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Locations

You decide to continue your investigation of this incredible giant snake. You tell the villagers in nearby towns about the location of the crossing and ask them about the snake. Although the name Sesha is mentioned in ancient legends and matches the description you give them, no one has ever seen this creature before.

You continue to explore the area and eventually come across a wandering pilgrim whose talkativeness is matched only by his vast knowledge of all things Hinduism. Your own knowledge of this religion being very limited, you have more difficulty understanding his ramblings than making him speak. You still manage to understand that Sesha is the name of a snake demigod. Although it is more often depicted as a many-headed serpent, its attitude and size match what you have seen previously.

As the old man looks through documents from his large leather bag, you can see what look like ancient texts as well as depictions of many snakes and Hindu deities. In these texts, it is said that Sesha will appear with his hatchlings at the “end of the world” and that they will give birth to a new kingdom where peace and harmony will reign. It is also mentioned that his offspring are in fact a part of himself and that anyone who attacks them will weaken Sesha and be punished for it.

Many people worship Sesha in one form or another, but he is almost never a threatening or evil deity.

When you ask the man if he found a reference to Colubra, he flips through the pages for a long time, but shakes his head negatively.

You thank him and continue on your way.

Monkey Bridge
You are standing at the edge of a gorge. At the bottom flows a wide river in which two crocodiles are fighting. On the other side lies a peaceful village which matches the description of one of the places crossed by the Assassins of the first expedition. An old rope bridge connects the two sides, about one hundred and fifty feet apart. Some planks are hanging in the air and the ropes don't look very strong, but the bridge seems to be holding up... Choose an option:
A: No time to waste! Shao Jun volunteers to lead the way. Your group follows her cautiously.
B: You attempt the crossing one by one, being very careful where you jump.

A: The bridge creaks under your weight. Suddenly a board gives way! Shao Jun barely catches herself and shouts: "We are too heavy, throw everything you can!" Discard as many Equipment cards as there are Assassins (except Shao Jun). Read 2
B: The crossing seems to take forever, but the bridge holds firm! After a few cold sweats, you reach the other shore with relief. Read 1

1: You were probably right to err on the side of caution, even if it cost you time. Tick 1 box on the Threat Gauge, pause, then read 2.
2: You finally make it to the village. The inhabitants are assembled in the center as if they were waiting for you. [Read Location 21]

On the Edge of the Abyss
The villagers, scantly dressed, remain motionless and stare at you. You can see the fear in their eyes. The leader advances towards you, escorted by two men armed with bows. He speaks: "Your friends are no longer there. They were looking for Evil... and they found it." He pauses and continues: "And you, what are you looking for?" Choose an option:
A: "We are looking for our friends. Where did they go?"
B: "We are looking for a woman named Colubra."

A: The man replies: "they have brought corruption here. Many souls perished because of them. They went that way and were never seen again." He points to location 22 on the Map of the Region. Do you want to leave without delay [Read 1] or investigate before you leave? [Read 2]
B: The man can't manage to hide his terror. "Colubra is a corrupt being, she is both everywhere and nowhere. Your friends have gone this way." He points his finger towards location 22 on the Map of the Region. One of his men brings him a package. [Read 3]

1: The villagers seem relieved to see you leave. They give you items. Draw 2 Equipment cards.
2: You find things that belonged to the Assassins! Take small card A#11 and draw 2 Equipment cards.
3: The leader gives you the things the Assassins left behind. Take small card A#11 and draw 1 equipment card.

