Welcome to Assassin's Creed Wiki! Log in and join the community.

Artifact Assault: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Yosoyjebus
No edit summary
m Text replacement - "<gallery captionalign="center" position="center" spacing="small" widths="180">" to "<gallery captionalign="center" position="center" widths="180">"
 
(43 intermediate revisions by 27 users not shown)
Line 1: Line 1:
{{Era|ACR}}
{{Era|Technology|Abstergo}}
{{Stub}}
[[File:Antioch_-_Artifact_Assault_-_1.jpg|thumb|250px|Artifact Assault]]
[[File:Capture_the_Flag.jpg|thumb|250px|Artifact Assault.]]
'''Artifact Assault''' was a virtual training mode in the [[Assassin's Creed: Revelations|second]] stage of the [[Animi Training Program]]. It consisted of a 10 minute session with four to eight [[Abstergo Industries|Abstergo]] recruits being split into two teams that would aim to steal the most artifacts. The mode was also featured in the [[Animus#Animus console|Animus console]] developed by [[Abstergo Entertainment]].
'''Artifact Assault '''is one of the [[Multiplayer|multiplayer]] modes in the upcoming game ''[[Assassin's Creed: Revelations]]''. It is based off of the popular multiplayer mode in ''[[Assassin's Creed: Brotherhood]]'', Capture the Flag. The first team to reach the number of artifacts necessary, or has the most by the end of the game wins.


==Description==
==Description==
In this game mode, the player must enter the territory of their enemies and capture their flag, before returning to their own camp to drop it off. Artifact Assault can be played in teams of three or four. The map the mode is played on is divided into two, and players in their own territory are hunters, with the ability to kill. However, when players are in their enemy's territory, they become the hunted and can only stun.
In this training mode, the map would be divided into two territories by means of a red border. In their own territory, recruits could set up defences to protect their artifact, as well as keep an eye out for intruders. However, defenders' compasses would blur whenever they were within a certain range of their artifact, making it harder to pick out the enemy, provided they were stealthy.
 
As soon as a recruit passed the border, they would become a target, hunted by the opposing territory's owners. Their ability to kill was taken away, though they could still stun members of the opposing team, should they be detected. When a recruit managed to steal the artifact by entering its radius, they would then need to make it back to their own base alive and drop it off to score.
 
When a team's artifact was stolen, they would immediately be alerted to it by a recorded voice message. If the artifact carrier was performing high profile actions, a marker would be visible above their person, notifying their pursuers of their location. However, if they maintained a low profile by [[blending]], the marker would remain absent, making it more difficult for them to be found.
 
When a pursuer managed to kill the artifact carrier, the stolen artifact would be immediately returned to the base it belonged to. The exception would be if the artifact carrier was killed through means such as the [[Hidden Gun]] or [[poison]], in which case the artifact would be dropped at their feet. It could then be picked up by members of both teams, either sending it back to the base it belonged to or continuing the transport to the enemy base. If left idle, it would eventually respawn at its base on its own.
 
==Gallery==
==Gallery==
<gallery captionalign="left">
<gallery captionalign="center" position="center" widths="180">
Aghfi.PNG
ACR MP Artefact Mode.jpg|A [[Vanguard]] making a run for the [[Sentinel]]s' artifact
Screenshot 268743 thumb wide940.jpg|A group of [[Count]]s and Sentinels near the border
Artefact Assault.jpg|The [[Champion]]s defending their base from the [[Thespian]]s
ACR MP SC 11 ArtefactAssault Constantinople CaptureTheArtefact.jpg|A team of [[Guardian]]s attempting to steal the [[Bombardier]]'s artifact
Screenshot 268742 thumb wide940.jpg|A Champion setting up defenses while his teammate kills one of the intruding [[Trickster]]s
Artifact Assault - Boston Harbor.jpg|A [[Sharpshooter]] about to grab the artifact, while an [[Independent]] moves to intercept him
</gallery>
</gallery>


==References==
*''[[Assassin's Creed: Revelations]]''
*''[[Assassin's Creed III]]''


 
{{ACR}}
==Source==
{{AC3}}
*[http://uk.ps3.ign.com/articles/118/1185440p1.html IGN]
[[Category:Secondary stage modes]]
[[Category:Assassin's Creed: Revelations Multiplayer]]
[[Category:Tertiary stage modes]]
[[Category:Assassin's Creed: Revelations Multiplayer Modes]]
[[Category:Quaternary stage modes]]

Latest revision as of 01:43, 25 May 2026

Artifact Assault

Artifact Assault was a virtual training mode in the second stage of the Animi Training Program. It consisted of a 10 minute session with four to eight Abstergo recruits being split into two teams that would aim to steal the most artifacts. The mode was also featured in the Animus console developed by Abstergo Entertainment.

Description[edit | edit source]

In this training mode, the map would be divided into two territories by means of a red border. In their own territory, recruits could set up defences to protect their artifact, as well as keep an eye out for intruders. However, defenders' compasses would blur whenever they were within a certain range of their artifact, making it harder to pick out the enemy, provided they were stealthy.

As soon as a recruit passed the border, they would become a target, hunted by the opposing territory's owners. Their ability to kill was taken away, though they could still stun members of the opposing team, should they be detected. When a recruit managed to steal the artifact by entering its radius, they would then need to make it back to their own base alive and drop it off to score.

When a team's artifact was stolen, they would immediately be alerted to it by a recorded voice message. If the artifact carrier was performing high profile actions, a marker would be visible above their person, notifying their pursuers of their location. However, if they maintained a low profile by blending, the marker would remain absent, making it more difficult for them to be found.

When a pursuer managed to kill the artifact carrier, the stolen artifact would be immediately returned to the base it belonged to. The exception would be if the artifact carrier was killed through means such as the Hidden Gun or poison, in which case the artifact would be dropped at their feet. It could then be picked up by members of both teams, either sending it back to the base it belonged to or continuing the transport to the enemy base. If left idle, it would eventually respawn at its base on its own.

Gallery[edit | edit source]

References[edit | edit source]