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{{Era|Weapons}}
{{Era|Weapons}}
{{Update|''[[Assassin's Creed: Brotherhood of Venice]]''}}
{{Update|''[[Assassin's Creed: Brotherhood of Venice]]''}}
[[File:Trip_wire_bomb.jpg|thumb|The casing for a trip-wire bomb]]
{{Quote||Piri Reis, describing trip-wire bomb casings to Ezio, 1511.|Assassin's Creed: Revelations|Piri Reis: Tripwire}}
'''Trip-wire bomb casings''' were a component that was used in the [[Bomb-crafting stations|crafting]] of [[bomb]]s by [[Ottoman Brotherhood of Assassins|Ottoman Assassins]], that triggered an explosion when a [[Soldier|guard]] or a [[civilian]] stepped on the wires with which the finished bomb was set.
[[File:ACR Trip-wire Bomb Case Concept.png|thumb|The casing for a trip-wire bomb]]
'''Trip-wire bomb casings''' were a component used by the [[Ottoman Brotherhood of Assassins|Ottoman Assassins]] to [[Bomb-crafting station|craft]] [[bomb]]s that triggered an explosion when a [[Soldier|guard]] or a [[civilian]] stepped on the wires with which the finished bomb was set. As the wires needed to be planted into the ground, they took three seconds to arm, and were best used to eliminate roaming patrols, as well as proving useful for creating traps.<ref name="ACR">''[[Assassin's Creed: Revelations]]''</ref>


As the wires needed to be planted into the ground, they took three seconds to arm, and were best used to eliminate roaming patrols, as well as proving useful for creating traps. For instance, as some [[Templars|Templar]] Den captains fled when they spotted the [[Assassins|Assassin]] [[Ezio Auditore da Firenze|Ezio Auditore]], a lethal trip-wire bomb could be placed on their route back to their hiding place.
For instance, as some [[Templars|Templar]] [[Den Defense|Den]] captains were known to flee when they spotted the [[Assassins|Assassin]] [[Ezio Auditore da Firenze|Ezio Auditore]], a lethal trip-wire bomb could be placed on their route back to their hiding place. In terms of bomb-crafting, trip-wire casings could be used in conjunction with any gunpowder type or ingredient.<ref name="ACR"/>


In terms of bomb-crafting, trip-wire casings could be used in conjunction with any gunpowder type or ingredient.
==Behind the scenes==
Ezio and his allies were the only characters who did not trigger an explosion once they passed over a trip-wire bomb. Presumably, this could be explained with their experience of spotting and setting the bombs. Due to this, civilians could set off a trip-wire bomb, potentially disrupting Ezio's plans.


==Trivia==
Trip-wire bombs also featured in the [[Multiplayer/ACR|second stage]] of [[Abstergo Entertainment]]'s [[Animi Training Program]] and the [[Animus]] games console as an ability, though they are limited to dazing those caught in its effect for a short while.
*Ezio and his allies were the only characters who did not trigger an explosion once they passed over a trip-wire bomb. Presumably, this could be explained with their experience of spotting and setting the bombs.
 
**Due to this, civilians could set off a trip-wire bomb, potentially disrupting Ezio's plans.
A variation of this bomb type known as [[trip mine]]s were used by the Assassin [[Ratonhnhaké:ton]] during the [[American Revolution]].
*Trip-wire bombs also featured in the second stage of the [[Animi Training Program]] and the [[Animus]] [[Abstergo Entertainment|games console]] as an ability, though they are limited to dazing those caught in its effect for a short while.
*A variation of this bomb type, known as [[trip mine]]s, were used by the Assassin [[Ratonhnhaké:ton]] during the American Revolution.


==Appearances==
==Appearances==

Revision as of 18:45, 17 August 2022

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""
―Piri Reis, describing trip-wire bomb casings to Ezio, 1511.[src]-[m]
The casing for a trip-wire bomb

Trip-wire bomb casings were a component used by the Ottoman Assassins to craft bombs that triggered an explosion when a guard or a civilian stepped on the wires with which the finished bomb was set. As the wires needed to be planted into the ground, they took three seconds to arm, and were best used to eliminate roaming patrols, as well as proving useful for creating traps.[1]

For instance, as some Templar Den captains were known to flee when they spotted the Assassin Ezio Auditore, a lethal trip-wire bomb could be placed on their route back to their hiding place. In terms of bomb-crafting, trip-wire casings could be used in conjunction with any gunpowder type or ingredient.[1]

Behind the scenes

Ezio and his allies were the only characters who did not trigger an explosion once they passed over a trip-wire bomb. Presumably, this could be explained with their experience of spotting and setting the bombs. Due to this, civilians could set off a trip-wire bomb, potentially disrupting Ezio's plans.

Trip-wire bombs also featured in the second stage of Abstergo Entertainment's Animi Training Program and the Animus games console as an ability, though they are limited to dazing those caught in its effect for a short while.

A variation of this bomb type known as trip mines were used by the Assassin Ratonhnhaké:ton during the American Revolution.

Appearances

References