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| '''A:''' PLACEHOLDER<br> | | '''A:''' "Your trust honors me! I can craft weapons at the best price." Choose an option: Accept (provided you have the required [white] and [black] cards) ('''1''') or try to negotiate ('''2''').<br> |
| '''B:''' PLACEHOLDER<br> | | '''B:''' You upset him. "I was one of the blacksmiths of the late ruler {{Wiki|fr:Damkhat Sokonthor|Damkhat Sokenthor}}. Is this enough proof for you?" Choose: You decide to trust him (provided you have the required [white] and [black] cards) ('''1''') or you continue to doubt and you leave ('''3'''). |
| '''C:''' PLACEHOLDER | | <br> |
| | '''C:''' Read '''3''' |
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| '''1:''' PLACEHOLDER<br> | | '''1:''' PLACEHOLDER<br> |
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| '''A:''' PLACEHOLDER<br> | | '''A:''' The boy places the basket three feet away from the Assassin. He lifts the lid delicately The cobra rises in a flash! The Assassin takes a sight step back, which makes the boy smile... Choose an option: You take the pungi and start playing it to try to charm the reptile ('''1''') or you change your mind ('''2'''). |
| '''B:''' PLACEHOLDER | | <br> |
| | '''B:''' The kid agrees to exchange a cobra basket for two pieces of your equipment. You give them to him but you are abruptly interrupted before you can retrieve the basket. Discard 2 Equipment cards [Pause] and read '''3'''. |
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| '''1:''' PLACEHOLDER<br> | | '''1:''' PLACEHOLDER<br> |
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| '''A:''' PLACEHOLDER<br> | | '''A:''' A motionless Stalker with no apparent injuries lies on the ground. She was probably poisoned. As you approach, she opens her eyes with difficulty and desperately tries to say something... You try to find out what she wants ('''1''') or if one of you has an antidote, you can give it to her [give black card] ('''3'''). |
| '''B:''' PLACEHOLDER | | <br> |
| | '''B:''' You wait a few minutes... Nothing happens. You then decide to move closer to where the scream came from. After traveling about a few hundred feet, you discover the body of a lifeless Stalker. You search it. Read '''2'''. |
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| '''1:''' PLACEHOLDER<br> | | '''1:''' PLACEHOLDER<br> |
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| '''A:''' PLACEHOLDER<br> | | '''A:''' The girl is desperate. She gives you a dejected look then collapses. You leave, knowing that where you are going, you are unlikely to find help... |
| '''B:''' PLACEHOLDER | | <br> |
| | '''B:''' You approach the hut... In a flash, men armed with bows surround you and claim one of your weapons. Shuffle the [melee weapon] cards on the Assassins boards and draw 1 at random: This is the one that interests them. [Pause] Decide what to do: Give the weapon to the thieves ('''1''') or refuse ('''2'''). |
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| '''1:''' PLACEHOLDER<br> | | '''1:''' PLACEHOLDER<br> |
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| '''A:''' PLACEHOLDER<br> | | '''A:''' Your blade is only inches from the man's throat when he takes his hand out of his bag with the utmost caution. He remains frozen, a bottle in his hand... He just wanted to exchange equipment with you! Will your gesture complicate negotiations? Read '''1'''<br> |
| '''B:''' PLACEHOLDER | | '''B:''' The man gives you a broad smile revealing teeth from chewing betel. You can barely hide your disgust! He takes some out of his bag, starts chewing and then offers you some. Accept ('''1''') or politely refuse ('''2''') |
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| '''1:''' PLACEHOLDER<br> | | '''1:''' PLACEHOLDER<br> |
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| '''A:''' PLACEHOLDER<br> | | '''A:''' "To offer you this food, our village will have to fast." You understand that this meal is going to cost you more than you imagined... Choose an option: Give as many [black] cards as there are Assassins in play (except Shao Jun) in exchange for a good hot meal ('''1''') or leave the village on an empty stomach, read '''B'''.<br> |
| '''B:''' PLACEHOLDER | | '''B:''' You make your way through the jungle, desperately looking for something to eat other than boiled roots... Night falls and there's still no sign of any decent food! Read '''2'''. |
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| '''1:''' PLACEHOLDER<br> | | '''1:''' PLACEHOLDER<br> |
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| '''A:''' PLACEHOLDER<br> | | '''A:''' The old man slowly turns around, then looks at Shao jun in silence, completely Ignoring your words. "You must be the one who dances with the wind. I can teach you some techniques." Choose: Accept ('''1''') or politely refuse ('''2'''). |
| '''B:''' PLACEHOLDER | | <br> |
| | '''B:''' Shao Jun agrees. She sits next to the old man and closes her eyes. He slowly turns his head towards her. They exchange a few words, then stand up. Shao Jun gestures for you to wait. Read '''1'''. |
| | <br> |
| | '''C:''' Read '''2'''. |
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| '''1:''' PLACEHOLDER<br> | | '''1:''' PLACEHOLDER<br> |
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| '''A:''' PLACEHOLDER<br> | | '''A:''' Shao Jun follows the old master. They stand side by side and begin a choreography she repeats faster and faster. You are captivated by the grace of their movements. Two hours later, the old man finally sits down and closes his eyes. You understand that the lesson 's over. Read '''1'''. |
| '''B:''' PLACEHOLDER | | <br> |
| | '''B:''' "That's wise. You have all my gratitude and that of my people. Do you need something?" says the old man. Choose an option: "Yes please.” ('''2''') Or "No thank you, We wouldn't want to deprive you of anything." ('''3''') |
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| '''1:''' PLACEHOLDER<br> | | '''1:''' PLACEHOLDER<br> |
