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Talk:Calling All Stand-Ins

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Revision as of 23:05, 9 November 2013 by imported>Mihawk90 (→‎Recruit's throwing knife = 100% Synch fail: Reply)
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Recruit's throwing knife = 100% Synch fail

I replayed the mission 3 times because of those throwing knives- The first 2 because of the second batch of costumes. The last one- I was on the tall structure overlooking the last batch of costumes and I called the Apprentices from there. Two of them appeared from the haystack and killed two guards by hidden blade. I figured I should catch up to Micheletto when I heard a gunshot and the sound of a knife unsheathing. 100% synch failed. It nearly cost me my controller. And the screen.

Well anyway. The recruits pulled a knife and made me fail AGAIN even though both recruits were at ground level. Suggestions? -_-

112.210.225.234 15:44, May 28, 2011 (UTC)

I just stumbled across the same issue, the Full Sync seems to fail as soon as the recruits use any ranged weapon. Some websites suggest using either multiple waves of recruits, which reduces the chance of them even using a ranged weapon as the targets will most likely be dead before they get the chance to use it, or use the arrow storm to instantly kill them, which would require some waiting before each cutscene start for the storm to re-fill. Though some people said the arrow storm would break the full-sync as well, gonna try this now. -- Mihawk90 (talk) 21:05, November 9, 2013 (UTC)