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=Apocalypse=
=Apocalypse=
<!--
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{|class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid #999999; -moz-border-radius:7.5px; border-radius:7.5px; text-align:center; clear:both; font-size:90%; font-family:Arial;"
!style="background:#F1D3F1; -moz-border-radius:3.25px; border-radius:3.25px;" align="center"|<div style="padding-right:3em; padding-left:6em;"><font color="black" style="font-size:13.5px; font-family:tahoma;">''Assassin's Creed: Brotherhood of Venice'' memories</font></div>
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{|class="mw-collapsible mw-collapsed" data-expandtext="&#9660;" data-collapsetext="&#9650;" style="border:0px; -moz-border-radius:7.5px; border-radius:7.5px; width: 100%; margin:0 auto; text-align:center; clear:both; font-size:100%; font-family:Arial;"
!style="background:#F1D3F1; color:#000000; -moz-border-radius:3.25px; border-radius:3.25px;" align="center"|<font style="font-size:13.5px; font-family:Arial;">'''''Apocalypse'''''</font>
|-
|[[Bitter Conduct]] - [[Ghost Stories]] - [[Shadowing]] - [[Time Bombs]] - [[Mission]] - [[How Green Was...]] - [[Hold the Fort!]] - [[Another World]] - [[Who'll Meet Those Snakes?]] - [[In the Dark]] - [[The Beginning of the End]] - [[The Fall (memory)|The Fall]]
|}
==Bitter Conduct==
==Bitter Conduct==


Line 13: Line 23:
*No Assassin has been Poisoned by a Viper (Elite Guard).</small>
*No Assassin has been Poisoned by a Viper (Elite Guard).</small>
|previous=
|previous=
|next=[[Chasing the Rabbit]]
|next=[[Ghost Stories]]
|source=
|source=
|location=[[Khmer Empire]]
|location=[[Khmer Empire]]
|date=1524
|date=1524
}}
}}
'''Bitter Conduct''' was an altered representation of a fragmented [[genetic memory]].
'''Bitter Conduct''' was an altered representation of a [[genetic memory]].<ref>''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''</ref>


==''Apocalypse'' Intro==
==''Apocalypse'' Intro==
''Venice - 1524 - Headquarters of the Brotherhood<br><br>It has been years since your team of Assassins last met in the hallways of the headquarters of the Brotherhood. They all have had their share of heroic actions and tense fights with the Templars.<br><br>Now they are assembled again for a special briefing.<br><br>Months ago, The Brotherhood received worrying reports about a group of former Assassins gone rogue, deep into the jungles of the ancient kingdom of Cambodia. Very worrying rumors are circulating: a powerful artifact is in their possession and the Templars are actively looking for it. They seem to instill terror into the local populations. Not to mention the fact that this group is giving the Brotherhood a very bad reputation...<br><br>The rumor has it that they are led by a giant viper who goes by the name of Colubra...<br><br>A group of less experienced Assassins was sent to investigate but they have gone silent and the Brotherhood is not optimistic about their fate. This is why they has tasked you, the four most loyal and experienced Assassins currently in Italy, with the delicate mission to find the team that was sent before you, recover any artifacts they may possess, seek the rogue Assassins and deal with their leader in the most discreet fashion.<br><br>You will not be alone in this: Shao Jun, a brilliant Assassin was on her way back to China but accepted to help you work your way in the jungle of the Khmer Empire.<br><br>Good luck and remember: Nothing is true, everything is permitted!''
''Venice - 1524 - Seat of the Brotherhood
 
It's been years since you first met in the hallways of the Brotherhood headquarters. Since then, each of you had their share of heroic actions and fierce battles against the Templars.
 
The time has come to set off on a new mission, a mission that only extremely loyal and experienced Assassins can lead.
 
Months ago, the Brotherhood received disturbing reports of a former Assassin turned renegade nicknamed Colubra. The latter is hidden deep in the jungles of the Khmer kingdom of Cambodia where she has led a group of warriors and seem to sow terror among the local populations. Very worrying rumors are circulating:  
Colubra is said to possess an Apple of Eden, an extremely powerful artifact that the Templars are actively seeking. It would be a disaster if this artifact fell into their hands. Not to mention the fact that this group is giving the Brotherhood a very bad reputation...
 
A group of less experienced Assassins has been sent to investigate, but they haven't been heard from in months and the Brotherhood is not optimistic about their fate... This is why they have put you in charge of the critical mission to find the Assassins who preceded you, to put an end to Colubra's actions in the most discreet way possible and to recover any artifacts the renegade may possess.
 
