Welcome to Assassin's Creed Wiki! Log in and join the community.

Skill Tree (Assassin's Creed: Identity)

From the Assassin's Creed Wiki
Revision as of 11:03, 27 June 2020 by imported>VilkaTheWolf (WIP)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


For skill trees in other Assassin's Creed games, see Skill tree.
This article is a stub. You can help Assassin's Creed Wiki by expanding it.
The skill tree in Assassin's Creed: Identity.

The skill tree is an in-game user interface that allows the player to upgrade the abilities of Lo Sparviero during the Renaissance. A total of 12 skills can be unlocked for each class type; Berserker, Shadowblade, Trickster, and Thief. A secondary class can also be selected increasing the skills an Assassin can have to 24. Advanced Skill Tiers can be unlocked with Skill Points or by spending Coins.[1]

Up to 6 skills can be equipped at any time accessible via the Skill Wheel during gameplay. Passive Abilities do not need to be equipped. Early Skills must be acquired first before any other Tier Skill can be. After a certain amount of Skill Points are earned the next Tier will unlock. All Skills have 5 levels of upgrades.[1]

Berserker

Skill Description Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
Stunning Strike

Skill Wheel Ability

Performs a heavy attack against an enemy dealing ???% of your current Damage and Stunning for ??s.

Cooldown: 15s.

Damage: ???%

Stun Duration: ?s

Damage: 125%

Stun Duration: 8s

Damage: 150%

Stun Duration: ?s

Damage: ???%

Stun Duration: ?s

Damage: ???%

Stun Duration: ?s

Iron Will

Passive Ability

Increases the durationo of all Stun effects by ??%. Stun Duration: 30% Stun Duration: 40% Stun Duration: 50% Stun Duration: 60% Stun Duration: 70%
Painkiller

Passive Ability

Grants ?% Bonus Armor Armor Rating: 5% Armor Rating: ?% Armor Rating: ?% Armor Rating: ?% Armor Rating: ?%
Sunder

Skill Wheel Ability

A powerful strike, dealing ???% of your current Damage and shredding ??% of the enemy's armor for ??s. Damage: 100%

Shredded Duration: 10s
Shredded Factor: 50%

Damage: ???%

Shredded Duration: ??s
Shredded Factor: ??%

Damage: ???%

Shredded Duration: ??s
Shredded Factor: ??%

Damage: ???%

Shredded Duration: ??s
Shredded Factor: ??%

Damage: ???%

Shredded Duration: ??s
Shredded Factor: ??%

Frenzy

Passive Ability

Gives a Precision bonus of ??% against enemies with shredded armor. Precision bonus: 25% Precision bonus: ??% Precision bonus: ??% Precision bonus: ??% Precision bonus: ??%
Vigor

Passive Ability

Increases Strength permanently by ?%. Strength: 5% Strength: ?% Strength: ?% Strength: ?% Strength: ?%
Surge of Fury
Skill Wheel Ability
A powerful multi-strike, hitting all enemies in a radius of ?m. Deals ??% of your current Damage to each and has a chance of ??% to knock them down for ?s.

Cooldown: 30s

Damage: 70%

Knockdown Duration: 5s
Knockdown Chance: 50%

Damage: ??%

Knockdown Duration: ??s
Knockdown Chance: ??%

Damage: ??%

Knockdown Duration: ??s
Knockdown Chance: ??%

Damage: ??%

Knockdown Duration: ??s
Knockdown Chance: ???%

Damage: ??%

Knockdown Duration: ??s
Knockdown Chance: ??%

Challenge

Passive Ability

Gives a ?% bonus to Precision when fighting against more than 2 opponents. Precision: 5% Precision: ?% Precision: ?% Precision: ?% Precision: ?%
Intimidation

Passive Ability

Adds a Stun effect of ?s to Critical Hits. Stun Duration: 1s Stun Duration: ?s Stun Duration: ?s Stun Duration: ?s Stun Duration: ?s
Splinter Bomb

Skill Wheel Ability

Throws a Splinter Bomb at target filled with deadly shrapnel, causing ??? Blasting Damage on impact and additional ??% of the initial Damage as Bleeding Damage over ??s. All enemies within a ?m radius of the target are dazed for ?s, slowing their attacks down, and more likely to flee from combat.

Cooldown: 30s.

? ? ? ? ?
Bloody Perseverance

Passive Ability

Increases the duration of Bleeding effects by ?s. Bleed Duration: 5s Bleed Duration: ?s Bleed Duration: ?s Bleed Duration: ?s Bleed Duration: ?s
Reassurance

Passive Ability

Grants a ??% chance of receiving an extra Kill Token whenever an enemy flees. Has no effect if the Kill Token Bar is already full. Kill Token Chance: 50% Kill Token Chance: ??% Kill Token Chance: ??% Kill Token Chance: ??% Kill Token Chance: ??%

References