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m Unlinking "Abstergo recruits"; cosmetic changes
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My second sand castle creating machine. :D
My second sand castle creating machine. :D


== Multiplayer Abilities ==
==Haytham Kenway==
{{Era|ACB|ACR|AC3|Realworld}}
{{Era|AC3|3book|Templars}}
{{Revamp}}
{{WPtargets}}
Alongside [[Multiplayer Perks|perks]], '''Animi Abilities''' were added skills that Abstergo recruits in the [[Animi Training Program]] could use in customizable allocations named profile sets. Once abilities were used by an Animi Avatar, they would need to "cool down", with a period of time being required to pass before they were ready to utilize once more.
{{Spoilerhd}}
{{Working Revamp|Slate Vesper}}
{{Quote|Order. Purpose. Direction. No more than that. It's your lot that means to confound with this nonsense talk of freedom. Time was, the Assassins professed a far more sensible goal: that of peace.|Haytham Kenway to his son, Ratonhnhaké:ton, concerning the Templars' goals.|Assassin's Creed III}}
{{Character Infobox
|image = ACIII-Haytham Kenway Render.png
|birth = 4 December 1725<br>{{Wiki|London}}, [[England|Great Britain]]
|death = 16 September 1781 (aged 55)<br>[[New York City]], {{Wiki|British America}}
|faction = [[Templars]]
|appear = ''[[Assassin's Creed: Forsaken|Forsaken]]''<br>''[[Assassin's Creed III]]''
|voice = [[Adrian Hough]]}}
'''Haytham E. Kenway''' (1725 - 1781) was the first [[Grand Master]] of the [[Templars|Templar Order]]'s Colonial Rite, reigning from 1754 until his death.


To obtain and use abilities, they must be acquired successively as the recruit progressed through the training program by leveling up.
Born to the [[Assassins|Assassin]] [[Edward Kenway]], Haytham was converted to the Templar cause early on by [[Reginald Birch]]. After being sent to America to locate a suspected [[First Civilization]] [[Grand Temple|storehouse]], Haytham remained and established a permanent Templar presence in the British colonies. Later on, he unknowingly sired a [[Ratonhnhaké:ton|son]] with the [[Kanien'kehá:ka]] woman [[Kaniehtí:io]], whom he had met in his original quest for the storehouse. As such, he was an ancestor to [[Desmond Miles]].


== First stage ==
==Biography==
In the [[Assassin's Creed: Brotherhood|first stage]], the cooldown time for half of the abilities was sixty seconds, with the exceptions being the Hidden Gun, Mute, Charge, and Poison, which each took ninety seconds, and Firecrackers and Decoy requiring 45 seconds to cool down. In all, there were twelve abilities in the Animi Training Program's first stage.
===Early life===
{{Quote|It is a requirement when you are raised in the manner that I was. Perception is fundamental to the Order. It guides the feet when running and climbing. Informs the hands when striking and fighting. But most important, it transforms the senses. And we begin to know the world in a different way.|Haytham discussing his training to [[Charles Lee]].|Assassin's Creed III}}


=== Disguise ===
Haytham was born in England in the year 1725, as the second child to the Assassin Edward Kenway and his second wife [[Tessa Kenway]]. Unbeknownst to him, Haytham was trained to become an Assassin by his father from an early age. During this time, Haytham was tutored how to use a sword, despite barely being six years old. He was also encouraged to think for himself, and dispute others' opinions.
[[File:AC Brotherhood icon Disguise.png|left|Disguise Icon]]
'''Obtained by:''' Reaching level 2.{{-}}


[[File:Multiplayer-ACB-disguise.jpg|thumb|Using a disguise while being chased.]]
On his eighth birthday, Haytham's family was walking home from a trip to {{Wiki|White's|White's Chocolate House}} on Chesterfield Street, when the group were attacked by a mugger. Reginald Birch, who was also with them, threatened to kill the man, whose attempt to rob Tessa of her necklace had failed. However, he was dissuaded by Edward, who was infuriated at Reginald's harsh vigilantism. When Haytham returned home that day, Edward asked his son whether he thought that the thief should have been allowed to go free. At first, Haytham replied that he initially held feelings to enact revenge, but would have offered the man clemency, to which he was presented with a steel short sword, that he later used in his life as a [[Templars|Templar]].
Disguise was an ability that allowed an Abstergo recruit to temporarily change the appearance of their Animi Avatar to that of another, though they could not transform into the image of an Animi Avatar that another recruit had chosen. This ability was best used when a recruit was being chased, or for when their target was not aware of who they were.


The effect lasted for only 15 seconds, and as such, Disguise was merely a distraction to avert a pursuer's attention and grant a quick escape, or to sneak up on a target, if used offensively.
On 3 December 1735, there was an attack on Haytham's London home in {{Wiki|Queen Square, London|Queen Anne's Square}} when he was still young, during which his father, his sole friend Tom Barrett, and some of the house's servants were killed. Accompanying this, his half-sister Jenny was abducted, and a journal of his father's was taken.


When a Disguise was about to be broken, the Animi Avatar's skin began to pulsate with white lines, similar to the animation while blending. Other recruits could not see the effect of the pulsating white lines when the Disguise was about to be broken, but they could see the final pulse in which the Animi Avatar changed back to the recruit's original Avatar.
This event was when Haytham made his first kill, against one of the infiltrators, though it unfortunately soured his mother's perception of him. Soon after, Haytham was approached by the Grand Master of the Templar Order's British Rite, Reginald Birch; who worked as his father's senior property manager and happened to be courting Jenny. Following this, he was given leave by his mother to be trained in Europe by Birch, who tutored him in the Templars' ways.


Cooldown: 60 seconds.
As a member of the Templar Order, Haytham became distant acquaintances with [[Edward Braddock]], a fellow Templar and a soldier in the [[British Army]]. They both participated in the {{Wiki|Siege of Bergen op Zoom (1747)|Siege of Bergen op Zoom}}, where Braddock's violent attitude became evident. After Braddock brutally murdered several innocents, the two had a falling out and Braddock left the Templar Order forever.
Duration: 15 seconds.


==== Long Lasting Disguise ====
During a mission to kidnap a young rebel named Lucio, Haytham encountered the Assassin Miko, who was assigned to protect Lucio, and after being ambushed by the Assassin, lost his treasured short sword. The fight ended when Haytham pulled Miko into a cave, but was subsequently dragged in along with him, resulting in Miko grabbing hold of a rope and Haytham's arm to prevent himself from falling into a steep drop. Haytham, however, untied Miko's hidden blade from his arm and bit his hand, causing Miko to fall into the drop. Miko, however, survived and upon Haytham's suggestion, fled to fight another day. Haytham, having the Assassin's Hidden Blade to compensate for his lost sword, then brought Lucio to Reginald so that Birch could blackmail Lucio's mother into decoding the journal that Haytham retrieved from Juan Vedomir.      
'''Obtained by:''' Reaching level 32.


Effects: See above.
===Stealing the Precursor Key===
Cooldown: 60 seconds.
{{Quote|Once. My father brought me here as a child, though I remember little of it. And I don't suppose tonight will afford me the luxury of a proper viewing either.|Haytham reflecting on his first play he attended with his father.|Assassin's Creed III}}
Duration: 20 seconds.


==== Strong Disguise ====
[[File:A_Deadly_Performance_2.png|thumb|250px|Haytham with Reginald Birch.]]
'''Obtained by:''' Completing the "Cloak and Dagger" challenge, by stunning pursuers while using Disguise.
In the year 1754, Haytham attended the musical ''{{Wiki|The Beggar's Opera}}'', by John Gay, in the [[Theatre Royal]] in [[London]]. Although lamenting the fact that he had never been able to see the play through to the end, Haytham's true purpose there was to obtain a "precursor" [[Grand Temple Key|artifact]] from an attending patron and member of the Assassin Order, [[Miko]]. After obtaining the artifact and assassinating the owner, he fled the opera house and met once more with his co-conspirators.


While Strong Disguise lasted as long as a regular Disguise, it reduced the visual effect when disguising and changing back. When recruits used this variant of Disguise, it would initiate a black shadow around their Animi Avatar that would quickly change their appearance, replacing the bright glow that the other alternatives of Disguise performed when the recruits utilized the ability, and possibly caused less attention towards the recruit.
From there, he was chartered [[Providence|a ship]] to [[Boston]], and ordered to locate a suspected First Civilization storehouse in the region; he would then set about organizing an official presence for the Templars in the New World.


Accompanying this, it would earn a recruit the Hidden bonus when they performed a kill while it was in effect, and if they were moving in low profile.
===Aboard the ''Providence''===
{{Quote|But let me be clear, should you ever dare to insult or threaten me again, I'll not hesitate to cut off your head myself. Are we understood?|Haytham threatening Samuel Smythe aboard the Providence en route to Boston.|Assassin's Creed III}}
[[File:Journey_to_the_New_World_8.png|thumb|left|250px|Samuel Smythe talking with Haytham.]]
On the second day of his journey, Haytham partook in a fight with some of the crew members, [[Hector Graves]] being the main assailant. After defeating him and a man known as Quill, he was taken to the captain's quarters to speak with [[Samuel Smythe]], the captain of the ship. There, he learned that some of the crew members were potentially planning a mutiny; Smythe reminded Haytham that such a revolt would rule out his ever reaching the Colonies, and so he agreed to investigate.


Cooldown: 60 seconds.
On the twenty-eighth day of his journey, Haytham sped up his investigation by request of the increasingly worried captain. After asking the cook and doctor about information regarding peculiar actions, he was referred to a man named [[James Fairweather]]. James told him that crew members had been gathering above deck and quietly conversing about things that he believed "boded ill". After a splashing sound was heard, Haytham went below deck and discovered that painted barrels had been thrown overboard.
Duration: 15 seconds.


==== Rapid Reload Disguise ====
On the thirty-third day of his journey, Haytham spoke with the captain about the marked barrels being thrown overboard on a daily basis, determining that they were a marker to leave a trail for another ship. Seconds later, a boat was sighted that attacked the ''Providence''. Following this, the captain sent him below deck, where Haytham came into contact with [[Louis Mills]]. Mills revealed that he had been the one throwing the marked barrels overboard, and that he was in fact an associate of the Assassin Order; he had pursued Kenway once word of the murder in the Theatre Royal reached him. The two engaged in combat and Mills was struck down by Kenway.
'''Obtained by:''' Completing the "Clairvoyant" challenge, by killing a Morphed or Disguised target 75 times.


Rapid Reload Disguise did not take as long to recharge as the normal ability, allowing for more potential uses per session. After a brief delay, the variant would also bestow a recruit with the Hidden bonus on a kill, though they needed to be in low profile.
[[File:Journey_to_the_New_World_27.png|thumb|250px|The Providence arriving in America.]]
Haytham returned above deck and forced Smythe to lead his ship into an approaching storm, so as to lose the pursuing vessel. During the storm, Haytham helped to secure the ships rigging before flying the foremast to quicken the ship. After lightning snapped the main mast and left James hanging from a rope, Haytham continued to quickly save the man just as the attacking ship had sunk, having also been struck by lightning.


Cooldown: 50 seconds.
On the seventy-second day, Haytham reached Boston, where he met his first assistant and recruit, [[Charles Lee]], who gave him a short tour of the city. During the tour, Haytham met [[Benjamin Franklin]], and discovered that some of his almanac's pages were missing. He also met his first partner, [[William Johnson]], at the [[Green Dragon Tavern]].
Duration: 15 seconds.


