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Tutorial: Interaction: Difference between revisions
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The Abstergo Entertainment research analysts learn how to interaction. | The Abstergo Entertainment research analysts learn how to interaction. | ||
== | ==References== | ||
*''[[Assassin's Creed: Identity]]'' | *''[[Assassin's Creed: Identity]]'' | ||
{{ACIDMemories}} | {{ACIDMemories}} | ||
[[Category:Memories relived using the Animus Omega]] | [[Category:Memories relived using the Animus Omega]] | ||
Revision as of 20:16, 12 February 2019
Tutorial: Interaction was a visual representation that makes the Abstergo Entertainment research analysts learn how to interaction through the Animus Omega.
Description
The tutorial will makes the Abstergo Entertainment research analysts learn how to interact with doctors and pigeon coops.
Outcome
The Abstergo Entertainment research analysts learn how to interaction.
References
Assassin's Creed: Identity memories
| |
|---|---|
| Main memories | |
| Italy – A Murder of Crows | |
| Prologue - The Corrupted - A Healer's Blood - Vengeful Eyes - An Assassin's Requiem - Broken Chains - A Storm of Crows - Burning Pages - Under the Red Sun - A Dangerous Trade - Saviors of Roma | |
| Forlì – A Crimson Sunset | |
| An Unexpected Summon - The Nest of the Bird - A Grey Sky - One for All | |
| Montreal – Animus VR Training | |
| Tutorial: Assassinations - Tutorial: Combat - Tutorial: Eagle Vision - Tutorial: Stealth Assassinations - Tutorial: Interaction - Tutorial: Civilians - Tutorial: Hirelings | |
| Contracts | |
| Assassination (Elite) - Pillage (Elite) - Courier (Elite) - Escort (Elite) - Recovery (Elite) - Tail (Elite) - Kill (Elite) - Bounty Hunt (Elite) - Parkour (Elite) - Track Down (Elite) - Liberation (Elite) - Stalk (Elite) - Crow Hunt (Elite) | |