Welcome to Assassin's Creed Wiki! Log in and join the community.

The Order

From the Assassin's Creed Wiki
Revision as of 01:29, 18 May 2012 by imported>Slate Vesper
Jump to navigation Jump to search

Template:WPmemories

The Order is a memory in the Assassin's Creed: Revelations DLC, The Lost Archive.

Description

Clay Kaczmarek explored the Animus, while being confronted with voices from his past.

Dialogue

  • William: We are not public figures and never submit ourselves to the hollow quest for fame. We move through clouded spaces.
  • William: Beware the easy path. Knowledge grows only through challenge.
  • Harold: You're retiling the roof at noon, Clay.
  • Clay: But I'm working on a history paper.
  • Harold: Let it slide. The foreman's son just finished engineering school and he's pocketing 60k a year. Now, that's where the money is.
  • William: They will throw obstacles in your path to distract you. But never lose sight of your goal.
  • William: You have proven yourself worthy. Today, commit to uphold the pillars of our Creed. We are Assassins.

Trivia

  • There is a hidden wall that has a binary code on it, located after passing the first black block, directly to the right, after using the blocks to go up. When decoded, the binary reads "Clay created Adam, Adam created Clay." This refers to the biblical tale of Adam being created from clay, and then Adam producing Clay's bloodline.
  • A symbol resembling a variant of a Greek capital letter phi is hidden behind a raised wall on the upper right at the beginning of the memory.

Source

  • Assassin's Creed: Revelations - The Lost Archive
Assassin's Creed: Revelations memories
Main memories
Sequence 1: A Sort of Homecoming
The Hangman - A Narrow Escape - A Journal of Some Kind - A Hard Ride - The Wounded Eagle
Sequence 2: The Crossroads of the World
A Warm Welcome - Upgrade and Explore - The Hookblade - The View from Galata - Advanced Tactics - On the Defense - On the Attack
Sequence 3: Lost and Found
The Prisoner - The Sentinel, Part 1 - Guild Contracts - Bomb Crafting - A Familiar Face - The Yerebatan Cistern - Quid Pro Quo - The Mentor's Keeper - Curse of the Romani - The Sentinel, Part 2
Sequence 4: The Uncivil War
The Prince's Banquet - An Uneasy Meeting - The Fourth Part of the World - Signs and Symbols, Part I - Galata Tower - The Mentor's Wake
Sequence 5: Heir to the Empire
The Janissaries - The Arsenal Gates - Arsenal Infiltration - Portrait of a Lady - Signs and Symbols, Part II - The Forum of the Ox - A New Regime
Sequence 6: Fortune's Disfavor
Into the Shadows - Honor, Lost and Won - Bearer of Mixed Tidings - A Little Errand - Signs and Symbols, Part III - The Maiden's Tower - The Mentor's Return - Setting Sail
Sequence 7: Underworld
The Hidden City - The Spy Who Shunned Me - The Renegade - Decommissioned - Last of the Palaiologi - Escape - Passing the Torch
Sequence 8: The End of an Era
Discovery - The Exchange - End of the Road
Sequence 9: Revelations
A Homecoming - Lost Legacy - The Message
Secret locations
Hagia Sophia's Secret - The Impaler's Tomb
Citizen recruitment
The Brawler - The Pupil - The Avenger - The Acrobat - The Beggars - The Pickpocket
Master Assassin missions
The Deacon (Part 1 - Part 2) - The Trickster (Part 1 - Part 2) - The Champion (Part 1 - Part 2) - The Guardian (Part 1 - Part 2) - The Vizier (Part 1 - Part 2) - The Thespian (Part 1 - Part 2)
Faction HQ missions
Unfortunate Son - Loose Lips
Book quests
The Polo Symbols: Hippodrome - The Polo Symbols: Galata - The Polo Symbols: Arsenal - The Polo Symbols: Forum of the Ox - The Polo Symbols: Aqueduct - The Polo Symbols: Church I - The Polo Symbols: Church II
Piri Reis missions
Thunder - Smoke Screen - Cherry - Datura - Caltrops - Smoke Decoy - Sticky Situations - Tripwire
Desmond's Journey
Doubts - Training - Escape - Metropolis - Regret
The Lost Archive
The End Is Only the Beginning - The Order - Abstergo - The Mole - Bleeding Effect - The Truth - The End of the Line