=== Sprint Boost ===
===Gathering the colonial Templars===
[[File:AC Brotherhood icon Sprint Boost.png|left|Sprint Boost Icon]]
{{Quote|...Upon this paper are the names of five men sympathetic to our cause. Each is also uniquely suited to aid you in your endeavor. With them at your side, you will want nothing.|Reginald Birch giving Haytham the names of the Templars in the colonies.|Assassin's Creed III}}
'''Obtained by:''' Reaching level 3.{{-}}
[[File:ACIII-Surgeon 1.png|thumb|left|250px|Haytham with Johnson and Hickey.]]
Now, effectively Grand Master of the Templar Order in the Colonies, Haytham's first aim was to unite his new partners so that they could locate the storehouse. After meeting Johnson, he learned that some of his work had been stolen in a robbery. Leaving to find Johnson's man, [[Thomas Hickey]], who was also on his list of loyal Templars, Haytham searched for those responsible. After finding Hickey and receiving an explanation, Haytham, with the help of Charles and Thomas, infiltrated a mercenary fort and located the papers. Thomas and Haytham then killed the attacking soldiers while Charles carried the chest that contained Johnson's information.


[[File:Multiplayer-ACB-sprintboost.jpg|thumb|right|The Sprint Boost in action.]]
Learning that the research would not be of much use in the situation, Haytham went to find his other partners, beginning with [[Benjamin Church]]. After he visited Church's home, Haytham learned that there had been a raid, and that Church had been taken during it. He then continued to conduct an investigation with Charles, in which he eavesdropped on the conversations of Benjamin's neighbors. The first one informed Haytham that Church had been taken somewhere in north-eastern [[Boston]]. Following that, he went to the top of a church to view the rest of the city for other prospects. The second eavesdrop informed him of relatively nothing, and was a conversation between two British Regulars. The third, also a conversation between two Regulars informed Haytham that Church was in debt to someone, and that a man named "Cutter" was included in this group, planning to torture or kill Benjamin. The fourth, between two civilians, informed Haytham that the group that captured Church had taken him to the top of a hill, at a fort that had a doctor.
'''Sprint Boost''' allowed a recruit to run faster, giving them a better chance of quickly catching their target, or escaping from a pursuer, with the added benefit of speeding up their Animi Avatar's climbing.


While in use, white translucent lines appeared behind the Animi Avatar and a loud noise was audible, resulting in it being easily identifiable. If a recruit used Sprint Boost once they had been hit with a Throwing Knife, it would negate the ability's effects and allow the recruit to move at full speed again.
After obtaining this information, Haytham met with Charles once more to locate Church near to the water-front beside the fort, slipping by undetected to a locked door at the edge. Silently, he stole a key from one of the nearby Regulars and opened the door to the building. Entering with Lee, he found Church tied to a chair, surrounded by a few British Regulars, and being interrogated by a man named [[Silas Thatcher]], who was in charge of [[Southgate Fort]]. After Silas left, Lee and Haytham silently killed the soldiers and Cutter before freeing Church and going back to the Green Dragon Tavern.


Duration: 5 seconds.
[[File:ACIII-InfiltratingSouthgate_14.png|thumb|250px|Haytham with Benjamin Church, about to shoot Silas Thatcher.]]
Next, he went to retrieve another man on his list, [[John Pitcairn]], from General Edward Braddock at the [[Copp's Hill Battery]] inside of Boston. After having sneaked in with the help of Lee, he located Pitcairn near the end of the battery, speaking with Braddock about mistakes. When Haytham attempted to take Pitcairn with him, Braddock refused, and sent him and Charles away. Later, he quickly tricked Braddock and his men into a dead end and slaughtered most of them, humiliating the General before stealing Pitcairn. Following this, Haytham took Pitcairn with him to the tavern and spoke with his partners.


==== Long Lasting Sprint Boost ====
After gathering his new co-conspirators, Haytham planned an infiltration on Southgate Fort, so that he could free the Native American slaves there in order to discover where the First Civilization storehouse was. Locating a convoy, he and his partners ambushed it, slaughtering all of the Regulars and dressing in their garb. Using the tactic of the Trojan horse, Haytham sneaked his men into the fort, freed the slaves within, killed the fort's general, and wounded Silas so that he could be shot by Church.
'''Obtained by:''' Reaching level 34.


Lasting longer than the standard Sprint Boost, this variant was useful when a target or pursuer also had the original ability. The recruit's boost would have been in effect for longer, allowing them to either catch up to their target or widen the gap between them and their pursuer.
===Search for the precursor storehouse===
{{Quote|I saved your people. Does this mean nothing to you? Look. I am not the enemy.|Haytham trying to gain Kaniehtí:io's trust.|Assassin's Creed III}}
[[File:ACIII-Unconvinced_4.png|thumb|left|250px|Haytham showing the amulet to Kaniehtí:io.]]
Six months after the death of Silas, Haytham had successfully had his partners track down a woman that they had freed in the attack, a native who had appeared to have some sort of command. In the snow, he located her by following tracks she had left behind, and chased her through the Frontier on the ground while she ran through the trees. When he finally caught up to her, they spoke about the 'key' and if she knew where the storehouse was. Telling him to meet her at a nearby hill, she left, and he eventually followed.


Duration: 6.5 seconds.
When he met her at the hilltop, she told him about soldiers in the nearby tavern that wished to drive her people away, and that they were led by Edward Braddock, the Bulldog. He suggested that they stop the soldiers, coming up with a plan to kill Braddock. After entering the tavern, he began eavesdropping on some regulars, which informed him of Braddock's plans to go on an 'expedition'. The second group of regulars he listened to informed him that Braddock was already at the 'advanced' camp, preparing to fight French soldiers. Just as he attempted to leave the tavern, he was brought into a bar-fight with some of the Regulars, making short work of them with a minor face injury. The woman, [[Kaniehtí:io]], quickly cleaned it for him. She then left, telling Haytham to meet her at the camp.


==== Strong Sprint Boost ====
[[File:ACIII-Execution_6.png|thumb|250px|Haytham and Kaniehtí:io looking at the map.]]
'''Obtained by:''' Completing the "Run For Your Life" challenge, by using Sprint Boost to kill targets.
Haytham quickly followed, meeting the woman outside of the British campsite of Fort St. Mathieau while deep in the blizzard. Sneaking into a supply cart, he hid until entering the walls of the fort. After getting into the camp, Haytham silently went through the area, breaking the two cannons before starting to eavesdrop on a conversation between the young [[George Washington]] and a Regular officer. Listening, he learned that Braddock refused a truce to end the French and Indian War, and was rallying troops before he would take a trip to Fort Duquesne, and that a copy of the plans was inside of the Command Tent. Haytham quickly stole them and left the fort, taking them to Kaniehtí:io and discussing a plan to ambush the soldiers beside the Allegheny (or Monongahela) river.


==== Rapid Reload Sprint Boost ====
===Hunting Braddock===
'''Obtained by:''' Completing the "Power Through" challenge, by using Sprint Boost while injured by Throwing Knives to cancel their effect.
{{Quote|Your death opens a door. It's nothing personal. Well, maybe it is a LITTLE personal. You've been a pain in my arse, after all.|Haytham speaking to Braddock after catching up to the latter.|Assassin's Creed III}}
[[File:ACIII-BraddockExpedition_12.png|thumb|left|250px|Haytham killing Braddock.]]
A few months later, Haytham rallied his co-conspirators to met with Kaniehtí:io near the edge of the river. After speaking with her, they waited in the planned hiding point for Braddock and his men to pass by. Creating a quick plan of deception, Haytham goes and assassinates one of the regulars, taking the man's outfit to hide within it and sneak up to Braddock's side. Witnessing Braddock kill one of his men, he waited a moment before riding close to the General. Following a failed attack from a French soldier, the Bulldog rode off and Haytham was forced to ride after him. When a tree fell before Braddock, the Bulldog fell back, allowing Haytham to catch up with him. Just as he was about to shoot, Washington killed the horse beneath him. To save him, Kaniehtí:io tackled Washington from his horse, and Haytham rose to chase after Braddock again on foot.


This decreases the cooldown from to 50 seconds.
[[File:ACIII-BraddockExpedition_15.png|thumb|250px|Haytham standing by the door to the Grand Temple.]]
Haytham chased him until he was able to assassinate him, after which he took Braddock's ring from his finger and went with Kaniehtí:io to the storehouse. Having reached it, Haytham attempted to open the door with his key, unable to do so because it was the incorrect [[Pieces of Eden|Piece of Eden]]. Then, he had a romantic moment with Kaniehtí:io. Following this, he met with his co-conspirators again, plotting the future of the Templar Order in the Colonies, and inducting Lee as an official [[Templars|Templar]]. Later, he would have another moment with Kaniehtí:io, which would eventually lead to the birth of [[Assassins|Assassin]] [[Ratonhnhaké:ton]].        
{{-}}


===The Boston Massacre===
{{Dialogue|Connor|Is that my father...?|Achilles|Yes. Which means trouble is sure to follow. I need you to tail his accomplice. This crowd is a powder keg - we can't allow him to light the fuse.|Achilles Davenport speaking to Connor about Haytham's presence in Boston.|Assassin's Creed III}}
[[File:ACIII-TriptoBoston_15.png|thumb|left|250px|Haytham pointing towards Connor.]]
Haytham was present in Boston in 1770 with an agent who was watching as the civilians began to revolt against the British soldiers due to the various taxes the Crown had put into motion. As the crowd began to get worse, he sent one of his agents to the rooftops to provoke the troops to open fire. Unaware that his agent was being followed by his own son. When the agent was killed by Connor, Charles Lee shot his pistol into the air, the soldiers began to open fire on the civilians, but Haytham pointed out his son to one of the leading soldiers. As they chased Connor, Haytham and Charles quickly departed.


===Hickey's Failure===
{{Quote|There can be no further mistakes, Thomas. Am I understood?|Haytham reprimanding Thomas Hickey|Assassin's Creed III}}
[[File:Bridewell_Prison_4.png|thumb|250px|Haytham ordering Charles to deal with Connor.]]
After both William Johnson and John Pitcairn died, Haytham instructed Thomas Hickey to murder George Washington after Lee was turned down for Commander and Chief. Hickey's plan was foiled by Connor who exposed him while he was running a counterfeiting ring in [[New York]]. Both men were captured and thrown into [[Bridewell Prison]]. He accompanied Lee to the prison, where Thomas was released from a cell next to his son, to be moved to a different part of Birdewell. Haytham reprimanded Hickey, and told Charles to handle things from here as he left the prison. During the time of Connor and Thomas' imprisonment, Haytham and Charles managed to convince the judge to execute Connor rather then put him on trial.


=== Smoke Bomb ===
===Searching for Benjamin Church===
[[File:AC Brotherhood icon Smoke Bomb.png|left|Smoke Bomb Icon]]'''Obtained by:''' Reaching level 6. {{-}}
{{Quote|Look - much as I'd love to spar with you, Benjamin Church's mouth is as big as his ego. You clearly want the supplies he's stolen, I want him punished. Our interests are aligned.|Haytham proposing a truce with Connor.|Assassin's Creed III}}
[[File:Missing_Supplies_3.png|thumb|left|250px|Haytham proposing a truce.]]
In 1777, Haytham was in search of the former Templar Benjamin Church, who had deserted the Order before being sent to prison for treason against the Continental Army. Slightly outside of the Continental fort in [[Valley Forge]], Pennsylvania, Haytham had tracked the traitor to a small church. After an investigation, he determined that he had reached them too late, but had stayed nonetheless to wait and see if someone would appear. To his surprise, Haytham had taken a leap onto his son, Connor, who he barely knew existed, instead of one of Church’s men. After a slight brawl with the Assassin, he revealed that he too was searching for Church. Haytham suggested a truce, given that while they were searching for Benjamin for different reasons, their shared goal was to find him. Connor silently agreed, and the pair departed the building.


