragments de carte (cartes 118, 134, 142 et 200) lors de votre périple à travers Lisbonne.
<br>Une fois les quatre fragments rassemblés et la carte reconstituée, il vous suffit de suivre le chemin tracé sur ces fragments et de le superposer avec la carte du mini-plateau Énigme 9. Vous pourrez alors trouver comme point d’arrivée Vidigueira. Pour déterminer la suite, aidez-vous du Carnet de Voyage n°37 qui indique les villages et distances autour de Lisbonne. Ainsi, Vidigueira correspond au numéro 180. Tirez la carte correspondante !
===Tableau des solutions finales :===
Vous avez visité trois villes et récupéré une feuille quadrillée de l’Europe, ainsi qu’une feuille Latitude et une feuille Longitude ? Vous touchez au but ! Superposez-les pour trouver l’un des Havres repéré par Leonardo Da Vinci, grâce aux repères des feuilles qui se croisent. Vous pouvez vous référer à ce tableau pour vérifier que vous avez trouvé la bonne solution :
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Tableau 1
!Ville 1
!Ville 2
!Se reporter au tableau nº
|-
|-
|
|
|Florence/Venise/Rome
<tabber>
|Grenoble
|-|Pieces of Eden=
|2
<center>
{| class="article-table sortable"
|The Apples of Eden
|The Staves of Eden
|The Swords of Eden
|The Shrouds of Eden
|-
|-
|
|Precursor Relics
|Florence/Venise/Rome
|Precursor Boxes
|Bruxelles
|Rings of Seth
|3
|}</center>
 
|-|Biographies=
<center>
{| class="article-table sortable"
|Kassandra
|Bayek and Aya
|Basim Ibn Ishaq
|Eivor Varinsdottir
|Altaïr Ibn-La'Ahad
|Ezio Auditore
|-
|-
|
|Shao Jun
|Florence/Venise/Rome
|Edward Kenway & Adéwalé
|Augsbourg
|Ratonhnhaké:ton (Connor)
|4
|Arno Dorian
|-
|Jacob & Evie Frye
!Tableau 2
|}</center>
!Ville 2
 
!Ville 3
</tabber>
!Solution
|-
|
|Grenoble
|Londres
|Carte 13: Timgad
|-
|
|Grenoble
|Séville
|Carte 18: Cynthère
|-
|
|Grenoble
|Lisbonne
|Carte 29: Milet
|-
!Tableau 3
!Ville 2
!Ville 3
!Solution
|-
|
|Bruxelles
|Londres
|Carte 51: Ys
|-
|
|Bruxelles
|Séville
|Carte 42: Thélème
|-
|
|Bruxelles
|Lisbonne
|Carte 35: Pienza
|-
!Tableau 4
!Ville 2
!Ville 3
!Solution
|-
|
|Augsbourg
|Londres
|Carte 63: Dunwich
|-
|
|Augsbourg
|Séville
|Carte 54: Neuf-Brisach
|-
|
|Augsbourg
|Lisbonne
|Carte 45: Palmanova
|}
|}


==English==
<!--
Look below for the place where you are stuck (Portfolio, Travel Diary, Maps or Mini-Riddle Board), then locate its number to read the solution.
=Database: The Apples of Eden=
If you have visited three cities and have reached the end of your journey, you can look for the final solution at the end of the document, thanks to the Table of final solutions.
 
===Portfolio===
=Database: The Staves of Eden=
*1 / Locate the alcove on the right and draw card 131.
 
*2 / Locate the character (Luther) and draw card 71.
=Database: The Swords of Eden=
*3 / Group of guards: will you choose to open the dialogue? draw card 114 or fight? draw card 161.
 
*4 / Locate the open window on the right and draw card 64.
=Database: The Shrouds of Eden=
*5 / Locate the window under the arrow. To climb, draw card 166.
 
*6 / Locate the breach in the roof. To climb, draw card 56.
=Database: Precursor Relics=
**Or head to the stealth door to attempt to pick it (short), draw card 115.
 
*7 / Look on the wall of the Colosseum. To climb, draw card 158.
=Database: Precursor Boxes=
*8 / Locate a wall of the dome. To climb it, draw card 73.
 
**Look for the guard in front of one of the doors. To attempt to assassinate him, draw card 66.
=Database: Rings of Seth=
*9 / Erasmus: to dialogue, draw card 177.
 
*10 / Speaker (Richard Croke): to talk, draw card 171.
=Database: Kassandra (ACRPG)=
**Group of attentive students: to dialogue, draw the 100 card.
"I was thrown from that mountain. My life began and ended on that mountain." - [[Kassandra]]
*11 / Comedians: to follow them, draw card 160.
 
**Scene: To examine the scene, draw card 116.
"I am Kassandra, the Eagle Bearer, a descendant of King Leonidas I, the legendary Greek warrior king who once led the fierce city state of Sparta. I was raised by the Spartan General Nikolaos, who put me through the same rigorous training as my male companions and forged me into a formidable combatant. Yet, fate took an unexpected turn during a pilgrimage to the Oracle of Delphi, where my younger brother Alexios received a foreboding prophecy, destined to bring darkness upon our world.
*12 / Search for the hidden number near the empty easel and draw card 133.
 
*13 / Locate the backdoor on the right facade. To crochet it, draw card 154.
The Spartan Ephors, adhering to the Oracle's warning, ordered Alexios' execution at the cliffs of Mount Taygetos. In a moment of instinctual defiance, I saved my brother's life, but at the cost of a venerable Spartan elder's own. Retribution followed swiftly and I, too, was cast down from that treacherous precipice.
*14 / Locate the number hidden on the character (Ignatius of Loyola). To dialogue, go to Travel Diary n°22.
 
*15 / Maltreating character: to attack him, draw card 120.
Against all odds, I survived. I ran far from Sparta's clutches, seeking solace and a new beginning on the island of Kephallonia, a true haven on Earth for pariahs and misfits. Alone and isolated, I honed my talents and abilities and became a mercenary known as Misthios. Although I did not know its true power then, I used to wield the Spear of Leonidas, a Piece of Eden left behind by the gods themselves.
**Next room on the right: to search it, draw card 117.
 
*16 / Chevalier Bayard: to engage in combat, draw card 126.
Later, the clash between the brutal Spartan ideals and the progressive values of democracy and enlightenment promoted by the Athenians became inevitable, breaking out in the tumultuous Peloponnesian War.
*17 / Doctor: to engage the dialogue, draw card 58.
 
**Sick: to examine it, draw card 7.
My journey intertwined with such an epic conflict as I sought to reunite with my lost family. During that period, I learned of the Cult of Kosmos, an insidious, secretive society manipulating prophecies through the Oracle of Delphi to wreak havoc and fear. To my dismay, their champion, Deimos, was none other than my lost brother, Alexios, raised as a weapon to ruthlessly oppose all who resisted the Cult's vision.
*18 / Guards: To engage in combat, draw card 195.
 
**Shops: To visit the shops, draw card 74.
In my relentless pursuit of truth and redemption, I crossed paths with Pythagoras, who revealed a bewildering truth: Alexios and I bore the ancient Isu bloodline, and one of us had the solemn duty to safeguard the knowledge of Atlantis and undertake a quest to collect Isu artifacts. Given my brother's absence, such a responsibility fell to me. I was given the Staff of Hermes, which granted me the larger-than-life longevity needed to fulfill my role as the guardian of ancient knowledge and balance between order and chaos.
*19 / Guards: To engage in battle, draw card 139.
 
*20 / Character (steward): to follow him, draw card 150.
Long before the Brotherhood was born, I embodied the spirit of later proto-Assassins, driven by values of fraternity, free will, and the firm conviction that humanity should shape its own destiny. Alongside my loyal avian companion, Ikaros, I ventured into a life of discovery, unveiling the truths concealed beneath the veils of manipulation and power.
*21 / Ceiling: to examine it, go to the Travel Diary, n°7.
 
**Ceiling: To climb to the top, draw card 152.
As I trod the path destined to etch my own legacy, my values converged with those that would shape the future Brotherhood in ages yet to come."
**Overseer: To attempt to assassinate him, draw card 102.
 
