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Adding the transcripts done by Nemo
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{{Era|Timeline}}
{{Era|Timeline}}
{{Spoilerhd|26 May 2025|[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]}}
{{Spoilerhd|26 May 2025|[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]}}
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'''B:''' Shao Jun interrupts you and says, "Are you really going fo sully the honor of the Brotherhood by taking the life of a defenseless enemy?" You change your mind and decide to spare the captive. Read ('''2''').
'''B:''' Shao Jun interrupts you and says, "Are you really going fo sully the honor of the Brotherhood by taking the life of a defenseless enemy?" You change your mind and decide to spare the captive. Read ('''2''').


'''1:''' PLACEHOLDER<br>
'''1:''' Charya thanks you for freeing her. The time spent away from Colubra's grip has helped her see things more clearly. She decides to help you. Take small card A#09. [Pause] [slashed eye] Add large card A#08 to the [encounters] deck and shuffle it.<br>
'''2:''' PLACEHOLDER
'''2:''' She remains silent: You've probably put her through one too many trials... You do everything you can to convince her to change her mind, then you release her. Tick 1 box on the Threat Gauge [Pause] and read '''1'''.


|-|An Abandoned Trap=
|-|An Abandoned Trap=
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'''B:''' "We offer you our help and you don't trust us?" They leave you to your fate... Read '''2'''.
'''B:''' "We offer you our help and you don't trust us?" They leave you to your fate... Read '''2'''.


'''1:''' PLACEHOLDER<br>
'''1:''' You hear two arrows whistling, followed by two collapsing bodies... Charya, the stalker you freed some time ago, appears with a smile on her face. She throws you the rope and says "I have your equipment!"Get back the Equipment cards that were set aside.<br>
'''2:''' PLACEHOLDER
'''2:''' After long hours of effort, you finally manage to extricate yourself from the pit on your own. Tick 1 box on the Threat Gauge.


|-|A Dangerous Farm=
|-|A Dangerous Farm=
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'''C:''' Read '''3'''
'''C:''' Read '''3'''


'''1:''' PLACEHOLDER<br>
'''1:''' Choose 1 of your Blueprints. [Pause] The blacksmith crafts it for 1 [white card] less.<br>
'''2:''' PLACEHOLDER<br>
'''2:''' Choose 1 of your Blueprints. [Pause] "I will forge this weapon without my apprentice, it will be cheaper, but it will take longer." Tick 1 box on the Threat Gauge. [Pause] The man crafts the weapon for 2 [white card] less.<br>
'''3:''' PLACEHOLDER
'''3:''' The disappointed blacksmith watches you leave...


</tabber>
</tabber>
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'''B:''' You approach the hut... In a flash, men armed with bows surround you and claim one of your weapons. Shuffle the [melee weapon] cards on the Assassins boards and draw 1 at random: This is the one that interests them. [Pause] Decide what to do: Give the weapon to the thieves ('''1''') or refuse ('''2''').
'''B:''' You approach the hut... In a flash, men armed with bows surround you and claim one of your weapons. Shuffle the [melee weapon] cards on the Assassins boards and draw 1 at random: This is the one that interests them. [Pause] Decide what to do: Give the weapon to the thieves ('''1''') or refuse ('''2''').


'''1:''' PLACEHOLDER<br>
'''1:''' Discard permanently (X) the card.<br>
'''2:''' PLACEHOLDER
'''2:''' Attack! 1 Assassin can decide to create a diversion by losing 1 or 2 [health] to add as many [star]. Roll a total of 8 [star] dice [Pause]. If you get 6+ [star]/[Assassin symbol], you win! Keep your [melee] weapon and draw 3 Equipment cards. Otherwise, decide what to do: Discard permanently (X) the [melee] weapon or continue the fight. In that case, each Assassin suffers an attack with 2 [star] dice. The thieves flee, you keep the weapon.


|-|The Tattoo=
|-|The Tattoo=
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'''C:''' Read '''2'''.
'''C:''' Read '''2'''.


