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Chase breaker

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Revision as of 19:15, 6 June 2012 by imported>Stormbeast (Adding in AC3, switch to past tense. Still OOU.)
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File:Chase-Breaker.jpg
A Courtesan running through a trap door.

Chase-breakers were tools featured in Brotherhood, Revelations, and Assassin's Creed III which players could activate to delay their pursuers, and give themselves more time to escape. These items were indicated with an Animus visual effect to help distinguish them better from the surrounding environment. Trap doors and merchandise lifts took 3-5 seconds before they were usable again.

Types of chase-breakers

File:Lift and Trap Door.jpg
A merchandise lift next to a trap door.

Lifts

Main article: Lifts

The lifts in the program functioned in the same manner, however, the weight would not break upon being dropped, and would instead slowly rise back into position. The lift would become available to others in roughly 3-5 seconds.

Trap doors/Portcullises

Main article: Trap doors

Trap doors consisted of one or more sets of gates that closed once a player ran through them, effectively stopping any other player or enemy from following. After a few seconds, however, they reopened, allowing other players to run through them.

Crumbling beams/platforms

Main article: Crumbling beams

When a player free-ran over these chase-breakers, they would disintegrate, allowing the player to gain an advantage over his or her pursuer. However, if they did not leave the beam quick enough, it would crumble from underneath them.

Corner-mounted flowerpots

These flowerpots disappeared for a few seconds after a player swung on them to turn a corner.

Chandeliers

Main article: Chandeliers

Chandeliers were only featured in the map Castel Gandolfo. Chandeliers worked like dropping planks of wood in other maps by dropping to the ground when run over by the player.

Trivia