*22 / Door: to attempt to pick it, draw card 151.
'''Dates:''' circa 458 BCE - unknown
**Animals: To examine them more closely, locate the number and draw the 90 card.
 
*23 / Cloth hall: to get closer, draw card 198. **Town Hall: To climb, draw card 172.
'''Location:''' [[Sparta]], [[Greece]]
**Market: to get closer to the stall and use your lock picking skills, draw card 101.
 
**Bonneteau: to open the dialogue, go to Travel Diary n°18.
'''Time Frame:''' Ancient Greece
*24 / Old Holbein: To engage in dialogue, draw card 111.
 
**Portraits: to examine, go to Travel Diary n°15.
'''Affiliation:''' [[Misthios]] (mercenary)
**Assistant: to talk, draw card 3.
 
*25 / Cathedral Spire: To climb, draw card 157.
'''Key Allies:''' [[Myrrine]], [[Sokrates]], [[Herodotus]], [[Barnabas]], [[Ikaros]]
*26 / Character (Magellan): to dialogue, go to Travel Diary n°30.
 
*27 / Locate the number hidden on the guards. To engage in battle, draw card 197.
'''Main Opponents:''' [[Cult of Kosmos]], [[Deimos]]
**Look for the hidden number at the top of the tower. To climb, draw card 191.
 
*28 / Search the bazaar. Locate the number hidden on the table and draw card 47.
=Database: Bayek and Aya=
*29 / Search the picture to find the number 119 and draw the corresponding card to be able to infiltrate.
"There is freedom, and there is the life of innocents. Both must be balanced on the scale." - [[Bayek]]
*30 / To follow the Assassin, locate the number 188 and draw the corresponding card.
 
**To chat with the passerby, locate the number 85 and draw the corresponding card.
"I am Bayek. I was born and raised in the remote oasis of Siwa, near the EgyptianLibyan border. In my veins flows the blood of a Berber-Egyptian heritage. I bear the responsibility of being the last of the Medjay, the guardians of Egypt's ancient kingdom, its people, and its cherished way of life. Alongside me walks Aya of Alexandria, my beloved wife, who has embraced the Medjay path despite not belonging to the bloodline.
*31 / Locate the number on the old man. To engage in dialogue with him, draw card 127.
 
**Locate the number on the officer. To engage in dialogue with him, draw card 135.
We were in the sacred temple in Siwa when tragedy struck. Soldiers came, demanding access. I refused to grant it to th+em, driven by my dedication to protect the sanctity of our land. Little did I know that this act of defiance would lead to the murder of our young son. Consumed by grief, Aya and I found ourselves torn apart, our pain driving a wedge between us. Deep within, I nurtured a flicker of hope — I believed that by avenging our son's death I could restore what was lost and reunite with my mourning wife.
**Locate the number 60. To examine the inscriptions, draw the corresponding card.
 
*32 / Locate the number 50 and draw the corresponding card to get closer to the clerics.
In the twists and turns of fate, my path led me back to Alexandria, where I once again crossed paths with Aya. With persuasive words she urged me to look beyond my own personal quest for revenge, and consider the greater tapestry of our troubled times. Aya saw in Cleopatra the key to freeing Egypt from the shackles of oppression, and she pledged her support to aid her in reclaiming the throne. Together, we set forth on a mission to hunt down the Order of the Ancients, a shadowy organization pulling the strings of power in Egypt.
**To examine the altar, locate the number 95 and draw the corresponding card.
 
**To examine the Holy Book, locate the number 129, draw the corresponding card.
As I ventured deeper into the heart of this mission, a profound realization dawned upon me. The people of Egypt deserved the freedom to determine their own destiny. They needed champions to rise against their oppressive rulers. My thirst for vengeance gradually transformed into an unyielding resolve to champion righteousness, seeking to safeguard the people's rights.
*33 / Locate the hidden numbers: card 112 will lead you to examine a puddle, and card 148 to inscriptions.
 
*34 / To climb the tower, draw card 146.
Eventually, Cleopatra chose to ally with Julius Caesar, who was under the sway of the nefarious Order of the Ancients. Blinded by ambition, she dismissed Aya and me. In her actions we saw not just a personal betrayal, but a disloyalty to what we personally held dear — the safety and freedom of Egypt and its people. We resolved to continue our struggle, even if that meant standing against Cleopatra's allies, as we understood that our quest for justice would benefit the entirety of the land and strike a resounding blow against the Order of the Ancients.
*35 / To climb the minaret, draw card 189.
 
*36 / To attempt to pick the front door, locate the number 1 and draw the corresponding card.
With this goal in mind, we established a new organization; one founded not on bloodline alone but on a shared vision of justice. The Hidden Ones came into being, an organization destined to withstand the test of time. It would evolve and adapt, eventually blossoming into the revered Brotherhood of Assassins. Aya, embracing her newfound identity as Amunet, would emerge as one of the Brotherhood's most illustrious and celebrated Assassins, honored for her unwavering dedication to the cause.
*37 / Locate the number hidden on the merchant's chest. To attempt to pick it, draw card 79.
 
**To follow the doctor, draw card 94.
Thus, I, Bayek, stand as a testament to the indomitable spirit of the Hidden Ones and the Brotherhood. Our creed, etched in the annals of history, champions justice, freedom, and the liberation of the oppressed. Through the passage of time, our legacy endures as we persist in our quest for a world where righteousness prevails and tyranny falls under the blows of our blades."
*38 / To search the bric-a-brac in the workshop, locate and draw card 149.
 
*39 / To unlock the right door, draw card 113.
'''Dates:''' Circa 80 BCE - unknown
**To enter the stairs and engage in battle, draw card 136.
 
*40 / Search the ark to locate the hidden number and go to Travel Diary n°3.
'''Location:''' [[Egypt]], [[Rome]]
*41 / To examine the fresco on the left, go to Travel Diary n°41.
 
**To examine the one on the right, go to Carnet de Voyage n°44.
'''Time Frame:''' [[Ptolemaic Egypt]]
*42 / To battle with the mobsters who attack these passers-by, find the number 69 and draw the corresponding card.
 
*43 / To examine the stands in the square, find the number 155 and draw the corresponding card.
'''Affiliation:''' The [[Hidden Ones]]
**To go near the slave trader in the square and open the dialogue, go to Travel Diary n°38.
 
*44 / To search the ruins, look for the hidden number and draw card 89.
'''Key Allies:''' [[Phoxidas]], [[Marcus Junius Brutus|Brutus]], [[Gaius Cassius Longinus|Cassius]], [[Hepzefa]], [[Apollodorus]], [[Tahira]]
*45 / To climb the Square Tower, draw card 128.
 
**To assassinate the guard commander, draw card 167.
'''Main Opponents:''' [[Order of the Ancients]], [[Gaius Julius Caesar|Julius Caesar]], [[Flavius Metellus]], [[Lucius Septimius]], [[Marcellus Asina|Martellus]] [''sic''], [[Bion]]
===Travel diary===
 
*1 / By following the path between the water towers formed by the numbers on one side, and the path formed by the letters on the other, you get the number 43: draw card 43 to continue.
=Database: Basim Ibn Ishaq (ACRPG)=
*2 / Locate the number hidden towards the typography sign and draw the corresponding card: 170.
"Should we not seek to know our enemies better, the better to defeat them?" - [[Basim]]
*3 / To find a fragment on this wall, you will have to search! Locate the number 178 and draw the corresponding card.
 
*4 / The correct house (that of Erasmus) is number 9: The Swan. Go to Portfolio n°9.
"I am Basim Ibn Ishaq, born in the Abbasid Caliphate. My early years were spent in opulent Baghdad, but I grew up as a street thief, surviving by wit and cunning alone, together with my comrades in the shadows. Plagued by vivid hallucinations of a fearsome djinn from a young age, I harbored a deep-seated desire to unravel the mysteries surrounding these haunting visions. Eventually, my quest led me to the Hidden Ones, a secretive order of assassins dedicated to justice, operating covertly to uphold the greater good.
*5 / Locate the document bearing the number 141 in the chest and draw the corresponding card.
 
