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User:Soranin/Sandbox4

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Revision as of 20:01, 3 March 2025 by imported>Soranin (Did the front of most of the cards)
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My quaternary sandbox.

Locations

You decide to continue your investigation of this incredible giant snake. You tell the villagers in nearby towns about the location of the crossing and ask them about the snake. Although the name Sesha is mentioned in ancient legends and matches the description you give them, no one has ever seen this creature before.

You continue to explore the area and eventually come across a wandering pilgrim whose talkativeness is matched only by his vast knowledge of all things Hinduism. Your own knowledge of this religion being very limited, you have more difficulty understanding his ramblings than making him speak. You still manage to understand that Sesha is the name of a snake demigod. Although it is more often depicted as a many-headed serpent, its attitude and size match what you have seen previously.

As the old man looks through documents from his large leather bag, you can see what look like ancient texts as well as depictions of many snakes and Hindu deities. In these texts, it is said that Sesha will appear with his hatchlings at the “end of the world” and that they will give birth to a new kingdom where peace and harmony will reign. It is also mentioned that his offspring are in fact a part of himself and that anyone who attacks them will weaken Sesha and be punished for it.

Many people worship Sesha in one form or another, but he is almost never a threatening or evil deity.

When you ask the man if he found a reference to Colubra, he flips through the pages for a long time, but shakes his head negatively.

You thank him and continue on your way.

Monkey Bridge
You are standing at the edge of a gorge. At the bottom flows a wide river in which two crocodiles are fighting. On the other side lies a peaceful village which matches the description of one of the places crossed by the Assassins of the first expedition. An old rope bridge connects the two sides, about one hundred and fifty feet apart. Some planks are hanging in the air and the ropes don't look very strong, but the bridge seems to be holding up... Choose an option:
A: No time to waste! Shao Jun volunteers to lead the way. Your group follows her cautiously.
B: You attempt the crossing one by one, being very careful where you jump.

A: The bridge creaks under your weight. Suddenly a board gives way! Shao Jun barely catches herself and shouts: "We are too heavy, throw everything you can!" Discard as many Equipment cards as there are Assassins (except Shao Jun). Read 2
B: The crossing seems to take forever, but the bridge holds firm! After a few cold sweats, you reach the other shore with relief. Read 1

1 You were probably right to err on the side of caution, even if it cost you time. Tick 1 box on the Threat Gauge, pause, then read 2.
2: You finally make it to the village. The inhabitants are assembled in the center as if they were waiting for you. [Read Location 21]

On the Edge of the Abyss
The villagers, scantly dressed, remain motionless and stare at you. You can see the fear in their eyes. The leader advances towards you, escorted by two men armed with bows. He speaks: "Your friends are no longer there. They were looking for Evil... and they found it." He pauses and continues: "And you, what are you looking for?" Choose an option:
A: "We are looking for our friends. Where did they go?"
B: "We are looking for a woman named Colubra."

A: The man replies: "they have brought corruption here. Many souls perished because of them. They went that way and were never seen again." He points to location 22 on the Map of the Region. Do you want to leave without delay [Read 1] or investigate before you leave? [Read 2]
B: The man can't manage to hide his terror. "Colubra is a corrupt being, she is both everywhere and nowhere. Your friends have gone this way." He points his finger towards location 22 on the Map of the Region. One of his men brings him a package. [Read 3]

1 The villagers seem relieved to see you leave. They give you items. Draw 2 Equipment cards.
2: You find things that belonged to the Assassins! Take small card A#11 and draw 2 Equipment cards.
3: The leader gives you the things the Assassins left behind. Take small card A#11 and draw 1 equipment card.