You can see green hills in the distance. To reach them, you must cross a portion of jungle which sinks into a valley dotted with clearings. A few columns of smoke, traces of human activity, break the monotony of the intense green of the vegetation. You follow a path that seems endless. The cries of the monkeys become moreand more piercing and aimost threatening. After taking several breaks, at a bend in the path, you come face to face with a small group of macaques. You are not used to these wild animals and caution prompts you to observe them for a moment. That's when you see a reflection in the hands of one of them. Looking closer, you are convinced that it is a weapon. And not just any... This is undoubtedly a hidden blade! Ignoring your caution, you set off in pursuit of the monkeys who seem to take your actions as a sort of game. The small troop taunts you by backing away and climbing the trees. You chase them, trying not to scare them. The game becomes a grueling and sometimes frightening pursuit as the cries of the macaques deafen you. There are many af them and they are way too agile. Out of breath and completely lost, you pace through a curtain of dense leaves. Suddenly you realize you're on the edge of an abyss! You stop dead in your tracks! As you sigh with rebel, your gaze falls on a crowd of monkeys at the bottom of the cliff. Four ripped backpacks lie on a blood-stained rock. You understand that the Assassins who preceded you did not have the same reflexes as you and that they fell into the trap set by the macaques. You look away, realizing that you can do nothing for these unfortunate people whose lifeless bodies have undoubtedly been dragged into the surrounding crevices from which eyes are spying on you. You leave the scene before fear or rage puts you in danger. Now you know how the Assassins from the first expedition disappeared.

You decide to go upstream to try to understand wh at is behind its strange behavior. The course narrows as you progress, the treetops eventually coming together and obscuring the harsh light of the burning sun. Higher up, the river joins a lake where there is a small island. The water is strangely stagnant. A few perfectly aligned stones allow you to reach the shore of this island. The air, thick and humid, hinders your breathing. Little black dots flutter in front of your eyes. You try to chase them away like gnats, but you quickly realize that it's your eyes that are playing tricks on you. As you set foot on the island, you suddenly plunge into darkness. The sounds of the jungle fade away. You no longer see your Assassin brothers and sisters. The ground beneath your feet is strangely hard and even. Filaments of white light swirl around you. Fragments of unintelligible conversation, alternating between whispers and shouts, attack your hearing. Progressing blindly, your gaze is drawn to an increasingly bright yellow dot. it forms a globe whose brilliant light pulses slowly, then faster, and finally harmonizes with the rhythm of your heartbeat. Luminous lines emerge from the sphere, their anarchic trajectories drawing evanescent images before your incredulous eyes. You can't repress a gasp as the images come to life and you make out the silhouette of a young female Assassin, like an animated painting whose realism grips you. Your amazement prevents you from concentrating or analyzing anything. It's only when the images finally fade that you decide to engrave in your memory the scene you've just witnessed: The very lively conversation between the young woman and an older man, obviously a notable of the Brotherhood, their incomprehensible words, uttered in a language foreign to you, and Isabel's name, the only word that came through clearly. You also engrave in your memories the anger of the young woman against the notable, his air full of disdain, similar to that which certain men have towards women, whatever their merits. A feeling of injustice overwhelms you...

As you continue to progress Northeast, you enter swampy terrain. Mosquitoes attack you, the air is humid and the walking is exhausting. Suddenly, you experience blurred vision again, your heart beats faster, darkness falls and a flash of white light makes you lose all your bearings. Isabel is there, in front of you! At first, you cannot tell if it is reality or just a daydream... The young woman has her hands tied behind her back. She is on board a Venetian ship and seems to be a prisoner of the Templars. Wounded in the face, she was undoubtedly the victim of their legendary brutality. You can see the coast In the distance, it Is strangely similar to the one you landed on a few weeks ago. The images freeze, swirl and disappear into a great white light before crystallizing again. The jungle IS all around you, deep and wild. Isabel is tied up, led on a forced march by the Templars, who constantly harass her. They want to know the location of some Artifact. Several women follow her, also visibly exhausted and bruised. You can't help but feel the pain and burden that each of these women carries under the rule of the Templars. Suddenly, an arrow splits the air with a sinister whistle. The young woman's guardian collapses, struck in the heart. The screams rise, the men become restless, panic seizes them as they fall one after the other. The woman's face lights up before your eyes, a broad vengeful smile on her lips. The vision ends abruptly, leaving you breathless, heart racing and sweat beading on your forehead.

