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*As Altaïr infiltrates the hospital through the underground passageways, the main levels of the hospital are never actually explored in ''Assassin's Creed: Altaïr's Chronicles''.
*As Altaïr infiltrates the hospital through the underground passageways, the main levels of the hospital are never actually explored in ''Assassin's Creed: Altaïr's Chronicles''.


==Temple of Sand==
==Americas==
The '''Americas''', popularly known to [[Europe]]ans as the '''New World''' in the past, is a continent that comprises almost the entirety of the land of the {{wiki|Western Hemisphere}} of [[Earth]]. The giant landmass is traditionally divided into two constituents, [[North America]] and [[South America]], both of which more commonly receive the appellation of continent instead. To its west is the vast [[Pacific Ocean]] and to the east, the [[Atlantic Ocean]] that serves as its divide from the {{wiki|Eastern Hemisphere}}.


[[File:Temple of Sand.png|thumb|250px|The treasure inside the temple]]
Though it was home to several powerful civilizations such as the [[Maya]], the [[Inca Empire|Inca]], and the [[Aztecs]], for the great majority of [[humans|human]] history, it was unknown to virtually everyone in Europe, [[Asia]], and [[Africa]]. The Atlantic Ocean served as a natural barrier that segregated the peoples of the two landmasses, and only select members of the [[Assassins|Assassin Brotherhood]] were aware of its existence.
The '''Temple of Sand''', commonly referred to simply as the '''desert temple''', was a legendary temple that lied in the desert east of the {{wiki|Dead Sea}}, rumored to harbor the [[Adha|Chalice]], an ancient artifact similar to the [[Pieces of Eden]] thought to possess the power to unite all factions of the [[Third Crusade]]. By the time of that war, much of the site was submerged under the desert, though many of its ruins still protruded from the sands. Three keys were required to gain access to this temple.


===History===
This changed in 1492 when the voyage of [[Italy|Italian]] explorer [[Christopher Columbus]], guided by the [[Christoffa's atlas|maps]] of [[Ottoman Empire|Ottoman]] cartographer [[Piri Reis]] publicly exposed the existence of the continent to the majority of Europeans for the first time. A flurry of colonialism by European powers followed, and nations such as [[England]], [[Spain]], and [[France]] rushed to claim territory in the landmass in a contest for resources. With little respect to the rights of technologically inferior peoples which preceded them, entire populations of indigenous Americans were wiped out in the ensuing centuries of conquest.
In spite of the site's shrouded nature and the specific conditions for entry, explorers throughout generations had managed to penetrate its walls to dabble at its treasures, only to be killed by traps set for them below.


As the vault for the elusive relic known as the Chalice, the temple became a critical target in the [[Assassin-Templar War|war]] between the [[Assassins]] and [[Templars]] in 1190. That year, the two factions embarked on a massive hunt for the keys to the temple, and among the Assassins, this [[Quest for the Chalice|quest]] was principally assigned to the elite agent [[Altaïr Ibn-La'Ahad]]. Although the [[Mentor]] [[Rashid ad-Din Sinan]] had informed Altaïr that the Templars had already captured the Chalice, the Crusaders' desperate search for an entry into the temple implied otherwise.  
In the meantime, the [[Assassins]] and the [[Templars]] extended their operations to the continent as well, establishing new [[Assassin Guilds|guilds]] and rites as their millennia-long [[Assassin-Templar War|conflict]] continued to rage on. In the [[modern times]], the Americas is host to many prominent nations that are the legacy of European colonialism, including [[Canada]], [[Mexico]], [[Cuba]], [[Brazil]], [[Peru]], and the superpower of the [[United States|United States of America]].


An elderly man who had visited the temple prior to this conflict was waylaid by Templars and detained at the [[Templar Hospital]] in [[Tyre]] where its commander, the [[doctor]] [[Roland Napule]] subjected him to gruesome torture for the keys. One had already passed into the hands of the [[Romani]] dancer [[Fajera]], and another into the possession of Basilisk himself, but this old man still held the remaining key. With the assassination of Roland, the man granted Altaïr his key, and the Assassin, who had already collected Fajera’s key, was one step further towards opening the temple.
===History===
 
