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[[File:steven masters.jpg|thumb|Steven Masters]]
[[File:steven masters.jpg|thumb|Steven Masters.]]
'''Steven Masters''' was a Lead Game Designer at [[Ubisoft]] [[Montreal]], where he worked as a Game Designer on the production of [[Assassin's Creed]], and was Lead Game Designer on [[Assassin's Creed: Brotherhood]] and  ''[[Assassin's Creed III]]''.
Steven Masters is currently the Lead Game Designer on ''[[Assassins Creed III]]'' at [[Ubisoft]] Montreal.


== Biography ==
==Biography==
Masters started in the games industry as a tester with Simis Limited between May 1997 and November 1998, where he tested five products, such as ''Team Apache''. Later, when the company became a part of Kuju Entertainment, he moved on, where he tested five more games, became a Games Designer on ''Halcyon Sun'', a Level Designer on ''Peacemaker: Protect, Search & Destroy'' and ''Ka-52 Team Alligator'', along with a Lead Game Designer on ''Fireblade'' and a Lead Multiplayer Designer on ''Warhammer 40,000: Fire Warrior'''. He has also been credited with design on ''Terror Strike'', although he had already left the company before it was released. During this time, Masters was with Kuju between November 1998 and April 2005.
Masters started in the games industry as a tester with Simis Limited between May 1997 and November 1998, where he tested five products. Later, when the company was assimilated into Kuju Entertainment, he moved on and became a Games Designer with Kuju between November 1998 and April 2005.


After starting off in the games industry of the United Kingdom, Steven traveled to Canada in 2005 to join Ubisoft Montreal, where he worked on ''Rainbow Six: Vegas'' as an AI designer. After releasing the multi-award winning title, he joined the ''[[Assassins Creed]]'' team, this time specializing in the Action Loop. After completing that project, Masters decided to take a brief leave of absence, but returned to help debug and polish ''Rainbow Six: Vegas 2'' during the closing stages of its development.
After starting off in the [[United Kingdom]], Steven traveled to Canada in 2005 to join Ubisoft Montreal, where he worked on ''Rainbow Six: Vegas'' as an AI Designer. After releasing the multi-award winning title, he joined the ''[[Assassin's Creed]]'' team, this time specializing in the Action Loop.


Following this, he became the Lead Game Designer on ''Splinter Cell Conviction'', helping to manage a team of designers to deliver the game. After that, he rejoined the ''Assassin's Creed'' team in 2010, in order to deliver ''[[Assassins Creed: Brotherhood]]'' as the Lead Game Designer.
After completing that project, Masters decided to take a brief leave of absence, but returned to work on ''Tom Clancy's Rainbow Six: Vegas 2'' during the closing stages of its development.


== Games credited ==
Following this, Masters became the Lead Game Designer on ''Splinter Cell Conviction'', helping to manage a team of designers to deliver the game. After that, he rejoined the ''Assassin's Creed'' team in 2010 to deliver ''[[Assassin's Creed: Brotherhood]]'' as the Lead Game Designer.
*''Assassin's Creed III'' (2012), Ubisoft
*''Assassin's Creed: Brotherhood'' (2011), Ubisoft
*''Tom Clancy's Splinter Cell: Conviction'' (2010), Ubisoft
*''Assassin's Creed'' - Director's Cut Edition (2008), Ubisoft
*''Tom Clancy's Rainbow Six: Vegas 2'' (2008), Ubisoft
*''Assassin's Creed'' (2007), Ubisoft
*''Terror Strike'' (2006), Konami of Europe
*''Tom Clancy's Rainbow Six: Vegas'' (2006), Ubisoft
*''Warhammer 40,000: Fire Warrior'' (2003), THQ
*''Fireblade'' (2002), Midway Games
*''Ka-52 Team Alligator'' (2000), GT Interactive Software
*''Peacemaker: Protect, Search & Destroy'' (1999), Brightstar Entertainment
*''Tank Racer'' (1999), Grolier Interactive
*''Team Apache'' (1998), Mindscape


