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User blog comment:Animusradiation/Ubisoft E3 Conference Liveblog!/@comment-4047495-20110606225610/@comment-2121369-20110607053452

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Revision as of 07:39, 7 June 2011 by imported>ThiefAC
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The crowd looked lively because they were animated in the cutscene, during actual gameplay I don't think you'll probably see those detailed interactions and uniqueness between passing crowd people. Though yeah, I did notice that some crowd people can be found sitting down, or leaning against more things when generally found in gameplay, but it was nothing superbly different from the last game (the market interactions were in Brotherhood, too).