====Isu era====
Once Altaïr had stolen the last key and the map to the site from the Templars, he journeyed to the temple. Among its outdoor ruins, he narrowly avoided tumbling underground when, just before an exposed treasure chest, the earth gave way to the cavernous chambers below. After recovering this treasure, he used the collapsed ground to slide into the underground temple where he immediately ran into the first of many Crusaders he would face within the ancient complex.
Under the [[Isu]], the Americas was the site of many of their [[Temples]], most notably the [[Grand Temple]] near modern-day [[Turin, New York|Turin]], [[New York]] that served as the central facility where the [[Capitoline Triad]] worked to devise solutions to save themselves from the impending [[Toba catastrophe|solar cataclysm]].<ref name="AC3">''[[Assassin's Creed III]]''</ref> Other complexes included the [[Observatory]], a surveillance center in [[Cuba|Hispaniola]];<ref name="AC4">''[[Assassin's Creed IV: Black Flag]]''</ref> a [[Chichen Itza Temples|vault]] under what would later become [[Chichen Itza]] that held the [[Prophecy Disks]];<ref name="AC3L">''[[Assassin's Creed III: Liberation]]''</ref> and a series of infrastructure that stabilized the planet's crust.<ref name="ACRG">''[[Assassin's Creed: Rogue]]''</ref>
 
Despite having lost all keys and the map to the Assassin, the Crusaders had found a way into the temple, occupying its premises before he had even arrived. As a result, Altaïr had to be cautious of the patrols throughout his exploration in addition to the temple's deadly traps. After traversing through the grotto and into the high reaches of the temple, he overcame the [[Axe Warrior|great champion]] of Basilisk that had been posted to guard the antechamber to the shrine.
 
Within the grand treasure room, Altaïr believed that his quest was at an end only to be proven wrong when he opened the shrine to find it empty. At this point, he was ambushed by Basilisk and his captains, who revealed that the Chalice was not an artifact, but a woman. As Basilisk promptly left afterwards, he failed to witness Altaïr defeat his knights with ease. Upon closer inspection of the vacant shrine, he found himself suddenly transported outside of the temple, in the wake of a rapidly advancing sandstorm.
 
While the Assassin ultimately escaped the sandstorm by fleeing to a nearby shelter, much of the ruins was ravaged in the disaster.
 
==Layout==
At the time of the Third Crusade, the majority of the complex lied underneath the desert, with only scattered remnants of ancient pillars jutting above ground. The temple was vast; its colossal structure extending enormous depths below the surface. When the Crusaders entered, they found the skeletons of past explorers strewn about throughout its perilous corridors, killed by the temple's myriad of booby traps. These traps consisted of great swinging axes, pits of spikes, and giant stakes that spontaneously struck out from the walls or ground, some triggered by specific floor panels—generally marked with the bas-relief of sphinxes—where the slightest misstep could spell certain doom. True to its region, the architecture was Mesopotamian, with the engravings of lions and sphinxes lining some walls. Even so, much of the pottery found within exhibited the {{wiki|black-figure pottery|black-figure painting}} common to the Greeks. Though a great part of the underground complex was intact in 1190, much of it was in decay; many columns and floors had collapsed, while others would crumble under the merest step by a traveler. Despite lying underneath a desert, it harbored an abundant water supply and a system of pipes that served either as sewage or irrigation. Due to its dilapidated state, streams of water trickled down through cracks in the walls and ceilings.
 
====Grotto====
At the very bottom of the temple was a cavernous grotto by which the site was rooted. This grotto was flooded by mystifying waterfalls that streamed down from the highest levels of the subterranean complex. One route to the temple's shrine, which Altaïr had taken, necessitated ascending towards its level from a long staircase originating from the grotto itself. The entrance of this stairway was barred by a gate composed of stalactites and stalagmites, opened only by the activation of two mechanisms some distance from each other: one that controlled the stalactites, and the other the stalagmites.
 
====Treasure Room====
The great treasure chamber was less a room than a fire pit of mammoth proportions. Its vast, vaulted chamber was hundreds of meters high and deep, such that it appeared to be an abyss from which a perpetual firestorm raged. Steady streams of fire flowed up along the great wall.  Almost wholly empty, the chamber’s only structure was a central platform attached by bridges on four sides leading in from the four entrances corresponding to each cardinal direction. On this lone platform—ringed by four torches yet no railings—sat the shrine purported to hold the Chalice, a plain golden box topped by a pair of harpy-like figures facing one another. One of the entrances of this room was similarly wrought entirely in gold and could only be opened after a specific pattern of steps was taken on the floor of the antechamber.
 