*6 / This entry is to be associated with that of Travel Diary n°33: go to Travel Diary n°39.
In a reckless attempt to earn favor with the Hidden Ones, I chose to pilfer a mysterious artifact meant for the Caliph. Unbeknownst to me, this decision thrust me into a vast conspiracy orchestrated by the Levantine branch of the Order of the Ancients. Forced to flee the Caliph's palace, I was horrified to discover that my actions had triggered a ruthless reprisal, resulting in the massacre of my fellow street thieves. Amidst the chaos, it was Roshan, a member of the Hidden Ones, who rescued me, and together we fled Baghdad, seeking refuge within the fortress of Alamut. In the sanctuary of Alamut, I found solace and a newfound sense of purpose among the Hidden Ones. Through rigorous training, I transitioned from a young thief to a skilled warrior. Entrusted with missions abroad on behalf of the Hidden Ones, I ascended to the leadership of the Constantinople bureau, mentoring the aspiring assassin Hytham as my apprentice along the way.
*7 / It will be necessary to find another access to the details of this incredible work, to be able to examine them more closely.
 
*8 / You freed Thomas More! Follow the directions to continue your journey.
In the year 870, amidst our numerous assignments, I encountered Sigurd Styrbjornsson. Recognizing a chance to advance my covert objectives, I trailed the Viking to Norway, intent on unveiling the presence of the Order of the Ancients in the distant north. In Norway, I crossed paths with Sigurd's foster sister, Eivor, and, impressed by her deeds, I entrusted her with a Hidden Blade as a symbol of our alliance. Together with Eivor's Raven Clan, Hytham and I founded a bureau in the settlement of Ravensthorpe, England, with the aim of revitalizing the presence of the Hidden Ones on the island.
*9 / Locate the number 162 and draw the corresponding card to obtain the fragment of the painting the doctor is talking to you about. Take note of the indication he gives you, which will serve you later: “do not count the folded fingers of the Angel. »
 
*10 / To talk to Berruguete, locate him: go to Travel Diary n°6. To talk to Pisano, locate him: go to Travel Diary n°33. The other characters will lead you to false leads!
As Hytham and Eivor relentlessly pursued the Order of the Ancients throughout the land, I embarked alongside Sigurd Styrbjornsson on a quest to find the elusive Saga Stone, driven by a desire to uncover the answers I had sought throughout my life."
*11 / You have proven your worth to Chevalier Bayard! Follow his instructions to continue your adventure.
 
*12 / You have found Vasco da Gama! Follow his instructions to continue your journey.
'''Dates:''' Circa 844 CE - unknown
*13 / To locate the typographical mark of Alde Manuce, you will first have to talk to the typographer at n°40 of the Carnet de Voyage. She tells you the Hypnerotomachia Poliphili, with the dolphin surrounding an anchor: draw card 86.
 
*14 / Locate the number 200 on the large register: to examine it, draw card 200. The number 137 is also concealed on a document: to find out what it is, draw the corresponding card.
'''Location:''' [[Abbasid Caliphate]], Eastern Europe, [[Norway]]
*15 / Locate the number 55 hidden on the portrait on the left and draw the corresponding card.
 
*16 / To examine the card given by Gil Vicente, locate the number 142 on the document, and draw the corresponding card.
'''Time Frame:''' Golden Age of Baghdad
*17 / Your first riddle is solved! Follow the instructions to continue your journey to a new town.
 
*18 / "Think" is to be taken in its double meaning: by looking at the dice in the opposite direction in the mirror, one could see 1-2-5 instead of 5-2-1: draw the card 125.
'''Affiliation:''' The [[Hidden Ones]]
*19 / The street number of Alde Manuce, 62, must be doubled to obtain the solution. Draw card 124.
 
*20 / Alessio gives you valuable advice that should help you solve this riddle.
'''Key Allies:''' [[Roshan]], [[Rebekah]], [[Rayhan]], [[Fuladh]], [[Ali ibn Muhammad]], [[Hytham]]
*21 / You observe passers-by on this street, but there is nothing to find here.
 
*22 / Ignace de Loyola presents two portraits to you: to try to find these men, find the hidden number and follow his trail by going to Travel Diary n°10.
'''Main Opponents:''' The [[Order of the Ancients]]
*23 / This note left by Leonardo can help you solve the riddle of this city.
 
*24 / Clément Marot's riddle talks about the ant, which has 6 legs. The enigma of Marguerite de Navarre refers to the age of the King of France. Rabelais tells you to add the feet of the first (6, like the number of legs of the ant) ​​and the height of the second (the mini-Map of Grenoble tells you that the King was crowned in 1515 at age 20 and our adventure takes place in 1519, as Leonardo's letter indicates, which is 4 years later, so he is 24 years old.) to find the solution. Add 6 + 24 and go to the result: draw card 30.
=Database: Eivor Varinsdottir (ACRPG)=
*25 / Choose the third city in which to continue your adventure by following the indications: London, Lisbon or Seville?
"For love and joy, words can jade. Our souls must sound in a heartful song. And when … no, no… You are less mine than I am yours. And I ask of you only this, keep me honest in the times to come." - [[Eivor Varinsdottir]] to the members of Ravensthorpe, 877 CE
*26 / This fabric stand is nice to visit, but won't give you any guidance.
 
*27 / This conversation with the head doctor is going in circles. To talk about Leonardo, go to Travel Diary n°9.
"I am Eivor Varinsdottir, the Wolf-kissed, a Viking shieldmaiden and jarlskona from Norway. In the late 9th century, I embarked on daring raids that would shape the destiny of what would become England. But my story goes beyond mortal bounds, for I am believed to be the reincarnation of the Isu Odin, the chief of the Æsir and a god revered in Norse mythology.
*28 / Richard Croke gives you a clue on how to solve the riddle of this city: you will have to look for Thomas on a line between Martin Tower and Well Tower.
 
*29 / To grab the fragment held out by the soldier, find the number 169 and draw the corresponding card.
My journey began in the embrace of noble parents, Rosta and Varin, who pledged their allegiance to jarl Styrbjorn Sigvaldisson of the Raven Clan. Tragedy struck when they were killed during a raid on Heillboer, perpetrated by Kjotve the Cruel and his Wolf Clan. Left without kin, I found sanctuary in Styrbjorn's household, and I was raised alongside his son, Sigurd. The flames of retribution burned inside me as I dreamed to avenge my parents and seek glory in their name.
*30 / Follow Magellan's instructions to begin this puzzle: take the Puzzle 8 mini-board.
 
*31 / You observe the passers-by in the rue des Peintres, but you won't find any clues here.
As I grew into adulthood, I often waged raids on settlements affiliated with Kjotve, while Sigurd embarked on his own adventures across Europe. In the year 872, the return of Sigurd to Norway led to a pivotal encounter that would forever change my path — I met Basim Ibn Ishaq and Hytham, two members of the mysterious Hidden Ones. They bestowed upon me the Hidden Blade, a weapon of stealth and precision that would become my ally in the battle against our enemies. With their guidance and the aid of the army of Guthorm the Wise, I was able to strike down Kjotve, finally avenging my parents.
*32 / To dialogue with the youngest assassin, find the number 16 and draw the corresponding card. To chat with the oldest, find the number 61 and draw the corresponding card.
 
*33 / This entry is to be associated with that of Travel Diary n°6: then go to Travel Diary n°39.
But my journey was far from over. Opposing Styrbjorn's decision to yield his kingdom to Harald Fairhair, many of the Raven Clan, including Sigurd, followed me to England. We settled in Ledecestrescire and founded Ravensthorpe, a sanctuary where we built our strength and forged alliances with the various kingdoms across the land. The Great Summer Army, the Sons of Ragnar, and Clan Hemmingsons were among the allies we gained, solidifying our position and preparing for the challenges ahead.
*34 / This stand won't give you any clues.
 
