This article contains content from pre-release sources that may or may not be reflective of canon upon release. This article therefore likely contains spoilers.
Guided by Galahad, the Witnesses reach the headquarters of the Descendants of the Round Table, where they are supposed to meet with Arthur. Instead, they are greeted by a grim and unexpected sight—a Templar agent and a band of ruthless thugs have arrived ahead of them and they are intent on interrogating Arthur to find Excalibur's secret resting place.
As the Animus loads the new Simulation, Ziggy's voice breaks through, "Let's hope these bloody knights are better than the ones Eivor encountered." The streets of London begin to materialize around you, as you make your way towards a tall brick building. As Ziggy's voice fades into the background, you hear the alarmed voice of Galahad, saying "...over here, quick! There's something wrong. It's all too quiet."
You enter the building, and quickly climb to the first floor. Here, you pass a corridor adorned with elegant dark wood and paintings depicting noble knights and heroic deeds, leading to a wide room. Tapestries adorning the walls display a crest with three crowns, the same that were on the late Sir Ian's cane. The morning sunlight filters through intricately carved windows, casting an ethereal glow across the room's centerpiece: a large, round table surrounded by numerous empty chairs.
Suddenly a side door swings open, and a group of armed men steps into the room...
A force of half a dozen street thugs hired by the Templars stands between the Witnesses and their goal.
Before you, a threatening group of half a dozen men has entered the room, brandishing a menacing arsenal—clubs, knives, even a gun or two. They stand, prepared for a confrontation. Behind them, the sound of a struggle can be heard, adding a layer of urgency to the situation.
Challenges
Fighters: The thugs engage anyone who crosses their path. To defeat them, the Witnesses must make at least 2 separate Approach checks.
Gunners: Two thugs start shooting. To eliminate both, the Witnesses must make at least 2 separate Approach checks.
Weaknesses
We are the Frye twins! (minor): If any of the players are playing the Frye twins and they try to intimidate the Thugs, their fame convinces half of them to leave and avoid the fight. Therefore, the Witnesses must make only one Approach check for each Challenge presented in the Fight the Thugs Key Objective.
As soon as the thugs are defeated, the Witnesses must stop the remaining Templars and save Arthur.
As you step into Arthur's chamber, your eyes fall upon four individuals, focused on guarding a fifth. This man is brutally interrogating a woman tied to a chair. Despite her situation, the woman's gaze seems unyielding, as if supported by an unwavering resolve.
Challenges
Defeat the Bodyguards: Four highly skilled bodyguards defend the Templar agent. Therefore, this Challenge requires at least 2 separate Approach checks to be overcome. Also, due to their prowess and coordination, any Action check made to oppose them in combat requires 1 Raise.
Kill the Templar Leader: Although intelligent and obsessed with Excalibur, the Templar leader is not as capable in combat. Therefore, any Action check made to face him in combat has 1 free Raise.
Weaknesses
Too Fast! (minor): If the Witnesses sneak into the room and promptly eliminate the Templar leader, his bodyguards will recognize defeat and flee. In this case, the Witnesses overcome the Defeat the Bodyguards Challenge.
As the Templar falls, Arthur's gaze locks onto you. The initial surprise painted across the woman's face is now lit by a profound understanding. "The day has finally arrived," she says, "Arthur's life is saved by those who take lives by the Creed." She then continues, with a tone charged with a sense of premonition: "We are the heirs to the King's will and descendants of the Women of the Mists, the protectors of Arthur's sword. Your arrival was foretold."
"Within the misty Vale of Avalon, the Sword lies divided yet whole in purpose. From the pyramid that will one day rise on this very land, one will find the stone ring that can speak to the pommel and you will see the place where the blade lies dormant."
"It is now your duty to safeguard this secret, a secret that will only reveal its true value in your future. Galahad, assist me. They are deserving of all the honors befitting true knights."
As Galahad helps Arthur up, the simulation begins to fade. Anthony's voice chimes in, remarking, "Of course, the Vale of Avalon, Glastonbury. They have a pyramid stage at the festival there... it all seems so obvious now!"
Arthur, real name Amelia Fairchild, embodies a unique amalgamation of wisdom, strength, and resilience. As the daughter of a British army colonel, she carries herself with a regal authority, a testament to her innate leadership qualities. In her late forties, Amelia's silver hair frames a face marked by the passage of time, yet her demeanor exudes a timeless elegance. Her attire, both practical and refined, reflects her pragmatic approach to life.