===Trivia===
*Although the entire first act of the game stresses the necessity of the three keys to the temple in order to open it, Altaïr is not shown to rely on them when he finally enters the temple. Instead, as he arrives at the site, the ground spontaneously caves-in beneath him, allowing him entry. Curiously enough, the Crusaders were also shown to have been able to enter the temple despite having lost the keys to Altaïr.
*It appears that Altaïr was magically teleported outside the temple upon inspecting the shrine, but the game does not explain how exactly this occurred.
 
===Gallery===
<gallery captionalign="center" position="center" spacing="small" widths="180">
Temple of Sand memory.png|The temple caves
</gallery>
 
===Reference===
*''[[Assassin's Creed: Altaïr's Chronicles]] ''
{{ACAC}}
 
==Adha==
'''Adha''' (unknown – 1190) was a woman from the [[Levant]] who lived in the time of the [[Third Crusade]]. As the '''Chalice''', a legendary "artifact" thought to have been hidden in the [[Temple of Sand]], she was rumored to possess the mystery power to unite the factions of the war.
 
In 1190, the Chalice was sought after by both the [[Templars|Knights Templar]] and [[Levantine Assassins]], unaware that it was a person rather than an object. After a [[Crusader]] expedition to the Temple of Sand turned out fruitless, she was located in [[Jerusalem]] and captured by the [[Templars]]. To her fortune, her friend, the elite [[Assassins|Assassin]] [[Altaïr Ibn-La'Ahad]] was not far behind and rescued her.
 
Despite this, Adha remained mistrustful of the Assassins, in part due to a [[Knights Templar|Templar]] spy embedded within their highest ranks. Guided by his love for her, Altaïr agreed to assassinate the spy, [[Harash]], then flee the Assassins and Templars to settle for a normal life with her. In the end, this dream proved futile when Altaïr failed to save her after she was recaptured by the Crusaders and subsequently murdered.
 
===Biography===
====The Chalice====
The Chalice was known to either be a holy artifact, or the descendant and heir of [[Jesus Christ]].{{cite}} According to [[Rashid ad-Din Sinan]], whoever had the Chalice could unite all factions under them, granting them victory over all, and allowing them to rule the [[Holy Land]]. Seeing the danger of such an artifact should it fall into the hands of the [[Crusaders]] or [[Saracens]], the [[Mentor]] sent one of his Assassins, Altaïr Ibn-La'Ahad, on a [[Quest for the Chalice|mission to retrieve it]] in 1190.<ref name="ACAC">''[[Assassin's Creed: Altaïr's Chronicles]]''</ref>
 
His search led him to the fabled [[Temple of Sand]], where the Chalice was thought to have been hidden. It was there that, after discovering only an empty golden [[Treasure chests|chest]], he was ambushed by the [[Templars]], whose leader [[Basilisk]] informed him that the Chalice was in fact a woman before leaving him to his doom.
 
Altaïr survived the attack and the subsequent sandstorm that engulfed the temple. After pursuing Basilisk to [[Tyre]] and besting him in combat, he extracted the location of the Chalice from his enemy in exchange for mercy. However, the Templar also alerted him to a Crusader plot to poison the entire population of [[Acre]] to end the [[Siege of Acre|siege]], knowing full well that Altaïr's conscience would force him to detour to Acre to stop this massacre.<ref name="ACAC"/>
 
====First capture and rescue====
Though Basilisk had hoped Altaïr's preoccupation with Acre would allow his forces to capture the Chalice first, Altaïr had torched his fleet of docked ships, hindering his head start.
 
Thus when Adha, the Chalice, was apprehended by three Templars at her hiding place in [[Don Carvaggio's villa]], [[Jerusalem]], her friend Altaïr was only moments behind. Her captors proceeded to escort her to the city gates, stalked by the Assassin on the roofs above. When Altaïr set off an explosion to aid in his navigation, the Templars began to suspect that trouble was following them. In response, Adha attempted to stall by slowing her pace and pleading for a rest, much to the fury of [[Sadad]], one of her captors.<ref name="ACAC"/>
 
As Adha was ushered into a sewage facility by the Templars, a great battle ensued as Altaïr burst into the Templar base. Even the elite Templars could not hold back the Assassin's advance, and soon enough all the soldiers holding Adha hostage were dead, save the sergeant [[Qasim]] who fled for his life.<ref name="ACAC" />
 
