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{{Era|Animals}}{{WP-REAL}} | {{Era|Animals}}{{WP-REAL}} | ||
[[File:AC4 Edward Dog.png|thumb|250px|Edward Kenway petting a dog]] | [[File:AC4 Edward Dog.png|thumb|250px|Edward Kenway petting a dog]] | ||
The '''dog''' (''Canis lupus familiaris'') is a domesticated subspecies of [[Wolf|wolves]]. They have been bred by [[human]]s across the world for a variety of roles, such as pets, [[Soldier|guards]], or [[hunting]] companions. | The '''dog''' (''Canis lupus familiaris'') is a domesticated subspecies of [[Wolf|wolves]]. They have been bred by [[human]]s across the world for a variety of roles, such as pets, [[Soldier|guards]], or [[hunting]] companions. | ||
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==History== | ==History== | ||
===Mythology=== | ===Mythology=== | ||
The [[Greece|Greeks]] immortalized dogs in their [[Greek mythology|mythology]] by giving [[Hades]], the lord of the [[Underworld]], his own hound: the three-headed [[Cerberos]].<ref name="ACOd">''[[Assassin's Creed: Odyssey]]''</ref> Their bond was considered close enough for Hades to be portrayed with Cerberos ever by his side.<ref name="ACOd" /><ref name="ACO">''[[Assassin's Creed: Origins]]''</ref> | |||
The [[Greece|Greeks]] immortalized dogs in their [[Greek mythology|mythology]] by giving [[Hades]], the lord of the [[ | |||
=== | ===Greece=== | ||
In ancient [[Greece]], dogs were typical companions among everyday people. In many cities and villages, they could be found roaming as pets or strays.<ref name="ACOd" /> | In ancient [[Greece]], dogs were typical companions among everyday people. In many cities and villages, they could be found roaming as pets or strays.<ref name="ACOd" /> | ||
[[File:ACOd-dog.jpg|thumb|250px|left|A dog in 5th-century BCE Greece]] | |||
In the 6th century BCE, the philosopher [[Pythagoras]] once asked a man in [[Croton]] to stop beating a dog, claiming he could hear the voice of an old friend in its cries. This amazed the crowd watching him, as it appeared to prove his belief in reincarnation. Later, he cast out his disciple [[Alcmaeon]] for torturing a dog.<ref>''[[Assassin's Creed: Project Legacy]]'' – [[Divine Science: Chapter 2 – Kyros of Zarax]]</ref> | In the 6th century BCE, the philosopher [[Pythagoras]] once asked a man in [[Croton]] to stop beating a dog, claiming he could hear the voice of an old friend in its cries. This amazed the crowd watching him, as it appeared to prove his belief in reincarnation. Later, he cast out his disciple [[Alcmaeon]] for torturing a dog.<ref>''[[Assassin's Creed: Project Legacy]]'' – [[Divine Science: Chapter 2 – Kyros of Zarax]]</ref> | ||
Despite their status among humans, | Despite their status among humans, certain dog body parts were traded in Greek markets, being considered valuable. In the early years of the [[Peloponnesian War]], dog claws were valued at 2 [[drachma]]e apiece and their skulls at 7 drachmae apiece.<ref name="ACOd" /> | ||
While exploring a [[Aletheia's simulations|simulation]] of [[Elysium]] created by the [[Isu]] [[Aletheia]], the ''[[Mercenary|misthios]]'' [[Kassandra]] encountered [[Ros]], the pet dog of [[Persephone]] and Hades, who would regularly follow her around the simulation.<ref>''[[Assassin's Creed: Odyssey]]'' – ''[[The Fate of Atlantis: Fields of Elysium]]''</ref> After being banished to the Underworld, Kassandra was forced to fight and slay Ros, who had been transformed into Cerberos by Persephone using an [[Prize of Cerberos|artifact]].<ref>''[[Assassin's Creed: Odyssey]]'' – ''[[The Fate of Atlantis: Torment of Hades]]'' – [[Guardian of the Gates]]</ref> | |||
===Egypt=== | ===Egypt=== | ||
In [[Egypt]], dogs were a common sight in and around human settlements.<ref name="ACO" /> They also served as guards and protectors, like [[Anta]] in 48 BCE.<ref>''[[Assassin's Creed: Origins]]'' – [[What's Yours Is Mine]]</ref> | |||
