Memory Corridor
The Memory Corridor is used whenever Ezio or Altair kills a main story Assassination Target. The corridor has different backgrounds according to the Animus. The Animus 1.28 has an icy-blue background with fog and various computer code, while the Animus 2.0's background is light gray with white lines. It is used as a loading screen between memories, where the user may run around, as well as a location where the Assassin shares his last words with the dying target. In Assassin's Creed and Assassin's Creed: Brotherhood, it is also used as a tutorial location for the Animus Virtual Training Program.
In Assassin's Creed , it also seems to be a place where Altaïr makes his final judgement whether he would or wouldn't take the life of his target. This is shown when Altaïr strikes down Robert de Sable, who happened to be an imposter, Maria Thorpe . After the conversations, Altaïr lets her go. The game resumes and Maria is still alive despite the fatal strike.
Trivia
- No matter what position the player's target is killed in, or how far away they are from the target, Ezio will always be right next to the target, lying down on their back in the Memory Corridor.
- In Assassin's Creed II, Dante Moro and Silvio Barbarigo appear in the Memory Corridor together, even if they are killed separately.
- Some targets talk to Altaïr when lying on the back, but others talk while standing. Altaïr will always talk on his knees.
Gallery
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Assassin's Creed.
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Background for Assassin's Creed.
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The loading screen in Assassin's Creed: Brotherhood.
- Article stubs
- Gameplay
- Assassin's Creed Locations
- Assassin's Creed II Locations
- Assassin's Creed: Brotherhood Locations
- Assassin's Creed: Altaïr's Chronicles Locations
- Assassin's Creed: Bloodlines Locations
- Assassin's Creed II: Discovery Locations
- Assassin's Creed Gameplay
- Assassin's Creed II Gameplay
- Assassin's Creed: Brotherhood Gameplay