[[File:Multiplayer3-1.jpg|thumb|The Smoke Bomb in action.]]'''Smoke Bombs''' are used to trap players (as well as NPCs) and give the player a chance of escaping their pursuer. It is very useful, but still needs to reload for 60 seconds after it has been used. The smoke will only stop the victim for three seconds (four seconds if using Long Lasting Smoke Bombs) and does not affect allies. The ability is very noticeable from a distance due to the large smoke cloud and it does not have a large effect radius. It does stops a player using Charge or Sprint Boost, but only if it is thrown and activates before that player gets into assassination range.
Not long later, Connor had begun to track the location of Church’s mercenaries through the snow, while Haytham followed. When the two had found one of the men by a broken cart of Continental supplies and captured him, there was a quick interrogation that ended with Haytham shooting the man, much to the dismay of his son. Then, he ordered Connor to infiltrate the camp that they had discovered from the man while he secretly sneaked a different route, which ultimately led in his capture. Connor, who quickly came to the rescue, was left behind to kill the other soldiers, while Haytham went to make plans in [[New York]].


It is common for players to wait until a pursuer is close and then use smoke bomb to trap them, making them easy to stun (+200). The smoke bomb can also counter a pursuer's assassination, having you dodge out of the way, giving you an opportunity to stun them as they choke on the smoke after you dodge. Countering an assassination is tricky, because if you use the ability too soon you might not catch your pursuer in the smoke's radius, or using it too late allows your pursuer to kill you in the brief span between deploying a smoke bomb and the smoke cloud appearing.
A month later, when Connor had finally made his way to the city, Haytham led them atop the rooftops to where Church’s location had been stated to be. In one exchange, he revealed he had spared Connor out of ‘curiosity’, and that he was not so different from those that his son aided. They also spoke of their ideas of freedom, which he saw as an ‘invitation to chaos’. After reaching the gate to Church’s position, he allowed Connor to retrieve some sort of disguise, waiting at the rendezvous until his return.


Good Counters for this tactic are using aerial kills as Smoke Bombs do not protect targets from air assassinations, or using Mute or your own Smoke Bomb ('counter-smoking') to disable them. Using the Hidden Gun from outside of the radius is effective as well. Though, with countering your target, you will still need to know which one the target is if they are hiding in crowds.
[[File:ACIII-Foamandflames_3.png|thumb|250px|Haytham and Connor confronting the imposter.]]
When Connor did return, Haytham led them to the door, passing through with the permission of the guards. Exploring the brewery, they had a conversation about Connor’s mother, in which Haytham learned of her passing. After Connor had given the blame to Charles Lee, Haytham denied it, saying that he had ordered against it and it was not possible. When they reached Church, Haytham set his accusations and sentenced the man to death, only to be surprised that the man was another in disguise, and they were being ambushed by the mercenaries. Making short work of them, there was a quick interrogation for Church's position, which allowed them to discover that he was on his way for Martinique. Once more the interrogation led to death, when Haytham once more killed the victim at the end.


==== Strong Smoke Bomb ====
Following the murder, a second ambush began, causing barrels to explode and set the building to fire with the two inside. With Haytham leading the way, as well as going through a simpler route, they narrowly escaped the burning brewery by leaping through the locked door into the water below. Climbing onto the docks, they quickly formulated a plan to use the ''[[Aquila]]'' to catch up with Church, who was just over a day ahead of them.
'''Obtained by:''' Reaching level 36.


This increases the size of the smoke cloud from 3.2 meters to 4 meters, and is useful if you wish to block an entire street and trap several players in the smoke.
===Chasing Benjamin Church===
{{Quote|So here we are, face to face at last, my friend. It's been quite an adventure - let me tell you - working my way through your nasty little tricks and traps. Clever. Some of them, anyway. I'll give you credit for that. And for the quietude with which you pulled it off. We had a DREAM, Benjamin! A dream you sought to DESTROY! And for that, my fallen friend, you will be made to pay.|Haytham beating up Benjamin Church.|Assassin's Creed III}}


==== Long-Lasting Smoke Bomb ====
[[File:ACIII-Bitterend_8.png|thumb|250px|left|Haytham taking control of the Aquila away from Connor.]]
'''Obtained by:''' Completing the "Smoke Screen" challenge, by using a Smoke Bomb to block your pursuers.
Meeting Connor at a New York pier, in the far-eastern section of the city, Haytham boarded the ship for the journey to catch Church. By 1778, they had caught up somewhere in the [[Caribbean Sea]], despite Haytham's remarks that they were probably days behind because of the route choice. After a narrow crossing though the rocks, they approached 'The Welcome', Church’s initial escape ship, which was already abandoned. Following a quick examination, a smaller ship was noticed in the distance, fleeing away as it shot at the ''Aquila''.


This extends the duration of the "explosion". This is useful when a player has multiple pursuers as they can stop a pursuer's advance and stun them, giving them more time to escape. If a player is lucky, they can trap two people in a Long Lasting Smoke Bomb and stun both of them if they get to them quick enough.
Quickly beginning to follow, Haytham and Connor’s crew went through the rocky passage, while the father repetitively heckled his son over imperfections he observed, claiming his superiority as well. After the smaller vessel passed through a narrow cliff-side area, the ''Aquila'' was forced to pass around the rocks, and was greeted on the other side by a British 'Man o' War' and a few smaller ships firing at them with full force. Making short work of the smaller boats, Connor and Haytham had the crew fire chain shots at the 'Man o' War', breaking the masts before they boarded the enemy ship.


==== Rapid Reload Smoke Bomb ====
[[File:ACIII-Bitterend_10.png|thumb|250px|Haytham beating up Benjamin Church.]]
'''Obtained by:''' Complete the challenge "Cut Through The Fog" by using Smoke Bomb to block and stun pursuers.
Just as they were about to meet at the side, Haytham stole the wheel and rammed the ''Aquila'' into the opposing ship, following with a mighty leap to the other side as he fought his way to Church below decks. Quickly, Connor leaped over himself, bringing his crew with him to fight the mercenaries aboard. After killing the three officers on the upper deck, Connor made his way to the position of Haytham and Church. Haytham, giving a slight speech to his former co-conspirator, continued to violently beat the man near to death. Connor proceeded from there to end the man’s suffering after discovering the location of the Continental supplies, which lay on a nearby island awaiting pickup.


This decreases the cooldown time from 60 to 50 seconds.
===Final cooperation with Connor===
{{Quote|You oppose tyranny. Injustice. These are just symptoms. Their true cause is human weakness. Why do you think I keep on trying to show you the error of your way?|Haytham's last attempt at converting his son.|Assassin's Creed III}}
[[File:ACIII-Brokentrust_1.png|thumb|left|250px|Haytham revealing Washington's order to attack Kanatahséton.]]
After cooperating with his son to kill Church, a sort of alliance was formed between Haytham and Connor, uneasy however in the fact that the unity was so weak. In an effort to secure independence from Great Britain, Haytham began working with his son to deliver the final blows. When they met up after the assassination near [[Bowling Green]], they began a mission to discover the Loyalist plans, striking to interrogate the officers around the ruins from [[Great Fire of New York|New York's Great Fire]]. Climbing through the destroyed buildings, they made their way to a viewpoint above the higher ranking soldiers.


Determining after useless eavesdropping that a different attempt to gather information was necessary, Haytham leaped down and proceeded to start a fight with the British Regulars. Connor, forced to help, went along to fight as well. Making relatively short work of the soldiers, Haytham and Connor quickly caught the officers against the wall, except one that managed to run off. While Connor went to chase him, Haytham took the others too his quarters in [[Fort George]], interrogating them, and eventually killing them. After the return of the final officer, a final interrogation occurred, following with another death by Haytham’s hand, justified in his terms because the man would have told his command. Following the argument, Haytham made his way to the Continental fort in Valley Forge.


[[File:ACIII-Brokentrust_2.png|thumb|250px|Connor warning Haytham and Washington.]]
During the night, Connor also made his way to the fort, meeting with Haytham at the foot of the hill to George Washington’s command point. Following a short argument over what Connor favors, they proceeded up to meet with the Commander-in-Chief. As Connor warned him of the British plans, Haytham sneaked behind and discovered a letter ordering the attack on Connor’s village, [[Kanatahséton]]. Haytham then proceeded to educate Connor on the General’s plan, along with the information that the first attack in the [[French and Indian War|Seven Years' War]] was also Washington’s work, causing him to cut ties with both of them. He claimed that Haytham had known all along, and that he had kept the information on purpose.


=== Firecrackers ===
===Death===
[[File:ACBFC.png|left]]'''Obtained by:''' Reaching level 11. {{-}}
{{Quote|Too late he learned the truth of this - murdered by his own son. He gave his life as he lived it - in service to a dream we all share.|Charles Lee at Haytham's funeral, 1782.|Assassin's Creed III}}
After Connor had completed assisting the French Armada at the Battle of the Chesapeake, he had convinced the Admiral to allow the use of five ships for the attack on [[Fort George]]. While they fired from New York Harbor from above, Connor sneaked below the area, through the underground tunnel network to reach Lee. Haytham, who still had a quartering in Fort George, had been working with his plans there with Lee prior to when the attack finally occurred. Believing danger for his co-conspirator's life and his plans, he sent Lee off in hopes that he would survive to continue on, while Haytham stayed to deal his son.


The ability '''Firecrackers''' reveals your hunter or target if he/she is in the general area. Civilians will [[File:Firecracker ability.jpg|thumb|The firecracker ability in use]]cower and kneel, covering their heads in fear. Other players, however, will not. However, this ability also brings attention to yourself as a target. And non-allied players screens will turn white similar to a flashbang which can allow you to easily walk up and assassinate your target while any hunters in the area will also be blinded. 45 second cool down starts after the ability wears away. The disadvantage with this ability is that it neither slows down nor stuns players caught in it enabling them to still be able to run away or assassinate you. After use, the firecrackers symbol will start to blink, faster and faster until the effect wears off.
Connor, who had been injured in an explosion, was struggling by the time he found his father instead of his original target. When Connor reached the most defended point, Haytham was waiting for him, starting a fight that had him with the obvious upper-hand. The odds were slightly evened when Connor managed to stab Haytham in the arm, and a grueling battle began, forcing Connor to use the environment to his advantage. Eventually, a small explosion led to them both dropping to the ground. Haytham reacted quickly and attempted to strangle Connor while belittling the nature of the Assassins and [[The Creed|their creed]] against the Templars, but Connor quickly and fatally stabbed his father in the neck with the Hidden Blade, ending Haytham's life and rule as the Templar Grand Master.


==== Strong Firecrackers ====
==Personality and characteristics==
'''Obtained by:''' Reaching level 39.
{{Quote|You're still possessed of virtue. To stop and help an old lout like myself...|Benjamin Franklin to Haytham Kenway, 1755.|Assassin's Creed III}}
From the beginning, Haytham was very focused on his beliefs, every action concerning his Templar mindset. After learning that he would be unable to enter the storehouse, he grew quite concerned on setting up a power for the Templars in the Colonies.


The Strong Firecrackers increase the range of the standard firecrackers from 6 meters to 7.5 meters, thus enabling you to affect more targets.
As a young man, Haytham acted as a member of authority, slightly conceited in some ways, evident by his ignoring lower class civilians. When in the company of people closer to what he believed to be his level of intelligence or class, he was quite kind and more well-mannered. This, though, doesn't seem to tie up with his respect towards the Native Anericans, who many considered savages, and would surely have been below his intelligence. Indeed, he even engaged in a relationship with one. Occasionally, he would make a small joke, but in most situations he was relatively serious. He was kind towards the natives, saving their lives, and apologising towards those he disturbed during ''The Begger's Opera.''


==== Long Lasting Firecrackers ====
He also showed a compassionate side. He did not kill the child at the Opera after he had witnessed his kill, and he readily agreed to help Franklin find his Albamac pages if he saw any. He also spared Braddock's life, despite his betreyal. He also saved the life of the sailor aboard the ship to America, during the storm, displaying his courage, and he was unflinching in a fight, defending Charles against Connor, and acting cool when captured by Church's men while tailing the convoy.
'''Obtained by:''' Completing the "Pyrotechnician" challenge by using Firecrackers to blind and kill your targets.