In [[Egypt]], dogs were a common sight in and around human settlements.<ref name="ACO" /> They also served as guards and protectors, like [[Anta]] in 48 BCE.<ref>''Assassin's Creed: Origins'' – [[What's Yours Is Mine]]</ref> | |||
===China=== | ===China=== | ||
In the [[Ming dynasty]], the imperial military trained dogs to assist guards in detecting intruders in restricted areas like the prisons in [[Maijishan Grottoes]] or the [[Forbidden City]]. [[Assassins]] like [[Shao Jun]] used their agile training to circumvent them because tools such as [[noise dart]]s and [[firecracker]]s would only serve to incite their attention.<ref>''[[Assassin's Creed Chronicles: China]]''</ref> | [[File:ACC China DB Dogs.png|thumb|250px|A Ming dynasty guard dog]] | ||
In the [[Ming dynasty]], the imperial [[Ming military|military]] trained dogs to assist guards in detecting intruders in restricted areas like the prisons in the [[Maijishan Grottoes]] or the [[Forbidden City]]. [[Assassins]] like [[Shao Jun]] used their agile training to circumvent them because tools such as [[noise dart]]s and [[firecracker]]s would only serve to incite their attention.<ref>''[[Assassin's Creed Chronicles: China]]''</ref> | |||
===Japan=== | |||
During the late [[Sengoku period]], the [[Japanese Brotherhood of Assassins|Kakushiba ''ikki'']] members [[Fujibayashi Naoe]] and [[Yasuke]] encountered numerous dogs while exploring the cities and villages of [[Japan]], which they would subsequently adopt and bring back to their [[Tomiko's Homestead|hideout]] as pets.<ref>''[[Assassin's Creed: Shadows]]''</ref> | |||
===The Americas=== | ===The Americas=== | ||
Soldiers in the [[United States|Thirteen Colonies]] used dogs to guard [[treasure chest]]s, as well as to sniff out enemies. | Soldiers in the [[United States|Thirteen Colonies]] used dogs to guard [[treasure chest]]s, as well as to sniff out enemies.<ref>''[[Assassin's Creed III]]''</ref> While the Assassin [[Ratonhnhaké:ton]] was trapped in a vision of an [[Calculations|alternate timeline]] projected by an [[Apple of Eden 3|Apple of Eden]], guard dogs proved to be one of the biggest obstacles he encountered while infiltrating restricted areas, as their keen sense of smell allowed them to pierce through his [[Wolf Cloak]] ability of invisibility.<ref>''[[Assassin's Creed III]]'' – ''[[The Tyranny of King Washington]]''</ref> | ||
===France=== | ===France=== | ||
The aristocratic [[de la Serre family]] kept an Irish wolfhound named Scratch in their estate in [[Paris]]. Both [[Julie de la Serre|Julie]] and her daughter [[Élise de la Serre|Élise]] were very fond of the pet.<ref> | The aristocratic [[de la Serre family]] kept an Irish wolfhound named Scratch in their estate in [[Paris]]. Both [[Julie de la Serre|Julie]] and her daughter [[Élise de la Serre|Élise]] were very fond of the pet.<ref>[[Assassin's Creed: Unity (novel)|''Assassin's Creed: Unity'' novel]]</ref> | ||
===Britain=== | ===Britain=== | ||
Following his retirement, [[Edward Kenway]] took an Irish wolfhound as a pet, | [[File:ACV Dog.png|thumb|250px|left|A dog in Ravensthorpe]] | ||
In the late 9th century, the [[Raven Clan]] [[shieldmaiden]] [[Eivor Varinsdottir]] encountered a number of dogs while exploring the [[heptarchy|kingdoms]] of [[England]], including some that chose to make her settlement of [[Ravensthorpe]] in [[Mercia]] their home.<ref>''[[Assassin's Creed: Valhalla]]''</ref> | |||
During the early 18th century, the [[Templars|Templar]] [[Grand Master of the Templar Order|Grand Master]] [[Alan Jacob]] owned a pet {{Wiki|beagle}}, who accompanied him on his travels to [[Southeast Asia]].<ref>''[[Assassin's Creed: Forgotten Temple]]''</ref> Following his retirement, the Assassin [[Edward Kenway]] also took an {{Wiki|Irish wolfhound}} as a pet, naming him [[Thatch]], after his late friend [[Edward Thatch]].<ref>''[[Assassin's Creed: Forsaken]]''</ref> | |||