You explore a vast desolate plateau. Everything here exudes the corruption that you have heard about from the locals you encountered. The air is almost unbreathable, the sunlight is blinding and the stifling heat weighs like a lead weight on your shoulders. The vegetation is reduced to a few low grasses and stunted and deformed shrubs. The only animals you come across are insects and snakes that appear out of nowhere and whose hisses make your blood run cold. It is as if a plague had fallen on the entire region. According to the information you have collected, this is not a natural disaster, but rather a phenomenon linked to the presence of Colubra. The only explanation that comes to mind is that this place is under the influence of the same power as the Renegade Assassin, that of the Apple of Eden.

Everything around you is desolation. The stunted trees have lost their foliage. Animal carcasses stink up the air, which has become almost unbreathable. You approach a large cliff, its sheerness beneath your feet makes your head spin. Suddenly, here comes the white light again, it grips your temples and projects you into another reality. The woman is no longer young, her features are marked, her breathing heavy, her eyes darkened. She sits on an ancient stone throne, surrounded by hundreds of women and girls. The peace in their eyes washes over you and Slows the rhythm of your heart, making the dull thump in your chest stop. You feel like them, full of serenity. The Apple of Eden is in her hand. You feel how its power transforms the fear, anguish and hatred that these women have accumulated after years of mistreatment and sometimes slavery at the hands of the Templars or other merciless men. She shapes them, unmakes them, sublimates them into a feeling of strength, self-confidence and love. The Apple is her tool for erasing suffering. You can understand the adoration these women have for the one they call Colubra, whose real name Is Isabel. You can't help wondering what right you have to kill her. Who issued this order? Something tells you that the Brotherhood official you saw in your first vision is no stranger to that decision. Will you serve as the arm of Justice or that of the Brotherhood?


Mystery

The heat assails you and your wineskins are empty. Suddenly, one of you steps into a small stream. You decide to follow it and after a short walk, you discover a well hidden pond.

A mother elephant and her calf are watering on the other side. You observe these exotic giants with great curiosity while they seem to ignore you. The water in the pond is translucent and looks drinkable... It's hard to resist it!

Each Assassin chooses 1 option below:
A: Drink water from the pond.
B: Wait for the next destination.


A: PLACEHOLDER
B: PLACEHOLDER

1: PLACEHOLDER

2: PLACEHOLDER

You move carefully through the humid heat of the jungle... Suddenly, a volley of arrows splits the air! Each Assassin suffers an attack with 1 [Star] die. [Pause] You try to take cover, but the arrows continue to rain. Choose an option:
A: You try to escape.
B: Choose 1 Assassin who will accompany Shao Jun to locate the origin of the shots to try to neutralize your opponents.


A: PLACEHOLDER
B: PLACEHOLDER

1: PLACEHOLDER

2: PLACEHOLDER

As you progress through the jungle, you see in the distance a motionless figure hanging from a tree by one foot. She was probably caught in a trap. Is she still alive? You approach, scanning the ground to avoid suffering the same fate... When you are only a few dozen meters away, you notice that it is an enemy Stalker. This might be an opportunity to find out more! Choose an option:
A: You move even closer to see if she's still breathing.
B: You decide to give her the finishing blow, then search her.


A: PLACEHOLDER
B: PLACEHOLDER

1: PLACEHOLDER

2: PLACEHOLDER

You are busy chasing away mosquitoes when suddenly the ground collapses beneath your feet. You find yourself at the bottom of a hole in the middle of bones among which you can discern a few objects. You search around hoping to find one that will get you out of here. Draw 2 Equipment cards. [Pause] After about an hour, two men appear at the top and throw you a rope: "We're going to get you out of there! Let's start with your equipment!" Choose an option:
A: You trust them. Set aside a total of 3 Equipment cards from your Assassin boards.
B: You suggest they take Shao Jun out first, at the risk of offending them...


A: PLACEHOLDER
B: PLACEHOLDER

1: PLACEHOLDER

2: PLACEHOLDER

You approach two large huts. Numerous wicker baskets, usually used to transport snakes, are scattered on the ground, some lying on their side and open. This place looks like a farm where snakes are bred. There is not a soul alive, With a little luck, you might find some equipment, or even antidotes against cobra venom... Choose an option:
A: You discreetly approach the huts to search them.
B: You advance towards the huts, stamping your feet to scare away any snakes.
C: You look around hoping something is going to happen.