==== Rapid Reload Firecrackers ====
When he was older, he experienced significant change from how he was in his younger years. At this time, he was shown to be a more irrational and impulsive individual, forcing people to do the dirty work and jumping into situations he knew he would make another person finish. Haytham had also become much more cruel in some ways, callously killing his prisoners (though he was secretly shocked by his own cruelty, as he wrote in his journal). In the company of his son, though, his hardened demeanor softened in some ways, or he made an attempt to be nice without displaying too much emotion. Shortly before his death, he became more fatherly towards his son in an attempt to kindle a relationship with him. Despite his attempts though, his care for the Templar cause fell greater than that of his son, and so he ultimately attempted to kill him in order to protect it. Despite this, he seemed generally distraught when Connor cut ties with him after the face off with Washington. In this way, he can be seen to sacrifice even those thngs close to him, all in the ultimate interests of mankind, even if his methods are less than stellar, recalling the Creed of the Assassin's, who kill because they must. In this way, he still holds onto his Assasin upbringing.
'''Obtained by:''' Completing the "Out of Sight" challenge by killing targets while blinded by Firecrackers.
=== Morph ===
[[File:ACBMorph.png|left|Morph Icon]]'''Obtained by:''' Reaching level 14. {{-}}


[[File:Multiplayer-ACB-morph.jpg|thumb|Morph being used.]]
Despite this, it seems he harbored love for his son, even if he did try to bury it; what with his attempt to work with him, and his last remark that he was was proud of him. Haytham's book, 'Forsaken' also brings to light that Haytham saved Connor's life at his execution. The hanging rope was not properly cut by the Assassin's, so he directed a throwing knife to it, severing the rope and saving his son's life. He also expressed shock and regret at Ziio's death, and the fact he left her when she cut off contact with him with no argument, honouring her wishes, shows that he was very capable of love towards his family. While he certainly had personal reasons, he was appalled by Lee's willingness to kill Native Americans, and insisted that slaughtering innocents went against Templar ideals.


The '''Morph''' ability allows the player to transform 4 members of the crowd (6 with Power Morph) around them into their duplicates. This makes the player harder to find, as their pursuer cannot be sure of which member of the crowd is the target, so they may kill a civilian (Lure +100) that you have morphed or get close enough for you to stun them (+200). The best way to use this ability is to Morph a moving crowd and blend into it, making it harder for a pursuer to spot you without using abilities.
===Equipment and skills===
{{Quote|I am an expert swordsman. And I am skilled in the business of death. I take no pleasure in my skill. Simply, I am good at it.|Haytham, describing his lethal prowess.|Assassin's Creed: Forsaken}}
Haytham was a capable [[freerunning|freerunner]], able to stealthily climb the inside of an opera house and the buildings of Colonial America with little effort. He was also an avid planner, able to quickly come up with infiltration techniques that could cripple a group. As well as that, he was an intelligent speaker and a master of both deception and stealth. He also possessed two [[Hidden Blade]]s as well as the rare ability of [[Eagle Vision]]. Other weapons he used included a sword, flintlock pistol, musket, and skilled hand-to-hand combat.


Morph can be countered by the abilities Charge, Decoy (As you cannot turn a player into a decoy), Firecrackers, another player's Morph, the use of Templar Vision, and using the gun.
==Final words==
*'''Connor:''' ''Surrender, and I will spare you.''
*'''Haytham:''' ''Brave words for someone about to die.''
*'''Connor:''' ''You fare no better!''
*'''Haytham:''' ''Even when your kind appears to triumph... still, we rise again. And, do you know why? It is because the Order is born of a REALIZATION. We require no creed! No indoctrination by desperate, old men. All we need is that the world be as it is. And THIS is why the Templars will never be destroyed!''
Connor managed to stab Haytham in the neck with the Hidden Blade.
*'''Haytham:''' ''Don't think I have any intention of caressing your cheek and saying I was wrong. I will not weep, and wonder what might have been. I'm sure you understand. Still, I'm proud of you in a way. You have shown great conviction, strength, courage, all noble qualities... I should have killed you long ago.''
*'''Connor: '''''Goodbye, father.''


If the player is utilizes his line of sight and waits for his target's non-stationary morphed group to take a turn at any corner, they can wait until one of the morphed personas make the compass to light up, signalling to the player that the persona to trigger the compass is the target they are after. For stationary crowds, the player can 'screen' the group by using a wall or a pillar to identify the target, though the target can pick up on being 'screened' and stun you if you are not subtle enough.
==Trivia==
*Haytham's name is connected with an eagle, continuing the eagle motif set by [[Aquilus]], [[Altaïr Ibn-La'Ahad]], [[Ezio Auditore da Firenze]], [[Aveline de Grandpré]] and [[Nikolai Orelov]].
*Like some of Desmond's ancestors, the meaning of Haytham's name related to his character:
**"Haytham" is an Arabic name meaning "young eagle."
**"Kenway" is an Old English name meaning "brave royal fighter."
*Like his son, he did not possess the scar on his lip that some of Desmond's other ancestors displayed.
*Haytham had an eagle symbol on his jacket's left cuff, and what appeared to be a broken, rusted Assassin insignia on his right bracer. His cloak was also adorned by symbols both resembling a Templar cross near the top, and the Assassin insignia near the middle.
*Haytham was the first playable Templar in the ''Assassin's Creed'' series' single player mode, and the first playable ancestor who wore a hat instead of the symbolic white hood of the Assassins, the second being [[Aveline de Grandpré]].
**In addition, the only mission playable without Haytham's hat was when he entered the Theatre Royal at the start of ''Assassin's Creed III''.
*Haytham was the only known Templar capable of using [[Eagle Vision]].
*He was the second known ancestor of Desmond to be a Templar, the other being [[Maria Thorpe]].
*Haytham's left Hidden Blade was unlike those of previous ancestors, being shorter and closer to his wrist.
*Haytham was the fourth known Templar to perform a [[Leap of Faith]], others being [[Francesco de' Pazzi]], [[Vali cel Tradat]] and [[Daniel Cross]].
*The interactions between Haytham and Connor showed similarities to [[William Miles|William]] and [[Desmond Miles|Desmond]], specifically concerning personality and conversations.
*Ironically, Haytham mentioned near to the start of ''Assassin's Creed III'' that he cut ties with Edward Braddock for his ruthlessness and slaughter of innocents, which he later began showing signs of by the end of the game.
*Haytham once owned a short sword given to him by his father, but lost it in a battle with Miko. Similarly, Haytham's Hidden Blade once belonged to Miko, before Haytham had stolen it.


The cooldown duration for Morph is 60 seconds.
==Gallery==
<gallery widths="180" spacing="small" position="center" captionalign="center">
Journey to the New World 16.png|Haytham talking with Samuel Smythe.
AC3-Haytham Providence.png|Haytham on board the ''Providence''.
ACIII-Soldier 14.png|Haytham warning Edward Braddock.
ACIII-BraddockExpedition 3.png|Haytham with his fellow Templars.
ACIII-BraddockExpedition 6.png|Haytham with Kaniehtí:io.
ACIII-BraddockExpedition 18.png|Haytham inducting Charles Lee into the Templar Order.
ACIII-TriptoBoston 9.png|Haytham with an accomplice, shortly before Boston Massacre.
</gallery>


==== Power Morph ====
==References==
'''Obtained by:''' Reaching level 41.
*''[[Assassin's Creed III]]''
 
*''[[Assassin's Creed: Forsaken]] ''
Power Morph increases the number of morphed civilians from 4 to 6. The overall radius of the morph remains at 3.2 meters.
{{AC3}}
 
{{DEFAULTSORT:Kenway, Haytham}}
==== Strong Morph ====
'''Obtained by: '''Complete the "Seeing Double" challenge by stunning your pursuers while in a morphed group.
 
Extends the range from 3.2 to 4 meters. Useful if you wish to morph your target out of their group from a safer distance.
 
==== Rapid Reload Morph ====
'''Obtained by: '''Complete the challenge "Expose" by using firecrackers against morphed groups to reveal your target.
 
Rapid Reload shortens the cooldown duration of Morph to 50 seconds.
 
 
 
=== Throwing Knives ===
[[File:ACBTK.png|left]]'''Obtained by:''' Reaching level 16. {{-}}
 
Like the Hidden Gun, the '''Throwing Knives''' are a bonus, long-range weapon with unlimited ammo.[[File:Throwing knife ability.jpg|thumb|Throwing knife ability in use.]]They are very useful and can be used in chase sequences (unlike the Hidden Gun) to slow, distinguish, or make the target fall while climbing. (ability challenge Timber) After the user uses this ability, they must catch the target and assassinate them, for they will not kill the target. They can also be used on pursuers and thrown to slow them down, distinguish, or knock down any pursuers and will allow you to escape. It shoots faster than the hidden gun ability, but does not reveal targets hit by it as NPCs will also be slowed down and start to stagger if used on them.
 
==== Long Lasting Knives ====
'''Obtained by:''' Reaching level 43.
 
Long Lasting Knives increase the duration of the effect on a target to 5 seconds.
 
==== Sharp Knives ====
'''Obtained by:''' Complete the "Timber" challenge by using Throwing Knives to cause your targets to fall while climbing.
 
Sharp Knives increase the slow down effect of the target from 10% to 20%.
 
==== Rapid Reload Knives ====
'''Obtained by: '''Complete the challenge "Take Down" by using Throwing Knives on targets using Sprint Boost or Charge.
 
=== Hidden Gun ===
[[File:ACBPistol.png|left|Hidden Gun Icon]] '''Obtained by:''' Reaching level 17. {{-}}
 
[[File:Hidden gun in multiplayer.jpg|thumb|The [[Prowler]] aiming the Hidden Gun at the [[Barber]].]] Bonuses: Mid-Air +100 (No other bonuses can be applied to the Hidden Gun, aside from Varieties, Poacher/Savior/Revenge, Offensive Co-op, Killstreaks and First Blood)
 
The '''Hidden Gun''' is an additional weapon that can only be gained by selecting it as an ability. Since it is a long-range weapon, it allows the player to avoid approaching their target, and assassinate them quickly. The Hidden Gun can be used on moving targets as long as they are in your sight.
 
The disadvantages to using the Hidden Gun is that it takes 90 seconds for the cooldown after using the ability, in addition to the one and a half seconds necessary to aim it. During the time you are aiming, you are an easily noticed target for pursuers who would see you holding your arm out to take the shot. You will not get any bonus points when using the Hidden Gun instead of a normal kill, though you can get a Mid-Air bonus on the kill, provided your target is in the air when you fire.
 
==== Deadly Hidden Gun ====
'''Obtained by:''' Reaching level 37.
 
This ability increases your likelihood of hitting your target by 30%, provided you haven't fully aimed the gun. This is best used when a target is about to escape as there is a increased chance that you will hit your target, rather than the regular 10% chance. This ability is useful when attempting the Lucky Shot challenge, as it increases the chance that a gunshot with an aiming time of less than a second will kill a target.
 
==== Quick Firing Gun ====
'''Obtained by:''' Completing the "On The Fly" challenge by killing targets with the Hidden Gun while they are in mid-air.
 
This upgrade decreases the amount of time needed to fully aim the hidden gun. It's useful for killing targets who are running away as it is harder for them to break line of sight before they are shot. It also decreases the amount of time one is vulnerable while aiming.
 
==== Rapid Reload Gun ====
'''Obtained by:''' Completing the "Lucky Shot" challenge by killing targets with the Hidden Gun with less than a second spent aiming.
 
This ability decreases the cooldown from the normal 90 seconds to 80 seconds
 
 
 
=== Templar Vision ===
[[File:ACBTV.png|left]]
'''Obtained by:''' Reaching level 19.
 
[[File:TemplarVision-ACB-usage.jpg|thumb|Templar Vision in use.]]
 