You can see green hills in the distance. To reach them, you must cross a portion of jungle which sinks into a valley dotted with clearings. A few columns of smoke, traces of human activity, break the monotony of the intense green of the vegetation. You follow a path that seems endless. The cries of the monkeys become moreand more piercing and aimost threatening. After taking several breaks, at a bend in the path, you come face to face with a small group of macaques. You are not used to these wild animals and caution prompts you to observe them for a moment. That's when you see a reflection in the hands of one of them. Looking closer, you are convinced that it is a weapon. And not just any... This is undoubtedly a hidden blade! Ignoring your caution, you set off in pursuit of the monkeys who seem to take your actions as a sort of game. The small troop taunts you by backing away and climbing the trees. You chase them, trying not to scare them. The game becomes a grueling and sometimes frightening pursuit as the cries of the macaques deafen you. There are many af them and they are way too agile. Out of breath and completely lost, you pace through a curtain of dense leaves. Suddenly you realize you're on the edge of an abyss! You stop dead in your tracks! As you sigh with rebel, your gaze falls on a crowd of monkeys at the bottom of the cliff. Four ripped backpacks lie on a blood-stained rock. You understand that the Assassins who preceded you did not have the same reflexes as you and that they fell into the trap set by the macaques. You look away, realizing that you can do nothing for these unfortunate people whose lifeless bodies have undoubtedly been dragged into the surrounding crevices from which eyes are spying on you. You leave the scene before fear or rage puts you in danger. Now you know how the Assassins from the first expedition disappeared.

You decide to go upstream to try to understand wh at is behind its strange behavior. The course narrows as you progress, the treetops eventually coming together and obscuring the harsh light of the burning sun. Higher up, the river joins a lake where there is a small island. The water is strangely stagnant. A few perfectly aligned stones allow you to reach the shore of this island. The air, thick and humid, hinders your breathing. Little black dots flutter in front of your eyes. You try to chase them away like gnats, but you quickly realize that it's your eyes that are playing tricks on you. As you set foot on the island, you suddenly plunge into darkness. The sounds of the jungle fade away. You no longer see your Assassin brothers and sisters. The ground beneath your feet is strangely hard and even. Filaments of white light swirl around you. Fragments of unintelligible conversation, alternating between whispers and shouts, attack your hearing. Progressing blindly, your gaze is drawn to an increasingly bright yellow dot. it forms a globe whose brilliant light pulses slowly, then faster, and finally harmonizes with the rhythm of your heartbeat. Luminous lines emerge from the sphere, their anarchic trajectories drawing evanescent images before your incredulous eyes. You can't repress a gasp as the images come to life and you make out the silhouette of a young female Assassin, like an animated painting whose realism grips you. Your amazement prevents you from concentrating or analyzing anything. It's only when the images finally fade that you decide to engrave in your memory the scene you've just witnessed: The very lively conversation between the young woman and an older man, obviously a notable of the Brotherhood, their incomprehensible words, uttered in a language foreign to you, and Isabel's name, the only word that came through clearly. You also engrave in your memories the anger of the young woman against the notable, his air full of disdain, similar to that which certain men have towards women, whatever their merits. A feeling of injustice overwhelms you...

As you continue to progress Northeast, you enter swampy terrain. Mosquitoes attack you, the air is humid and the walking is exhausting. Suddenly, you experience blurred vision again, your heart beats faster, darkness falls and a flash of white light makes you lose all your bearings. Isabel is there, in front of you! At first, you cannot tell if it is reality or just a daydream... The young woman has her hands tied behind her back. She is on board a Venetian ship and seems to be a prisoner of the Templars. Wounded in the face, she was undoubtedly the victim of their legendary brutality. You can see the coast In the distance, it Is strangely similar to the one you landed on a few weeks ago. The images freeze, swirl and disappear into a great white light before crystallizing again. The jungle IS all around you, deep and wild. Isabel is tied up, led on a forced march by the Templars, who constantly harass her. They want to know the location of some Artifact. Several women follow her, also visibly exhausted and bruised. You can't help but feel the pain and burden that each of these women carries under the rule of the Templars. Suddenly, an arrow splits the air with a sinister whistle. The young woman's guardian collapses, struck in the heart. The screams rise, the men become restless, panic seizes them as they fall one after the other. The woman's face lights up before your eyes, a broad vengeful smile on her lips. The vision ends abruptly, leaving you breathless, heart racing and sweat beading on your forehead.