A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER

1: PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

You arrive near a pond into which a waterfall flows. You've been on the road for hours and your legs are starting to hurt. You know you should keep going, but some of you need to rest. You could also take the opportunity to catch some fish and prepare a nice meal. Fishing with your bare hands looks complicated, but you've already seen kids do it, so why not... Choose an option:
A: Take a long break and try to prepare a meal.
B: Get back on your way.


A: PLACEHOLDER
B: PLACEHOLDER

1: PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

You arrive on a hill overlooking the valley. The view is spectacular! As Shao Jun is about to leave, she notices footprints heading towards some sort of stone well. You look deep down, but you can't see anything: It’s way too dark. One of you leans over and tries to see more clearly, but it's no use. However, you hear muffled voices... Voices? Here!? Choose an option:
A: Designate 1 Assasin who will silently climb down to the bottom to investigate what is happening there. [Pause]
B: Before an Assassin climbs down, light a torch and throw it to illuminate the bottom of the well.


A: PLACEHOLDER
B: PLACEHOLDER

1: PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

You approach an imposing stone structure that juts out from the treetops. You climb it to scan the surroundings. The jungle looks less hostile from up there... Looking behind you, you can see a thin column of smoke rising towards the sky and you decide to retrace your steps. After about twenty minutes, you reach a camp. A fire is slowly dying and the place seems deserted. How could you have passed by this camp earlier without seeing it? Choose an option:
A: You approach the camp stealthily to search it.
B: You observe your surroundings before moving.


A: PLACEHOLDER
B: PLACEHOLDER

1: PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

After a tiring day of walking through the jungle, it's time to set up camp for the night. Through the clouds, the moon illuminates the surroundings with a pale glow. You haven't met anyone in a long time. Apart from some potentially hostile animal noises, it seems there is nothing to worry about. Now it's time to organize the team... Each Assassin chooses 1 option below:
A: Go hunting and prepare a hot meal.
B: Keep watching and monitor camp.
C: Rest and regain strength.


A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER

1: PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

Under a blazing sun, you cross a large rice field bordered by a river. As you take a break to cool down, you hear a voice behind you: "Here they are!!" You turn around and you discover a group of around ten Stalkers approaching, threatening you with their armed bows. One of them turns around and rushes towards the jungle. Does she intend to raise the alarm? No time to waste! Choose an option:
A: You draw your weapons and wait for your opponents with firm footing.
B: You throw yourself at your enemies, weapons in hand! Shao Jun sets off in pursuit of the Stalker who left the group.


A: PLACEHOLDER
B: PLACEHOLDER

1: PLACEHOLDER
2: PLACEHOLDER
3: PLACEHOLDER

4: PLACEHOLDER

You arrive at the top of a hill at the end of the day. From here you can see a few huts and a campfire around which eight figures are sitting. Here and there, other people go about their business. As you cautiously approach the village, you can see a Stalker who appears to be standing guard. They settled there! You won't be able to rest here, but you could at least try to steal a few rations of food... Choose an option:
A: You attempt an infiltration despite the risk (there are about fifteen warriors in this village).
B: You wait until it's dark to infiltrate the village.
C: You go around the village and continue on your way.


A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER

1: PLACEHOLDER

2: PLACEHOLDER

You reach a canopy which shelters five elephants tied to a rudimentary railing. The ground is littered with banana peels and the trough ts filled with water. It looks ike someone is taking care of these pachyderms, but you don't see anyone in the surrounding jungle. Continuing your journey on the back of elephants would be great, but you're not going to lower yourself and steal them! And even if you did, would these animals obey you? Choose an option:
A: You shout to try to call the owner.
B: You hide while waiting for the owner to return.


A: PLACEHOLDER
B: PLACEHOLDER

1: PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

You have reached a road that you have been following for several hours. What a relief to be able to move forward without tiring yourself out by cutting your way through the thick vegetation with - step you take! As a light rain begins to fall, you can hear screams behind you. You turn around and see a young boy running towards you, gesturing wildly, But what surprises you more are the five elephants running behind him and make the ground thump under their feet! Choose an option:
A: You run towards the boy to try and help him.
B: You move away from the road to try to find shelter.
C: You wait there to see if there really is any danger.


