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Animus Control Panel

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Revision as of 14:05, 10 May 2020 by imported>Lacrossedeamon (copy pasted from files pulled from the game, might not be formatted properly or ordered correctly)
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The Animus Control Panel was a program of the Animus HR-8 that allowed Layla Hassan to hack the parameters of the simulation while she was reliving the memories of the Medjay Bayek.

Hackable Parameters

Assassination Ability

Enable/disable assassination action

Kills on Assassination

Makes assassination action always deadly

Adrenaline Ability

Enable/disable adrenaline ability

Perpetual Adrenaline

Makes the adrenaline gauge always filled (yes, Devastating Mode is always available)

Adrenaline Gauge

Modifies the speed adrenaline fills up for devastating attacks

Devastating Attack Damage

Modifies damage during devastating attack actions

Weapon Hit Box

Modifies Hero's weapon hitbox size

Melee Damage

Modifies amount of damage Hero inflicts using melee weapons

Range Damage

Modifies amount of damage Hero inflicts using ranged weapons

Health Points

Modifies amount of Hero's health points

Regeneration

Modifies Hero's regeneration speed

Infinite Quiver

Puts unlimited amount of arrows in Hero's quiver

Quiver Size

Modifies amount of arrows in Hero's quiver

Arrow Recovery Chance

Modifies chance to retrieve arrow from enemy bodies

  • Never
  • Rarely
  • Default
  • Often
  • Always

Infinite Tool Pouch

Puts unlimited amount of tools in Hero's pouch (always full)

Tool Pouch Size

Modifies amount of tools in Hero's pouch

Hero: Progression

Limited Level Progression

Enable/disable Max Level option

Max Level

Limits progression to a certain level

Limited Skills Progression

Enable/disable Max Skills option

Max Skills

Limits amount of skills that can be acquired

Unlock Skills Tree

All skills become available (not locked by progression rules)

Experience Earned

Modifies the amount of experience points earned

Loot Probability

Modifies probability of getting loot

Hero: General

Controllable Character

Choose your character's 3D model

  • Bayek
  • Aya
  • Abstergo Trooper
  • Kensa
  • Duelist
  • Khaliset
  • Galenos
  • Phoxidas
  • Tahira
  • Kawit
  • Bandit Warrior
  • Son of Ra
  • Caesarion
  • Bandit Archer
  • Jeska
  • Hotephres
  • Wanderer
  • Nubian Soldier
  • Roman Scout
  • Roman Soldier
  • Rai
  • Ptolemaic Soldier
  • Greek Soldier
  • Hepzefa
  • Theodoros
  • Layla

Max Tamed Animals

Modifies max amount of tamed animals

Overheat Activation Timer

Modifies time it takes overheat effects while Hero is wandering in the desert

Movement Speed

Modifies the maximum speed Hero moves by foot

Diving Speed

Modifies the maximum speed Hero moves while swimming underwater

Underwater Breathing

Modifies maximum time Hero can remain underwater without taking damage

NPC: Fighting

Attack Speed

Modifies NPC attack speed, counter attack speed and recovery time after Hero's hit

Weapon Hit Box

Modifies NPC weapon hitbox size

Hurt Box

Modifies NPC 3D body hurtbox size

Melee Damage

Modifies amount of damage NPCs inflict using melee weapons

Ranged Damage

Modifies amount of damage NPCs inflict using ranged weapons

All Level Scale

Adjust the range of the faction level balance

Ptolemaic Level Scale

Adjust the range of the Ptolemaic faction level balance

Roman Level Scale

Adjust the range of the Roman faction level balance

Animals Level Scale

Adjust the range of the Animals faction level balance

Bandits Level Scale

Adjust the range of the Bandits faction level balance

Rebels Level Scale

Adjust the range of the Rebels faction level balance

NPC: General

Detection Distance

Modifies distance where NPCs can detect the Hero

Senses Distance

Modifies distance where NPCs become suspicious by sensing the Hero

Stress Cooldown

Modifies cooldown timer after NPCs have detected Hero and are searching for them

Movement Speed

Modifies NPC movement speed

Desynchronization Rule

Disables desynchronization rules for killing civilians and cats

Factions: Hero vs NPC

Ptolemaic vs Hero

Modifies ptolemaic alignment towards Hero

  • Default
  • Allies
  • Neutral
  • Enemies

Romans vs Hero

Modifies romans alignment towards Hero

  • Default
  • Allies
  • Neutral
  • Enemies

Civilians vs Hero

Modifies civilian alignment towards Hero

  • Default
  • Allies
  • Neutral
  • Enemies

Aggressive Animals vs Hero

Modifies predator alignment towards Hero

  • Default
  • Allies
  • Neutral
  • Enemies

Territorial Animals vs Hero

Modifies defensive animals' alignment towards Hero

  • Default
  • Allies
  • Neutral
  • Enemies

Rebels vs Hero

Modifies rebels' alignment towards Hero

  • Default
  • Allies
  • Neutral
  • Enemies

Bandits vs Hero

Modifies bandits' alignment towards Hero

  • Default
  • Allies
  • Neutral
  • Enemies

Factions: NPC vs NPC

Ptolemaic vs Rebels

Modifies ptolemaic alignment towards rebels

  • Default
  • Allies
  • Neutral
  • Enemies

Ptolemaic vs Bandits

Modifies ptolemaic alignment towards bandits

  • Default
  • Allies
  • Neutral
  • Enemies

Romans vs Rebels

Modifies romans alignment towards rebels

  • Default
  • Allies
  • Neutral
  • Enemies

Romans vs Bandits

Modifies romans alignment towards bandits Default Allies Neutral Enemies

Rebels vs Bandits

Modifies rebels' alignment towards bandits

  • Default
  • Allies
  • Neutral
  • Enemies

Ptolemaic vs Romans

Modifies ptolemaic alignment towards romans

  • Default
  • Allies
  • Neutral
  • Enemies

World: General

Enable Screen Color

Enable/disable screen color

Screen Color

Applies color effect overlay while playing (one from photo mode)

  • Retro
  • Sepia
  • Hunter vision
  • Fantasy
  • Colorless
  • Radioactive
  • Moonlight
  • Acid
  • Poisoned Air
  • Call To War
  • Bright Night

Day & Night Time

Shortens or extends day & night cycle

  • Default
  • Endless Morning
  • Endless Day
  • Endless Evening
  • Endless Night

Day & Night Balance

Certain times of day will remain much longer and all others will be the opposite - very fast

Sandstorms Probability

Modifies how often sandstorms can appear in desert

Sandstorms Movement Speed

Modifies the speed of travel of the sandstorm

Sandstorm Damage

Modifies amount of damage Hero or NPCs will receive while inside sandstorms

Fire Damage

Modifies amount of fire damage Hero or NPCs will receive

Reveal Map

Reveals the entire map without having visit those locations

Reveal Map Icons

Reveals all icons on the world map

World Map

Disables world map for a more hardcore experience

Interactibles

Vehicles' Health Points

Modifies all vehicles' amount of health points

Mounted Attack

Modifies amount of melee and ranged damage inflicted by mounted Hero or NPCs

Ballista Infinite Ammo

Applies infinite ammo while using ballistae

Ballista Damage

Modifies amount of damage Hero or NPC will inflict using ballista

=Boat Collision Damage

Modifies amount of damage boats will receive when colliding with something

Health Points

Modifies NPC amount of health points