You explore a vast desolate plateau. Everything here exudes the corruption that you have heard about from the locals you encountered. The air is almost unbreathable, the sunlight is blinding and the stifling heat weighs like a lead weight on your shoulders. The vegetation is reduced to a few low grasses and stunted and deformed shrubs. The only animals you come across are insects and snakes that appear out of nowhere and whose hisses make your blood run cold. It is as if a plague had fallen on the entire region. According to the information you have collected, this is not a natural disaster, but rather a phenomenon linked to the presence of Colubra. The only explanation that comes to mind is that this place is under the influence of the same power as the Renegade Assassin, that of the Apple of Eden.

Everything around you is desolation. The stunted trees have lost their foliage. Animal carcasses stink up the air, which has become almost unbreathable. You approach a large cliff, its sheerness beneath your feet makes your head spin. Suddenly, here comes the white light again, it grips your temples and projects you into another reality. The woman is no longer young, her features are marked, her breathing heavy, her eyes darkened. She sits on an ancient stone throne, surrounded by hundreds of women and girls. The peace in their eyes washes over you and Slows the rhythm of your heart, making the dull thump in your chest stop. You feel like them, full of serenity. The Apple of Eden is in her hand. You feel how its power transforms the fear, anguish and hatred that these women have accumulated after years of mistreatment and sometimes slavery at the hands of the Templars or other merciless men. She shapes them, unmakes them, sublimates them into a feeling of strength, self-confidence and love. The Apple is her tool for erasing suffering. You can understand the adoration these women have for the one they call Colubra, whose real name Is Isabel. You can't help wondering what right you have to kill her. Who issued this order? Something tells you that the Brotherhood official you saw in your first vision is no stranger to that decision. Will you serve as the arm of Justice or that of the Brotherhood?


Mystery

The heat assails you and your wineskins are empty. Suddenly, one of you steps into a small stream. You decide to follow it and after a short walk, you discover a well hidden pond.

A mother elephant and her calf are watering on the other side. You observe these exotic giants with great curiosity while they seem to ignore you. The water in the pond is translucent and looks drinkable... It's hard to resist it!

Each Assassin chooses 1 option below:
A: Drink water from the pond.
B: Wait for the next destination.


A: PLACEHOLDER
B: PLACEHOLDER

1 PLACEHOLDER

2: PLACEHOLDER

You move carefully through the humid heat of the jungle... Suddenly, a volley of arrows splits the air! Each Assassin suffers an attack with 1 [Star] die. [Pause] You try to take cover, but the arrows continue to rain. Choose an option:
A: You try to escape.
B: Choose 1 Assassin who will accompany Shao Jun to locate the origin of the shots to try to neutralize your opponents.


A: PLACEHOLDER
B: PLACEHOLDER

1 PLACEHOLDER

2: PLACEHOLDER

As you progress through the jungle, you see in the distance a motionless figure hanging from a tree by one foot. She was probably caught in a trap. Is she still alive? You approach, scanning the ground to avoid suffering the same fate... When you are only a few dozen meters away, you notice that it is an enemy Stalker. This might be an opportunity to find out more! Choose an option:
A: You move even closer to see if she's still breathing.
B: You decide to give her the finishing blow, then search her.


A: PLACEHOLDER
B: PLACEHOLDER

1 PLACEHOLDER

2: PLACEHOLDER

You are busy chasing away mosquitoes when suddenly the ground collapses beneath your feet. You find yourself at the bottom of a hole in the middle of bones among which you can discern a few objects. You search around hoping to find one that will get you out of here. Draw 2 Equipment cards. [Pause] After about an hour, two men appear at the top and throw you a rope: "We're going to get you out of there! Let's start with your equipment!" Choose an option:
A: You trust them. Set aside a total of 3 Equipment cards from your Assassin boards.
B: You suggest they take Shao Jun out first, at the risk of offending them...