'''Templar Vision''' is very similar to [[Eagle Vision]]. Any targets in the area will be highlighted blue, while pursuers will be highlighted red, and hide spots will glow white. This is most useful when your target is in a morphed group, wherein you can easily tell the difference between the NPCs and the player-controlled persona. This ability has a 60 second cool down.
 
When using Templar Vision, the user's whole body glows brightly, making it very easy for both targets and pursuers to become aware of the user. To avoid being caught and most likely stunned when using this ability, hide in either a hay bale or a corner. Another method of using Templar Vision effectively is to use it from a rooftop.
 
==== Long Lasting Templar Vision ====
'''Obtained by:''' Completing the "In Plain Sight" challenge by spending 10 seconds hidden while your pursuers are nearby.
 
The duration of Templar Vision is extended from 3.5 seconds to 5 seconds.
 
==== Strong Templar Vision ====
'''Obtained by:''' Reaching level 44.
 
Strong Templar Vision increases the range from 30 to 40 meters.
 
==== Rapid Reload Templar Vision ====
'''Obtained by:''' Completing the "Stunning" challenge by stunning two pursuers in less than 30 seconds.
 
=== Charge ===
[[File:ACBCharge.jpg|left]]
'''Obtained by:''' Reaching level 21. {{-}}
 
The '''Charge''' ability is extremely similar to Sprint Boost. However, this is used to charge straight forward, knocking the crowd away automatically. It can be used to quickly assassinate targets or stun any pursuers you hit. While charging you can steer slightly but players can avoid it by moving a few feet to the side. Another disadvantage is that you can be stopped if a player uses a throwing knife against you. An advantage of Charge is that if used to charge into a group of characters, morphed or otherwise, it will enable the user to achieve an auto-kill or stun if contact is made with an enemy player without even needing to know which player is their target or pursuer. Also, like the Sprint Boost, when damaged with a Throwing Knife you can use Charge to negate the effects of the Throwing Knife. The Charge ability is very useful, but if activated too late (When your pursuer is in front of you about 2 to 3 meters away) your charge will be of no use and you'll be killed. You cannot be killed, nor can you be stunned, while charge is active, but only if you are not using it on someone and only using it as an escape.
 
Note: If two people charge at each other at the same time, the one being pursued will stun the hunter.
 
==== Strong Charge ====
'''Obtained by: '''Reach level 46.
 
Extends the area of effect
 
Range: '''2.7 meters'''
 
==== Long Lasting Charge ====
'''Obtained by:''' Complete the challenge "Headbutt" by using Charge to stun your pursuers.
 
The duration of the ability is extended allowing you to travel a farther distance
 
Duration: '''4 seconds'''
 
==== Rapid Reload Charge ====
'''Obtained by:''' Complete the challenge "Ready or Not..." by using Charge on targets that are in morphed groups.
 
Cooldown: '''80 seconds'''
 
=== Decoy ===
[[File:Decoy.jpg|left|58px]]
'''Obtained by:''' Reaching level 24. {{-}}
 
The '''Decoy''' ability turns one NPC into a copy of your character, and sends them off running. This is [[File:Decoy ability.jpg|thumb|The decoy ability in use.]]most useful when there are pursuers closing in on your group. The NPC you use Decoy on will "transform" into your character type, similar to how one would look if Disguise wore off and then they would take off running. It's advised to use it on an NPC who already looks like you so they wont transform at all (though the change has no animation and therefore is less noticeable than other abilities that change NPCs or characters), they will just take off running, distracting pursuers and allowing the player to possibly gain a Lure (+100) or escape. It can also be used to possibly spook your target out of hiding if used on a character close to them.
 
If the pursuer gets close enough while chasing, its possible to get a stun (+200) bonus.
 
==== Long Lasting Decoy ====
'''Obtained by:''' Reaching level 47.
 
Long Lasting Decoy extends the ability duration from 10 to 15 seconds.
 
==== Disguised Decoy ====
'''Obtained by:''' Completing the "Made You Look" challenge by using Decoy from hiding places.
 
This has the same effect as the regular decoy, only shortly after the decoy runs away, he will use the disguise ability, making it more realistic.
 
==== Rapid Reload Decoy ====
'''Obtained by:''' Completing the "Unstoppable" challenge by executing a streak of 4 kills.
 
Rapid Reload decreases the amount of time it takes Decoy to recharge, allowing more uses.
 
=== Mute ===
[[File:Mute.jpg|left|58px]]
'''Obtained by:''' Reaching level 26. {{-}}
 
'''Mute''' "silences" all characters around you, stopping them from killing, stunning or using their [[File:Mute ability.jpg|thumb|The mute ability being used.]]abilities on you. This is best used if you think a pursuer is in disguise near you and is about to attack. It has a larger radius of effect than that of the smoke bomb ability but does not stun anyone enabling players to run away. Mute however does not reveal players in disguise and any players entering the area after the ability is used can still use their abilities.
 
The ability lasts for 1.5 second, and has a cooldown duration of 90 seconds.
 
==== Strong Mute ====
'''Obtained by: '''Reach level 48.
 
It increases the radius of effect.
 
==== Long Lasting Mute ====
'''Obtained by:''' Complete the challenge "Powerless" by using Mute on pursuers then stunning them.
 
Long Lasting Mute increases the duration to 2 seconds.
 
==== Rapid Reload Mute ====
'''Obtained by:''' Complete the challenge "Hit And Run" by stunning pursuers during a chase.
 
 
 
=== Poison ===
[[File:AC Brotherhood icon Poison.png|left|Poison Icon]]'''Obtained by:''' Reaching level 29. {{-}}
 
[[File:AdvancedWanted-ACB-poison.jpg|thumb|A target being poisoned.]]
 
The '''Poison''' ability acts very much like the [[Poison blade]] from ''[[Assassin's Creed II]]''. This ability allows the player to "touch" their target in a subtle motion, and the poison will kill the infected player 5 seconds later.
 
Advantages to this ability are that the animation is very subtle (it's almost the same as a gentle push) and that the death takes place several seconds after being "infected." However, from other player's perspective (including the target being poisoned), there is no animation displayed. This makes it harder for pursuers to catch players who use poison for a kill. The ability also grants a +200 bonus to the kill, (+300 via slow-acting and +150 via fast-acting) and retains the status of when the player "infected" the target. For example, if the player stays Incognito to poison their target, and then runs away (making them go silent or discreet), gets stunned (which causes the stunned player to lose their contract), or killed, they player will still get full points for the Incognito kill after the target dies. Additionally, poisoning a target in a team mode allows the player to immediately kill another player afterwards, essentially taking out two players before any risk of being stunned during a kill animation is present.
 
Disadvantages to this ability are that the player must get closer to their target than they would have to if they simply killed the target, giving them a more likely chance of getting stunned. Other players can "intercept" by killing the target before the poison does, and the interceptor will receive a +50 bonus and also will the player who used Poison, although no points are awarded as for an actual kill. Poison cannot be used from within haystacks, but can be used on benches or in groups. It can also be used on grounded opponents.
 
Cooldown duration is 90 seconds.
==== Fast-Acting Poison ====
'''Obtained by:''' Reaching level 49.
 
Fast-Acting Poison decreases the time it takes for the ability to take effect from 5 seconds to 3.5 seconds, making it less likely for other pursuers to kill your target, however the points received are reduced from +200 to +150 instead.
 
==== Slow-Acting Poison ====
'''Obtained by:''' Completing the "Pharmacist" challenge by killing targets with Poison.
 
The time between Infection and Death is extended to 6.5 seconds and the Poison bonus is increased to +300. This is better for targets with fewer pursuers (so it's less likely people will steal your kill). The extra 100 points pays off if you are skilled with the ability.
 
==== Rapid Reload Poison ====
'''Obtained by:''' Completing the "Unhealthy Lifestyle" challenge by poisoning targets in high profile while you are in low profile.
 
The cooldown is reduced from 90 seconds to 80 seconds. Bonus points and effect delay remain the same.
 
== Assassin's Creed: Revelations Multiplayer ==
Revelations has a total of 15 different Abilities, many brought over from Brotherhood as the developers created a new and improved multiplayer experience for players. These abilities will become unlocked as you level up, but then they must be purchased for use. At level 30, each ability becomes available to be crafted. Abilities can be crafted to change attributes such as cooldown speed, range, or other specific traits. Below are their base and upgraded attributes
 
 
 
=== Disguise ===
[[File:AC Brotherhood icon Disguise.png|thumb]]
'''Obtained by: '''Unlocked at level 5, then purchased for 35 Abstergo Credits.Temporarily changes your appearance to another Persona for a short period (except the Persona of your current target)
 
The effect lasts for only '''15 seconds''' and as such is merely a distraction to avert the pursuer's attention and grant a quick escape or to sneak up on a target, so '''if used offensively, a player should be quick.'''
When a Disguise is about to be broken, the character's skin begins to pulsate with white lines, similar to the blending animation. Players cannot see the effect of the pulsating white lines when the player's disguise is about to be broken (When the ability icon flashes rapidly), but they can see the final pulse in which you change back to your own character's skin.
 
'''Crafting Guide'''
=== Default ===
===== Duration: 15 seconds =====
=====Cooldown: 60 seconds=====
=== Visibility: Strong ===
 
=== +1 Point ===
===== Duration: 18 seconds =====
=====Cooldown: 55 seconds=====
=== Visibility: Medium ===
 
 
=== +2 Point ===
===== Duration: 20 seconds =====
=====Cooldown: 45 seconds=====
===== Visibility: Light =====
 
:
 
=== Decoy ===
[[File:Decoy.jpg|thumb|48px]]
 
'''Obtained by: '''Unlocked at level 5, then purchased for 35 Abstergo Credits. Decoy turns a nearby NPC into a copy of you that runs around in the hopes of luring a pursuer into killing it or buying you enough time to escape. It's main offensive and defensive purpose is confusion. Lock onto an incoming pursuer and use the ability and a nearby NPC will charge or walk at them, which may either earn you a +100 Lure bonus or give you enough time to make a silent escape as they chase after your copy.
'''Crafting Guide'''
 
===== Default =====
=====Duration: 15 seconds=====
===== Cooldown: 50 seconds =====
=====Behavior: Normal=====
 
===== +1 Point =====
=====Duration: 10 seconds=====
===== Cooldown: 45 seconds =====
=====Behavior: Discreet=====
 
 
===== +2 Point =====
=====Duration: 15 seconds=====
===== Cooldown: 40 seconds =====
=====Behavior: Disguised=====
 
 
 
=== Tripwire Bomb ===
'''Obtained by: '''Unlocked at level 9, then purchased for 40 Abstergo Credits. Drop or Toss a trip wired explosive that will explode when a Target or Pursuer steps near it, stunning them temporarily. Carefully though, as it will take a few seconds to arm.
:Duration: 5 seconds
:Cooldown: 90 seconds (begins when the bomb is placed)
:Range: 2 meters
 
=== Closure ===
'''Obtained by: '''Unlocked at level 9, then purchased for 40 Abstergo Credits. Trigger all Chase Breakers around you. They will reopen upon your approach.
:Duration: 5 seconds
:Cooldown: 50 seconds
:Range: 20 meters
 
=== Templar Vision ===
'''Obtained by: '''Unlocked at level 11, then purchased for 40 Abstergo Credits. Enter the [[Templars]] version of [[Eagle Vision]] and reveal the intent of all in your sight. Pursuers will glow red, targets will glow blue, and neutral targets will glow white. You will also glow white to all those who can see you while you use this ability.
:Duration: 3 seconds
:Cooldown: 75 seconds
:Distance: 25 meters
 
=== Firecrackers ===
'''Obtained by: '''Unlocked at level 11, then purchased for 40 Abstergo Credits. Throw or toss these firecrackers to frighten NPCs, revealing Templars and temporarily blinding them. The closer they are to you the more blinded they will be.
:Duration: 4 seconds
:Cooldown: 60 seconds
:Range: 5 meters
 
=== Body Guard ===
'''Obtained by: '''Unlocked at level 15, then purchased for 50 Abstergo Credits. Change a NPC to your Persona that will stroll towards near pursuers and attempt to stun them.
:Cooldown: 50 seconds
:Range: 8 meters
 
=== Morph ===
'''Obtained by: '''Unlocked at level 15, then purchased for 50 Abstergo Credits. Change a group of NPCs to your Persona. They will take no additional actions.
:Cooldown: 60 seconds
:Range: 3.2 meters
:Duplicates: 4
 
=== Throwing Knives ===
'''Obtained by: '''Unlocked at level 17, then purchased for 50 Abstergo Credits. Throwing Knives will slow down a hit Target or Pursuer and prevent them from doing most things including climbing.
 