*35 / Unable to parley. To engage in battle, find the hidden number, 108, on the brother's collar, and draw the corresponding card.
I took up arms alongside Hytham to rid England of the Order of the Ancients, a sinister organization threatening our newfound home. Little did I know that the Grand Maegester Alfred of Wessex secretly aided our cause, using our actions to further his own agenda, unknowingly paving the way for the emergence of the Templar Order.
*36 / This drunken soldier stutters... He doesn't help you much.
 
*37 / Note these distances carefully: when you find the solution to riddle 9, you will need them to know which city you are heading to.
A year later, as the jarlskona of my clan, I received an invitation from my maternal cousin, Bárid mac Ímair, to join him in Dublin. There, I aided him in securing his throne through an alliance with Flann Sinna, the High King of Ireland. I also confronted the Children of Danu, a druidic cult determined to preserve their own faith against the encroachment of Norse and Christian beliefs.
**Once the fragments have been gathered and superimposed on the map, you must recompose a route that indicates Vidigueira to you: locate the associated distance, and draw map 180.
 
*38 / Here you are in front of the slave trader's stand. To free one, locate the hidden numbers and draw one of the corresponding cards (21 or 97).
Years passed, and I participated in the second Viking siege of Paris, alongside Sigfred's Elgring Clan. We clashed with Charles the Fat, defending England from his avid pursuit of conquest. Amid the struggle, I uncovered a conspiracy orchestrated by the Bellatores Dei, a fanatical group seeking to purge Francia of its pagan roots.
*39 / Searching the azulejo, find the hidden number and draw the corresponding card: 184.
 
*40 / The typographer shows you the typographic mark of his father, Aldus. Memorize it well because it may be useful to you.
My name, Eivor Varinsdottir, the Wolf-kissed, echoes in the annals of history. My journey is entwined with valor, strife, and the mysteries of the gods, leaving an indelible mark on the tapestry of Norse legend."
*41 / By examining the fresco, you find a Roman numeral: 134. Draw the corresponding card.
 
*42 / To confront the three scholars, look for the hidden number, then go to the corresponding number: Carnet de Voyage n°24.
'''Dates:''' 847 CE - unknown
*43 / The number 173 is hidden here: draw the corresponding card to discover a new fragment. To go further, find the other hidden number and go to Travel Diary n°19.
 
*44 / Observe the fresco: the number 118 is hidden there, in Roman numerals. Pull the corresponding card to reveal a map fragment.
'''Location:''' [[Europe]]
*45 / Superimpose the translucent sheets and the grid on the map of Europe to discover the number of one of the 9 possible solutions.
 
===Maps===
'''Time Frame:''' [[Viking Age]]
*1 / Pick lock. The correct hook is number 52: draw the corresponding card.
 
*2 / Peter (orphan): Peter saves you time!
'''Affiliation:''' The [[Hidden Ones]]
*3 / Greta (illuminated): Greta saves you time!
 
*4 / Locate the number 199 hidden here and draw the corresponding card.
'''Key Allies:''' [[Sigurd Styrbjornsson]], [[Valka]], [[Hytham]], [[Deirdre Na Linni]]
*5 / MISSING
 
*6 / Assassination of the jailer: locate the number and go to Travel Diary n°8.
'''Main Opponents:''' [[Kjotve the Cruel]], [[Alfred the Great]], [[Rued]], [[Fulke]], [[Order of the Ancients]], the [[Zealots]], the [[Sons of Ragnar]], the [[Children of Danu]], the [[Descendants of the Round Table]]
*7 / MISSING
 
*8 / Placarded theses: to examine them, locate the hidden number and draw card 145.
=Database: Altaïr Ibn-La'Ahad (ACRPG)=
*9 / To search the chest, locate the hidden number and go to Travel Diary n°5.
"There is no greater glory than fighting to find the truth." - [[Altaïr Ibn-La'Ahad]]
*10 / MISSING
 
*11 / Summit of the Hôtel de Ville: locate the number and go to Travel Book n°4.
"I, Altaïr, was born into a lineage of Assassins, destined to follow the path of the Creed. I ascended the ranks swiftly, achieving the esteemed title of Master Assassin at a mere twenty-five years of age. My accomplishment marked me as the youngest ever to attain such a position at that time.
*12 / Entrance to the Tomb of the Assassins: this card is associated with card 80. Then draw card 92 to continue your journey.
 
*13 / Well done! You have discovered Haven Timgad. Will you find others if you follow another route?
Amidst the chaos of the Third Crusade, a sacred mission was bestowed upon me. I was entrusted with acquiring an ancient artifact known as the Apple of Eden, the Templar Treasure hidden behind the walls of Jerusalem. However, blinded by my arrogance I deviated from the principles I held dear, breaching all three tenets of the Creed. My actions led to the exposure of the Assassin community in Masyaf, leaving them vulnerable to a devastating Templar assault.
*14 / Very close to the ceiling: this card is to be associated with card 68: draw card 82.
 
*15 / Riddle solved! This card is to be associated with card 177: then draw card 192.
As a consequence of my transgressions, I was swiftly demoted to the lowly rank of Novice. My honor was tarnished, and I sought to atone for my grievous errors. To reclaim my place among the Brotherhood I embarked on a perilous journey to stop the Templars from seizing control of the Holy Land. It was a treacherous path, one that required me to skillfully manipulate both the Saracens and the Crusaders, pitting them against each other, like pieces on a grand chessboard.
*16 / Esteban (assassin): Esteban saves you time!
 
*17 / Summit of the Colosseum: to talk to the old man, locate the number 122 and draw the corresponding card.
While I was unraveling this intricate web of deceit and manipulation, I encountered a shocking revelation — my trusted Mentor Al Mualim was in league with the Templars. He sought to harness the power of the Apple for his own, nefarious purposes. To protect the Creed and preserve the delicate balance of power, I had no choice but to confront him. Al Mualim fell by my blade, and the Apple was retrieved, unveiling the hidden locations of other Pieces of Eden scattered across the globe.
*18 / Well done! You have discovered Le Havre Cythère. Will you find others if you follow another route?
 
*19 / Top of the tower: to examine your find, look for the hidden number and draw the corresponding card, 165.
In time, age and experience brought me wisdom, and I ascended to the position of Mentor within the Levantine Brotherhood. Driven by my newfound understanding, I initiated a series of reforms, transforming the Brotherhood into a more egalitarian and inclusive organization. I dedicated considerable time to the refinement of our equipment and delved deep into the secrets hidden within the Apple of Eden.
*20 / MISSING
 
*21 / Milosz (wrestler): Milosz saves you time!
I compiled my vast knowledge and insights into a meticulously encoded collection I named the Codex. it contains a wealth of wisdom gleaned from the experiences of my life, as well as the profound knowledge imparted by the Apple. This invaluable resource chronicles my journey and may serve as a beacon of guidance for future generations of Assassins.
*22 /
 
*23 /
Thus, I, Altaïr, through trials and tribulations, evolved from a young and headstrong Assassin to a wise and revered Mentor. My legacy lives on in the reforms I instituted, the Codex I crafted, and the profound impact I left upon the Creed. May the wisdom and knowledge I have gathered guide those who come after me, and may the Brotherhood forever remain a beacon of hope in the eternal struggle against the forces that seek to control and oppress humanity."
*24 / Flora (burglar): Flora saves you time! Use his advice as instructed when you need to pick a lock.
 
*25 / Orientation table: look for the number hidden here and draw card 190.
'''Dates:''' 1165 - 1257 CE
*26 / Interview with Martin Luther: this card is associated with card 44. Then draw card 70.
 
*27 / Top of the Giralda: look for the two hidden numbers. They lead you to map 106 and to Portfolio #40.
'''Location:''' [[Masyaf]], [[Syria]], [[China]]
*28 / Access to the interior of the Tower: to open the hatch, look for the hidden number, and draw card 88.
 
*29 / Well done! You have discovered Le Havre Milet. Will you find others if you follow another route?
'''Time Frame:''' The [[Levant]]
*30 / Answer to the riddle: to continue, draw the indicated card: 181.
 
*31 / Jean (inspector): Jean saves you time!
'''Affiliation:''' [[Levantine Brotherhood of Assassins|Levantine Brotherhood]]
*32 / Picking the lock: successful! Search the desk and locate the hidden number: draw card 179.
 