A: PLACEHOLDER
B: PLACEHOLDER

1 PLACEHOLDER

2: PLACEHOLDER

You approach two large huts. Numerous wicker baskets, usually used to transport snakes, are scattered on the ground, some lying on their side and open. This place looks like a farm where snakes are bred. There is not a soul alive, With a little luck, you might find some equipment, or even antidotes against cobra venom... Choose an option:
A: You discreetly approach the huts to search them.
B: You advance towards the huts, stamping your feet to scare away any snakes.
C: You look around hoping something is going to happen.


A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER

1 PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

You arrive near a pond into which a waterfall flows. You've been on the road for hours and your legs are starting to hurt. You know you should keep going, but some of you need to rest. You could also take the opportunity to catch some fish and prepare a nice meal. Fishing with your bare hands looks complicated, but you've already seen kids do it, so why not... Choose an option:
A: Take a long break and try to prepare a meal.
B: Get back on your way.


A: PLACEHOLDER
B: PLACEHOLDER

1 PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

PLACEHOLDER Choose an option:
A: PLACEHOLDER
B: PLACEHOLDER


A: PLACEHOLDER
B: PLACEHOLDER

1 PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

PLACEHOLDER Choose an option:
A: PLACEHOLDER
B: PLACEHOLDER


A: PLACEHOLDER
B: PLACEHOLDER

1 PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

PLACEHOLDER Choose an option:
A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER


A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER

1 PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

PLACEHOLDER Choose an option:
A: PLACEHOLDER
B: PLACEHOLDER


A: PLACEHOLDER
B: PLACEHOLDER

1 PLACEHOLDER
2: PLACEHOLDER
3: PLACEHOLDER

4: PLACEHOLDER

PLACEHOLDER Choose an option:
A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER


A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER

1 PLACEHOLDER

2: PLACEHOLDER

PLACEHOLDER Choose an option:
A: PLACEHOLDER
B: PLACEHOLDER


A: PLACEHOLDER
B: PLACEHOLDER

1 PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

PLACEHOLDER Choose an option:
A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER


A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER

1 PLACEHOLDER

2: PLACEHOLDER

PLACEHOLDER Choose an option:
A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER


A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER

1 PLACEHOLDER

2: PLACEHOLDER

PLACEHOLDER Choose an option:
A: PLACEHOLDER
B: PLACEHOLDER


A: PLACEHOLDER
B: PLACEHOLDER

1 PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

PLACEHOLDER Choose an option:
A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER


A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER

1 PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

PLACEHOLDER Choose an option:
A: PLACEHOLDER
B: PLACEHOLDER


A: PLACEHOLDER
B: PLACEHOLDER

1 PLACEHOLDER

2: PLACEHOLDER

In a small village on the edge of the jungle, a man watches you from afar and seems interested in you... or maybe in your equipment? Annoyed by his insistent gaze, one of you approaches him and tries to find out more. The talkative man claims to be a blacksmith in exile. He had to abandon his house and his forge. He asks if you have a blueprint for crafting iterns. Check your Blueprints [Pause] then choose a reply:
A: "Yes. What services do you offer?" If you choose this option, you must have the [white] and [black] cards required to craft the Blueprint that interests you.
B: "Maybe... But how do we know you are really a blacksmith?"
C: "No thanks."


A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER

1 PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

Encounter

In a clearing, you discover a teenager crouching, his back facing you, and perfectly still. As you approach, without turning around, he gestures for you to stay back. As you move to the side, you discover with amazement that a king cobra Is standing tn front of him!