Separated from her savior by a channel, Adha was convinced by Altaïr to venture into the sewers where their paths might cross. She was wary of trusting an Assassin—even one she's had prior association with—but nevertheless relented when he promised not to abandon her.<ref name="ACAC" />
 
When they at last reunited at the exit of the sewers, Adha revealed why she feared to place her life in the hands of the Assassins. She had overheard from the Templars that they had bribed [[Harash]], the Keeper of the Assassins, to serve as their spy. As long as their brotherhood remained compromised, it was dangerous for her to accompany Altaïr. Altaïr, though shocked by the news, placed his faith in Adha and agreed to assassinate the traitor. Knowing that he lacked hard proof of Harash's treachery, he predicted that such an act would also mean leaving the order altogether.<ref name="ACAC" />
 
It was then that the two, in love as they were, agreed to flee together to a faraway place, away from the [[Assassin-Templar War|conflict]] between the Templars and Assassins, so as to settle down and pursue lives of normalcy.<ref name="ACAC" /><ref name="AC2">''[[Assassin's Creed II]]''</ref> They planned to reunite in [[Tyre]] once Harash has been killed, where they will then make their escape via a ship in the harbor. Before parting ways, Adha gifted Altaïr a [[Sword of Adha|sword]] far superior to the ones he previously wielded.<ref name="ACAC" />
 
====Second capture====
While Altaïr returned to the Assassin citadel at [[Alep]] in secret, Adha hid herself on their ship in Tyre. Unbeknownst to her, she had already been discovered by the Templars before Altaïr had completed his mission. The Templars, suspecting that she was waiting for Altaïr, hoped that they could exploit this as a means to easily locate the enemy that had caused them so much trouble. As such, they initially left her alone, fearing that alerting her to their presence could result in her fleeing and a failure to catch Altaïr by surprise.<ref name="ACAC" />
 
After Altaïr assassinated Harash, the Templars abandoned this course and seized Adha. Altaïr, aware that Adha had been discovered thanks to a prior Templar report to Harash, rushed to the Tyre harbor to find himself face to face with the Templar's entire army under the direct command of Basilisk.<ref name="ACAC" />


[[File:AdhaAltaïrConversation-ACAC1.png|thumb|250px|left|Adha speaking with Altaïr]]
After the Isu civilization collapsed in 75,000 BCE by their failure to prevent the cataclysm and the [[Human-Isu War|revolution of humans]], the surviving humans proliferated freely, no longer under the dominion of their creators. For the following millennia, human civilization across the world progressed gradually.<ref name="AC3" />
As Templar knights forced Adha onto one of their ships, Altaïr furiously fought his way through masses of soldiers in a desperate attempt to reach her in time. Eventually, the Assassin leapt onto the ship just before the one that held Adha, but was impeded by the imposing figure of Basilisk himself. Unable to bypass the Templar leader, he was forced into a final duel with this mortal enemy, all while Adha and her captors watched from afar on the deck of their ship.<ref name="ACAC" />


Basilisk, as in his past fights with Altaïr, was defeated by his superior mobility, yet even as the Assassin dealt the killing blow, the Templars sent a fire boat crashing in between the two ships. In the resulting explosion, Altaïr was prevented from leaping to Adha; he made a last minute dive into the water to escape the inferno.<ref name="ACAC" />  
The human societies of the Americas, separated from those on other continents by the oceans, developed independently and without contact with peoples of Europe, Asia, and Africa. Such was the segregation that by the time of the [[Third Crusade]] in the 12th century, the [[Levantine Brotherhood of Assassins|Levantine Assassin]] was mystified to gaze upon Americas from a globe holographically projected by an [[Apple of Eden 2|Apple of Eden]].<ref name="AC">''[[Assassin's Creed]]''</ref> At that point, he was one of the few humans in the Eastern Hemisphere to learn of the Americas' existence.