A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER

1: PLACEHOLDER

2: PLACEHOLDER

As you progress on a path obstructed by numerous roots, you see the silhouette of a child coming towards you. Once you get closer, you realize that she is carrying an apparently empty bag and that she has a scratch on one arm that looks recent. She explains that she was bringing food to her grandmother, but the monkeys stole everything from her... She looks totally helpless. Choose an option:
A: Choose 1 Assassin who gives her one of their food rations.
B: Choose 1 Assassin who offers her one of their Equipment.
C: You tell her there's nothing you can do for her.


A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER

1: PLACEHOLDER

2: PLACEHOLDER

After a few hours of walking, you take a break on a path near a rice field. Everything Is calm and some of you are dozing off. Each Assassin recovers 1 [health]. [Pause] The only sounds you hear are those coming from the jungle. The only ones? No. You also hear women voices approaching. Lurking in the shadows, you can see a patrol of Stalkers heading straight towards you! Choose an option:
A: Improvise an ambush.
B: Move out of the way and hope you won't be seen.


A: PLACEHOLDER
B: PLACEHOLDER

1: PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

You struggle to make your way through the overgrown ruins. In front of you, a building rises a hundred feet into the air. You're getting closer... Once in front of the temple, a thick trellis of creepers blocks what appears to be an entrance. With a little time or sharp weapons you should be able to get inside. Choose an option:
A: You draw your weapons to cut the creepers (hoping they won't be damaged).
B: You try to find something in your Equipment to pull out the creepers.
C: You move on.


A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER

1: PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

The sun begins to set when you see the top of a temple which seems gigantic in the distance. If you climbed it, you would have a breathtaking view of the surroundings! As you approach it, you realize that you underestimated the size of this building. It's at least two hundred feet high. Of course that doesn't deter you: You have already climbed much taller towers in Italy's largest cities! Choose an option:
A: Choose 1 Assassin who will climb the temple.
B: You challenge yourselves: "The first one to reach the top can use other people's Equipment!"


A: PLACEHOLDER
B: PLACEHOLDER

1: PLACEHOLDER

2: PLACEHOLDER

In a small village on the edge of the jungle, a man watches you from afar and seems interested in you... or maybe in your equipment? Annoyed by his insistent gaze, one of you approaches him and tries to find out more. The talkative man claims to be a blacksmith in exile. He had to abandon his house and his forge. He asks if you have a blueprint for crafting iterns. Check your Blueprints [Pause] then choose a reply:
A: "Yes. What services do you offer?" If you choose this option, you must have the [white] and [black] cards required to craft the Blueprint that interests you.
B: "Maybe... But how do we know you are really a blacksmith?"
C: "No thanks."


A: "Your trust honors me! I can craft weapons at the best price." Choose an option: Accept (provided you have the required [white] and [black] cards) (1) or try to negotiate (2).
B: You upset him. "I was one of the blacksmiths of the late ruler Damkhat Sokenthor. Is this enough proof for you?" Choose: You decide to trust him (provided you have the required [white] and [black] cards) (1) or you continue to doubt and you leave (3).
C: Read 3

1: PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

Encounter

In a clearing, you discover a teenager crouching, his back facing you, and perfectly still. As you approach, without turning around, he gestures for you to stay back. As you move to the side, you discover with amazement that a king cobra Is standing tn front of him!

In a few seconds, the boy manages to capture it using a stick with a hook. With a victorious smile, he places the cobra in one of the baskets behind him, then he challenges you to charm it...

Choose an option:
A: Designate 1 Assassin who will take on the challenge.
B: You decline and offer to exchange one of his baskets for some of your equipment.