Crafting
:'''Duration: 2.8 seconds'''
:'''Cooldown: 50 seconds'''
:'''Target Speed: 80%'''
 
:'''+ 1 Point'''
:'''Duration: 3.2 seconds'''
:'''Cooldown: 45 seconds'''
:'''Target Speed: 75%'''
:
:'''+ 2 Point'''
:'''Duration: 3.5 seconds'''
:'''Cooldown: 40 seconds'''
:'''Target Speed: 70%'''
:
:Like the Hidden Gun, the '''Throwing Knives''' are a bonus, long-range weapon with unlimited ammo. They are very useful and can be used in chase sequences or in general slowing your target down for catching up or just for taunts (unlike the Hidden Gun) to slow, distinguish, or make the target fall while climbing. After the user uses this ability, they must catch the target and assassinate them, for they will not kill the target. They can also be used on pursuers and thrown to slow them down, distinguish, or knock down any pursuers and will allow you to escape. It activates faster than the hidden gun ability, but does not reveal targets hit by it as NPCs will also be slowed down and start to stagger if used on them.
 
=== Hidden Gun ===
[[File:Hiddengunac2.png|thumb|52px]]
'''Obtained by: '''Unlocked at level 17, then purchased for 50 Abstergo Credits. Target an opponent and hold the trigger to focus this insta-kill bullet .'''Returning from Brotherhood comes the '''The '''Hidden Gun,''' an additional weapon that can only be gained by selecting it as an ability. Since it is a long-range weapon, it allows the player to avoid approaching their target, and assassinate them quickly. The Hidden Gun can be used on moving targets as long as they are in your sight.
 
The disadvantages to using the Hidden Gun is that it takes 90 seconds for the cooldown after using the ability, in addition to the two seconds necessary to aim it. During the time you are aiming, you are an easily noticed target for pursuers who would see you holding your arm out to take the shot. You will not get any bonus points when using the Hidden Gun instead of a normal kill, though you can get a Mid-Air bonus on the kill, provided your target is in the air when you fire or the Execution bonus when the target is running, both are worth +100 points
 
'''Crafting Guide'''
:Cooldown: 90 seconds
:Focus Time: 2 seconds
:Min. Hit Chance: 30%
 
=== Smoke Bomb ===
'''Obtained by: '''Unlocked at level 20, then purchased for 55 Abstergo Credits. Throw or toss a smoke bomb to release a disorienting cloud that will stun NPC and enemy Templars for a short while.
:Duration: 3 seconds
:Cooldown: 60 seconds
:Range: 3.2 meters
 
=== Mute ===
'''Obtained by: '''Unlocked at level 20, then purchased for 55 Abstergo Credits. Hack the Animi system and cause all Templars caught in this ability to be unable to stun, kill, or use abilities.
:Duration: 1.5 seconds
:Cooldown: 90 seconds
:Range: 6 meters
 
=== Charge ===
'''Obtained by: '''Unlocked at level 20, then purchased for 55 Abstergo Credits. Charge forward in a rush, knocking past NPCs and automatically kill any Targets, or stun any pursuers in your path.
:Duration:
:Cooldown:
:Range:
 
=== Teleport ===
[[File:Teleport ability.jpg|thumb|right|150px|Teleport ability in Assassin's Creed: Revelations]] '''Obtained by: '''Unlocked at level 22, then purchased for 60 Abstergo Credits. Teleport allows players to hurtle across the map up after a brief charge up.
:Cooldown: 90 seconds
:Range: 36 meters
:Activation: 2.5 seconds
 
=== Poison ===
'''Obtained by: '''Unlocked at level 22, then purchased for 60 Abstergo Credits. An innocent seeming bump injects a stealthy dose of poison that will kill your target slowly and give you a bonus to your kill score. Careful, if someone else kills your target before the poison takes effect, you will only get 50 pts.
:Cooldown: 90 seconds
:Delay: 6.5 seconds
:Score Bonus: 200
 
== Assassin's Creed III ==
Assassin's Creed III will bring back a significant amount of abilities from Revelations, though will change the duration and cooldown of these to improve multiplayer. To balance the game, [[Ubisoft]] has added multiple new abilities that counteract existing ones. They have confirmed that the way of obtaining abilities has changed.
 
=== Poison Dart ===
'''Obtained by:''' Unknown. An unsuspecting player gets injected a dose of poison from a short range, causing them to slowly die. Like the poison ability from Revelations, if someone else kills your target before the poison can take effect, you will only get 50 pts.
:Cooldown: Unknown
:Delay: Unknown
:Score Bonus: 250
 
=== Glimmer ===
'''Obtained by:''' Unknown. Whenever used, the player becomes invisible allowing for players stun pursuers, win chases or assassinate targets. The ability will fade as your movement accelerates, but will come back as you slow down. Once the ability is about to be broken, the character's skin will slowly start to reappear, giving your pursuers a chance to see.
:Cooldown: Unknown
:Delay: Unknown
:Duration: Unknown
 
=== Shield ===
'''Obtained by:''' Unknown. Like mute from Revelation, shield will deactivate any abilities that players around you have used, but will still allow them to stun or kill. When this ability is activated while your target has used the smoke bomb, you will not be affected by your target's smoke bomb.
:Cooldown: Unknown
:Delay: Unknown
:Duration: Unknown
 
== Source ==
* [[Assassin's Creed: Brotherhood]]
* [[Assassin's Creed: Revelations]]

Revision as of 05:55, 7 January 2013

My second sand castle creating machine. :D

Haytham Kenway

Template:WPtargets

He who increaseth knowledge, increaseth sorrow.

This article contains spoilers, meaning it has information and facts concerning recent or upcoming releases from the Assassin's Creed series. If you do not want to know about these events, it is recommended to read on with caution, or not at all.

This template should be removed from the article three months after release.

I will lead mankind into a new world!

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"Order. Purpose. Direction. No more than that. It's your lot that means to confound with this nonsense talk of freedom. Time was, the Assassins professed a far more sensible goal: that of peace."
―Haytham Kenway to his son, Ratonhnhaké:ton, concerning the Templars' goals.[src]

Haytham E. Kenway (1725 - 1781) was the first Grand Master of the Templar Order's Colonial Rite, reigning from 1754 until his death.

Born to the Assassin Edward Kenway, Haytham was converted to the Templar cause early on by Reginald Birch. After being sent to America to locate a suspected First Civilization storehouse, Haytham remained and established a permanent Templar presence in the British colonies. Later on, he unknowingly sired a son with the Kanien'kehá:ka woman Kaniehtí:io, whom he had met in his original quest for the storehouse. As such, he was an ancestor to Desmond Miles.

Biography

Early life

"It is a requirement when you are raised in the manner that I was. Perception is fundamental to the Order. It guides the feet when running and climbing. Informs the hands when striking and fighting. But most important, it transforms the senses. And we begin to know the world in a different way."
―Haytham discussing his training to Charles Lee.[src]

Haytham was born in England in the year 1725, as the second child to the Assassin Edward Kenway and his second wife Tessa Kenway. Unbeknownst to him, Haytham was trained to become an Assassin by his father from an early age. During this time, Haytham was tutored how to use a sword, despite barely being six years old. He was also encouraged to think for himself, and dispute others' opinions.

On his eighth birthday, Haytham's family was walking home from a trip to White's Chocolate House on Chesterfield Street, when the group were attacked by a mugger. Reginald Birch, who was also with them, threatened to kill the man, whose attempt to rob Tessa of her necklace had failed. However, he was dissuaded by Edward, who was infuriated at Reginald's harsh vigilantism. When Haytham returned home that day, Edward asked his son whether he thought that the thief should have been allowed to go free. At first, Haytham replied that he initially held feelings to enact revenge, but would have offered the man clemency, to which he was presented with a steel short sword, that he later used in his life as a Templar.

On 3 December 1735, there was an attack on Haytham's London home in Queen Anne's Square when he was still young, during which his father, his sole friend Tom Barrett, and some of the house's servants were killed. Accompanying this, his half-sister Jenny was abducted, and a journal of his father's was taken.

This event was when Haytham made his first kill, against one of the infiltrators, though it unfortunately soured his mother's perception of him. Soon after, Haytham was approached by the Grand Master of the Templar Order's British Rite, Reginald Birch; who worked as his father's senior property manager and happened to be courting Jenny. Following this, he was given leave by his mother to be trained in Europe by Birch, who tutored him in the Templars' ways.

As a member of the Templar Order, Haytham became distant acquaintances with Edward Braddock, a fellow Templar and a soldier in the British Army. They both participated in the Siege of Bergen op Zoom, where Braddock's violent attitude became evident. After Braddock brutally murdered several innocents, the two had a falling out and Braddock left the Templar Order forever.

During a mission to kidnap a young rebel named Lucio, Haytham encountered the Assassin Miko, who was assigned to protect Lucio, and after being ambushed by the Assassin, lost his treasured short sword. The fight ended when Haytham pulled Miko into a cave, but was subsequently dragged in along with him, resulting in Miko grabbing hold of a rope and Haytham's arm to prevent himself from falling into a steep drop. Haytham, however, untied Miko's hidden blade from his arm and bit his hand, causing Miko to fall into the drop. Miko, however, survived and upon Haytham's suggestion, fled to fight another day. Haytham, having the Assassin's Hidden Blade to compensate for his lost sword, then brought Lucio to Reginald so that Birch could blackmail Lucio's mother into decoding the journal that Haytham retrieved from Juan Vedomir.

Stealing the Precursor Key

"Once. My father brought me here as a child, though I remember little of it. And I don't suppose tonight will afford me the luxury of a proper viewing either."
―Haytham reflecting on his first play he attended with his father.[src]
Haytham with Reginald Birch.

In the year 1754, Haytham attended the musical The Beggar's Opera, by John Gay, in the Theatre Royal in London. Although lamenting the fact that he had never been able to see the play through to the end, Haytham's true purpose there was to obtain a "precursor" artifact from an attending patron and member of the Assassin Order, Miko. After obtaining the artifact and assassinating the owner, he fled the opera house and met once more with his co-conspirators.

From there, he was chartered a ship to Boston, and ordered to locate a suspected First Civilization storehouse in the region; he would then set about organizing an official presence for the Templars in the New World.

Aboard the Providence

"But let me be clear, should you ever dare to insult or threaten me again, I'll not hesitate to cut off your head myself. Are we understood?"
―Haytham threatening Samuel Smythe aboard the Providence en route to Boston.[src]
Samuel Smythe talking with Haytham.

On the second day of his journey, Haytham partook in a fight with some of the crew members, Hector Graves being the main assailant. After defeating him and a man known as Quill, he was taken to the captain's quarters to speak with Samuel Smythe, the captain of the ship. There, he learned that some of the crew members were potentially planning a mutiny; Smythe reminded Haytham that such a revolt would rule out his ever reaching the Colonies, and so he agreed to investigate.