When he returned to shore, he could only watch as the Templar ship holding Adha captive sailed off far off into the distance. He called out to Adha, promising to her that he would find her one day, as it disappeared over the horizon.<ref name="ACAC"/>
====Race to the Americas====
In the 15th century, the Americas became known to the Ottoman geographer and later Assassin Piri Reis, who decided to include it in a series of maps he drew. By 1491, these maps had fallen into the hands of the [[Genoa|Genoese]] navigator Christopher Columbus. Compiling an atlas from Piri Reis's maps and those drawn by other cartographers, Columbus became determined to chart a western, seaward route to Asia. By this point, the Templars had become privy to the secrets of the atlas. Realizing that there was an entire continent virtually empty of major world powers, they became desperate to explore it first. Establishing their influence in this land before the European nations or their mortal enemies, the Assassins, could prove pivotal in their quest to inaugurate a [[New World Order]].<ref name="AC2D">''[[Assassin's Creed II: Discovery]]''</ref>


====Death====
Needing time to prepare their own expedition across the Atlantic, the Templars sought to cut short the voyage planned by Columbus, anxious that he would publicize the Americas to all of Europe. When they failed to murder him in [[Venice]] thanks to the timely intervention of the [[Italian Brotherhood of Assassins|Italian Assassin]] [[Ezio Auditore da Firenze]], however, they resorted to a more convoluted plan: to exhaust the treasury of [[Spain|Crown of Castile]]—the only venue left for Columbus—by keeping it embroiled in the [[Granada War]] as long as possible. This scheme failed dramatically when Ezio alongside [[Spanish Brotherhood of Assassins|Spanish Assassins]] [[Raphael Sánchez]] and [[Luis de Santángel]] helped put an end to the war.<ref name="AC2D" />
{{Quote|I had thought Adha would be the one to lead me to rest, that I might lay down my blade and live as a normal man. But now I know such dreams are best left to sleep...|Altaïr, in his Codex.|Assassin's Creed II}}
In 1191, during Altaïr's preparations to assassinate [[Abu'l Nuqoud]] in [[Damascus]], an Assassin [[Informants|informant]] asked him ''"Any news of Adha since she left?"'' When Altaïr remained silent, as always with informants, he continued with ''"No? How sad. I'm sure you'll find her someday."''<ref>''[[Assassin's Creed]]''</ref>


Though the circumstances of Adha's death are unclear, Altaïr wrote in [[Altaïr Ibn-La'Ahad's Codex|his Codex]] that he chased Adha's captors across the sea, but only caught up to them in time to hold Adha's lifeless body in his arms and see the terror in her unblinking eyes. He went on to state that he had hunted down and exacted vengeance on those that had killed her, though this had brought him no comfort, nor joy.<ref name="AC2">''[[Assassin's Creed II]]''</ref>
====Age of European Imperialism====
Columbus's voyage proceeded at last in 1492, and all of the Templars' fears materialized, with Columbus's "discovery" of the continent spreading rapidly throughout all of Europe in a flurry of excitement. What followed were a series of further expeditions by Spain as they rushed to claim the "New World" for themselves.


After Adha's death, Altaïr felt that he "would never again feel for a woman as [he] had for her". Fortunately, though, this was proven false when he eventually fell in love with [[Maria Thorpe]].<ref name="AC2"/>
Under conquistador [[Hernán Cortés]], the Spaniards encountered the Aztecs for the first time in 1519. The invasion that followed led to the annexation of the Aztec Empire by Spain.


===Trivia===
===Appearances===
*Though not explicitly mentioned, the fact that Altaïr and Adha knew each other by name upon first meeting in ''[[Assassin's Creed: Altaïr's Chronicles]]'' suggested that they had met at least once before.
*''[[Assassin's Creed]]'' {{c|Appears in hologram}}
*[[Emails#Conference room e-mail|An e-mail]] on the conference room computer of [[Abstergo Industries]]' [[Animus Project laboratory|Roman facility]] mentioned the Chalice, and questioned whether or not it was a real Piece of Eden. It also noted that the search for it would be called off until more evidence of its existence could be found.
*''[[Assassin's Creed II]]'' {{c|Appears on a map}}
*Adha means "sacrifice" in Arabic.
*''[[Assassin's Creed II: Discovery]]'' {{c|Mentioned only}}
*''[[Assassin's Creed: Project Legacy]]'' {{1st}}
*''[[Assassin's Creed: The Fall]]''
*''[[Assassin's Creed: Revelations]]''
*''[[Assassin's Creed: The Chain]]''
*''[[Assassin's Creed III]]''
*''[[Assassin's Creed III: Liberation]]''
*''[[Assassin's Creed: Forsaken]]''
*''[[Assassin's Creed IV: Black Flag]]''
*''[[Assassin's Creed: Rogue]]''
*''[[Assassin's Creed: Pirates]]''
*''[[Assassin's Creed: Memories]]''
*''[[Assassin's Creed Volume 1: Trial by Fire]]
*''[[Assassin's Creed: Last Descendants]]''
*''[[Assassin's Creed: Last Descendants – Locus]]''
*''[[Assassin's Creed Volume 2: Setting Sun]]''
*''[[Assassin's Creed (film)|Assassin's Creed: The Movie]]''