A: The boy places the basket three feet away from the Assassin. He lifts the lid delicately The cobra rises in a flash! The Assassin takes a sight step back, which makes the boy smile... Choose an option: You take the pungi and start playing it to try to charm the reptile (1) or you change your mind (2).
B: The kid agrees to exchange a cobra basket for two pieces of your equipment. You give them to him but you are abruptly interrupted before you can retrieve the basket. Discard 2 Equipment cards [Pause] and read 3.


1: PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

You progress painfully, cutting your way with your swords through the thick vegetation when a woman's cry rings out and freezes you in place. You wait a bit, but nothing happens. The surrounding jungle suddenly became silent... Choose an option:
A: You rush in the direction of the scream.
B: You remain on your guard and wait cautiously.


A: A motionless Stalker with no apparent injuries lies on the ground. She was probably poisoned. As you approach, she opens her eyes with difficulty and desperately tries to say something... You try to find out what she wants (1) or if one of you has an antidote, you can give it to her [give black card] (3).
B: You wait a few minutes... Nothing happens. You then decide to move closer to where the scream came from. After traveling about a few hundred feet, you discover the body of a lifeless Stalker. You search it. Read 2.

1: PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

You see an isolated hut on the edge of the jungle. As you approach, you notice a young woman lying on the steps. She calls to you from afar: "I'm hurt, I can't get up... Come and help me!" She seems to be alone and does not appear to pose any threat. Choose an option:
A: You tell her that you will try to find help and you continue on your way.
B: You approach to help her.


A: The girl is desperate. She gives you a dejected look then collapses. You leave, knowing that where you are going, you are unlikely to find help...
B: You approach the hut... In a flash, men armed with bows surround you and claim one of your weapons. Shuffle the [melee weapon] cards on the Assassins boards and draw 1 at random: This is the one that interests them. [Pause] Decide what to do: Give the weapon to the thieves (1) or refuse (2).

1: PLACEHOLDER

2: PLACEHOLDER

A fully tattooed man stares at you as you walk towards him. When you get close enough, the poker-faced man reaches into a large bag without taking his eyes off you. Choose an option:
A: One of you rushes at him, deploying their hidden blade.
B: You smile at him calmly, waiting for what's to come.


A: Your blade is only inches from the man's throat when he takes his hand out of his bag with the utmost caution. He remains frozen, a bottle in his hand... He just wanted to exchange equipment with you! Will your gesture complicate negotiations? Read 1
B: The man gives you a broad smile revealing teeth from chewing betel. You can barely hide your disgust! He takes some out of his bag, starts chewing and then offers you some. Accept (1) or politely refuse (2)

1: PLACEHOLDER

2: PLACEHOLDER

You reach a small village made up of rudimentary huts. The rather puny inhabitants observe you with curiosity. There are more and more of them and they are getting closer... A few young children touch your clothes and your hands while women present you with dishes that look very appetizing, especially since you have been looking for something to eat in the jungle for hours... Choose an option:
A: You exchange your possessions for a good meal in the hope of regaining your strength.
B: You hit the road again hoping that you will find something else to eat further on...


A: "To offer you this food, our village will have to fast." You understand that this meal is going to cost you more than you imagined... Choose an option: Give as many [black] cards as there are Assassins in play (except Shao Jun) in exchange for a good hot meal (1) or leave the village on an empty stomach, read B.
B: You make your way through the jungle, desperately looking for something to eat other than boiled roots... Night falls and there's still no sign of any decent food! Read 2.

1: PLACEHOLDER

2: PLACEHOLDER

You approach an altar that overlooks a a beautiful valley. An old man is sitting there, in deep meditation. He is surrounded by numerous offerings and glowing incense sticks. Their woody scent washes over you as you approach him. Judging by his outfit and the sword he carries at his side, the man appears to be a martial arts master. Choose an option:
A: Respectfully interrupt the old man's meditation and ask him if he would be willing to share his knowledge with you.
B: Suggest that Shao Jun go and meditate alongside him.
C: Give him a friendly wave before getting back on the road.


