Multiplayer Scoring System
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The core game-play elements of Assassin’s Creed games are free running, fighting and social stealth. In Assassin’s Creed: Brotherhood the scoring system is balanced in order to reward the mastery of these behaviors.
The main score is about the quality and the variety of the assassinations. Killing a target is rewarded by 100pts, but the bonuses attached are numerous and a kill can easily be rewarded with up to 600 pts depending on how silent the kill was (Incognito, Silent, or Discreet bonuses) or how acrobatically it was performed (from the edge of a roof, from the air, etc.). In addition, within the same match, the kill variety is largely rewarded by additional bonuses.
Multiplayer Bonuses:
| Silent | 200p |
|---|---|
| Discreet | 50p |
| Kill | 100p |
| Focus | 150p |
| Hidden | 200p |
| Acrobatic | 100p |
| Escape | 100p |
| Stun | 200p |
| Variety | 200p |
| Revenge | 50p |
| Poacher | 50p |
| Incognito | 300p |
| Multi-kill | 200p |
| Diversion | 150p |
| Aerial kill | 100p |
| First blood | 50p |
| Savior | 50p |
| Chain | 50p |
| Lure | 100p |
The scoring system also rewards players who are regularly defeating their pursuers. Basic bonuses can be obtained by escaping pursuers as well as luring or stunning pursuers, but staying alive for long periods of time also helps you to earn kill streak bonuses.
Finally, to accelerate leveling progression, session XP bonuses are rewarded to players at the end of each public non-private match. Podium places, best kill/death ratios, or fewest deaths will each receive bonuses.