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Please, can you shut up about that AC should adopt to the FPS genre? They aren't even aiming for nearly the same audience and everyones just laughing at you when you are trying to proove a point that has no significanse whatsoever. For reasons obvious, AC getting any form of optional first person shooting would partially ruin the concept of fast paced thirs person climbing game. So please. Shut. Up.
Please, can you shut up about that AC should adopt to the FPS genre? They aren't even aiming for nearly the same audience and everyones just laughing at you when you are trying to proove a point that has no significanse whatsoever. For reasons obvious, AC getting any form of optional first person shooting would partially ruin the concept of fast paced thirs person climbing game. So please. Shut. Up.
==Behavior==
Please stop using aggressive behaviour towards fellow contributors, especially anons. "Shut the fuck up" isn't exactly a warm and friendly attitude we want to encourage. This isn't YouTube were it's all nice and fun to insult each other, we are a community. So please keep it so! --  [[User:Master Sima Yi|Master Sima Yi]] 08:12, April 12, 2012 (UTC)

Revision as of 10:12, 12 April 2012


Welcome to the Order, Fairy Tail Grand Master!

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Feel free to contact me on my talkpage if you need anything. -- D. Cello (Talk) 03:24, March 7, 2012

Please, can you shut up about that AC should adopt to the FPS genre? They aren't even aiming for nearly the same audience and everyones just laughing at you when you are trying to proove a point that has no significanse whatsoever. For reasons obvious, AC getting any form of optional first person shooting would partially ruin the concept of fast paced thirs person climbing game. So please. Shut. Up.

Behavior

Please stop using aggressive behaviour towards fellow contributors, especially anons. "Shut the fuck up" isn't exactly a warm and friendly attitude we want to encourage. This isn't YouTube were it's all nice and fun to insult each other, we are a community. So please keep it so! -- Master Sima Yi 08:12, April 12, 2012 (UTC)