A: The old man slowly turns around, then looks at Shao jun in silence, completely Ignoring your words. "You must be the one who dances with the wind. I can teach you some techniques." Choose: Accept (1) or politely refuse (2).
B: Shao Jun agrees. She sits next to the old man and closes her eyes. He slowly turns his head towards her. They exchange a few words, then stand up. Shao Jun gestures for you to wait. Read 1.
C: Read 2.

1: PLACEHOLDER

2: PLACEHOLDER

On the side of a road, you come across an old man in deep meditation. He faces a small altar filled with numerous offerings. It is the old martial arts master you met a few days ago! He hears you coming, turns to Shao Jun and says "The one who dances with the wind... I knew our paths would cross again. Would you like to train with me today?" Shao Jun responds (choose an option):
A: "Yes thanks. It's a good time.
B: "Unfortunately, I have to refuse once again. Please accept my apologies. The common good comes before my personal interests."


A: Shao Jun follows the old master. They stand side by side and begin a choreography she repeats faster and faster. You are captivated by the grace of their movements. Two hours later, the old man finally sits down and closes his eyes. You understand that the lesson 's over. Read 1.
B: "That's wise. You have all my gratitude and that of my people. Do you need something?" says the old man. Choose an option: "Yes please.” (2) Or "No thank you, We wouldn't want to deprive you of anything." (3)

1: PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

You reach the edge of the jungle. In front of youstretches a plain dotted with banana trees. In the distance, a thin smoke attracts your attention. You reach a small camp where a man, apparently alone, !s smoking a pipe. The bow and leopard skin next to him seem to indicate that you are dealing with a big cat hunter. And the bloody bandage around his leg probably hides a nasty wound... The hunter invites you to come and sit next to him to share a jasmine tea. Choose an option:
A: You try to learn more about the hunter's presence in the area.
B: You offer him one of your Medicine to treat his injured leg. In this case, discard 1 Medicine. [Pause]


A: "A woman with a black and white painted face asked me to hunt a leopard." You understand that it is a Fury! Choose an option: You try to convince the man to abandon his hunting project (1) or if you have a Medicine, you offer it to him [give black card] [Pause] to try to get more details (2).
B: The man thanks you. He tells you that a Fury promised him a nice sum to hunt a leopard that would terrorize the region. He adds one last point that catches your attention... Read 2.

1: PLACEHOLDER
2: PLACEHOLDER
3: PLACEHOLDER

4: PLACEHOLDER

Ruins

As you approach a ruined building, you hear voices. You move carefully... Four Vipers in their impressive armor sit in a circle. You realize that it will be difficult to go unnoticed. Behind them, in a dark comer, you see a large red chest.

From time to time you hear loud noises that sound like banging. Could they come from the chest?!

Choose an option:
A: Designate an Assassin (except Shao Jun) who will try to sneak close to the chest.
B: You move on.


A: The designated Assassin must either make a Detection Test with 1 [eye] die, or throw [black] one of their smoke bombs. [Pause] If they become exposed, the Assassins come to their rescue, read 1. Otherwise, read 2.
B: As you make a detour to avoid the Vipers, one of the Assassins falls into a trap! This Assassin, determined at random, suffers an attack with 2 [star] dice. [Pause] You free him and continue on your way.

1: PLACEHOLDER

2: PLACEHOLDER

You move through the ruins of some older buildings and enter an ancient temple. A majestic sculpture of Buddha seems to gaze at you with a benevolent smile. But your good mood is short-lived: You can see about fifteen silhouettes busy searching the temple. They haven't noticed your presence yet... Choose an option:
A: You try to see if there's anything interesting around here.
B: You sneak away.


A: Choose 1 Assassin who will climb to the top of a pillar to get an overview. This Assassin makes a Detection Test with 1 [eye] die. [Pause] lf they become exposed, they flee by improvising a diversion, read 1. If they remain incognito, read 2.
B: After a few minutes' walk, you spot an enemy patrol advancing in your direction. You decide to turn back and hide in the temple. Once inside, your curiosity leads you to investigate... Read A.