In a few seconds, the boy manages to capture it using a stick with a hook. With a victorious smile, he places the cobra in one of the baskets behind him, then he challenges you to charm it...

Choose an option:
A: Designate 1 Assassin who will take on the challenge.
B: You decline and offer to exchange one of his baskets for some of your equipment.


A: PLACEHOLDER
B: PLACEHOLDER

1 PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

You progress painfully, cutting your way with your swords through the thick vegetation when a woman's cry rings out and freezes you in place. You wait a bit, but nothing happens. The surrounding jungle suddenly became silent... Choose an option:
A: You rush in the direction of the scream.
B: You remain on your guard and wait cautiously.


A: PLACEHOLDER
B: PLACEHOLDER

1 PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

You see an isolated hut on the edge of the jungle. As you approach, you notice a young woman lying on the steps. She calls to you from afar: "I'm hurt, I can't get up... Come and help me!" She seems to be alone and does not appear to pose any threat. Choose an option:
A: You tell her that you will try to find help and you continue on your way.
B: You approach to help her.


A: PLACEHOLDER
B: PLACEHOLDER

1 PLACEHOLDER

2: PLACEHOLDER

A fully tattooed man stares at you as you walk towards him. When you get close enough, the poker-faced man reaches into a large bag without taking his eyes off you. Choose an option:
A: One of you rushes at him, deploying their hidden blade.
B: You smile at him calmly, waiting for what's to come.


A: PLACEHOLDER
B: PLACEHOLDER

1 PLACEHOLDER

2: PLACEHOLDER

You reach a small village made up of rudimentary huts. The rather puny inhabitants observe you with curiosity. There are more and more of them and they are getting closer... A few young children touch your clothes and your hands while women present you with dishes that look very appetizing, especially since you have been looking for something to eat in the jungle for hours... Choose an option:
A: You exchange your possessions for a good meal in the hope of regaining your strength.
B: You hit the road again hoping that you will find something else to eat further on...


A: PLACEHOLDER
B: PLACEHOLDER

1 PLACEHOLDER

2: PLACEHOLDER

You approach an altar that overlooks a a beautiful valley. An old man is sitting there, in deep meditation. He is surrounded by numerous offerings and glowing incense sticks. Their woody scent washes over you as you approach him. Judging by his outfit and the sword he carries at his side, the man appears to be a martial arts master. Choose an option:
A: Respectfully interrupt the old man's meditation and ask him if he would be willing to share his knowledge with you.
B: Suggest that Shao Jun go and meditate alongside him.
C: Give him a friendly wave before getting back on the road.


A: PLACEHOLDER
B: PLACEHOLDER

1 PLACEHOLDER

2: PLACEHOLDER

On the side of a road, you come across an old man in deep meditation. He faces a small altar filled with numerous offerings. It is the old martial arts master you met a few days ago! He hears you coming, turns to Shao Jun and says "The one who dances with the wind... I knew our paths would cross again. Would you like to train with me today?" Shao Jun responds (choose an option):
A: "Yes thanks. It's a good time.
B: "Unfortunately, I have to refuse once again. Please accept my apologies. The common good comes before my personal interests."


A: PLACEHOLDER
B: PLACEHOLDER

1 PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

You reach the edge of the jungle. In front of youstretches a plain dotted with banana trees. In the distance, a thin smoke attracts your attention. You reach a small camp where a man, apparently alone, !s smoking a pipe. The bow and leopard skin next to him seem to indicate that you are dealing with a big cat hunter. And the bloody bandage around his leg probably hides a nasty wound... The hunter invites you to come and sit next to him to share a jasmine tea. Choose an option:
A: You try to learn more about the hunter's presence in the area.
B: You offer him one of your Medicine to treat his injured leg. In this case, discard 1 Medicine. [Pause]


A: PLACEHOLDER
B: PLACEHOLDER

1 PLACEHOLDER
2: PLACEHOLDER
3: PLACEHOLDER

4: PLACEHOLDER

Ruins

As you approach a ruined building, you hear voices. You move carefully... Four Vipers in their impressive armor sit in a circle. You realize that it will be difficult to go unnoticed. Behind them, in a dark comer, you see a large red chest.