You will not be alone on this journey: Shao Jun, a brilliant Assassin was on her way back to China has agreed to help you make your way through the jungle of the Khmer Empire.
 
Good luck and remember: Nothing is true, everything is permitted!''


==Memory Intro==
==Memory Intro==
''Your first contact with the region was as rough as you had anticipated. Harrowing weeks on a merchant ship, total estrangement in a land where almost nothing reminds you of Italy, the heat and humidity... Fortunately, some of you are well traveled. After weeks of sailing on the Mother of all Rivers, the Tônlé Mékôngk, as it is called by the people you met, you are starting to appreciate the wonders of the Khmer Empire. Traces of its glorious past are popping up at surprising turns of the river, with the majestic temples, grandiose vegetation and incredible life forms. In a small settlement in the heart of the jungle, you are set to meet Shao Jun, the Assassin who will accompany you on your journey. As you come close to the meeting point, you see that villagers have gathered around a sick bed. Shao Jun lies there, livid. You understand that she has been poisoned and that she needs an antidote as soon as possible in order to survive. The villagers point out to the area where the village keeps a small stash of locally made antidotes. It seems you will have a first taste of what lies ahead as you spot a group of strangely clad soldiers guarding the antidote stash.''
''Your first contact with the region was as harsh as you imagined. Testing weeks on a merchant ship, total isolation in a country where almost nothing reminds you of Italy, the heat, the humidity... Fortunately, some of you have sea legs. After weeks of sailing on the Mother of All Rivers, the Tônlé Mekôngk, as the people you meet call it, you begin to appreciate the wonders of the Khmer Empire. Traces of its glorious past emerge at the surprising bends of the river: Majestic temples, grandiose vegetation and incredible life forms!
 
It is in a small village in the heart of the jungle that you are supoosed to meet Shao Jun, the Assassin who will accompany you on your journey. As you approach to the meeting point, you hear the clash of weapons in the distance. Some villagers are battling a group of warrior who seem very well organized.
 
They have cornered the villagers and two of them are preparing to enter a small stone building.
 
At the other end of the village, you see a few women gathered around a sick bed. The livid woman lying there seems to be Shao Jun.
 
Once at her bedside, you understand that she has been poisoned and that she needs an antidote as soon as possible to survive. The women let you know that their antidote reserves are located in the threatened building. Don't let the attackers take it, otherwise Shao Jun will be in serious danger!''


==Objectives==
==Objectives==
Line 30: Line 61:


==Debrief==
==Debrief==
''You give the antidote to Shao Jun, hoping for the best. After a few hours of anxiety-ridden sleep, she seems to have recovered and thanks you profusely. She reveals that she was poisoned by a very intriguing figure she believes might have something to do with that Colubra you're looking for. You need to find what happened to the previous Assassin team...''
''You give Shao Jun the antidote, hoping it will work. After a few hours of restless sleep, she seems to have recovered and thanks you warmly.
 
She claims to have been poisoned by a very intriguing character who she believes may have a connection to Colubra, the Renegade Assassin you are looking for.  
 
Now you need to find what happened to the Assassins of the first expedition...''


==References==
==References==
Line 39: Line 74:




==Chasing the Rabbit==
==Ghost Stories==


{{Era|Memories}}
{{Era|Memories}}
{{Memory Infobox
{{Memory Infobox
|name=Chasing the Rabbit
|name=Ghost Stories
|image=
|image=
|description=
|description=
Line 51: Line 86:
*Perform Shao Jun's deadly dance on a square containing 4 Guards.</small>
*Perform Shao Jun's deadly dance on a square containing 4 Guards.</small>
|previous=[[Bitter Conduct]]
|previous=[[Bitter Conduct]]
|next=[[Seek and Do Not Destroy]]
|next=[[Shadowing]]
|source=
|source=
|location=[[Khmer Empire]]
|location=[[Khmer Empire]]
|date=1524}}
|date=1524}}
'''Chasing the Rabbit''' was an altered representation of a fragmented [[genetic memory]].
'''Ghost Stories''' was an altered representation of a [[genetic memory]].<ref>''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''</ref>


==Intro==
==Intro==
Line 73: Line 108:




==Seek and Do Not Destroy==
==Shadowing==


{{Era|Memories}}
{{Era|Memories}}
{{Memory Infobox
{{Memory Infobox
|name=Seek and Do Not Destroy
|name=Shadowing
|image=
|image=
|description=
|description=
Line 84: Line 119:
|fullsync=<small>
|fullsync=<small>
*No Assassin became exposed because of Mae Wa.</small>
*No Assassin became exposed because of Mae Wa.</small>
|previous=[[Chasing the Rabbit]]
|previous=[[Ghost Stories]]
|next=[[Bombs Away]]
|next=[[Time Bombs]]
|source=
|source=
|location=[[Khmer Empire]]
|location=[[Khmer Empire]]
|date=1524}}
|date=1524}}
'''Seek and Do Not Destroy''' was an altered representation of a fragmented [[genetic memory]].
'''Shadowing''' was an altered representation of a [[genetic memory]].<ref>''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''</ref>


==Intro==
==Intro==
Line 117: Line 152:




==Bombs Away==
==Time Bombs==


{{Era|Memories}}
{{Era|Memories}}
{{Memory Infobox
{{Memory Infobox
|name=Bombs Away
|name=Time Bombs
|image=
|image=
|description=
|description=
Line 128: Line 163:
|fullsync=<small>
|fullsync=<small>
*Secret.</small>
*Secret.</small>
|previous=[[Seek and Do Not Destroy]]
|previous=[[Shadowing]]
|next=[[The Mission]]
|next=[[Mission]]
|source=
|source=
|location=[[Khmer Empire]]
|location=[[Khmer Empire]]
|date=1524}}
|date=1524}}
'''Bombs Away''' was an altered representation of a fragmented [[genetic memory]].
'''Time Bombs''' was an altered representation of a [[genetic memory]].<ref>''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''</ref>


==Intro==
==Intro==
Line 151: Line 186:




==The Mission==
==Mission==


{{Era|Memories}}
{{Era|Memories}}
{{Memory Infobox
{{Memory Infobox
|name=The Mission
|name=Mission
|image=
|image=
|description=
|description=
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|fullsync=<small>
|fullsync=<small>
*Attack 1+ Crocodile and Eliminate it.</small>
*Attack 1+ Crocodile and Eliminate it.</small>
|previous=[[Bombs Away]]
|previous=[[Time Bombs]]
|next=[[Fear and Loathing in the Valley]]
|next=[[How Green Was...]]
|source=
|source=
|location=[[Khmer Empire]]
|location=[[Khmer Empire]]
|date=1524}}
|date=1524}}
'''The Mission''' was an altered representation of a fragmented [[genetic memory]].
'''Mission''' was an altered representation of a [[genetic memory]].<ref>''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''</ref>


==Intro==
==Intro==
Line 185: Line 220:




==Fear and Loathing in the Valley==
==How Green Was...==


{{Era|Memories}}
{{Era|Memories}}
{{Memory Infobox
{{Memory Infobox
|name=Fear and Loathing in the Valley
|name=How Green Was...
|image=
|image=
|description=
|description=
Line 196: Line 231:
|fullsync=<small>
|fullsync=<small>
*No Assassins were Eliminated.</small>
*No Assassins were Eliminated.</small>
|previous=[[The Mission]]
|previous=[[Mission]]
|next=[[Hold the Fort!]]
|next=[[Hold the Fort!]]
|source=
|source=
|location=[[Khmer Empire]]
|location=[[Khmer Empire]]
|date=1524}}
|date=1524}}
'''Fear and Loathing in the Valley''' was an altered representation of a fragmented [[genetic memory]].
'''How Green Was...''' was an altered representation of a [[genetic memory]].<ref>''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''</ref>


==Intro==
==Intro==
Line 230: Line 265:
|fullsync=<small>
|fullsync=<small>
*During each Enemy Reinforcement Step, you must never be short of Guard miniatures.</small>
*During each Enemy Reinforcement Step, you must never be short of Guard miniatures.</small>
|previous=[[Fear and Loathing in the Valley]]
|previous=[[How Green Was...]]
|next=[[Another World]]
|next=[[Another World]]
|source=
|source=
|location=[[Khmer Empire]]
|location=[[Khmer Empire]]
|date=1524}}
|date=1524}}
'''Hold the Fort!''' was an altered representation of a fragmented [[genetic memory]].
'''Hold the Fort!''' was an altered representation of a [[genetic memory]].<ref>''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''</ref>


==Intro==
==Intro==
Line 266: Line 301:
*Secret.</small>
*Secret.</small>
|previous=[[Hold the Fort!]]
|previous=[[Hold the Fort!]]
|next=[[Snakes Get Madder]]
|next=[[Who'll Meet Those Snakes?]]
|source=
|source=
|location=[[Khmer Empire]]
|location=[[Khmer Empire]]
|date=1524}}
|date=1524}}
'''Another World''' was an altered representation of a fragmented [[genetic memory]].
'''Another World''' was an altered representation of a [[genetic memory]].<ref>''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''</ref>