Apart from their usual role as guardians, dogs were also trained to fight in contests against other dogs in [[London]] during the [[Victorian era]].<ref>''[[Assassin's Creed: Syndicate]] – [[XIXth Century Search Engine]]: [http://www.searchengine.assassinscreed.com/result/train-your-dog-train-him-to-fight-and-make-a-killing-35 Train Your Dog]</ref>{{Fact|February 2020. Webpage defunct}} The prime minister [[Benjamin Disraeli]] and his wife [[Mary Anne Disraeli|Mary Anne]] had a pet dog named [[Desmond (dog)|Desmond]], whom they often carried around in a handbag. The Assassin [[Jacob Frye]] had to retrieve him after some thugs stole Mary Anne's handbag in [[Devil's Acre]].<ref>''[[Assassin's Creed: Syndicate]]'' – [[Driving Mrs. Disraeli]]</ref> | Apart from their usual role as guardians, dogs were also trained to fight in contests against other dogs in [[London]] during the [[Victorian era]].<ref>''[[Assassin's Creed: Syndicate]] – [[XIXth Century Search Engine]]: [http://www.searchengine.assassinscreed.com/result/train-your-dog-train-him-to-fight-and-make-a-killing-35 Train Your Dog]</ref>{{Fact|February 2020. Webpage defunct}} The prime minister [[Benjamin Disraeli]] and his wife [[Mary Anne Disraeli|Mary Anne]] had a pet dog named [[Desmond (dog)|Desmond]], whom they often carried around in a handbag. The Assassin [[Jacob Frye]] had to retrieve him after some thugs stole Mary Anne's handbag in [[Devil's Acre]].<ref>''[[Assassin's Creed: Syndicate]]'' – [[Driving Mrs. Disraeli]]</ref> | ||
==Animus mods== | ==Animus mods== | ||
In 2020, while reliving [[Eivor Varinsdottir | In 2020, while reliving [[Eivor Varinsdottir]]'s [[Genetic memory|genetic memories]] through the [[Animus|Portable Animus HR-8.5]], [[Layla Hassan]] [[Animus mod|modified]] the Animus interface to allow for a variety of skins to be applied to Eivor's horse: | ||
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="700px" style="text-align:center;" | {|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="700px" style="text-align:center;" | ||
!width="1%" |Image | !width="1%" |Image | ||
| Line 50: | Line 57: | ||
==Behind the scenes== | ==Behind the scenes== | ||
Dogs feature widely across the [[Assassin's Creed (series)|''Assassin's Creed'' series]] and are non-player characters in many of its video games. In some installments, they act as enemy units that have a special range of detection against the player. They can alert other enemies to the player's presence by barking. However, in ''[[Assassin's Creed III]]'', soldiers in [[New York City]] ignore their dogs' barking if the player behaves in an inconspicuous manner while their [[ | Dogs feature widely across the [[Assassin's Creed (series)|''Assassin's Creed'' series]] and are non-player characters in many of its video games. In some installments, they act as enemy units that have a special range of detection against the player. They can alert other enemies to the player's presence by barking. However, in ''[[Assassin's Creed III]]'', soldiers in [[New York City]] ignore their dogs' barking if the player behaves in an inconspicuous manner while their [[Social stealth|Notoriety]] is incognito. Dogs can be killed and skinned like other animals in the game, but they yield similar items as when skinning a wolf. | ||
