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User blog comment:SpaceKat/assassin's creed in general/@comment-82.4.219.58-20120415212617/@comment-4729088-20120416053128

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Revision as of 07:32, 16 April 2012 by imported>Master Decoder
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  • -cracks knuckles- Where should I begin? Less fun? So playing with hackers and little kids is more fun than playing with people that play legitimately? Of course CoD doesn't take much skill, two shots in the foot, and you're dead, it's completely unrealistic. Halo hasn't been the same game each time, each game was released every 3 years. That's a lot of work. The only time the same engine was used was with H3 and H3:ODST. Halo 2 was the best, there is no denying that, Halo 3 was good, although I'll admit not as good as H2. ODST was not a disappointment, at least, not in my opinon. I'll admit, the Campaign could have been longer, but it was still a good game. It wasn't as Linear as the others and it filled the gap between H2 and H3. It was a different, more somber take on the Halo universe.

Reach was the last game Bungie made and they wanted to go out with a bang. Mission accomplished, they made a good game that let you immerse yourself into the story as Noble 6. They made same changes, some good, some bad, but it was still a good game. I enjoyed it, the tone and emotion of the game was darker, sadder. Fighting for a planet that was bound to fall, losing squadmates one by one, civilians dying by the tens and hundreds. The Covenant were ruthless. Firefight was improved, a lot more fun in my opinon. Multiplayer was good, I enjoyed it more than H3's. Only thing I hated was Armor Lock.

Now, onto Halo 4. Halo 4 'is' being made by the same people. Frank O'Connor and everyone that worked on Halo:CE, Halo 2, and Halo 3 left Bungie and joined 343i. Halo 4 is is good hands, the hands of those that were there from the beggining. They know what they are doing Halo is their baby as much as it was Bungie's.

Note, this isn't a personal attack, it's a discussion between people that have different views and opinions