== Trivia ==
==Accredited games==
*Steven graduated from the University of Surrey with a degree in Computing and IT (1996–1998).
*''Team Apache'' (1998) - Mindscape
*He is mostly involved in technical design.
*''Tank Racer'' (1999) - Grolier Interactive
*Steven has lived on four continents, working in fields ranging from retail to private banking, skied Verbier's Tortin and danced a tango while wearing plate mail armor.<ref>[http://ie.stars.ign.com/objects/002/002444_biography.html IGN Bio].</ref>
*''Peacemaker: Protect, Search & Destroy'' (1999) - Brightstar Entertainment
*''Ka-52 Team Alligator'' (2000) - GT Interactive Software
*''Fireblade'' (2002) - Midway Games
*''Warhammer 40,000: Fire Warrior'' (2003) - THQ
*''Tom Clancy's Rainbow Six: Vegas'' (2006) - Ubisoft
*''Terror Strike'' (2006) - Konami of Europe
*''Assassin's Creed'' (2007) - Ubisoft
*''Tom Clancy's Rainbow Six: Vegas 2'' (2008) - Ubisoft
*''Assassin's Creed'' - Director's Cut Edition (2008) - Ubisoft
*''Tom Clancy's Splinter Cell: Conviction'' (2010) - Ubisoft
*''Assassin's Creed: Brotherhood'' (2011) - Ubisoft
*''Assassin's Creed III'' (2012) - Ubisoft


== External links ==
==External links==
*[http://ca.linkedin.com/in/stevenmasters Steven Masters]' professional profile at LinkedIn.
*[http://ca.linkedin.com/in/stevenmasters Steven Masters]' professional profile at LinkedIn.
*[http://www.mobygames.com/developer/sheet/view/developerId,303247/ Steven Masters]' profile at MobyGames.
*[http://www.mobygames.com/developer/sheet/view/developerId,303247/ Steven Masters]' profile at MobyGames.
== References ==
{{Reflist}}
{{DEFAULTSORT:Masters, Steven}}
{{DEFAULTSORT:Masters, Steven}}
 
[[Category:Development team]]
[[Category:Development Team]]
[[Category:Assassin's Creed development team]]
[[Category:Assassin's Creed development team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed III Development Team]]
[[Category:Assassin's Creed III development team]]

Latest revision as of 15:40, 23 October 2020

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Steven Masters

Steven Masters was a Lead Game Designer at Ubisoft Montreal, where he worked as a Game Designer on the production of Assassin's Creed, and was Lead Game Designer on Assassin's Creed: Brotherhood and Assassin's Creed III.

Biography[edit | edit source]

Masters started in the games industry as a tester with Simis Limited between May 1997 and November 1998, where he tested five products. Later, when the company was assimilated into Kuju Entertainment, he moved on and became a Games Designer with Kuju between November 1998 and April 2005.

After starting off in the United Kingdom, Steven traveled to Canada in 2005 to join Ubisoft Montreal, where he worked on Rainbow Six: Vegas as an AI Designer. After releasing the multi-award winning title, he joined the Assassin's Creed team, this time specializing in the Action Loop.

After completing that project, Masters decided to take a brief leave of absence, but returned to work on Tom Clancy's Rainbow Six: Vegas 2 during the closing stages of its development.

Following this, Masters became the Lead Game Designer on Splinter Cell Conviction, helping to manage a team of designers to deliver the game. After that, he rejoined the Assassin's Creed team in 2010 to deliver Assassin's Creed: Brotherhood as the Lead Game Designer.

Accredited games[edit | edit source]

  • Team Apache (1998) - Mindscape
  • Tank Racer (1999) - Grolier Interactive
  • Peacemaker: Protect, Search & Destroy (1999) - Brightstar Entertainment
  • Ka-52 Team Alligator (2000) - GT Interactive Software
  • Fireblade (2002) - Midway Games
  • Warhammer 40,000: Fire Warrior (2003) - THQ
  • Tom Clancy's Rainbow Six: Vegas (2006) - Ubisoft
  • Terror Strike (2006) - Konami of Europe
  • Assassin's Creed (2007) - Ubisoft
  • Tom Clancy's Rainbow Six: Vegas 2 (2008) - Ubisoft
  • Assassin's Creed - Director's Cut Edition (2008) - Ubisoft
  • Tom Clancy's Splinter Cell: Conviction (2010) - Ubisoft
  • Assassin's Creed: Brotherhood (2011) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft

External links[edit | edit source]