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Skill Tree (Assassin's Creed: Unity): Difference between revisions
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imported>Darman36 Found a 8 pics in Twelve Trials, but needs others if/when possible |
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{{DISPLAYTITLE:Skill Tree (''Assassin's Creed: Unity'')}}{{Era|ACU|RW}} | {{DISPLAYTITLE:Skill Tree (''Assassin's Creed: Unity'')}}{{Era|ACU|RW}} | ||
{{For|skill trees in other Assassin's Creed games|Skill tree}} | {{For|skill trees in other Assassin's Creed games|Skill tree}} | ||
{{Imageneed}} | {{Imageneed|''[[Assassin's Creed: Unity]]''}} | ||
The '''skill tree''' is an in-game user interface that allows the player to upgrade the abilities of the [[Assassins|Assassin]] [[Arno Dorian]]. A total of 25 skills can be unlocked and are assigned to one of 4 trees, ''Melee'', ''Ranged'', ''Stealth'', or ''Health''. Skill points are earned when the player accomplish missions of the main story and Co-op missions. Some skill must be find in the coop missions.<ref name="ACU">''[[Assassin's Creed: Unity]]''</ref> | The '''skill tree''' is an in-game user interface that allows the player to upgrade the abilities of the [[Assassins|Assassin]] [[Arno Dorian]]. A total of 25 skills can be unlocked and are assigned to one of 4 trees, ''Melee'', ''Ranged'', ''Stealth'', or ''Health''. Skill points are earned when the player accomplish missions of the main story and Co-op missions. Some skill must be find in the coop missions.<ref name="ACU">''[[Assassin's Creed: Unity]]''</ref> | ||
Revision as of 23:07, 26 June 2023
- For skill trees in other Assassin's Creed games, see Skill tree.
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The skill tree is an in-game user interface that allows the player to upgrade the abilities of the Assassin Arno Dorian. A total of 25 skills can be unlocked and are assigned to one of 4 trees, Melee, Ranged, Stealth, or Health. Skill points are earned when the player accomplish missions of the main story and Co-op missions. Some skill must be find in the coop missions.[1]
Skills
Melee
| Skill | Skill Points required | Requirement | Description |
|---|---|---|---|
| Long Weapon Master | 4 | Completed Sequence 5 | Gain mastery of Long Weapons, granting the ability to make Strong Attacks. When a Long Weapon is equipped, hold X / ⬜ to perform. |
| One-Handed Weapon Master | 4 | Complete Sequence 5 | Gain mastery of swords and other edged weapons, granting the ability to make Strong Attacks. When a sword is equipped, hold X / ⬜ to perform. |
| Staggering Strike | 2 | Complete Sequence 2 | An unbalancing attack that stuns the enemy for a moment. In fight, hold A / X to perform. |
| Heavy Weapon Master | 4 | Complete Sequence 5 | Learn to master of Heavy Weapons, granting you the ability to make Strong Attacks. When a heavy weapon is equipped, hold X / ⬜ to wind up and release an attack. |
| Ground Execution | 8 | Complete Sequence 9 | A fatal strike against a prone enemy. To perform, hold X / ⬜ when your enemy is on the ground. |
Ranged
| Skill | Skill Points required | Requirement | Description |
|---|---|---|---|
| Ranged Weapon | 1 | Complete Sequence 2 | The ability to use ranged weapons such as pistols and muskets. Hold LB / L2 to AIM and press RT / R2 to Shoot. |
| Assassin Cache | 10 | Complete Sequence 2 | The ability to create an Assassin Cache, which allows you and allies to recover bombs and other consumables. When equipped, press "↓" to create a cache. |
| Money Pouch | 2 | Complete Sequence 2 | A money pouch that can be thrown to attract crowds. When equipped, press RB / R1 to quick throw. Hold RB / R1 to aim and throw. |
| Stun Grenades | 2 | Complete Sequence 2 | A flash bomb that can stun groups of enemies. When equipped, press RB / R1 to quick throw. Hold RB / R1 to aim and throw. |
| Improved Phantom Blade | 8 | Complete Sequence 9 | An upgrade to the Phantom Blade that lets you fire twice without reloading or launch berserk blades. |
| Poison Gas | 8 | Complete Sequence 9 | A bomb that create a large poison cloud that damages anyone inside it. When equipped, press RB / R1 to quick throw. Hold RB / R1 to aim and throw. |
Stealth
| Skill | Skill Points required | Requirement | Description |
|---|---|---|---|
| Communal Sense | 4 | Complete Sequence 2 | Share Eagle Vision with allied players. |
| Disguise | 6 | Complete Sequence 2 | Temporarily disguise yourself (and nearby allies) as a selected target. This skill will fail if you get too close to an enemy. When equipped, press "↓" while facing your target to don a disguise. |
| Apprentice Locksmith | 2 | Complete Sequence 2 | The ability to pick lock on doors and chests. |
| Journeyman Locksmith | 6 | Apprentice Locksmith; Complete Sequence 5 | Increased skill at lockpicking. |
| Master Locksmith | 9 | Journeyman Locksmith; Complete Sequence 9 | Further increased skill at lockpicking. |
| Roll Recovery | 2 | Complete Sequence 5 | Reduced damage and faster recovery from falls. To perform, press B / O when landing on the ground. |
| Double Air Assassination | 4 | Complete Sequence 5 | An instantly fatal air attack against two nearby targets. Press X / ⬜ to perform. |
| Double Assassination | 4 | Complete Sequence 2 | A fatal attack against two nearby targets. Press X / ⬜ to perform. |
| Environmental Blending | 1 | Complete Sequence 2 | The ability to vanish by performing mundane activities, such as sitting on a bench or leaning against a wall. Walk into blending object to perform. |
Health
| Skill | Skill Points required | Requirement | Description |
|---|---|---|---|
| Group Healing | 10 | Complete Sequence 2 | Ability to heal nearby players of some damage. When equipped, press "↓" to heal. |
| Thick Skin | 2 | Complete Sequence 2 | The ability to withstand a little more damage in combat. |
| Thicker Skin | 5 | Thick Skin; Complete Sequence 5 | The ability to withstand more damage in combat. |
| Thickest Skin | 9 | Thicker Skin; Complete Sequence 9 | The ability to withstand a lot more damage in combat. |
| Iron Skin | 12 | Thickest Skin; Complete Sequence 9 | The ability to withstand so much more damage in combat. |
References