On the twenty-eighth day of his journey, Haytham sped up his investigation by request of the increasingly worried captain. After asking the cook and doctor about information regarding peculiar actions, he was referred to a man named James Fairweather. James told him that crew members had been gathering above deck and quietly conversing about things that he believed "boded ill". After a splashing sound was heard, Haytham went below deck and discovered that painted barrels had been thrown overboard.

On the thirty-third day of his journey, Haytham spoke with the captain about the marked barrels being thrown overboard on a daily basis, determining that they were a marker to leave a trail for another ship. Seconds later, a boat was sighted that attacked the Providence. Following this, the captain sent him below deck, where Haytham came into contact with Louis Mills. Mills revealed that he had been the one throwing the marked barrels overboard, and that he was in fact an associate of the Assassin Order; he had pursued Kenway once word of the murder in the Theatre Royal reached him. The two engaged in combat and Mills was struck down by Kenway.

The Providence arriving in America.

Haytham returned above deck and forced Smythe to lead his ship into an approaching storm, so as to lose the pursuing vessel. During the storm, Haytham helped to secure the ships rigging before flying the foremast to quicken the ship. After lightning snapped the main mast and left James hanging from a rope, Haytham continued to quickly save the man just as the attacking ship had sunk, having also been struck by lightning.

On the seventy-second day, Haytham reached Boston, where he met his first assistant and recruit, Charles Lee, who gave him a short tour of the city. During the tour, Haytham met Benjamin Franklin, and discovered that some of his almanac's pages were missing. He also met his first partner, William Johnson, at the Green Dragon Tavern.

Gathering the colonial Templars

"...Upon this paper are the names of five men sympathetic to our cause. Each is also uniquely suited to aid you in your endeavor. With them at your side, you will want nothing."
―Reginald Birch giving Haytham the names of the Templars in the colonies.[src]
Haytham with Johnson and Hickey.

Now, effectively Grand Master of the Templar Order in the Colonies, Haytham's first aim was to unite his new partners so that they could locate the storehouse. After meeting Johnson, he learned that some of his work had been stolen in a robbery. Leaving to find Johnson's man, Thomas Hickey, who was also on his list of loyal Templars, Haytham searched for those responsible. After finding Hickey and receiving an explanation, Haytham, with the help of Charles and Thomas, infiltrated a mercenary fort and located the papers. Thomas and Haytham then killed the attacking soldiers while Charles carried the chest that contained Johnson's information.

Learning that the research would not be of much use in the situation, Haytham went to find his other partners, beginning with Benjamin Church. After he visited Church's home, Haytham learned that there had been a raid, and that Church had been taken during it. He then continued to conduct an investigation with Charles, in which he eavesdropped on the conversations of Benjamin's neighbors. The first one informed Haytham that Church had been taken somewhere in north-eastern Boston. Following that, he went to the top of a church to view the rest of the city for other prospects. The second eavesdrop informed him of relatively nothing, and was a conversation between two British Regulars. The third, also a conversation between two Regulars informed Haytham that Church was in debt to someone, and that a man named "Cutter" was included in this group, planning to torture or kill Benjamin. The fourth, between two civilians, informed Haytham that the group that captured Church had taken him to the top of a hill, at a fort that had a doctor.

After obtaining this information, Haytham met with Charles once more to locate Church near to the water-front beside the fort, slipping by undetected to a locked door at the edge. Silently, he stole a key from one of the nearby Regulars and opened the door to the building. Entering with Lee, he found Church tied to a chair, surrounded by a few British Regulars, and being interrogated by a man named Silas Thatcher, who was in charge of Southgate Fort. After Silas left, Lee and Haytham silently killed the soldiers and Cutter before freeing Church and going back to the Green Dragon Tavern.

Haytham with Benjamin Church, about to shoot Silas Thatcher.

Next, he went to retrieve another man on his list, John Pitcairn, from General Edward Braddock at the Copp's Hill Battery inside of Boston. After having sneaked in with the help of Lee, he located Pitcairn near the end of the battery, speaking with Braddock about mistakes. When Haytham attempted to take Pitcairn with him, Braddock refused, and sent him and Charles away. Later, he quickly tricked Braddock and his men into a dead end and slaughtered most of them, humiliating the General before stealing Pitcairn. Following this, Haytham took Pitcairn with him to the tavern and spoke with his partners.

After gathering his new co-conspirators, Haytham planned an infiltration on Southgate Fort, so that he could free the Native American slaves there in order to discover where the First Civilization storehouse was. Locating a convoy, he and his partners ambushed it, slaughtering all of the Regulars and dressing in their garb. Using the tactic of the Trojan horse, Haytham sneaked his men into the fort, freed the slaves within, killed the fort's general, and wounded Silas so that he could be shot by Church.

Search for the precursor storehouse

"I saved your people. Does this mean nothing to you? Look. I am not the enemy."
―Haytham trying to gain Kaniehtí:io's trust.[src]
Haytham showing the amulet to Kaniehtí:io.

Six months after the death of Silas, Haytham had successfully had his partners track down a woman that they had freed in the attack, a native who had appeared to have some sort of command. In the snow, he located her by following tracks she had left behind, and chased her through the Frontier on the ground while she ran through the trees. When he finally caught up to her, they spoke about the 'key' and if she knew where the storehouse was. Telling him to meet her at a nearby hill, she left, and he eventually followed.

When he met her at the hilltop, she told him about soldiers in the nearby tavern that wished to drive her people away, and that they were led by Edward Braddock, the Bulldog. He suggested that they stop the soldiers, coming up with a plan to kill Braddock. After entering the tavern, he began eavesdropping on some regulars, which informed him of Braddock's plans to go on an 'expedition'. The second group of regulars he listened to informed him that Braddock was already at the 'advanced' camp, preparing to fight French soldiers. Just as he attempted to leave the tavern, he was brought into a bar-fight with some of the Regulars, making short work of them with a minor face injury. The woman, Kaniehtí:io, quickly cleaned it for him. She then left, telling Haytham to meet her at the camp.

Haytham and Kaniehtí:io looking at the map.

Haytham quickly followed, meeting the woman outside of the British campsite of Fort St. Mathieau while deep in the blizzard. Sneaking into a supply cart, he hid until entering the walls of the fort. After getting into the camp, Haytham silently went through the area, breaking the two cannons before starting to eavesdrop on a conversation between the young George Washington and a Regular officer. Listening, he learned that Braddock refused a truce to end the French and Indian War, and was rallying troops before he would take a trip to Fort Duquesne, and that a copy of the plans was inside of the Command Tent. Haytham quickly stole them and left the fort, taking them to Kaniehtí:io and discussing a plan to ambush the soldiers beside the Allegheny (or Monongahela) river.

Hunting Braddock

"Your death opens a door. It's nothing personal. Well, maybe it is a LITTLE personal. You've been a pain in my arse, after all."
―Haytham speaking to Braddock after catching up to the latter.[src]
Haytham killing Braddock.

A few months later, Haytham rallied his co-conspirators to met with Kaniehtí:io near the edge of the river. After speaking with her, they waited in the planned hiding point for Braddock and his men to pass by. Creating a quick plan of deception, Haytham goes and assassinates one of the regulars, taking the man's outfit to hide within it and sneak up to Braddock's side. Witnessing Braddock kill one of his men, he waited a moment before riding close to the General. Following a failed attack from a French soldier, the Bulldog rode off and Haytham was forced to ride after him. When a tree fell before Braddock, the Bulldog fell back, allowing Haytham to catch up with him. Just as he was about to shoot, Washington killed the horse beneath him. To save him, Kaniehtí:io tackled Washington from his horse, and Haytham rose to chase after Braddock again on foot.

Haytham standing by the door to the Grand Temple.

Haytham chased him until he was able to assassinate him, after which he took Braddock's ring from his finger and went with Kaniehtí:io to the storehouse. Having reached it, Haytham attempted to open the door with his key, unable to do so because it was the incorrect Piece of Eden. Then, he had a romantic moment with Kaniehtí:io. Following this, he met with his co-conspirators again, plotting the future of the Templar Order in the Colonies, and inducting Lee as an official Templar. Later, he would have another moment with Kaniehtí:io, which would eventually lead to the birth of Assassin Ratonhnhaké:ton.

The Boston Massacre

Connor: "Is that my father...?"
Achilles: "Yes. Which means trouble is sure to follow. I need you to tail his accomplice. This crowd is a powder keg - we can't allow him to light the fuse."
—Achilles Davenport speaking to Connor about Haytham's presence in Boston.[src]
Haytham pointing towards Connor.

Haytham was present in Boston in 1770 with an agent who was watching as the civilians began to revolt against the British soldiers due to the various taxes the Crown had put into motion. As the crowd began to get worse, he sent one of his agents to the rooftops to provoke the troops to open fire. Unaware that his agent was being followed by his own son. When the agent was killed by Connor, Charles Lee shot his pistol into the air, the soldiers began to open fire on the civilians, but Haytham pointed out his son to one of the leading soldiers. As they chased Connor, Haytham and Charles quickly departed.

Hickey's Failure

"There can be no further mistakes, Thomas. Am I understood?"
―Haytham reprimanding Thomas Hickey[src]
Haytham ordering Charles to deal with Connor.

After both William Johnson and John Pitcairn died, Haytham instructed Thomas Hickey to murder George Washington after Lee was turned down for Commander and Chief. Hickey's plan was foiled by Connor who exposed him while he was running a counterfeiting ring in New York. Both men were captured and thrown into Bridewell Prison. He accompanied Lee to the prison, where Thomas was released from a cell next to his son, to be moved to a different part of Birdewell. Haytham reprimanded Hickey, and told Charles to handle things from here as he left the prison. During the time of Connor and Thomas' imprisonment, Haytham and Charles managed to convince the judge to execute Connor rather then put him on trial.

Searching for Benjamin Church

"Look - much as I'd love to spar with you, Benjamin Church's mouth is as big as his ego. You clearly want the supplies he's stolen, I want him punished. Our interests are aligned."
―Haytham proposing a truce with Connor.[src]
Haytham proposing a truce.

In 1777, Haytham was in search of the former Templar Benjamin Church, who had deserted the Order before being sent to prison for treason against the Continental Army. Slightly outside of the Continental fort in Valley Forge, Pennsylvania, Haytham had tracked the traitor to a small church. After an investigation, he determined that he had reached them too late, but had stayed nonetheless to wait and see if someone would appear. To his surprise, Haytham had taken a leap onto his son, Connor, who he barely knew existed, instead of one of Church’s men. After a slight brawl with the Assassin, he revealed that he too was searching for Church. Haytham suggested a truce, given that while they were searching for Benjamin for different reasons, their shared goal was to find him. Connor silently agreed, and the pair departed the building.

Not long later, Connor had begun to track the location of Church’s mercenaries through the snow, while Haytham followed. When the two had found one of the men by a broken cart of Continental supplies and captured him, there was a quick interrogation that ended with Haytham shooting the man, much to the dismay of his son. Then, he ordered Connor to infiltrate the camp that they had discovered from the man while he secretly sneaked a different route, which ultimately led in his capture. Connor, who quickly came to the rescue, was left behind to kill the other soldiers, while Haytham went to make plans in New York.

A month later, when Connor had finally made his way to the city, Haytham led them atop the rooftops to where Church’s location had been stated to be. In one exchange, he revealed he had spared Connor out of ‘curiosity’, and that he was not so different from those that his son aided. They also spoke of their ideas of freedom, which he saw as an ‘invitation to chaos’. After reaching the gate to Church’s position, he allowed Connor to retrieve some sort of disguise, waiting at the rendezvous until his return.

Haytham and Connor confronting the imposter.

When Connor did return, Haytham led them to the door, passing through with the permission of the guards. Exploring the brewery, they had a conversation about Connor’s mother, in which Haytham learned of her passing. After Connor had given the blame to Charles Lee, Haytham denied it, saying that he had ordered against it and it was not possible. When they reached Church, Haytham set his accusations and sentenced the man to death, only to be surprised that the man was another in disguise, and they were being ambushed by the mercenaries. Making short work of them, there was a quick interrogation for Church's position, which allowed them to discover that he was on his way for Martinique. Once more the interrogation led to death, when Haytham once more killed the victim at the end.

