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Multiplayer
The multiplayer aspect of the Assassin's Creed franchise is a Animus-based training program used by Abstergo Industries, in order to prepare new Templar agents for the fight against the Assassins in 2012. Introduced in Assassin's Creed: Brotherhood and confirmed to be featured in Assassin's Creed: Revelations, the multiplayer is composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time.