In the spin-off game ''[[Assassin's Creed Chronicles: China]]'', dogs are a particular gameplay mechanic. They only appear in cages and function as stationary alarm systems with a constant radius of detection. If the player character [[Shao Jun]] enters this zone, the dog will immediately begin barking and raise the alert of all enemies in the area. Unlike other enemy units, this detection zone cannot be altered by the application of tools—[[noise dart]]s, [[firecracker]]s, and [[ | In the spin-off game ''[[Assassin's Creed Chronicles: China]]'', dogs are a particular gameplay mechanic. They only appear in cages and function as stationary alarm systems with a constant radius of detection. If the player character [[Shao Jun]] enters this zone, the dog will immediately begin barking and raise the alert of all enemies in the area. Unlike other enemy units, this detection zone cannot be altered by the application of tools—[[noise dart]]s, [[firecracker]]s, and [[Throwing knife|throwing knives]] only provoke them and cause instant detection. As a result, the player only has the option of navigating around them. This mechanic reappears in the sequel, ''[[Assassin's Creed Chronicles: India]]'', except the caged dogs are replaced by caged [[Bengal tiger]]s. | ||
In ''Assassin's Creed III'', the dogs are of the {{Wiki|Great Dane}} breed | In ''Assassin's Creed III'', the dogs are of the {{Wiki|Great Dane}} breed, while in ''[[Assassin's Creed: Origins]]'', the dogs in Egypt are of the {{Wiki|Pharaoh Hound}} breed.{{Fact|1 April 2022}} | ||
==Gallery== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
PL-SUITE.jpg|Pythagoras defending a dog | |||
ElisHades.jpg|Cerberos by Hades as a Greek statue | |||
Ros1.jpg|Cerberos as "Ros" in the Elysium simulation | |||
Dog-origins.jpg|A dog in Ptolemaic Egypt | |||
Sitting-dog-origins.jpg|A sitting dog in Egypt | |||
Howling-dog-origins.jpg|Dogs howling at the [[moon]] in [[Cyrene]] | |||
ACShadows Yasuke petting dog.png|Yasuke petting an {{Wiki|Akita (dog breed)|Akita Inu}} | |||
ACFT - Alan with his hound.png|Alan Jacob with his pet beagle | |||
AC3 Guard Dog.png|Ratonhnhaké:ton standing by a guard dog | |||
ACU Arno and dog.jpg|[[Arno Dorian]] and a dog in [[Versailles]] | |||
ACS DB Desmond.jpg|The Disraelis' pet dog Desmond | |||
AC2 Art Concept Early Abstergo Guards.png|Concept art of [[Abstergo Industries|Abstergo]] guards and dogs | |||
</gallery> | |||
==Appearances== | ==Appearances== | ||
*''[[Assassin's Creed]]'' {{1stm}} | *''[[Assassin's Creed]]'' {{1stm}} {{c|sound only}} | ||
*''[[Assassin's Creed: Project Legacy]]'' {{1st}} | |||
*''[[Assassin's Creed: Revelations]]'' {{mo}} | *''[[Assassin's Creed: Revelations]]'' {{mo}} | ||
*''[[Assassin's Creed III]]'' | *''[[Assassin's Creed III]]'' | ||
**''[[The Tyranny of King Washington]]'' | |||
*''[[Assassin's Creed: Forsaken]]'' | |||
*''[[Assassin's Creed IV: Black Flag]]'' | *''[[Assassin's Creed IV: Black Flag]]'' | ||
*''[[Assassin's Creed: Unity]]'' | *''[[Assassin's Creed: Unity]]'' | ||
*[[Assassin's Creed: Unity (novel)|''Assassin's Creed: Unity'' novel]] | |||
*''[[Assassin's Creed Chronicles: China]]'' | *''[[Assassin's Creed Chronicles: China]]'' | ||
*''[[Assassin's Creed: Syndicate]]'' | *''[[Assassin's Creed: Syndicate]]'' | ||
*''[[Assassin's Creed: Origins]]'' | *''[[Assassin's Creed: Origins]]'' | ||
*''[[Assassin's Creed: Odyssey]]'' | *''[[Assassin's Creed: Odyssey]]'' | ||
**''[[The Fate of Atlantis]]'' | |||
*''[[Assassin's Creed: Last Descendants – Fate of the Gods]]'' | *''[[Assassin's Creed: Last Descendants – Fate of the Gods]]'' | ||
*''[[Assassin's Creed: Valhalla]]'' | *''[[Assassin's Creed: Valhalla]]'' | ||
| Line 72: | Line 100: | ||
*''[[Assassin's Creed: Mirage]]'' | *''[[Assassin's Creed: Mirage]]'' | ||
*''[[Assassin's Creed: Nexus VR]]'' {{Mdat}} | *''[[Assassin's Creed: Nexus VR]]'' {{Mdat}} | ||
*''[[Assassin's Creed: Forgotten Temple]]'' | |||
*''[[Assassin's Creed: Shadows]]'' | |||
*''[[Assassin's Creed: Shadows – Tales of Iga]]'' | |||
==References== | ==References== | ||
Latest revision as of 21:40, 8 December 2025

The dog (Canis lupus familiaris) is a domesticated subspecies of wolves. They have been bred by humans across the world for a variety of roles, such as pets, guards, or hunting companions.