'''1:''' PLACEHOLDER<br>
'''1:''' They begin a choreography that Shao Jun repeats for hours and hours. Tick 1 box on the Threat Gauge. [Pause] Shao Jun emerges transformed... Replace her card with large card A#44 and add 1 [health]. [Pause] Permanently discard (X) Shao Jun's previous card.<br>
'''2:''' PLACEHOLDER
'''2:''' "Maybe our paths will cross again." The man whispers a blessing and wishes you good luck. [slashed eye] Add large card A#45 to the [Encounters] deck, then shuffle it.


|-|A Lesson in Martial Arts=
|-|A Lesson in Martial Arts=
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'''B:''' "That's wise. You have all my gratitude and that of my people. Do you need something?" says the old man. Choose an option: "Yes please.” ('''2''') Or "No thank you, We wouldn't want to deprive you of anything." ('''3''')
'''B:''' "That's wise. You have all my gratitude and that of my people. Do you need something?" says the old man. Choose an option: "Yes please.” ('''2''') Or "No thank you, We wouldn't want to deprive you of anything." ('''3''')


'''1:''' PLACEHOLDER<br>
'''1:''' Tick 1 box on the Threat gauge. [Pause] Replace the Shao Jun card with large card A#44. [Pause] Store Shao Jun's old card in slot A1.2.<br>
'''2:''' PLACEHOLDER<br>
'''2:''' Two puny children bring you some equipment. Given their sad appearance, you regret accepting... Draw 2 Equipment cards.<br>
'''3:''' PLACEHOLDER
'''3:''' The master rewards you with a broad, benevolent smile. You continue on your way...


|-|Leopard Hunter=
|-|Leopard Hunter=
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'''B:''' As you make a detour to avoid the Vipers, one of the Assassins falls into a trap! This Assassin, determined at random, suffers an attack with 2 [star] dice. [Pause] You free him and continue on your way.
'''B:''' As you make a detour to avoid the Vipers, one of the Assassins falls into a trap! This Assassin, determined at random, suffers an attack with 2 [star] dice. [Pause] You free him and continue on your way.


'''1:''' PLACEHOLDER<br>
'''1:''' Assassins take up the fight! Take a total of 8 [star] dice. Before rolling, Assassins can use 1+ Venom Equipment cards to add as many [Venom] dice. [Pause]. If you roll at least 6 [star]/[Assassin symbol]/[venom] you win! Read '''2'''. Otherwise, you must flee and each Assassin suffers an attack with 1 [star] die.<br>
'''2:''' PLACEHOLDER
'''2:''' You open the chest. A monkey jumps on your shoulder, obviously happy to get out of there. Take small card A#07.


|-|Keep Looking=
|-|Keep Looking=
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'''B:''' It's a map! On the other hand, it's completely soaked and unusable... But there's something even more serious: You've let the two Stalkers get away! They've Joined a large group of warriors. Read '''2'''.
'''B:''' It's a map! On the other hand, it's completely soaked and unusable... But there's something even more serious: You've let the two Stalkers get away! They've Joined a large group of warriors. Read '''2'''.


'''1:''' PLACEHOLDER<br>
'''1:''' You barely intercept the Stalkers! You think you're now safe, but a few seconds later, the alarm sounds! Read '''2'''.<br>
'''2:''' PLACEHOLDER
'''2:''' The group of warriors is now heading your way! You set off at full speed to try and escape. You're no longer safe here... [slashed eye] Add large card A#59 to the [Ruins] deck and shuffle it.


|-|Hunters Hunted=
|-|Hunters Hunted=
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'''B:''' You walk along the cliff to avoid leaving more traces. Moving without trimming vegetation takes a lot of time... You could speed up, but are you willing to take the risk of getting hurt? Read '''2'''.
'''B:''' You walk along the cliff to avoid leaving more traces. Moving without trimming vegetation takes a lot of time... You could speed up, but are you willing to take the risk of getting hurt? Read '''2'''.


'''1:''' PLACEHOLDER<br>
'''1:''' Each Assassin rolls as many [star] dice as [black] cards still in their possession. [Pause] If they roll 0 [star] or less [star~] than [shield], all goes well. If not, they fall and lose as many [health] as [star] rolled. You manage to get over the cliff and escape your pursuers.<br>
'''2:''' PLACEHOLDER<br>
'''2:''' You must decide: Each Assassin rolls 1 [star] die or tick 1 box on the Threat Gauge. [Pause] You manage to get far away, enough to feel safe.
'''3:''' PLACEHOLDER
</tabber>
</tabber>



Revision as of 00:39, 10 March 2025