The heat assails you and your wineskins are empty. Suddenly, one of you steps into a small stream. You decide to follow it and after a short walk, you discover a well hidden pond.
A mother elephant and her calf are watering on the other side. You observe these exotic giants with great curiosity while they seem to ignore you. The water in the pond is translucent and looks drinkable... It's hard to resist it!
Each Assassin chooses 1 option below:
A: Drink water from the pond.
B: Wait for the next destination.
A: PLACEHOLDER
B: PLACEHOLDER
1 PLACEHOLDER
2: PLACEHOLDER
You move carefully through the humid heat of the jungle... Suddenly, a volley of arrows splits the air! Each Assassin suffers an attack with 1 [Star] die. [Pause]
You try to take cover, but the arrows continue to rain.
Choose an option:
A: You try to escape.
B: Choose 1 Assassin who will accompany Shao Jun to locate the origin of the shots to try to neutralize your opponents.
A: PLACEHOLDER
B: PLACEHOLDER
1 PLACEHOLDER
2: PLACEHOLDER
As you progress through the jungle, you see in the distance a motionless figure hanging from a tree by one foot. She was probably caught in a trap. Is she still alive?
You approach, scanning the ground to avoid suffering the same fate... When you are only a few dozen meters away, you notice that it is an enemy Stalker. This might be an opportunity to find out more!
Choose an option:
A: You move even closer to see if she's still breathing.
B: You decide to give her the finishing blow, then search her.
A: PLACEHOLDER
B: PLACEHOLDER
1 PLACEHOLDER
2: PLACEHOLDER
You are busy chasing away mosquitoes when suddenly the ground collapses beneath your feet. You find yourself at the bottom of a hole in the middle of bones among which you can discern a few objects. You search around hoping to find one that will get you out of here. Draw 2 Equipment cards. [Pause]
After about an hour, two men appear at the top and throw you a rope: "We're going to get you out of there! Let's start with your equipment!"
Choose an option:
A: You trust them. Set aside a total of 3 Equipment cards from your Assassin boards.
B: You suggest they take Shao Jun out first, at the risk of offending them...
A: PLACEHOLDER
B: PLACEHOLDER
1 PLACEHOLDER
2: PLACEHOLDER
You approach two large huts. Numerous wicker baskets, usually used to transport snakes, are scattered on the ground, some lying on their side and open. This place looks like a farm where snakes are bred.
There is not a soul alive, With a little luck, you might find some equipment, or even antidotes against cobra venom...
Choose an option:
A: You discreetly approach the huts to search them.
B: You advance towards the huts, stamping your feet to scare away any snakes.
C: You look around hoping something is going to happen.
A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER
1 PLACEHOLDER
2: PLACEHOLDER
3: PLACEHOLDER
You arrive near a pond into which a waterfall flows. You've been on the road for hours and your legs are starting to hurt.
You know you should keep going, but some of you need to rest. You could also take the opportunity to catch some fish and prepare a nice meal. Fishing with your bare hands looks complicated, but you've already seen kids do it, so why not...
Choose an option:
A: Take a long break and try to prepare a meal.
B: Get back on your way.
A: PLACEHOLDER
B: PLACEHOLDER
1 PLACEHOLDER
2: PLACEHOLDER
3: PLACEHOLDER
PLACEHOLDER
Choose an option:
A: PLACEHOLDER
B: PLACEHOLDER
A: PLACEHOLDER
B: PLACEHOLDER
1 PLACEHOLDER
2: PLACEHOLDER
3: PLACEHOLDER
PLACEHOLDER
Choose an option:
A: PLACEHOLDER
B: PLACEHOLDER
A: PLACEHOLDER
B: PLACEHOLDER
1 PLACEHOLDER
2: PLACEHOLDER
3: PLACEHOLDER
PLACEHOLDER
Choose an option:
A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER
A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER
1 PLACEHOLDER
2: PLACEHOLDER
3: PLACEHOLDER
PLACEHOLDER
Choose an option:
A: PLACEHOLDER
B: PLACEHOLDER
A: PLACEHOLDER
B: PLACEHOLDER
1 PLACEHOLDER
2: PLACEHOLDER
3: PLACEHOLDER
4: PLACEHOLDER
PLACEHOLDER
Choose an option:
A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER
A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER
1 PLACEHOLDER
2: PLACEHOLDER
PLACEHOLDER
Choose an option:
A: PLACEHOLDER
B: PLACEHOLDER
A: PLACEHOLDER
B: PLACEHOLDER
1 PLACEHOLDER
2: PLACEHOLDER
3: PLACEHOLDER
PLACEHOLDER
Choose an option:
A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER
A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER
1 PLACEHOLDER
2: PLACEHOLDER
PLACEHOLDER
Choose an option:
A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER
A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER
1 PLACEHOLDER
2: PLACEHOLDER
PLACEHOLDER
Choose an option:
A: PLACEHOLDER
B: PLACEHOLDER
A: PLACEHOLDER
B: PLACEHOLDER
1 PLACEHOLDER
2: PLACEHOLDER
3: PLACEHOLDER
PLACEHOLDER
Choose an option:
A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER
A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER
1 PLACEHOLDER
2: PLACEHOLDER
3: PLACEHOLDER
PLACEHOLDER
Choose an option:
A: PLACEHOLDER
B: PLACEHOLDER
A: PLACEHOLDER
B: PLACEHOLDER
1 PLACEHOLDER
2: PLACEHOLDER
In a small village on the edge of the jungle, a man watches you from afar and seems interested in you... or maybe in your equipment? Annoyed by his insistent gaze, one of you approaches him and tries to find out more.
The talkative man claims to be a blacksmith in exile. He had to abandon his house and his forge. He asks if you have a blueprint for crafting iterns.
Check your Blueprints [Pause] then choose a reply:
A: "Yes. What services do you offer?" If you choose this option, you must have the [white] and [black] cards required to craft the Blueprint that interests you.
B: "Maybe... But how do we know you are really a blacksmith?"
C: "No thanks."
A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER
1 PLACEHOLDER
2: PLACEHOLDER
3: PLACEHOLDER