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Pickpocketing (Sibrand)

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Revision as of 00:50, 24 August 2019 by imported>Bluerock (Expanding description; adding dialogue and links.)
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Pickpocketing was a virtual representation of one of Altaïr Ibn-La'Ahad's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Description

During his investigation into Sibrand, Altaïr came across two men discussing their day's work at the docks, with one mentioning a letter that the target had requested he deliver to a courier. The Assassin took notice of this and pickpocketed the letter from its carrier.

Dialogue

Altaïr listened to the two men's conversation from a distance.

  • Civilian 1: It's done. Moved the last of the foodstuffs onto his ship this morning.
  • Civilian 2: How much is that? I've never had to move so much food at once before!
  • Civilian 1: Enough for several weeks, I can tell you that.
  • Civilian 2: What's he planning I wonder...
  • Civilian 1: Perhaps he intends to flee. Something's got him very scared. Anyway, I must be off. He asked that I deliver a letter to a courier at Saint John's Gate. Best not keep him waiting.

Altaïr then followed the carrier and took the letter during an opportune moment.

Letter

<poem> Master:

The situation here is dire. Stories of the Assassins and their evil deeds continue to plague me. Our losses at their hands have been substantial - both in Acre and our other holdings. I fear they come for me next. I have asked my men to increase their patrols throughout the city (and especially the docks), but they have proven quite resourceful. Can I even trust my men? How many of them might be in league with our enemy?

I have made plans to move to sea. As soon as she is ready, I intend to board my ship and be away. It is, perhaps, the safest course of action. Surrounded by water, and guarded by my most loyal men, it will be difficult for anyone to approach unseen. Shoudl you have further orders for me, now would be the time to deliver them, before my ship arrives.

Yours in Peace,

Brother S. </poem>

Outcome

Altaïr acquired a letter, which stated Sibrand was soon to return to his private vessel.

Trivia

References

Assassin's Creed memories
Memory Block 1
Solomon's Temple
Acquisition - Failure - Guardian - Glory
Memory Block 2
Masyaf
Eavesdropping - Pickpocketing - Interrogation - Knowledge
Damascus
Pickpocketing - Eavesdropping - Informer Escort - Interrogation - Eavesdropping II - Eavesdropping III - Rooftop Race - Pickpocketing II - Knowledge - Assassination
Memory Block 3
Acre
Flag Collection - Interrogation - Pickpocketing - Archer Assassination - Eavesdropping - Stealth Assassination - Knowledge - Assassination
Jerusalem
Stealth Assassination - Interrogation - Pickpocketing - Informer Escort - Flag Collection - Eavesdropping - Knowledge - Assassination
Memory Block 4
Damascus
Interrogation - Eavesdropping - Pickpocketing - Stealth Assassination - Merchant Stand Destruction - Flag Collection - Knowledge - Assassination
Acre
Flag Collection - Merchant Stand Destruction - Interrogation - Stealth Assassination - Archer Assassination - Pickpocketing - Knowledge - Assassination
Jerusalem
Interrogation - Stealth Assassination - Pickpocketing - Informer Escort - Archer Assassination - Eavesdropping - Knowledge - Assassination
Memory Block 5
Acre
Eavesdropping - Pickpocketing - Rooftop Race - Interrogation - Informer Escort - Stealth Assassination - Pickpocketing II - Knowledge - Assassination
Damascus
Rooftop Race - Eavesdropping - Interrogation - Stealth Assassination - Merchant Stand Destruction - Pickpocketing - Knowledge - Assassination
Memory Block 6
Jerusalem
Eavesdropping - Pickpocketing - Interrogation - Stealth Assassination - Archer Assassination - Rooftop Race - Knowledge - Assassination - Assassination II
Memory Block 7
Paradise
Assassination