Social stealth
Social Stealth, or how inconspicuous one could remain in public environments, was a key ability to master for a member of the Assassin Order.
Philosophy
A Master Assassin knew that targets were unable to prepare themselves for a covert strike completely. For the Assassins, remaining unexposed was the safest way to move about without catching the attention of guards, arousing the crowd or alerting an assassination target. Thus, avoiding attention was vital to the survival of Assassins during their assassination missions.
Based on the second tenet of the Creed, remaining anonymous was a priority for members of the Order, Assassins achieved greater chances of success during investigations and assassinations when they did not arouse suspicion. It was vital for Assassin apprentices to understand the people, and utilize them, or other surrounding elements to their advantage. Assassins used crowds to mask their approach, create distractions, and only revealed themselves during assassinations when necessary.
Whether performing silent executions or public assassinations, Assassins struck at the most appropriate moment, where they could accomplish a covert kill and also run or hold their ground against guards when required. Whether approaching a target from behind and killing them with the hidden blade, or gently pushing past a crowd before bursting through the guards on a rampage charge towards a target, the knowledge of social stealth was an indispensable skill. Though mastering an assassination was a priority, mastering the approach to the act was equally important for Assassins.
Third Crusade
During the Third Crusade, the Assassin Altaïr Ibn-La'Ahad’s current social status was displayed on the Heads-Up Display (HUD) of the Animus virtual machine, either via the social status icon or witness indicator. The social status icon switched to the witness indicator under context – they were never displayed simultaneously. The witness indicator only appeared when Altaïr was in the presence of guards who were not in open conflict with him. In all other cases, the social status icon was visible.
The social stealth system kept track of how much attention nearby guards paid to Altaïr and his actions. Citizens and guards would react differently, depending his actions around or towards them. Whilst walking within the cities and Kingdom, Altaïr was able to force people out of his way and gently push past them. Though the former attracted attention and prompted some citizens to shove him in retaliation, Altaïr was able to pass through the crowd much more quickly. Gently pushing or moving past civilians would attract no attention, but took more time in crowded areas.
Socially unacceptable behavior would increase the attention that guards and civilians paid to Altaïr's presence. Remaining anonymous, completely avoiding arousing suspicion and publicly expressing only socially acceptable behavior would enable safe travel through city streets. Should guards chase Altaïr, he was able to use the following places as hiding spots:
- Groups of Scholars
- Benches (only when occupied by two civilians)
- Piles of hay
- Rooftop gardens
Remaining anonymous refilled Altaïr's synchronization bar. When Altaïr attracted excess attention, omnipresent guards would recognize his identity as an Assassin, and attempt to kill him, eliminating his anonymity, and forcing him to seek a hiding spot. An important and dependable way to assure anonymity was to blend. Since Assassins dressed in attire similar to religious scholars, a change in Altaïr's mannerisms to mimic a group (folding the hands and assuming a prayerful stance) ensured a slow, yet safe passage through guarded entrances and areas.
Social Status Icon
Witness Indicator
The witness indicator distinguished the different awareness levels of guards near Altaïr. Shaped differently from the social status icon, it had an eye in its center that glowed yellow or red, depending on the soldiers' level of awareness.
- Unaware: A yellow witness indicator meant that the guards near Altaïr were either unaware or suspicious. An unaware soldier had his hands to his side, unaware of the threat posed by Altaïr.
- Suspicious: A suspicious soldier was slightly cautious of Altaïr's presence, but not enough to attack or draw his sword. Instead, he rested his hand on his sword hilt, with the blade drawn slightly. Unaware and suspicious guards were unlikely to attack, unless provoked. The witness indicator glowed yellow whilst soldiers were suspicious of Altaïr, or unaware of him.
- Informed: A flashing red witness indicator meant that guards near the player were extremely suspicious, and prepared to attack Altaïr. An informed soldier had his sword fully drawn, ready to engage in combat due to suspicion. During this state, guards were provoked easily. Altaïr could escape by blending with scholars, or killing the suspicious guards. All guard patrols in the Middle Districts of cities were always Informed, similar to those within the Kingdom.
Renaissance

The social steahem
Trivia
- In Assassin's Creed II: Discovery, there are additional hiding spots including, large barrels and boxes, behind certain walls, and the inside of doorways.
- Brutes take a lot more time to recognize Ezio.
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