User blog comment:Master Sima Yi/Assassinews 05-08-'14 – Assassin's Creed: Rogue announced/@comment-5174994-20141128225947
Having played Unity today for a couple of hours, I have to say that I understand why people were talking about glitches. But this doesn't bother me much. I don't really care about the framerate, as it doesn't really seem that big a deal for me, & the graphical glitches are only minor gripes for me also. The only issue I've had is when I fell through the map, but that was quickly fixed by restarting from a checkpoint.
In regards to gameplay, it is an improvement, but it's far from perfect. Climbing is better, but it still doesn't feel precise. Stealth is a nice addition, but it's not responsive enough & the cover system is really hard to use. Combat is good. I don't have any complaints about combat, but they could improve it by making it less zoomed in.
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About the story of the game, am I the only one who really wants to see a medieval game after playing that intro? That was really awesome to play in. That's not to say Unity is bad, but we don't need to stay in this period anymore (even if I do want another game with Shay).
And I'm interested in the core story at the moment, but like I said, the intro was more interesting. It was interesting when Arno's father was killed because I actually knew how going into the game. I was hoping to see Shay wandering about, but there was no luck.