History[edit | edit source]
Mythology[edit | edit source]
The Greeks immortalized dogs in their mythology by giving Hades, the lord of the Underworld, his own hound: the three-headed Cerberos.[1] Their bond was considered close enough for Hades to be portrayed with Cerberos ever by his side.[1][2]
Greece[edit | edit source]
In ancient Greece, dogs were typical companions among everyday people. In many cities and villages, they could be found roaming as pets or strays.[1]

In the 6th century BCE, the philosopher Pythagoras once asked a man in Croton to stop beating a dog, claiming he could hear the voice of an old friend in its cries. This amazed the crowd watching him, as it appeared to prove his belief in reincarnation. Later, he cast out his disciple Alcmaeon for torturing a dog.[3]
Despite their status among humans, certain dog body parts were traded in Greek markets, being considered valuable. In the early years of the Peloponnesian War, dog claws were valued at 2 drachmae apiece and their skulls at 7 drachmae apiece.[1]
While exploring a simulation of Elysium created by the Isu Aletheia, the misthios Kassandra encountered Ros, the pet dog of Persephone and Hades, who would regularly follow her around the simulation.[4] After being banished to the Underworld, Kassandra was forced to fight and slay Ros, who had been transformed into Cerberos by Persephone using an artifact.[5]
Egypt[edit | edit source]
In Egypt, dogs were a common sight in and around human settlements.[2] They also served as guards and protectors, like Anta in 48 BCE.[6]
China[edit | edit source]

In the Ming dynasty, the imperial military trained dogs to assist guards in detecting intruders in restricted areas like the prisons in the Maijishan Grottoes or the Forbidden City. Assassins like Shao Jun used their agile training to circumvent them because tools such as noise darts and firecrackers would only serve to incite their attention.[7]
Japan[edit | edit source]
During the late Sengoku period, the Kakushiba ikki members Fujibayashi Naoe and Yasuke encountered numerous dogs while exploring the cities and villages of Japan, which they would subsequently adopt and bring back to their hideout as pets.[8]
The Americas[edit | edit source]
Soldiers in the Thirteen Colonies used dogs to guard treasure chests, as well as to sniff out enemies.[9] While the Assassin Ratonhnhaké:ton was trapped in a vision of an alternate timeline projected by an Apple of Eden, guard dogs proved to be one of the biggest obstacles he encountered while infiltrating restricted areas, as their keen sense of smell allowed them to pierce through his Wolf Cloak ability of invisibility.[10]
France[edit | edit source]
The aristocratic de la Serre family kept an Irish wolfhound named Scratch in their estate in Paris. Both Julie and her daughter Élise were very fond of the pet.[11]
Britain[edit | edit source]

In the late 9th century, the Raven Clan shieldmaiden Eivor Varinsdottir encountered a number of dogs while exploring the kingdoms of England, including some that chose to make her settlement of Ravensthorpe in Mercia their home.[12]
During the early 18th century, the Templar Grand Master Alan Jacob owned a pet beagle, who accompanied him on his travels to Southeast Asia.[13] Following his retirement, the Assassin Edward Kenway also took an Irish wolfhound as a pet, naming him Thatch, after his late friend Edward Thatch.[14]
Apart from their usual role as guardians, dogs were also trained to fight in contests against other dogs in London during the Victorian era.[15] [citation needed] The prime minister Benjamin Disraeli and his wife Mary Anne had a pet dog named Desmond, whom they often carried around in a handbag. The Assassin Jacob Frye had to retrieve him after some thugs stole Mary Anne's handbag in Devil's Acre.[16]
Animus mods[edit | edit source]
In 2020, while reliving Eivor Varinsdottir's genetic memories through the Portable Animus HR-8.5, Layla Hassan modified the Animus interface to allow for a variety of skins to be applied to Eivor's horse:
| Image | Name | Description | Availability |
|---|---|---|---|
| Barghest | A monstrous-looking creature that has somehow been compelled into servitude for an unknown duration. | Reda's Shop or Night Rogue Pack |
Behind the scenes[edit | edit source]
Dogs feature widely across the Assassin's Creed series and are non-player characters in many of its video games. In some installments, they act as enemy units that have a special range of detection against the player. They can alert other enemies to the player's presence by barking. However, in Assassin's Creed III, soldiers in New York City ignore their dogs' barking if the player behaves in an inconspicuous manner while their Notoriety is incognito. Dogs can be killed and skinned like other animals in the game, but they yield similar items as when skinning a wolf.
