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User blog comment:Xeno126/AC multiplayer is horrid/@comment-1888015-20140513003014

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Revision as of 02:31, 13 May 2014 by imported>Slate Vesper
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First of all, it seems you don't understand the scale of resources it will take to make adversarial naval combat in a multiplayer environment. 8 giant ships, with all of their animations, shared on your one connection as interactions are calculated on one server and players coming from all parts of the globe and you expect it to be smooth and reasonable?

Don't make me giggle.

Also, the multiplayer in the game is made by another section of Ubisoft. Montreal and other studios work on the main story, the graphical breakthroughs and other elements, while Annecy work on the multiplayer side.

But I will say that the multiplayer portion of the series does need to sort its priorities out, and that can be helped when the developers of it actually understand the meta that their playerbase has formed. With each new iteration, it seems not enough thought is being placed into how one change can disrupt the whole game flow. Defense is a joke, and the longer you stay in your target's line of sight, the greater chance they can spot you, making the Approach Meter a very disliked feature since Revelations.

Post launch support seems now to be focused on isolated events and costumes, instead of fixing issues. Lag problems are rife, even with Green NAT aplenty, and when this complaint is shared on an almost universal scale, Ubisoft Support still seem to insist it's "your connection".

Basically, Ubisoft needs to stop homogenizing its multiplayer and really crack down on what it is meant to be, listen to their more experienced, veteran community on which changes are needed, and remove the people who don't seem to care any more.

That and stop bringing back old characters to newer multiplayers because they're boring and horrible and lame.