===Gallery===
===References===
<gallery captionalign="center" position="center" spacing="small" widths="180">
{{Reflist}}
ACMAdha.jpg|''[[Assassin's Creed: Memories]]'' art of Adha
ACMAdhaStreet.jpg|''Memories'' art of Adha
Adha.jpg|Adha in Templar custody
</gallery>

Revision as of 16:51, 14 July 2017

Grappling hook

A grappling hook is a tool that consists of multiple hooks attached to a rope.
[expand a little on details?]

During the Third Crusade, the Assassins favored the device's versatility for their operations. Consequently in 1190, Rafik, the Keeper of Dasmascus gave a grappling hook to Altaïr Ibn-La'Ahad, suggesting that it would be useful should the young Assassin choose to travel by rooftop again. <-- inadequate ending for the sentence?

[it indeed proved useful in the slums because the buildings collapse?]
[when pursuing Fajera and the bridge collapsed Altaïr found it esp. useful for crossing the river ~ significant enough to mention?]
[he would continue to use it throughout his quest for the Chalice to swing himself across gaps he cannot jump]
[employed it as a way of pulling guards towards him. compare with Hookblade & rope dart?]

Reference

Nazim

Nazim (unknown - 1190) was a Templar crossbowman that participated in the Third Crusade.

In 1190, he was stationed in Tyre as part of the defense force for the Templar hospital. Alongside two Hospitalier soldiers, he was guarding the interior of a restricted building when he encountered the Assassin Altaïr Ibn-La'Ahad, who had trespassed en route to the hospital. Though unaware of Altaïr's affiliation, the Crusaders nevertheless moved to apprehend the intruder, decrying him as a "shameless thief." Nazim had barely just received the order to arm his crossbow when Altaïr overpowered his group and killed them.

Trivia

Because the video game's levels are designed with improbable architecture, it is impossible to determine the function of the building where Nazim is encountered. The interior of this building consists of naught but a few platforms suspended above a bottomless abyss with disconnected beams for navigation. One side of the building's façade resembles that of a typical church, at least with regards to buttresses and arched windows, the other side lacks these features, which are replaced instead by a large platform that protrudes out over the street.

Reference

Templar Hospital

The Templar Hospital of Tyre was a medical facility that operated in the 12th century and came to double as a stronghold for the Knights Templar at the height of the Third Crusade.

History

Located near the harbor, the institution was shut down at some point prior to 1190. Around that year, the Crusaders reopened the complex under the command of the Templar doctor Roland Napule, in the process drastically bolstering the city's reinforcements.

Though ostensibly a hospital, the facility was in fact employed for much more nefarious purposes, particularly in light of the Templars' fervent pursuit for the keys to the Temple of the Sand. People suspect to knowledge of these keys were detained at the hospital and subjected to brutal interrogations. While these operations were by no means publicized, the local civilians nevertheless whispered rumors of the horrors committed within its walls.

These rumors eventually reached the ears of the Assassins, who sent an agent to investigate. The infiltrator failed to return, however, and the Assassins remained largely in the dark on the exact details of the Templars' operations.

A few months later, the Templars captured an elderly man that had visited the Temple of Sand. Certain that this man knew the whereabouts of a key to the Temple, Roland Napule began a fierce interrogation in the detention room. Erstwhile, he sent two Hospitalier soldiers to patrol the sewers, wary that it was a potential route for intruders.

Unbeknownst to the Templars, the young Assassin Altaïr Ibn-La'Ahad had arrived in Tyre, having been instructed by Fajera to seek the old man for aid in his quest for the Chalice. Guided by the the Assassin Rafiq Hamid, Altaïr infiltrated the hospital through the very sewers that Roland had sought to secure.

Despite the hospital's stringent level of security, the Assassin ultimately navigated his way to the detention room without injury. Interrupting the interrogation, he killed Roland Napule and rescued the prisoner, who gave his key to the desert temple in gratitude.

Layout

Exterior

The hospital was a prominent

Subterranean levels

Underneath the hospital was a complex series of dungeons, furnace rooms, and finery forges.