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| '''A:''' PLACEHOLDER<br> | | '''A:''' "A woman with a black and white painted face asked me to hunt a leopard." You understand that it is a Fury! Choose an option: You try to convince the man to abandon his hunting project ('''1''') or if you have a Medicine, you offer it to him [give black card] [Pause] to try to get more details ('''2'''). |
| '''B:''' PLACEHOLDER | | <br> |
| | '''B:''' The man thanks you. He tells you that a Fury promised him a nice sum to hunt a leopard that would terrorize the region. He adds one last point that catches your attention... Read '''2'''. |
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| '''1:''' PLACEHOLDER<br> | | '''1:''' PLACEHOLDER<br> |
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| '''A:''' PLACEHOLDER<br> | | '''A:''' The designated Assassin must either make a Detection Test with 1 [eye] die, or throw [black] one of their smoke bombs. [Pause] If they become exposed, the Assassins come to their rescue, read '''1'''. Otherwise, read '''2'''.<br> |
| '''B:''' PLACEHOLDER | | '''B:''' As you make a detour to avoid the Vipers, one of the Assassins falls into a trap! This Assassin, determined at random, suffers an attack with 2 [star] dice. [Pause] You free him and continue on your way. |
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| '''1:''' PLACEHOLDER<br> | | '''1:''' PLACEHOLDER<br> |
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| '''A:''' PLACEHOLDER<br> | | '''A:''' Choose 1 Assassin who will climb to the top of a pillar to get an overview. This Assassin makes a Detection Test with 1 [eye] die. [Pause] lf they become exposed, they flee by improvising a diversion, read '''1'''. If they remain incognito, read '''2'''.<br> |
| '''B:''' PLACEHOLDER | | '''B:''' After a few minutes' walk, you spot an enemy patrol advancing in your direction. You decide to turn back and hide in the temple. Once inside, your curiosity leads you to investigate... Read '''A'''. |
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| '''1:''' PLACEHOLDER<br> | | '''1:''' PLACEHOLDER<br> |
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| |-|Giant Hornets Nest= | | |-|Giant Hornets Nest= |
| You are progressing on a path that is | | You are progressing on a path that is increasingly difficult to follow. One of you climbs a palm tree to locate your destination. You can see the top of a temple about a mile away, you decide to approach it. |
| increasingly difficult to follow. One of you | |
| climbs a palm tree to locate your destination. | |
| You can see the top of a temple about a mile | |
| away, you decide to approach it. | |
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| You now see an entrance hidden behind | | You now see an entrance hidden behind a thick curtain of creepers. An intense buzzing noise attracts your attention. You see a nest of giant hornets. Just below is the corpse of a man who seems to have risked his life to enter... |
| a thick curtain of creepers. An intense | |
| buzzing noise attracts your attention. You | |
| see a nest of giant hornets. Just below is the | |
| corpse of a man who seems to have risked | |
| his life to enter... | |
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| Choose an option:<br> | | Choose an option:<br> |
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| '''A:''' PLACEHOLDER<br> | | '''A:''' As you are only a few feet from the entrance, the buzzing becomes more intense, the hornets seem more and more excited! Choose an option: You rush towards the entrance ('''1''') or you lie motionless on the floor for as long as necessary ('''2''').<br> |
| '''B:''' PLACEHOLDER | | '''B:''' You go back and forth through the jungle to collect wood, paying attention to your every move. The fire you lit finally releases a thick white smoke around the nest. Read '''2'''. |
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| '''1:''' PLACEHOLDER<br> | | '''1:''' PLACEHOLDER<br> |
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| '''A:''' PLACEHOLDER<br> | | '''A:''' A complete surprise! The Vipers easily surrender... Read '''1'''.<br> |
| '''B:''' PLACEHOLDER<br> | | '''B:''' Depending on their audacity, each Assassin chooses to roll between 1 and 3 [eye] dice. Each Assassin still incognito captures as many Enemies as [eye] dice they rolled. [Pause] If you capture more Enemies than Assassins in play (including Shao Jun), read '''1'''. Otherwise, read '''2'''.<br> |
| '''C:''' PLACEHOLDER | | '''C:''' You look around from the top of a building to plan your entrance in the camp. The sun is still high. You can stay here until nightfall ('''3''') or leave on an empty stomach ('''4'''). |
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| '''1:''' PLACEHOLDER<br> | | '''1:''' PLACEHOLDER<br> |
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| '''A:''' PLACEHOLDER<br> | | '''A:''' Despite the soggy terrain, you're gaining ground. You suddenly realize that the Stalkers are trying to join a large group of female warriors! Thanks to the rain, It's very likely that they haven't seen you yet... You can stop dead in your tracks and turn back ('''2''') or make a last-ditch effort to intercept the two Stalkers and prevent them from raising the alarm ('''1''').<br> |
| '''B:''' PLACEHOLDER | | '''B:''' It's a map! On the other hand, it's completely soaked and unusable... But there's something even more serious: You've let the two Stalkers get away! They've Joined a large group of warriors. Read '''2'''. |
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| '''1:''' PLACEHOLDER<br> | | '''1:''' PLACEHOLDER<br> |
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| '''A:''' PLACEHOLDER<br> | | '''A:''' Before you climb, decide if you want to get rid of any of your equipment to reduce the risk of falling. Each Assassin can discard as many [black] cards as they wish. [Pause] Read '''1'''.<br> |
| '''B:''' PLACEHOLDER | | '''B:''' You walk along the cliff to avoid leaving more traces. Moving without trimming vegetation takes a lot of time... You could speed up, but are you willing to take the risk of getting hurt? Read '''2'''. |
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| '''1:''' PLACEHOLDER<br> | | '''1:''' PLACEHOLDER<br> |