Animus Control Panel
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The Animus Control Panel was a program of the Animus HR-8 that allowed Layla Hassan to hack the parameters of the simulation while she was reliving the memories of the Medjay Bayek.
Hackable Parameters[edit | edit source]
Hero: Fighting[edit | edit source]
Assassination Ability[edit | edit source]
Enable/disable assassination action
Kills on Assassination[edit | edit source]
Makes assassination action always deadly
Adrenaline Ability[edit | edit source]
Enable/disable adrenaline ability
Perpetual Adrenaline[edit | edit source]
Makes the adrenaline gauge always filled (yes, Devastating Mode is always available)
Adrenaline Gauge[edit | edit source]
Modifies the speed adrenaline fills up for devastating attacks
Devastating Attack Damage[edit | edit source]
Modifies damage during devastating attack actions
Weapon Hit Box[edit | edit source]
Modifies Hero's weapon hitbox size
Melee Damage[edit | edit source]
Modifies amount of damage Hero inflicts using melee weapons
Range Damage[edit | edit source]
Modifies amount of damage Hero inflicts using ranged weapons
Health Points[edit | edit source]
Modifies amount of Hero's health points
Regeneration[edit | edit source]
Modifies Hero's regeneration speed
Infinite Quiver[edit | edit source]
Puts unlimited amount of arrows in Hero's quiver
Quiver Size[edit | edit source]
Modifies amount of arrows in Hero's quiver
Arrow Recovery Chance[edit | edit source]
Modifies chance to retrieve arrow from enemy bodies
- Never
- Rarely
- Default
- Often
- Always
Infinite Tool Pouch[edit | edit source]
Puts unlimited amount of tools in Hero's pouch (always full)
Tool Pouch Size[edit | edit source]
Modifies amount of tools in Hero's pouch
Hero: Progression[edit | edit source]
Limited Level Progression[edit | edit source]
Enable/disable Max Level option
Max Level[edit | edit source]
Limits progression to a certain level
Limited Skills Progression[edit | edit source]
Enable/disable Max Skills option
Max Skills[edit | edit source]
Limits amount of skills that can be acquired
Unlock Skills Tree[edit | edit source]
All skills become available (not locked by progression rules)
Experience Earned[edit | edit source]
Modifies the amount of experience points earned
Loot Probability[edit | edit source]
Modifies probability of getting loot
Hero: General[edit | edit source]
Controllable Character[edit | edit source]
Choose your character's 3D model
- Bayek
- Aya
- Abstergo Trooper
- Kensa
- The Duelist
- Khaliset
- Tahira
- Kawit
- Bandit Warrior
- Son of Ra
- Bandit Archer
- Jeska
- Hotephres
- Nubian Soldier
- Roman Scout
- Roman Soldier
- Rai
- Greek Soldier
- Hepzefa
- Theodoros
- Layla
Max Tamed Animals[edit | edit source]
Modifies max amount of tamed animals
Overheat Activation Timer[edit | edit source]
Modifies time it takes overheat effects while Hero is wandering in the desert
Movement Speed[edit | edit source]
Modifies the maximum speed Hero moves by foot
Diving Speed[edit | edit source]
Modifies the maximum speed Hero moves while swimming underwater
Underwater Breathing[edit | edit source]
Modifies maximum time Hero can remain underwater without taking damage
NPC: Fighting[edit | edit source]
Attack Speed[edit | edit source]
Modifies NPC attack speed, counter attack speed and recovery time after Hero's hit
Weapon Hit Box[edit | edit source]
Modifies NPC weapon hitbox size
Hurt Box[edit | edit source]
Modifies NPC 3D body hurtbox size
Health Points[edit | edit source]
Modifies NPC amount of health points
Melee Damage[edit | edit source]
Modifies amount of damage NPCs inflict using melee weapons
Ranged Damage[edit | edit source]
Modifies amount of damage NPCs inflict using ranged weapons
All Level Scale[edit | edit source]
Adjust the range of the faction level balance
Ptolemaic Level Scale[edit | edit source]
Adjust the range of the Ptolemaic faction level balance
Roman Level Scale[edit | edit source]
Adjust the range of the Roman faction level balance
Animals Level Scale[edit | edit source]
Adjust the range of the Animals faction level balance