Trivia

  • As Altaïr infiltrates the hospital through the underground passageways, the main levels of the hospital are never actually explored in Assassin's Creed: Altaïr's Chronicles.

Americas

The Americas, popularly known to Europeans as the New World in the past, is a continent that comprises almost the entirety of the land of the Western Hemisphere of Earth. The giant landmass is traditionally divided into two constituents, North America and South America, both of which more commonly receive the appellation of continent instead. To its west is the vast Pacific Ocean and to the east, the Atlantic Ocean that serves as its divide from the Eastern Hemisphere.

Though it was home to several powerful civilizations such as the Maya, the Inca, and the Aztecs, for the great majority of human history, it was unknown to virtually everyone in Europe, Asia, and Africa. The Atlantic Ocean served as a natural barrier that segregated the peoples of the two landmasses, and only select members of the Assassin Brotherhood were aware of its existence.

This changed in 1492 when the voyage of Italian explorer Christopher Columbus, guided by the maps of Ottoman cartographer Piri Reis publicly exposed the existence of the continent to the majority of Europeans for the first time. A flurry of colonialism by European powers followed, and nations such as England, Spain, and France rushed to claim territory in the landmass in a contest for resources. With little respect to the rights of technologically inferior peoples which preceded them, entire populations of indigenous Americans were wiped out in the ensuing centuries of conquest.

In the meantime, the Assassins and the Templars extended their operations to the continent as well, establishing new guilds and rites as their millennia-long conflict continued to rage on. In the modern times, the Americas is host to many prominent nations that are the legacy of European colonialism, including Canada, Mexico, Cuba, Brazil, Peru, and the superpower of the United States of America.

History

Isu era

Under the Isu, the Americas was the site of many of their Temples, most notably the Grand Temple near modern-day Turin, New York that served as the central facility where the Capitoline Triad worked to devise solutions to save themselves from the impending solar cataclysm.[1] Other complexes included the Observatory, a surveillance center in Hispaniola;[2] a vault under what would later become Chichen Itza that held the Prophecy Disks;[3] and a series of infrastructure that stabilized the planet's crust.[4]

After the Isu civilization collapsed in 75,000 BCE by their failure to prevent the cataclysm and the revolution of humans, the surviving humans proliferated freely, no longer under the dominion of their creators. For the following millennia, human civilization across the world progressed gradually.[1]

The human societies of the Americas, separated from those on other continents by the oceans, developed independently and without contact with peoples of Europe, Asia, and Africa. Such was the segregation that by the time of the Third Crusade in the 12th century, the Levantine Assassin was mystified to gaze upon Americas from a globe holographically projected by an Apple of Eden.[5] At that point, he was one of the few humans in the Eastern Hemisphere to learn of the Americas' existence.

Race to the Americas

In the 15th century, the Americas became known to the Ottoman geographer and later Assassin Piri Reis, who decided to include it in a series of maps he drew. By 1491, these maps had fallen into the hands of the Genoese navigator Christopher Columbus. Compiling an atlas from Piri Reis's maps and those drawn by other cartographers, Columbus became determined to chart a western, seaward route to Asia. By this point, the Templars had become privy to the secrets of the atlas. Realizing that there was an entire continent virtually empty of major world powers, they became desperate to explore it first. Establishing their influence in this land before the European nations or their mortal enemies, the Assassins, could prove pivotal in their quest to inaugurate a New World Order.[6]

Needing time to prepare their own expedition across the Atlantic, the Templars sought to cut short the voyage planned by Columbus, anxious that he would publicize the Americas to all of Europe. When they failed to murder him in Venice thanks to the timely intervention of the Italian Assassin Ezio Auditore da Firenze, however, they resorted to a more convoluted plan: to exhaust the treasury of Crown of Castile—the only venue left for Columbus—by keeping it embroiled in the Granada War as long as possible. This scheme failed dramatically when Ezio alongside Spanish Assassins Raphael Sánchez and Luis de Santángel helped put an end to the war.[6]

Age of European Imperialism

Columbus's voyage proceeded at last in 1492, and all of the Templars' fears materialized, with Columbus's "discovery" of the continent spreading rapidly throughout all of Europe in a flurry of excitement. What followed were a series of further expeditions by Spain as they rushed to claim the "New World" for themselves.

Under conquistador Hernán Cortés, the Spaniards encountered the Aztecs for the first time in 1519. The invasion that followed led to the annexation of the Aztec Empire by Spain.

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