*33 /
'''Key Allies:''' [[Maria Thorpe]] (wife), [[Darim]] and [[Sef]] (sons), [[Malik Al-Sayf]]
*34 / Picking the lock: successful! To interrogate the man, locate the hidden number and draw card 31.
 
*35 / Well done! You have discovered Le Havre Pienza. Will you find others if you follow another route?
'''Main Opponents:''' [[Robert de Sablé]], [[Abbas Sofian]], [[Al Mualim]], [[Genghis Khan]]
*36 / Alessio (scholar): Alessio saves you time! Use his advice as instructed when you need it.
 
*37 /
=Database: Ezio Auditore (ACRPG)=
*38 / Picking the lock: successful! To consult this document, draw the card corresponding to the number hidden on it: 159.
"When I was a young man, I had liberty, but I did not see it. I had time, but did not know it. And I had love, but I did not feel it." - [[Ezio Auditore]]
*39 /
 
*40 / Picking the lock: successful! To follow these servants, find the hidden number and draw card 41.
"All my life, a fire of passion blazed in the depths of my soul, an energy that pushed me along an extraordinary path that eventually transformed me from a carefree youth into a respected leader among the noble Assassins. I was born into a family intertwined with the Brotherhood, but I wasn't aware of this heritage until my seventeenth year. It was then that the specter of tragedy fell upon us, when my father and brothers met their untimely demise at the merciless hands of executioners.
*41 / Disguised as a servant: the number hidden here will lead you to the Travel Diary n°42.
 
*42 / Well done! You have discovered Le Havre Abbaye de Thélème. Will you find others if you follow another route?
I was rescued by my wise and noble uncle, Mario, who extended his guiding hand and welcomed me into the fold of the Assassins in the peaceful refuge of Monteriggioni. There, I learned the ways of our esteemed order under his watchful gaze, honing my skills and expanding my knowledge. Alas, that serene interlude didn't last, as we were soon besieged by the insidious Borgia, a powerful family owning its allegiance to our sworn enemy, the Templar Order. In their ruthless quest for power, they took the life of my dear uncle and wrested an Apple of Eden from our protective custody.
*43 /
 
*44 / Riddle solved! This card is associated with card 26. Then draw card 70.
Fueled by an unyielding determination to resist the corrupting influence of the Templars in Rome, I brought new companions to our cause. For many years, I poured my heart and soul into dismantling the Borgia's iron grip on the city, sparing no effort in liberating its people from their clutches.
*45 / Well done! You have discovered Haven Palmanova. Will you find others if you follow another route?
 
*46 / Battle won against the guards! To search the place, find the number 72 hidden in the decor, next to the head of a guard.
Yet, my ambitions extended far beyond the confines of Italy. A thirst for knowledge consumed me, compelling me to undertake a monumental task: the search for and reassembly of the scattered pages of Altaïr Ibn-La'Ahad's Codex. I embarked on this quest to enrich the Brotherhood's techniques and uncover lost wisdom. The journey took me to the vast expanses of the Middle East, where I faced a desperate race against the Templars, as they too vied to possess the fabled treasures concealed within Altaïr's long-lost library.
*47 / You found some kind of matrix. Take the Riddle 1 mini-board. You can get advice from Alessio by subtracting 10 and drawing card 37.
 
*48 / The guard is defeated! Locate the number and go to Travel Diary n°8.
In the year 1512, standing at the threshold of that sacred library, I felt anticipation ripple through my veins. However, what lay inside defied my expectations. No volumes awaited, only the remnants of Altaïr himself, the lingering echoes of the Apple of Eden, and a Memory Seal etched with his final recollections.
*49 / Picking the lock: failure! Go back to map 115.
 
*50 / An Intriguing Look: To follow the clergyman, draw card 153.
With trepidation, I activated the Apple, unearthing its hidden truths. In that moment, a message from the enigmatic Precursors revealed itself, casting a blinding light on my purpose. I, Ezio Auditore da Firenze, recognized my role as a conduit between these ancient beings and a future generation of Assassins. It became clear that destiny had chosen me to transmit knowledge and vital information from one era to the next. Overwhelmed, I meticulously transcribed my experiences and the profound message from the Precursors onto the sacred pages of the Prophet's Codex.
*51 / Well done! You have discovered Le Havre Ys. Will you find others if you follow another route?
 
*52 / Picking the lock: successful! To talk to the man, go to Travel Diary n°35.
Upon my return from the Masyaf library, I made a solemn decision. I chose to withdraw from the active duties of the Brotherhood, finding solace and love in the embrace of Sofia Sartor, a remarkable woman who had captured my heart. Together, we chose a life free from the shadows, raising a family and savoring the tranquility that had long eluded me. Although my days as an active Assassin had drawn to a close, the flame of passion and purpose continued to burn brightly within, forever reminding me of the extraordinary odyssey that had shaped me into the man I had become."
*53 / Picking the lock: failure! Go back to map 115.
 
*54 / Well done! You have discovered Le Havre Neuf-Brisach. Will you find others if you follow another route?
'''Dates:''' 1459 - 1524 CE
*55 / Portrait Detail: To examine the painting, draw card 196.
 
*56 / Escalade de la Tour de l’Isle: the sum of the numbers along the correct path must equal 19. Draw card 19.
'''Location:''' [[Italy]]
*57 / Picking the lock: failure! Go back to map 101.
 
*58 / Chief doctor: Travel Diary n°27 is a false lead, prefer Travel Diary n°9.
'''Time Frame:''' Italian [[Renaissance]]
*59 / Riddle solved! This card is to be associated with card 109. Then draw card 168.
 
*60 / Inscriptions: To examine them more closely, draw card 156.
'''Affiliation:''' Italian Brotherhood
*61 / Arturo (investigator): Arturo saves you time!
 
*63 / Well done! You have discovered Le Havre Dunwich. Will you find others if you follow another route?
'''Key Allies:''' [[Mario Auditore]], [[Claudia Auditore]], [[Sofia Sartor]], [[Leonardo da Vinci]], Bartolomeo D'Alviano, [[Niccolò Machiavelli]], [[Caterina Sforza]], [[La Volpe]], [[Yusuf Tazim]], [[Lorenzo de' Medici]], [[Suleiman I]], [[Piri Reis]]
*64 / Search the Manor: To examine the plans, draw card 175. To examine the documents, draw card 96.
 
*65 / Picking the lock: failure! Go back to map 113.
'''Main Opponents:''' [[Rodrigo Borgia]], [[Cesare Borgia]], [[Juan Borgia]], the [[House of Pazzi|Pazzi family]], the [[House of Barbarigo|Barbarigo family]], Prince [[Ahmet]], [[Manuel Palaiologos]]
*66 / Tomb Guardian: Draw card 12.
 
*67 / Picking the lock: failure! Go back to map 151.
=Database: Shao Jun (ACRPG)=
*68 / Riddle solved! This card is associated with card 14. Then draw card 82.
"No one can stop me in my hunt." - [[Shao Jun]]
*69 / Group of crooks: the weak link is the character at the bottom left of the map. Then draw card 84.
 
*70 / Well done! You have found the Secret Revealed in Augsburg! Take the Latitude 3 sheet and go to Travel Diary n°25.
"I, Shao Jun, shall recount the tale of my life.
*71 / A Suspicious Brother: To converse with the brother, draw card 26. To examine the office, draw card 186.
 
*72 / You have found the painting The Garden of Earthly Delights! Get the Enigma 5 Mini-Board.
I was born into the bonds of royal captivity, destined to become an imperial concubine. I was esteemed for my agility and discretion, and during my travels as a companion to Emperor Zhengde, my talents were honed in the art of espionage. Little did I know that his demise would reveal a secret war between the Templar faction known as the Eight Tigers and the Brotherhood of Assassins.
*73 / Climbing the Duomo: the sum of the numbers along the correct path must equal 12. Draw card 12.
 