Bandits Level Scale[edit | edit source]
Adjust the range of the Bandits faction level balance
Rebels Level Scale[edit | edit source]
Adjust the range of the Rebels faction level balance
NPC: General[edit | edit source]
Detection Distance[edit | edit source]
Modifies distance where NPCs can detect the Hero
Senses Distance[edit | edit source]
Modifies distance where NPCs become suspicious by sensing the Hero
Stress Cooldown[edit | edit source]
Modifies cooldown timer after NPCs have detected Hero and are searching for them
Movement Speed[edit | edit source]
Modifies NPC movement speed
Desynchronization Rule[edit | edit source]
Disables desynchronization rules for killing civilians and cats
Factions: Hero vs NPC[edit | edit source]
Ptolemaic vs Hero[edit | edit source]
Modifies ptolemaic alignment towards Hero
- Default
- Allies
- Neutral
- Enemies
Romans vs Hero[edit | edit source]
Modifies romans alignment towards Hero
- Default
- Allies
- Neutral
- Enemies
Civilians vs Hero[edit | edit source]
Modifies civilian alignment towards Hero
- Default
- Allies
- Neutral
- Enemies
Aggressive Animals vs Hero[edit | edit source]
Modifies predator alignment towards Hero
- Default
- Allies
- Neutral
- Enemies
Territorial Animals vs Hero[edit | edit source]
Modifies defensive animals' alignment towards Hero
- Default
- Allies
- Neutral
- Enemies
Rebels vs Hero[edit | edit source]
Modifies rebels' alignment towards Hero
- Default
- Allies
- Neutral
- Enemies
Bandits vs Hero[edit | edit source]
Modifies bandits' alignment towards Hero
- Default
- Allies
- Neutral
- Enemies
Factions: NPC vs NPC[edit | edit source]
Ptolemaic vs Rebels[edit | edit source]
Modifies ptolemaic alignment towards rebels
- Default
- Allies
- Neutral
- Enemies
Ptolemaic vs Bandits[edit | edit source]
Modifies ptolemaic alignment towards bandits
- Default
- Allies
- Neutral
- Enemies
Romans vs Rebels[edit | edit source]
Modifies romans alignment towards rebels
- Default
- Allies
- Neutral
- Enemies
Romans vs Bandits[edit | edit source]
Modifies romans alignment towards bandits
- Default
- Allies
- Neutral
- Enemies
Rebels vs Bandits[edit | edit source]
Modifies rebels' alignment towards bandits
- Default
- Allies
- Neutral
- Enemies
Ptolemaic vs Romans[edit | edit source]
Modifies ptolemaic alignment towards romans
- Default
- Allies
- Neutral
- Enemies
World: General[edit | edit source]
Enable Screen Color[edit | edit source]
Enable/disable screen color
Screen Color[edit | edit source]
Applies color effect overlay while playing (one from photo mode)
- Retro
- Sepia
- Hunter vision
- Fantasy
- Colorless
- Radioactive
- Moonlight
- Acid
- Poisoned Air
- Call To War
- Bright Night
Day & Night Time[edit | edit source]
Shortens or extends day & night cycle
- Default
- Endless Morning
- Endless Day
- Endless Evening
- Endless Night
Day & Night Balance[edit | edit source]
Certain times of day will remain much longer and all others will be the opposite - very fast
Sandstorms Probability[edit | edit source]
Modifies how often sandstorms can appear in desert
Sandstorms Movement Speed[edit | edit source]
Modifies the speed of travel of the sandstorm
Sandstorm Damage[edit | edit source]
Modifies amount of damage Hero or NPCs will receive while inside sandstorms
Fire Damage[edit | edit source]
Modifies amount of fire damage Hero or NPCs will receive
Reveal Map[edit | edit source]
Reveals the entire map without having visit those locations
Reveal Map Icons[edit | edit source]
Reveals all icons on the world map
World Map[edit | edit source]
Disables world map for a more hardcore experience
Interactibles[edit | edit source]
Vehicles' Health Points[edit | edit source]
Modifies all vehicles' amount of health points
Mounted Attack[edit | edit source]
Modifies amount of melee and ranged damage inflicted by mounted Hero or NPCs
Ballista Infinite Ammo[edit | edit source]
Applies infinite ammo while using ballistae
Ballista Damage[edit | edit source]
Modifies amount of damage Hero or NPC will inflict using ballista
Boat Collision Damage[edit | edit source]
Modifies amount of damage boats will receive when colliding with something