Animus Control Panel
The Animus Control Panel was a program of the Animus HR-8 that allowed Layla Hassan to hack the parameters of the simulation while she was reliving the memories of the Medjay Bayek.
Hackable Parameters
Assassination Ability
Enable/disable assassination action
Kills on Assassination
Makes assassination action always deadly
Adrenaline Ability
Enable/disable adrenaline ability
Perpetual Adrenaline
Makes the adrenaline gauge always filled (yes, Devastating Mode is always available)
Adrenaline Gauge
Modifies the speed adrenaline fills up for devastating attacks
Devastating Attack Damage
Modifies damage during devastating attack actions
Weapon Hit Box
Modifies Hero's weapon hitbox size
Melee Damage
Modifies amount of damage Hero inflicts using melee weapons
Range Damage
Modifies amount of damage Hero inflicts using ranged weapons
Health Points
Modifies amount of Hero's health points
Regeneration
Modifies Hero's regeneration speed
Infinite Quiver
Puts unlimited amount of arrows in Hero's quiver
Quiver Size
Modifies amount of arrows in Hero's quiver
Arrow Recovery Chance
Modifies chance to retrieve arrow from enemy bodies
- Never
- Rarely
- Default
- Often
- Always
Infinite Tool Pouch
Puts unlimited amount of tools in Hero's pouch (always full)
Tool Pouch Size
Modifies amount of tools in Hero's pouch
Hero: Progression
Limited Level Progression
Enable/disable Max Level option
Max Level
Limits progression to a certain level
Limited Skills Progression
Enable/disable Max Skills option
Max Skills
Limits amount of skills that can be acquired
Unlock Skills Tree
All skills become available (not locked by progression rules)
Experience Earned
Modifies the amount of experience points earned
Loot Probability
Modifies probability of getting loot
Hero: General
Controllable Character
Choose your character's 3D model
- Bayek
- Aya
- Abstergo Trooper
- Kensa
- Duelist
- Khaliset
- Galenos
- Phoxidas
- Tahira
- Kawit
- Bandit Warrior
- Son of Ra
- Caesarion
- Bandit Archer
- Jeska
- Hotephres
- Wanderer
- Nubian Soldier
- Roman Scout
- Roman Soldier
- Rai
- Ptolemaic Soldier
- Greek Soldier
- Hepzefa
- Theodoros
- Layla
Max Tamed Animals
Modifies max amount of tamed animals
Overheat Activation Timer
Modifies time it takes overheat effects while Hero is wandering in the desert
Movement Speed
Modifies the maximum speed Hero moves by foot
Diving Speed
Modifies the maximum speed Hero moves while swimming underwater
Underwater Breathing
Modifies maximum time Hero can remain underwater without taking damage
NPC: Fighting
Attack Speed
Modifies NPC attack speed, counter attack speed and recovery time after Hero's hit
Weapon Hit Box
Modifies NPC weapon hitbox size
Hurt Box
Modifies NPC 3D body hurtbox size
Melee Damage
Modifies amount of damage NPCs inflict using melee weapons
Ranged Damage
Modifies amount of damage NPCs inflict using ranged weapons
All Level Scale
Adjust the range of the faction level balance
Ptolemaic Level Scale
Adjust the range of the Ptolemaic faction level balance
Roman Level Scale
Adjust the range of the Roman faction level balance
Animals Level Scale
Adjust the range of the Animals faction level balance
Bandits Level Scale
Adjust the range of the Bandits faction level balance
Rebels Level Scale
Adjust the range of the Rebels faction level balance
NPC: General
Detection Distance
Modifies distance where NPCs can detect the Hero
Senses Distance
Modifies distance where NPCs become suspicious by sensing the Hero
Stress Cooldown
Modifies cooldown timer after NPCs have detected Hero and are searching for them
Movement Speed
Modifies NPC movement speed
Desynchronization Rule
Disables desynchronization rules for killing civilians and cats
Factions: Hero vs NPC
Ptolemaic vs Hero
Modifies ptolemaic alignment towards Hero
- Default
- Allies
- Neutral
- Enemies
Romans vs Hero
Modifies romans alignment towards Hero
- Default
- Allies
- Neutral
- Enemies
Civilians vs Hero
Modifies civilian alignment towards Hero
- Default
- Allies
- Neutral
- Enemies
Aggressive Animals vs Hero
Modifies predator alignment towards Hero
- Default
- Allies
- Neutral
- Enemies
Territorial Animals vs Hero
Modifies defensive animals' alignment towards Hero
- Default
- Allies
- Neutral
- Enemies
Rebels vs Hero
Modifies rebels' alignment towards Hero
- Default
- Allies
- Neutral
- Enemies
Bandits vs Hero
Modifies bandits' alignment towards Hero
- Default
- Allies
- Neutral
- Enemies
Factions: NPC vs NPC
Ptolemaic vs Rebels
Modifies ptolemaic alignment towards rebels
- Default
- Allies
- Neutral
- Enemies
Ptolemaic vs Bandits
Modifies ptolemaic alignment towards bandits
- Default
- Allies
- Neutral
- Enemies
Romans vs Rebels
Modifies romans alignment towards rebels
- Default
- Allies
- Neutral
- Enemies
Romans vs Bandits
Modifies romans alignment towards bandits Default Allies Neutral Enemies
Rebels vs Bandits
Modifies rebels' alignment towards bandits
- Default
- Allies
- Neutral
- Enemies
Ptolemaic vs Romans
Modifies ptolemaic alignment towards romans
- Default
- Allies
- Neutral
- Enemies
World: General
Enable Screen Color
Enable/disable screen color
Screen Color
Applies color effect overlay while playing (one from photo mode)
- Retro
- Sepia
- Hunter vision
- Fantasy
- Colorless
- Radioactive
- Moonlight
- Acid
- Poisoned Air
- Call To War
- Bright Night
Day & Night Time
Shortens or extends day & night cycle
- Default
- Endless Morning
- Endless Day
- Endless Evening
- Endless Night
Day & Night Balance
Certain times of day will remain much longer and all others will be the opposite - very fast
Sandstorms Probability
Modifies how often sandstorms can appear in desert
Sandstorms Movement Speed
Modifies the speed of travel of the sandstorm
Sandstorm Damage
Modifies amount of damage Hero or NPCs will receive while inside sandstorms
Fire Damage
Modifies amount of fire damage Hero or NPCs will receive
Reveal Map
Reveals the entire map without having visit those locations
Reveal Map Icons
Reveals all icons on the world map
World Map
Disables world map for a more hardcore experience
Interactibles
Vehicles' Health Points
Modifies all vehicles' amount of health points
Mounted Attack
Modifies amount of melee and ranged damage inflicted by mounted Hero or NPCs
Ballista Infinite Ammo
Applies infinite ammo while using ballistae
Ballista Damage
Modifies amount of damage Hero or NPC will inflict using ballista
=Boat Collision Damage
Modifies amount of damage boats will receive when colliding with something
Health Points
Modifies NPC amount of health points