*74 /
At the tender age of sixteen, I was liberated from my gilded cage by the Assassins, forever grateful to those who had delivered me from my plight. Immersed in the ways of the Brotherhood, I vowed to return and liberate my fellow concubines from their chains. But, alas, I arrived too late, for the cruel hand of the new emperor had tortured and extinguished the lives of most, revealing his sadistic nature to the world.
*75 / Well done! You have found the Secret revealed in Grenoble! Go to Travel Diary n°11.
 
*76 / Picking the lock: successful! Examine the fragments of maps 110 and 183.
The Emperor Jiajing unleashed a ruthless campaign to obliterate the Brotherhood in China, aided by the treacherous Eight Tigers led by the cunning Zhang Yong. Many of my brethren were killed, forced into hiding or compelled to flee to foreign lands for their safety. Determined to find new allies, I embarked on a perilous journey to Italy, where I sought the counsel of the legendary Ezio Auditore, who had retired from active duty in 1524. His sage advice guided me on the path to rebuilding the Brotherhood in my homeland.
*77 / Access to the Rialto district: examine map 144.
 
*78 / The guard routed: draw card 98.
Two years later, armed with newfound knowledge and resolve, I returned to China, embarking on a mission to eliminate the Eight Tigers. One by one, their reign of terror crumbled before my unyielding blade. With each life extinguished, the Chinese Brotherhood grew stronger, and I, Shao Jun, ascended to the honored position of Mentor, guiding my fellow Assassins with unwavering determination.
*79 / Merchant box: the correct hook is number 76: draw the corresponding card.
 
*80 / Riddle solved! This card is associated with card 12. Then draw card 92.
At the culmination of my crusade, I struck with precision and cunning, ensuring the demise of Emperor Jiajing, whose reign of tyranny had plagued our land for far too long. The Chinese Brotherhood stood tall once more, the flame of justice burning brightly in our hearts."
*81 / Picking the lock: failure! Go back to map 154.
 
*82 / Well done! You have found the Secret Revealed in Rome! Take the squared sheet “Map of Europe” and go to Travel Diary n°17.
'''Dates:''' 1505–unknown
*83 / Picking the lock: failure! Go back to Map 1.
 
*84 / Routed crooks: to talk to the old lady, draw card 24. To talk to the teenager, draw card 36.
'''Location:''' [[China]]
*85 /
 
*86 / Well done! You have found the Secret Revealed in Venice! Take the squared sheet “Map of Europe” and go to Travel Diary n°17.
'''Time Frame:''' [[Ming Dynasty]]
*87 / Riddle solved! Go to Portfolio n°16.
 
*88 / Investigation in the Tower: to look for clues, draw card 140.
'''Affiliation:''' [[Chinese Brotherhood]]
*89 / Painting Fragment: To examine the fragment, draw card 138.
 
*90 /
'''Key Allies:''' [[Zhu Jiuyuan]], [[Wang Yangming]], [[Ezio Auditore]]
*91 / Access to cells: to speak with the prisoner on the left, draw card 164. To speak with the prisoner on the right, draw card 104.
 
*92 / Well done! You have found the Secret Revealed in Florence! Take the squared sheet “Map of Europe” and go to Travel Diary n°17.
'''Main Opponents:''' [[Jiajing]], [[Zhang Yong]]
*93 / Picking the lock: failure! Go back to map 79.
 
*94 / Follow the doctor: go to Portfolio n°17.
=Database: Edward Kenway & Adéwalé=
*95 /
"I'm not an easy man to call a friend, am I?" - [[Edward Kenway]]
*96 /
 
*97 / Akiko (acrobat): Akiko saves you time!
"I was born in Trinidad, a slave from my first breath." - [[Adéwalé]]
*98 /
 
*99 / Picking the lock: failure! Go back to map 154.
"I, Edward Kenway, shall regale you with the tale of my audacious exploits in the treacherous waters of the 1700s. ‘Twas my own cunning that led me to the Assassins, by way of impersonating the ill-fated Duncan Walpole, an Assassin I dispatched with little remorse. With the Brotherhood of Assassins at my back, I unleashed the full might of my skills and my ship, the legendary Jackdaw, upon the wretched Spaniards and the conniving British Templars who dared to thwart the glory of piracy in the Caribbean.
*100 / Student groups: draw card 194.
 
*101 / Lacquered wooden chest: the correct hook is n°38. Draw the corresponding card.
In my relentless pursuit of fame and fortune, I uncovered their dark designs to unearth a fabled Precursor site, a place they called the Observatory. 'Twas there that the enigmatic Bartholomew Roberts, a pirate bearing the essence of the Precursor known as Aita, awaited his destiny. Though I embraced much of the Creed and adopted the Brotherhood's fearsome weaponry, I refrained from formally joining their ranks, until the harsh lessons of life threatened to rob me of all I held dear. 'Twas then that I sought redemption, training in the ways of the Assassins.
*102 / Assassination of the Overseer: To examine the reproduction, draw card 147.
 
*103 /
Having secured a pardon for my piratical escapades, I returned to England, where I ascended to the title of co-leader of the British Brotherhood. I tirelessly hunted down Precursor sites and unearthed valuable knowledge about the elusive Grand Temple. I even discovered the Shroud of Eden, which I deemed too potent for the prying eyes of both Assassins and Templars.
*104 /
 
*105 / Battle against the guard: you have to hit the portcullis mechanism. Draw card 48.
Ever vigilant, I instilled the ways of the Brotherhood in my son, Haytham, from a tender age. The lad was destined to walk the path of an Assassin, guided by my seasoned hand. Alas, fate dealt me a cruel blow, for one ill-fated night, Templar interlopers claimed my life, leaving my beloved daughter, Jenny, in their clutches.
*106 / Tiles? : To examine the drawings, draw card 174.
 
*107 /
Such was the tale of Edward Kenway, the bold Welsh pirate who sailed the seas, embraced the ways of the Assassins, and met his untimely demise at the hands of his sworn enemies."
*108 / Assassination of the Hieronymite brother: to examine the piece, go to Travel Diary n°14.
 
*109 / Drawing of the navigation machine: this card is to be associated with card 59. Then draw card 168.
'''Dates:''' 1693 - 1735 CE
*110 /
 
*111 /
'''Location:''' [[Caribbean]]
*112 /
 
*113 / Stewardship door: the correct hook is n°32. Draw the corresponding card.
'''Time Frame:''' [[Golden Age of Piracy]]
*114 / Negotiations: To fight with the guards, draw card 161.
 
*115 / Porte de la Tour: the correct hook is n°34. Draw the corresponding card.
'''Affiliation:''' [[British Brotherhood of Assassins|British Brotherhood]]
*116 /
 
*117 / Manuscripts Found: To examine the manuscripts, draw card 143.
'''Key Allies:''' [[Adéwalé]], [[Blackbeard]], [[Mary Read|James Kidd/Mary Read]], [[Benjamin Hornigold]], [[Calico Jack]], [[Ah Tabai]]
*118 /
 
*119 / Intendant's spinning mill: go to Travel Diary n°13.
'''Main Opponents:''' [[Bartholomew Roberts]], [[Laureano de Torres y Ayala]], [[Julien du Casse]], [[Woodes Rogers]]
*120 / A torturer: to talk to the child, draw card 2.
 
*121 /
"Listen up, mates! Gather 'round and lend an ear as I, Adéwalé, spill me tale of audacity and fury. I was a severe Trinidadian slave, snatched from the clutches of oppression by none other than Edward Kenway himself. I took on duties as his quartermaster on the Jackdaw. Now, let me make it clear from the start. Piracy seemed like the perfect means to disrupt tyranny and control. But deep down, it didn't sit right with me. It felt like dishonest work, a betrayal of me own principles. So, I sought a greater purpose, an' joined the Maroon rebellion in Port-au-Prince, takin' command of the Experto Crede, a cursed slave ship.
*122 / Old Man: To examine the reproduction, draw card 185.
 
*123 /
Around 1720, I found meself standin' shoulder to shoulder with the West Indies Brotherhood. Trainin' under the watchful eye of the wise Mentor Ah Tabai. I urged Edward Kenway to join our ranks, and after some resistance, he finally saw the light.Serving the Brotherhood was no easy task. I fought tooth and nail against the Templar scum, fendin' off their relentless attacks. I rescued Edward from the clutches of Port Royal's damnation, makin' sure he stayed in the fight, an' stood by the Assassins at the Observatory.
*124 / Atelier de Alde Manuce: to chat with the master typographer, go to Travel Diary n°40.
 