==Intro==
==Intro==
Line 288: Line 323:




==Snakes Get Madder==
==Who'll Meet Those Snakes?==


{{Era|Memories}}
{{Era|Memories}}
{{Memory Infobox
{{Memory Infobox
|name=Snakes Get Madder
|name=Who'll Meet Those Snakes?
|image=
|image=
|description=
|description=
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*2 of the Assassins (other than Shao Jun) must have left the Map by the end of the 6th game turn.</small>
*2 of the Assassins (other than Shao Jun) must have left the Map by the end of the 6th game turn.</small>
|previous=[[Another World]]
|previous=[[Another World]]
|next=[[Into the Dark]]
|next=[[In the Dark]]
|source=
|source=
|location=[[Khmer Empire]]
|location=[[Khmer Empire]]
|date=1524}}
|date=1524}}
'''Snakes Get Madder''' was an altered representation of a fragmented [[genetic memory]].
'''Who'll Meet Those Snakes?''' was an altered representation of a [[genetic memory]].<ref>''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''</ref>


==Intro==
==Intro==
Line 324: Line 359:




==Into the Dark==
==In the Dark==


{{Era|Memories}}
{{Era|Memories}}
{{Memory Infobox
{{Memory Infobox
|name=Into the Dark
|name=In the Dark
|image=
|image=
|description=
|description=
Line 335: Line 370:
|fullsync=<small>
|fullsync=<small>
*No Assassin has lost [health].</small>
*No Assassin has lost [health].</small>
|previous=[[Snakes Get Madder]]
|previous=[[Who'll Meet Those Snakes?]]
|next=[[The End (Brotherhood of Venice)|The End]]
|next=[[The Beginning of the End]]
|source=
|source=
|location=[[Khmer Empire]]
|location=[[Khmer Empire]]
|date=1524}}
|date=1524}}
'''Into the Dark''' was an altered representation of a fragmented [[genetic memory]].
'''In the Dark''' was an altered representation of a [[genetic memory]].<ref>''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''</ref>


==Intro==
==Intro==
Line 359: Line 394:




==The End (Brotherhood of Venice)==
==The Beginning of the End==


{{Era|Memories}}
{{Era|Memories}}
{{Youmay|the memory of the Roman Assassins in Cambodia|the [[The End|memory]] of Edward Kenway]]}}
{{Youmay|the memory of the Roman Assassins in Cambodia|the [[The End|memory]] of Edward Kenway]]}}
{{Memory Infobox
{{Memory Infobox
|name=The End
|name=The Beginning of the End
|image=
|image=
|description=
|description=
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|fullsync=<small>
|fullsync=<small>
*Reveal the 6 Danger tokens placed on the Map when it was set up.</small>
*Reveal the 6 Danger tokens placed on the Map when it was set up.</small>
|previous=[[Into the Dark]]
|previous=[[In the Dark]]
|next=[[The Fall of Man]]
|next=[[The Fall (memory)|The Fall]]
|source=
|source=
|location=[[Khmer Empire]]
|location=[[Khmer Empire]]
|date=1524}}
|date=1524}}
'''The End''' was an altered representation of a fragmented [[genetic memory]].
'''The Beginning of the End''' was an altered representation of a [[genetic memory]].<ref>''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''</ref>


==Intro==
==Intro==
Line 397: Line 432:




==The Fall of Man==
==The Fall (memory)==


{{Era|Memories}}
{{Era|Memories}}
{{Memory Infobox
{{Memory Infobox
|name=The Fall of Man
|name=The Fall
|image=
|image=
|description=
|description=
Line 408: Line 443:
|fullsync=<small>
|fullsync=<small>
*Each Assassin has kept more than half of their [health].</small>
*Each Assassin has kept more than half of their [health].</small>
|previous=[[The End (Brotherhood of Venice)|The End]]
|previous=[[The Beginning of the End]]
|next=
|next=
|source=
|source=
|location=[[Khmer Empire]]
|location=[[Khmer Empire]]
|date=1524}}
|date=1524}}
'''The Fall of Man''' was an altered representation of a fragmented [[genetic memory]].
'''The Fall''' was an altered representation of a [[genetic memory]].<ref>''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''</ref>


==Intro==
==Intro==

Revision as of 03:37, 24 February 2025

Apocalypse