Following the murder, a second ambush began, causing barrels to explode and set the building to fire with the two inside. With Haytham leading the way, as well as going through a simpler route, they narrowly escaped the burning brewery by leaping through the locked door into the water below. Climbing onto the docks, they quickly formulated a plan to use the Aquila to catch up with Church, who was just over a day ahead of them.

Chasing Benjamin Church

"So here we are, face to face at last, my friend. It's been quite an adventure - let me tell you - working my way through your nasty little tricks and traps. Clever. Some of them, anyway. I'll give you credit for that. And for the quietude with which you pulled it off. We had a DREAM, Benjamin! A dream you sought to DESTROY! And for that, my fallen friend, you will be made to pay."
―Haytham beating up Benjamin Church.[src]
Haytham taking control of the Aquila away from Connor.

Meeting Connor at a New York pier, in the far-eastern section of the city, Haytham boarded the ship for the journey to catch Church. By 1778, they had caught up somewhere in the Caribbean Sea, despite Haytham's remarks that they were probably days behind because of the route choice. After a narrow crossing though the rocks, they approached 'The Welcome', Church’s initial escape ship, which was already abandoned. Following a quick examination, a smaller ship was noticed in the distance, fleeing away as it shot at the Aquila.

Quickly beginning to follow, Haytham and Connor’s crew went through the rocky passage, while the father repetitively heckled his son over imperfections he observed, claiming his superiority as well. After the smaller vessel passed through a narrow cliff-side area, the Aquila was forced to pass around the rocks, and was greeted on the other side by a British 'Man o' War' and a few smaller ships firing at them with full force. Making short work of the smaller boats, Connor and Haytham had the crew fire chain shots at the 'Man o' War', breaking the masts before they boarded the enemy ship.

Haytham beating up Benjamin Church.

Just as they were about to meet at the side, Haytham stole the wheel and rammed the Aquila into the opposing ship, following with a mighty leap to the other side as he fought his way to Church below decks. Quickly, Connor leaped over himself, bringing his crew with him to fight the mercenaries aboard. After killing the three officers on the upper deck, Connor made his way to the position of Haytham and Church. Haytham, giving a slight speech to his former co-conspirator, continued to violently beat the man near to death. Connor proceeded from there to end the man’s suffering after discovering the location of the Continental supplies, which lay on a nearby island awaiting pickup.

Final cooperation with Connor

"You oppose tyranny. Injustice. These are just symptoms. Their true cause is human weakness. Why do you think I keep on trying to show you the error of your way?"
―Haytham's last attempt at converting his son.[src]
Haytham revealing Washington's order to attack Kanatahséton.

After cooperating with his son to kill Church, a sort of alliance was formed between Haytham and Connor, uneasy however in the fact that the unity was so weak. In an effort to secure independence from Great Britain, Haytham began working with his son to deliver the final blows. When they met up after the assassination near Bowling Green, they began a mission to discover the Loyalist plans, striking to interrogate the officers around the ruins from New York's Great Fire. Climbing through the destroyed buildings, they made their way to a viewpoint above the higher ranking soldiers.

Determining after useless eavesdropping that a different attempt to gather information was necessary, Haytham leaped down and proceeded to start a fight with the British Regulars. Connor, forced to help, went along to fight as well. Making relatively short work of the soldiers, Haytham and Connor quickly caught the officers against the wall, except one that managed to run off. While Connor went to chase him, Haytham took the others too his quarters in Fort George, interrogating them, and eventually killing them. After the return of the final officer, a final interrogation occurred, following with another death by Haytham’s hand, justified in his terms because the man would have told his command. Following the argument, Haytham made his way to the Continental fort in Valley Forge.

Connor warning Haytham and Washington.

During the night, Connor also made his way to the fort, meeting with Haytham at the foot of the hill to George Washington’s command point. Following a short argument over what Connor favors, they proceeded up to meet with the Commander-in-Chief. As Connor warned him of the British plans, Haytham sneaked behind and discovered a letter ordering the attack on Connor’s village, Kanatahséton. Haytham then proceeded to educate Connor on the General’s plan, along with the information that the first attack in the Seven Years' War was also Washington’s work, causing him to cut ties with both of them. He claimed that Haytham had known all along, and that he had kept the information on purpose.

Death

"Too late he learned the truth of this - murdered by his own son. He gave his life as he lived it - in service to a dream we all share."
―Charles Lee at Haytham's funeral, 1782.[src]

After Connor had completed assisting the French Armada at the Battle of the Chesapeake, he had convinced the Admiral to allow the use of five ships for the attack on Fort George. While they fired from New York Harbor from above, Connor sneaked below the area, through the underground tunnel network to reach Lee. Haytham, who still had a quartering in Fort George, had been working with his plans there with Lee prior to when the attack finally occurred. Believing danger for his co-conspirator's life and his plans, he sent Lee off in hopes that he would survive to continue on, while Haytham stayed to deal his son.

Connor, who had been injured in an explosion, was struggling by the time he found his father instead of his original target. When Connor reached the most defended point, Haytham was waiting for him, starting a fight that had him with the obvious upper-hand. The odds were slightly evened when Connor managed to stab Haytham in the arm, and a grueling battle began, forcing Connor to use the environment to his advantage. Eventually, a small explosion led to them both dropping to the ground. Haytham reacted quickly and attempted to strangle Connor while belittling the nature of the Assassins and their creed against the Templars, but Connor quickly and fatally stabbed his father in the neck with the Hidden Blade, ending Haytham's life and rule as the Templar Grand Master.

Personality and characteristics

"You're still possessed of virtue. To stop and help an old lout like myself..."
―Benjamin Franklin to Haytham Kenway, 1755.[src]

From the beginning, Haytham was very focused on his beliefs, every action concerning his Templar mindset. After learning that he would be unable to enter the storehouse, he grew quite concerned on setting up a power for the Templars in the Colonies.

As a young man, Haytham acted as a member of authority, slightly conceited in some ways, evident by his ignoring lower class civilians. When in the company of people closer to what he believed to be his level of intelligence or class, he was quite kind and more well-mannered. This, though, doesn't seem to tie up with his respect towards the Native Anericans, who many considered savages, and would surely have been below his intelligence. Indeed, he even engaged in a relationship with one. Occasionally, he would make a small joke, but in most situations he was relatively serious. He was kind towards the natives, saving their lives, and apologising towards those he disturbed during The Begger's Opera.

He also showed a compassionate side. He did not kill the child at the Opera after he had witnessed his kill, and he readily agreed to help Franklin find his Albamac pages if he saw any. He also spared Braddock's life, despite his betreyal. He also saved the life of the sailor aboard the ship to America, during the storm, displaying his courage, and he was unflinching in a fight, defending Charles against Connor, and acting cool when captured by Church's men while tailing the convoy.

When he was older, he experienced significant change from how he was in his younger years. At this time, he was shown to be a more irrational and impulsive individual, forcing people to do the dirty work and jumping into situations he knew he would make another person finish. Haytham had also become much more cruel in some ways, callously killing his prisoners (though he was secretly shocked by his own cruelty, as he wrote in his journal). In the company of his son, though, his hardened demeanor softened in some ways, or he made an attempt to be nice without displaying too much emotion. Shortly before his death, he became more fatherly towards his son in an attempt to kindle a relationship with him. Despite his attempts though, his care for the Templar cause fell greater than that of his son, and so he ultimately attempted to kill him in order to protect it. Despite this, he seemed generally distraught when Connor cut ties with him after the face off with Washington. In this way, he can be seen to sacrifice even those thngs close to him, all in the ultimate interests of mankind, even if his methods are less than stellar, recalling the Creed of the Assassin's, who kill because they must. In this way, he still holds onto his Assasin upbringing.

Despite this, it seems he harbored love for his son, even if he did try to bury it; what with his attempt to work with him, and his last remark that he was was proud of him. Haytham's book, 'Forsaken' also brings to light that Haytham saved Connor's life at his execution. The hanging rope was not properly cut by the Assassin's, so he directed a throwing knife to it, severing the rope and saving his son's life. He also expressed shock and regret at Ziio's death, and the fact he left her when she cut off contact with him with no argument, honouring her wishes, shows that he was very capable of love towards his family. While he certainly had personal reasons, he was appalled by Lee's willingness to kill Native Americans, and insisted that slaughtering innocents went against Templar ideals.

Equipment and skills

"I am an expert swordsman. And I am skilled in the business of death. I take no pleasure in my skill. Simply, I am good at it."
―Haytham, describing his lethal prowess.[src]

Haytham was a capable freerunner, able to stealthily climb the inside of an opera house and the buildings of Colonial America with little effort. He was also an avid planner, able to quickly come up with infiltration techniques that could cripple a group. As well as that, he was an intelligent speaker and a master of both deception and stealth. He also possessed two Hidden Blades as well as the rare ability of Eagle Vision. Other weapons he used included a sword, flintlock pistol, musket, and skilled hand-to-hand combat.

Final words

  • Connor: Surrender, and I will spare you.
  • Haytham: Brave words for someone about to die.
  • Connor: You fare no better!
  • Haytham: Even when your kind appears to triumph... still, we rise again. And, do you know why? It is because the Order is born of a REALIZATION. We require no creed! No indoctrination by desperate, old men. All we need is that the world be as it is. And THIS is why the Templars will never be destroyed!

Connor managed to stab Haytham in the neck with the Hidden Blade.

  • Haytham: Don't think I have any intention of caressing your cheek and saying I was wrong. I will not weep, and wonder what might have been. I'm sure you understand. Still, I'm proud of you in a way. You have shown great conviction, strength, courage, all noble qualities... I should have killed you long ago.
  • Connor: Goodbye, father.

Trivia

  • Haytham's name is connected with an eagle, continuing the eagle motif set by Aquilus, Altaïr Ibn-La'Ahad, Ezio Auditore da Firenze, Aveline de Grandpré and Nikolai Orelov.
  • Like some of Desmond's ancestors, the meaning of Haytham's name related to his character:
    • "Haytham" is an Arabic name meaning "young eagle."
    • "Kenway" is an Old English name meaning "brave royal fighter."
  • Like his son, he did not possess the scar on his lip that some of Desmond's other ancestors displayed.
  • Haytham had an eagle symbol on his jacket's left cuff, and what appeared to be a broken, rusted Assassin insignia on his right bracer. His cloak was also adorned by symbols both resembling a Templar cross near the top, and the Assassin insignia near the middle.
  • Haytham was the first playable Templar in the Assassin's Creed series' single player mode, and the first playable ancestor who wore a hat instead of the symbolic white hood of the Assassins, the second being Aveline de Grandpré.
    • In addition, the only mission playable without Haytham's hat was when he entered the Theatre Royal at the start of Assassin's Creed III.
  • Haytham was the only known Templar capable of using Eagle Vision.
  • He was the second known ancestor of Desmond to be a Templar, the other being Maria Thorpe.
  • Haytham's left Hidden Blade was unlike those of previous ancestors, being shorter and closer to his wrist.
  • Haytham was the fourth known Templar to perform a Leap of Faith, others being Francesco de' Pazzi, Vali cel Tradat and Daniel Cross.
  • The interactions between Haytham and Connor showed similarities to William and Desmond, specifically concerning personality and conversations.
  • Ironically, Haytham mentioned near to the start of Assassin's Creed III that he cut ties with Edward Braddock for his ruthlessness and slaughter of innocents, which he later began showing signs of by the end of the game.
  • Haytham once owned a short sword given to him by his father, but lost it in a battle with Miko. Similarly, Haytham's Hidden Blade once belonged to Miko, before Haytham had stolen it.

Gallery

References