*125 / “Think…”: To examine the paper, draw card 193.
The fires of conflict engulfed the Seven Years' War, an' I stood tall with our French allies. We struck a mighty blow against the British Royal Navy at Louisbourg, earnin' the wrathful gaze of them Templars. Oh, they were thirstin' for our blood, those accursed dogs. But fate had other plans for me. In a chase led by that treacherous Shay Cormac and Haytham Kenway, the Experto Crede was forced to beach, lest me crew face certain death. An' there I stood, facin' off against the combined might of Haytham and Shay, fightin' like a cornered lion.
*126 / Battle against Bayard: the knight's weakness is his right shoulder, so draw card 75.
 
*127 /
But alas, it was not to be. They cooperated, distractin' and overpowerin' me with a wicked ferocity. I fell, my blood spillin' upon the earth, my spirit unyielding, even in defeat. Remember the name Adéwalé, me brethren, as a symbol of resistance against oppression!"
*128 / Climb the walls: the sum of the numbers along the right path must equal 9. Draw the 9 card.
 
*129 /
'''Dates:''' 1692 – 1758 CE
*130 /
 
*131 /
'''Location:''' [[Caribbean]]
*132 /
 
*133 /
'''Time Frame:''' [[Golden Age of Piracy]]
*134 /
 
*135 /
'''Affiliation:''' [[West Indies Brotherhood of Assassins|West Indies Brotherhood]]
*136 / Confront the guards: the guard in the lower right of the image is the weakest. Draw card 91.
 
*137 / Register: to examine the register, go to Travel Diary n°37.
'''Key Allies:''' [[Edward Kenway]], [[Ah Tabai]], [[Achilles Davenport]], [[Bastienne Josèphe]], [[Augustin Dieufort]]
*138 /
 
*139 / Fight against the guard: the guard on the right has his face uncovered. Draw card 46.
'''Main Opponents:''' [[Pierre, Marquis de Fayet|Marquis de Fayet]]
*140 /
 
*141 /
=Database: Ratonhnhaké:ton (Connor)=
*142 /
"My enemy is a notion, not a nation." - [[Ratonhnhaké:ton|Ratonhnhaké:ton (Connor)]]
*143 /
 
*144 / Commercial sign: Nos. 31 and 21 of the Travel Diary are false leads. Prefer Travel Diary No. 2.
"I humbly share my story, born as the unfortunate offspring of the British Templar Haytham Kenway and Kaniehtí:io, my beloved mother. The burden of this truth weighs heavily on my spirit, for I believe that the Templar Order was directly responsible for my village's destruction, and my mother's demise during the Seven Years' War.
*145 /
 
*146 / Climbing the Tower of London: the sum of the numbers along the correct path must equal 20. Draw the 20 card.
In the turbulent years of my adolescence, destiny set me on a path fraught with challenges. At this time, I chanced upon a cursed relic, a Piece of Eden concealed inside a Crystal Ball. The relic showed me a vision of flying like an eagle, while ominous whispers compelled me to seek a sign. The vision lit my spirit with a sacred fire, binding me to the duty of safeguarding my homeland from the insidious grasp of the Templars.
*147 /
 
*148 / Registration: to examine the registrations, go to Travel Diary n°1.
Fueled by a ferocious thirst for justice, I embarked on a hunt that brought me to meet Achilles, a former chief of the Assassins. I prayed to him to share his wisdom and skills, dreaming of standing against the Templars and fighting for America's liberty and independence. In the year 1770, after harrowing trials and tribulations, I was reborn as the Assassin I was meant to be, embracing a new name — Connor.
*149 / Engraved wall: take the Riddle 2 mini-board. To examine the engraving, draw card 103. To examine the letter, go to Travel Diary n°23.
 
*150 / Shadowing of the deputy: to examine the documents, draw card 187.
Unyielding in my resolve, I fought ceaselessly to reclaim the nascent nation from the Templar's poisoning roots. I joined the American Patriots, seeking to cast off the shackles of the British dictators, and I became an agent of their Revolution. However, the shadows of disillusionment soon fell over my path like tempestuous clouds as I witnessed the cruel, horrific treatment inflicted upon my fellow Natives by those whose freedom I was fighting for. Desperately chasing after my visions of freedom and unity, I even went as far as trying to reconcile myself with my father, the esteemed Grand Master of the Colonial Rite. Yet, the ethical and moral divide between us eventually forced me to use my hidden blade against him.
*151 / Farm gate: the correct hook is number 40. Draw the corresponding card.
 
*152 / Climbing the ceiling: the sum of the numbers along the correct path must equal 14. Draw card 14.
Thanks also to my efforts, the Revolution granted political rights for men and women, freeing them from the grasp of the Templars. Still, my spirit could not escape the burden of failure, for the marginalized and indigenous communities remained entangled in the oppressive web of inequality. My loyalty to the Creed demanded a bitter toll, where the sacrifice of a worthy few became the price to pay for protecting the many.
*153 /
 
*154 / Door pick: the correct pick is #4. Draw the corresponding card.
In the end, I found relief in the embrace of a woman. Our union became a safe harbor that gave birth to three precious souls. I nurtured the intuitive connection to the land of my youngest daughter, Io:nhiòte, teaching her the ancient ways of tracking and hunting. In the pictographs of my existence, I acknowledge the many limitations and disillusionments that mar my noble intentions, looking forward to those brief moments of contentment that still light a flicker of hope in a world drenched in injustice."
*155 / Stands of the fair: the n°26 and 34 of the Carnet de Voyage are false leads. Prefer Travel Diary n°43.
 
*156 /
'''Dates:''' 1756 CE - unknown
*157 / Climbing the Cathedral: the sum of the numbers along the correct path must equal 25. Draw the 25 card.
 
*158 / Ascent of the Colosseum: the sum of the numbers along the correct path must equal 17. Draw card 17.
'''Location:''' [[Mohawk Valley]], [[North America]]
*159 /
 
*160 / Come and see the actors: to chat with the director, go to Travel Diary n°16.
'''Time Frame:''' [[American Revolutionary War]]
*161 / Confront the Guards: The top left guard has a weak right shoulder. Draw card 78.
 
*162 /
'''Affiliation:''' [[American Brotherhood of Assassins|Colonial Brotherhood]]
*163 /
 
*164 / Freed Prisoner: To examine what the prisoner hands you, draw card 107.
'''Key Allies:''' [[George Washington]], [[Benjamin Franklin]], [[Achilles Davenport]], [[Samuel Adams]], [[Marquis de Lafayette]]
*165 /
 
*166 / Climbing the cathedral: the sum of the numbers along the correct path must equal 8. Draw card 8.
'''Main Opponents:''' [[Haytham Kenway]], [[Charles Lee]]
*167 / Assassination of the commander of the guard: locate the number 9 and draw the corresponding card.
 
*168 / Well done! You have found the Secret Revealed in Seville! Take the Longitude 2 sheet and go to Travel Diary n°45.
=Database: Arno Dorian (ACRPG)=
*169 /
"All that we do, all that we are, begins and ends with ourselves." - [[Arno Dorian]]
*170 /
 
*171 / An exciting course: to speak with Richard Croke, go to Travel Diary n°28.
"I, Arno Victor Dorian, will recount the tumultuous tale of my life. The son of an Assassin, I was born into a world of intrigue and shadows. I was raised by my father Charles in Versailles, as my mother Marie left us upon discovering his clandestine activities, until the fateful day when he was killed, his life cruelly taken by the hand of a Templar, Shay Cormac.
*172 / Town Hall Climb: the sum of the numbers along the correct path must equal 11. Draw card 11.
 
*173 /
I was then adopted by a Templar Grand Master, Francois de la Serre, and my upbringing brought me close to his daughter Élise, a connection destined to blossom into a secret love as we matured into adulthood. But fate had a treacherous design for us both.
*174 /
 
*175 /
In the year 1789 I languished within the confines of the Bastille, falsely accused of my adoptive father's murder. There, the veils of deception began to unravel when I met Pierre Bellec, a Master Assassin, who revealed the truth of my ancestral Assassin heritage. Under his guidance, I honed my skills, preparing to avenge my biological and adoptive fathers' deaths.
*176 /
 
*177 / Encounter with Erasmus: this card is to be associated with card 15. Then draw card 192.
Emerging from the darkness of the Bastille, I embraced the mantle of the Brotherhood, my purpose infused with righteous fury. Though Élise was a member of the Templar Order, she perceived the dangers lurking within its ranks, and she joined forces with me to expose those who manipulated the turbulent tides of the French Revolution for nefarious gains.
*178 /
 
*179 / Commissariat Office: To examine the documents, pull card 176.
Eventually, a series of unfortunate events led to the demise of the Parisian Brotherhood Mentor, Honoré Mirabeau, killed by Bellec. This thrust me into a harrowing duel with my former teacher — I emerged victorious from that clash, but carrying a heavy burden.
*180 / Riddle solved! Go to Travel Diary n°12.
 
*181 /
The Brotherhood exiled me, deeming my actions to be part of a personal vendetta. Yet, fate guided my steps back towards Élise's side. Together, we unraveled the machinations of the new Templar Grand Master, François-Thomas Germain. We faced him beneath the hallowed grounds of the Parisian Temple, where both Germain and my beloved Élise met their end.
*182 /
 
*183 /
Consumed by grief, I abandoned the Assassin's path, seeking peace in solitude. However, the relentless tide of revolutionary France refused to release its grip upon me. Compelled to action, I intervened, thwarting Napoleon Bonaparte's insidious schemes to unearth a hidden Precursor Temple beneath the Basilica of Saint-Denis and seize the Apple of Eden concealed within.
*184 /
 
*185 /
Guided by Élise's poignant final wish, I devoted myself to bridging the chasm that divided the Templar and Assassin factions. In honor of her memory, I pledged to forge a path of unity. May my actions serve as a beacon of hope, illuminating a future where the clash of blades is replaced by a shared purpose."
*186 /
 
*187 /
'''Dates:''' 1768 CE - unknown
*181 /
 
*181 /
'''Location:''' [[France]]
*188 / Shadowing the Assassin: to talk to the Assassin, go to Travel Diary n°32.
 
*189 / Climbing the minaret: the sum of the numbers along the correct path must equal 27. Draw card 27.
'''Time Frame:''' [[French Revolution]]
*190 /
 
*191 / Climbing the Tower: the sum of the numbers along the correct path must equal 28. Draw card 28.
'''Affiliation:''' [[Parisian Brotherhood]]
*192 / Well done! You have found the Secret revealed in Brussels! Take the Latitude 2 sheet and go to Travel Diary n°25.
 
*193 /
'''Key Allies:''' [[Elise de la Serre]], [[Honoré Mirabeau]]
*194 /
 
*195 / Guards: the top right guard is unbalanced. Draw card 77.
'''Main Opponents:''' [[François-Thomas Germain]], [[Pierre Bellec]], [[Maximilien de Robespierre|Robespierre]]
*196 /
 
*197 / Battle against the guards: the lower left guard has fallen. Draw card 88.
=Database: Jacob & Evie Frye=
*198 / Cloth hall: to gather more information, pull card 182.
'''Queen Victoria:''' You have honoured us with your loyalty and courage. Long may we strengthen the Empire together.<br>
==TBA==
'''Jacob Frye:''' Your Majesty, We will always work to ensure the safety of the people.<br>
'''Evie Frye:''' But with the greatest respect, our philosophy forbids us from assisting with the expansion of the Empire. Perhaps, ma'am, you could consider putting an end to your imperialist desires?
 
"Let me tell ya a story ‘bout the blood that runs through our veins, the Frye twins, Jacob and Evie, born of Assassin lineage. We were raised in the bosom of the Brotherhood, molded by our old man's wisdom, layin' the groundwork for what was to come.
 
Now, my dear brother Jacob, he was always one to buck the system. Our paths diverged on how we approached the “Assassin game”. Me, Evie, I valued knowledge and stayin' hidden, seein' those Pieces of Eden as the key to everythin'. The fate of the world depended on ‘em, in my eyes. Jacob, though, was impulsive, and couldn't resist divin' headfirst into danger, not a thought for the consequences.
 
But despite our differences, it was like a bloody orchestra when we worked together. We complemented each other's strengths and made up for the other's weaknesses. And that's when the Frye twins became a force to be reckoned with, a sight that struck fear deep into our enemies' hearts.
 
Our tale is woven into the fabric of the Brotherhood. We carved our way through history, hell-bent on seekin' justice, freein' mankind from the Templars' iron grip. Remember, the Frye twins' bravery will forever be a light in the darkness, provin' that even the oppressed can rise against their oppressors!"
 
"Now, gather ‘round, listen up! It's Jacob speakin' here, spillin' the beans ‘bout our adventures. Evie and I said sod it to our mentor's advice and set up shop in the grand ol' city of London, ready to give those Templar bastards a good thrashin'.
 
We teamed up with a bloke named Henry Green, a true Assassin, and we had our own little mission goin'. Our plan? Stick it to the Templar-backed Blighters and rid the city of their filth.
 
That's when the real fun began. We formed the Rooks, a gang of fierce fighters ready to shank the Templars and their cronies. Yours truly, Jacob Frye, led the charge, bashin' heads, and takin' names. We fought for justice, breakin' the chains of the poor sods workin' in factories, treated like dirt. We made ‘em reckon with the power of the people.
 
While I was raisin' hell, Evie, the clever one, had her sights on them Pieces of Eden. She was all in to keep the Templars from gettin' their grubby hands on that Shroud of Eden, a powerful artifact they were itchin' for.
 
But here's the kicker, mates. Even with our different approaches and personal missions, the Frye twins left a mark on history. We set London on fire, liberatin' the city from a century of Templar tyranny. We even saved the bloody Queen, herself. The Crown couldn't ignore our dash an' derring-do, and knighted us for it. The British Brotherhood rose to new heights, all thanks to us.
 
Evie, always wanderin' like a restless soul, buggered off to India after tyin' the knot with Henry Green. She got mixed up with the Indian Brotherhood, fightin' the good fight over there. But she couldn't resist a return to London in 1872. Her and Henry tried to help this bloke Abberline, tryin' to stop some Templar scumbag from nickin' pages outta the Voynich manuscript in the British Museum. Didn't quite succeed, but it didn't stop ‘em from headin' back to India, trainin' British Assassins and teachin' ‘em every trick from the Indian Brotherhood.
 
So there ya have it, mates. The epic tale of the Frye twins, kickin' arse, makin' history, and turnin' the tide against them Templar wankers. We're legends, and ain't nobody takin' that away from us."
 
'''Dates:''' 1847 CE - unknown
 
'''Location:''' [[London]], [[England]]
 
'''Time Frame:''' [[Industrial Revolution]]
 
'''Affiliation:''' [[British Brotherhood of Assassins|British Brotherhood]]
 
'''Key Allies:''' Henry Green ([[Jayadeep Mir]]), [[Alexander Graham Bell]], [[Frederick Abberline]]
 
'''Main Opponents:''' [[Crawford Starrick]], [[Lucy Thorne]]
-->

Latest revision as of 23:48, 4 April 2025

Animi Network/Brahman V.R.[edit | edit source]

When The Crew used a modified Animus connected a series of hacked Brahman V.R. to facilitate multi-user simulations, they could access a general-purpose database compiled by Abstergo Industries.[1]

Entries

The Apples of Eden The Staves of Eden The Swords of Eden The Shrouds of Eden
Precursor Relics Precursor Boxes Rings of Seth

Kassandra Bayek and Aya Basim Ibn Ishaq Eivor Varinsdottir Altaïr Ibn-La'Ahad Ezio Auditore
Shao Jun Edward Kenway & Adéwalé Ratonhnhaké:ton (Connor) Arno Dorian Jacob & Evie Frye