From time to time you hear loud noises that sound like banging. Could they come from the chest?!

Choose an option:
A: Designate an Assassin (except Shao Jun) who will try to sneak close to the chest.
B: You move on.


A: PLACEHOLDER
B: PLACEHOLDER

1 PLACEHOLDER

2: PLACEHOLDER

You move through the ruins of some older buildings and enter an ancient temple. A majestic sculpture of Buddha seems to gaze at you with a benevolent smile. But your good mood is short-lived: You can see about fifteen silhouettes busy searching the temple. They haven't noticed your presence yet... Choose an option:
A: You try to see if there's anything interesting around here.
B: You sneak away.


A: PLACEHOLDER
B: PLACEHOLDER

1 PLACEHOLDER

2: PLACEHOLDER

In the distance, you can see the top of a temple hidden in the thick vegetation. As you approach it, you see a group of about ten enemies busy setting up their camp. Nearby, a woman is tied to a tree. She is completely still and probably asleep. You wonder if she's still alive... A group of Stalkers walks away to gather some wood. If you want to act, now is the time! Choose an option:
A: You move discreetly towards the prisoner to free her.
B: You ignore her and you try to bypass the camp.


A: PLACEHOLDER
B: PLACEHOLDER

1 PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

You are progressing on a path that is increasingly difficult to follow. One of you climbs a palm tree to locate your destination. You can see the top of a temple about a mile away, you decide to approach it. You now see an entrance hidden behind a thick curtain of creepers. An intense buzzing noise attracts your attention. You see a nest of giant hornets. Just below is the corpse of a man who seems to have risked his life to enter... Choose an option:
A: Choose 1 Assassin who will try to cautiously reach the entrance of the temple.
B: You decide to light a fire under the nest in hopes of keeping the hornets away.


A: PLACEHOLDER
B: PLACEHOLDER

1 PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER

On your right, a small path dotted with seemingly recent footprints leads towards an isolated building. You follow them in the hope of finding something to satisfy your hunger and thirst. After a good half hour of walking, you hear the sound of a waterfall Water, at last! You approach cautiously, but you are not the first ones at that spot: About ten Vipers are preparing their supper... Choose an option:
A: You attack them by surprise.
B: You approach discreetly to try to capture some of them, hoping that the others will surrender.
C: You gain height to develop a plan and act under cover of night.


A: PLACEHOLDER
B: PLACEHOLDER
C: PLACEHOLDER

1 PLACEHOLDER
2: PLACEHOLDER
3: PLACEHOLDER

4: PLACEHOLDER

The dense rain that has been falling since this morning blurs your vision and seems to absorb all surrounding sounds. So that's it: The famous monsoon you were told about when you arrived. At the bend of a half-collapsed wall, you come face to face with two Stalkers who are patrolling. They immediately flee! As they run, something falls out of their bag... Choose an option:
A: You go after them!
B: You just pick up what they dropped.


A: PLACEHOLDER
B: PLACEHOLDER

1 PLACEHOLDER

2: PLACEHOLDER

The group of warriors who recently started chasing you continues to stalk you through the jungle. You've managed to keep them at bay so far...but for how long? You still trudge forward, carving your way, foot by foot, through the dense vegetation. But, in doing so, you also leave a trail for your pursuers... You suddenly find yourself blocked by a steep thirty-foot cliff. The never ending rain made the wall very slippery. Choose an option:
A: You try to climb without delay in the hope of losing your pursuers.
B: You are trying to go around the cliff, at the risk of being caught...


A: PLACEHOLDER
B: PLACEHOLDER

1 PLACEHOLDER
2: PLACEHOLDER

3: PLACEHOLDER