1: PLACEHOLDER

2: PLACEHOLDER

In the distance, you can see the top of a temple hidden in the thick vegetation. As you approach it, you see a group of about ten enemies busy setting up their camp. Nearby, a woman is tied to a tree. She is completely still and probably asleep. You wonder if she's still alive... A group of Stalkers walks away to gather some wood. If you want to act, now is the time! Choose an option:
A: You move discreetly towards the prisoner to free her.
B: You ignore her and you try to bypass the camp.


A: PLACEHOLDER
B: PLACEHOLDER

1: PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

You are progressing on a path that is increasingly difficult to follow. One of you climbs a palm tree to locate your destination. You can see the top of a temple about a mile away, you decide to approach it. You now see an entrance hidden behind a thick curtain of creepers. An intense buzzing noise attracts your attention. You see a nest of giant hornets. Just below is the corpse of a man who seems to have risked his life to enter... Choose an option:
A: Choose 1 Assassin who will try to cautiously reach the entrance of the temple.
B: You decide to light a fire under the nest in hopes of keeping the hornets away.


A: As you are only a few feet from the entrance, the buzzing becomes more intense, the hornets seem more and more excited! Choose an option: You rush towards the entrance (1) or you lie motionless on the floor for as long as necessary (2).
B: You go back and forth through the jungle to collect wood, paying attention to your every move. The fire you lit finally releases a thick white smoke around the nest. Read 2.

1: PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

On your right, a small path dotted with seemingly recent footprints leads towards an isolated building. You follow them in the hope of finding something to satisfy your hunger and thirst. After a good half hour of walking, you hear the sound of a waterfall Water, at last! You approach cautiously, but you are not the first ones at that spot: About ten Vipers are preparing their supper... Choose an option:
A: You attack them by surprise.
B: You approach discreetly to try to capture some of them, hoping that the others will surrender.
C: You gain height to develop a plan and act under cover of night.


A: A complete surprise! The Vipers easily surrender... Read 1.
B: Depending on their audacity, each Assassin chooses to roll between 1 and 3 [eye] dice. Each Assassin still incognito captures as many Enemies as [eye] dice they rolled. [Pause] If you capture more Enemies than Assassins in play (including Shao Jun), read 1. Otherwise, read 2.
C: You look around from the top of a building to plan your entrance in the camp. The sun is still high. You can stay here until nightfall (3) or leave on an empty stomach (4).

1: PLACEHOLDER
2: PLACEHOLDER
3: PLACEHOLDER

4: PLACEHOLDER

The dense rain that has been falling since this morning blurs your vision and seems to absorb all surrounding sounds. So that's it: The famous monsoon you were told about when you arrived. At the bend of a half-collapsed wall, you come face to face with two Stalkers who are patrolling. They immediately flee! As they run, something falls out of their bag... Choose an option:
A: You go after them!
B: You just pick up what they dropped.


A: Despite the soggy terrain, you're gaining ground. You suddenly realize that the Stalkers are trying to join a large group of female warriors! Thanks to the rain, It's very likely that they haven't seen you yet... You can stop dead in your tracks and turn back (2) or make a last-ditch effort to intercept the two Stalkers and prevent them from raising the alarm (1).
B: It's a map! On the other hand, it's completely soaked and unusable... But there's something even more serious: You've let the two Stalkers get away! They've Joined a large group of warriors. Read 2.

1: PLACEHOLDER

2: PLACEHOLDER

The group of warriors who recently started chasing you continues to stalk you through the jungle. You've managed to keep them at bay so far...but for how long? You still trudge forward, carving your way, foot by foot, through the dense vegetation. But, in doing so, you also leave a trail for your pursuers... You suddenly find yourself blocked by a steep thirty-foot cliff. The never ending rain made the wall very slippery. Choose an option:
A: You try to climb without delay in the hope of losing your pursuers.
B: You are trying to go around the cliff, at the risk of being caught...


A: Before you climb, decide if you want to get rid of any of your equipment to reduce the risk of falling. Each Assassin can discard as many [black] cards as they wish. [Pause] Read 1.
B: You walk along the cliff to avoid leaving more traces. Moving without trimming vegetation takes a lot of time... You could speed up, but are you willing to take the risk of getting hurt? Read 2.

1: PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER