Steven Masters: Difference between revisions
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[[File:steven masters.jpg|thumb|Steven Masters | [[File:steven masters.jpg|thumb|Steven Masters]] | ||
'''Steven Masters''' | '''Steven Masters''' was a Lead Game Designer at [[Ubisoft]] [[Montreal]], where he worked as a Game Designer on the production of [[Assassin's Creed]], and was Lead Game Designer on [[Assassin's Creed: Brotherhood]] and ''[[Assassin's Creed III]]''. | ||
==Biography== | ==Biography== | ||
Masters started in the games industry as a tester with Simis Limited between May 1997 and November 1998, where he tested five products. Later, when the company was assimilated into Kuju Entertainment, he moved on and became a Games Designer with Kuju between November 1998 and April 2005. | |||
After starting off in the [[United Kingdom]], Steven traveled to Canada in 2005 to join Ubisoft Montreal, where he worked on ''Rainbow Six: Vegas'' as an AI Designer. After releasing the multi-award winning title, he joined the ''[[ | After starting off in the [[United Kingdom]], Steven traveled to Canada in 2005 to join Ubisoft Montreal, where he worked on ''Rainbow Six: Vegas'' as an AI Designer. After releasing the multi-award winning title, he joined the ''[[Assassin's Creed]]'' team, this time specializing in the Action Loop. | ||
After completing that project, Masters decided to take a brief leave of absence, but returned to work on ''Tom Clancy's Rainbow Six: Vegas 2'' during the closing stages of its development. | After completing that project, Masters decided to take a brief leave of absence, but returned to work on ''Tom Clancy's Rainbow Six: Vegas 2'' during the closing stages of its development. | ||
Following this, Masters became the Lead Game Designer on ''Splinter Cell Conviction'', helping to manage a team of designers to deliver the game. After that, he rejoined the ''Assassin's Creed'' team in 2010 to deliver ''[[ | Following this, Masters became the Lead Game Designer on ''Splinter Cell Conviction'', helping to manage a team of designers to deliver the game. After that, he rejoined the ''Assassin's Creed'' team in 2010 to deliver ''[[Assassin's Creed: Brotherhood]]'' as the Lead Game Designer. | ||
==Accredited games== | ==Accredited games== | ||
*'' | *''Team Apache'' (1998) - Mindscape | ||
*'' | *''Tank Racer'' (1999) - Grolier Interactive | ||
*'' | *''Peacemaker: Protect, Search & Destroy'' (1999) - Brightstar Entertainment | ||
*'' | *''Ka-52 Team Alligator'' (2000) - GT Interactive Software | ||
*'' | *''Fireblade'' (2002) - Midway Games | ||
*'' | *''Warhammer 40,000: Fire Warrior'' (2003) - THQ | ||
*''Terror Strike'' (2006) | *''Tom Clancy's Rainbow Six: Vegas'' (2006) - Ubisoft | ||
*'' | *''Terror Strike'' (2006) - Konami of Europe | ||
*'' | *''Assassin's Creed'' (2007) - Ubisoft | ||
*'' | *''Tom Clancy's Rainbow Six: Vegas 2'' (2008) - Ubisoft | ||
*''Assassin's Creed'' - Director's Cut Edition (2008) - Ubisoft | |||
*'' | *''Tom Clancy's Splinter Cell: Conviction'' (2010) - Ubisoft | ||
*'' | *''Assassin's Creed: Brotherhood'' (2011) - Ubisoft | ||
*'' | *''Assassin's Creed III'' (2012) - Ubisoft | ||
==External links== | ==External links== | ||
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*[http://www.mobygames.com/developer/sheet/view/developerId,303247/ Steven Masters]' profile at MobyGames. | *[http://www.mobygames.com/developer/sheet/view/developerId,303247/ Steven Masters]' profile at MobyGames. | ||
{{DEFAULTSORT:Masters, Steven}} | {{DEFAULTSORT:Masters, Steven}} | ||
[[Category:Development | [[Category:Development team]] | ||
[[Category:Assassin's Creed development team]] | [[Category:Assassin's Creed development team]] | ||
[[Category:Assassin's Creed: Brotherhood development team]] | [[Category:Assassin's Creed: Brotherhood development team]] | ||
[[Category:Assassin's Creed III development team]] | [[Category:Assassin's Creed III development team]] | ||
Latest revision as of 15:40, 23 October 2020

Steven Masters was a Lead Game Designer at Ubisoft Montreal, where he worked as a Game Designer on the production of Assassin's Creed, and was Lead Game Designer on Assassin's Creed: Brotherhood and Assassin's Creed III.
Biography[edit | edit source]
Masters started in the games industry as a tester with Simis Limited between May 1997 and November 1998, where he tested five products. Later, when the company was assimilated into Kuju Entertainment, he moved on and became a Games Designer with Kuju between November 1998 and April 2005.
After starting off in the United Kingdom, Steven traveled to Canada in 2005 to join Ubisoft Montreal, where he worked on Rainbow Six: Vegas as an AI Designer. After releasing the multi-award winning title, he joined the Assassin's Creed team, this time specializing in the Action Loop.
After completing that project, Masters decided to take a brief leave of absence, but returned to work on Tom Clancy's Rainbow Six: Vegas 2 during the closing stages of its development.
Following this, Masters became the Lead Game Designer on Splinter Cell Conviction, helping to manage a team of designers to deliver the game. After that, he rejoined the Assassin's Creed team in 2010 to deliver Assassin's Creed: Brotherhood as the Lead Game Designer.
Accredited games[edit | edit source]
- Team Apache (1998) - Mindscape
- Tank Racer (1999) - Grolier Interactive
- Peacemaker: Protect, Search & Destroy (1999) - Brightstar Entertainment
- Ka-52 Team Alligator (2000) - GT Interactive Software
- Fireblade (2002) - Midway Games
- Warhammer 40,000: Fire Warrior (2003) - THQ
- Tom Clancy's Rainbow Six: Vegas (2006) - Ubisoft
- Terror Strike (2006) - Konami of Europe
- Assassin's Creed (2007) - Ubisoft
- Tom Clancy's Rainbow Six: Vegas 2 (2008) - Ubisoft
- Assassin's Creed - Director's Cut Edition (2008) - Ubisoft
- Tom Clancy's Splinter Cell: Conviction (2010) - Ubisoft
- Assassin's Creed: Brotherhood (2011) - Ubisoft
- Assassin's Creed III (2012) - Ubisoft
External links[edit | edit source]
- Steven Masters' professional profile at LinkedIn.
- Steven Masters' profile at MobyGames.