In the spin-off game Assassin's Creed Chronicles: China, dogs are a particular gameplay mechanic. They only appear in cages and function as stationary alarm systems with a constant radius of detection. If the player character Shao Jun enters this zone, the dog will immediately begin barking and raise the alert of all enemies in the area. Unlike other enemy units, this detection zone cannot be altered by the application of tools—noise darts, firecrackers, and throwing knives only provoke them and cause instant detection. As a result, the player only has the option of navigating around them. This mechanic reappears in the sequel, Assassin's Creed Chronicles: India, except the caged dogs are replaced by caged Bengal tigers.
In Assassin's Creed III, the dogs are of the Great Dane breed, while in Assassin's Creed: Origins, the dogs in Egypt are of the Pharaoh Hound breed. [citation needed]
Gallery[edit | edit source]
-
Pythagoras defending a dog
-
Cerberos by Hades as a Greek statue
-
Cerberos as "Ros" in the Elysium simulation
-
A dog in Ptolemaic Egypt
-
A sitting dog in Egypt
-
Yasuke petting an Akita Inu
-
Alan Jacob with his pet beagle
-
Ratonhnhaké:ton standing by a guard dog
-
Arno Dorian and a dog in Versailles
-
The Disraelis' pet dog Desmond
-
Concept art of Abstergo guards and dogs
Appearances[edit | edit source]
- Assassin's Creed (first mentioned) (sound only)
- Assassin's Creed: Project Legacy (first appearance)
- Assassin's Creed: Revelations (mentioned only)
- Assassin's Creed III
- Assassin's Creed: Forsaken
- Assassin's Creed IV: Black Flag
- Assassin's Creed: Unity
- Assassin's Creed: Unity novel
- Assassin's Creed Chronicles: China
- Assassin's Creed: Syndicate
- Assassin's Creed: Origins
- Assassin's Creed: Odyssey
- Assassin's Creed: Last Descendants – Fate of the Gods
- Assassin's Creed: Valhalla
- Assassin's Creed: Brotherhood of Venice
- Assassin's Creed: Mirage
- Assassin's Creed: Nexus VR (mentioned in Database entry only)
- Assassin's Creed: Forgotten Temple
- Assassin's Creed: Shadows
- Assassin's Creed: Shadows – Tales of Iga
References[edit | edit source]
- ↑ 1.0 1.1 1.2 1.3 Assassin's Creed: Odyssey
- ↑ 2.0 2.1 Assassin's Creed: Origins
- ↑ Assassin's Creed: Project Legacy – Divine Science: Chapter 2 – Kyros of Zarax
- ↑ Assassin's Creed: Odyssey – The Fate of Atlantis: Fields of Elysium
- ↑ Assassin's Creed: Odyssey – The Fate of Atlantis: Torment of Hades – Guardian of the Gates
- ↑ Assassin's Creed: Origins – What's Yours Is Mine
- ↑ Assassin's Creed Chronicles: China
- ↑ Assassin's Creed: Shadows
- ↑ Assassin's Creed III
- ↑ Assassin's Creed III – The Tyranny of King Washington
- ↑ Assassin's Creed: Unity novel
- ↑ Assassin's Creed: Valhalla
- ↑ Assassin's Creed: Forgotten Temple
- ↑ Assassin's Creed: Forsaken
- ↑ Assassin's Creed: Syndicate – XIXth Century Search Engine: Train Your Dog
- ↑ Assassin's Creed: Syndicate – Driving Mrs. Disraeli