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{{Memory Infobox | {{Memory Infobox | ||
|image = ACR DJ-5-faded.png | |image = ACR DJ-5-faded.png | ||
|appearance = ''[[Assassin's Creed: Revelations]]'' | |||
|type = Desmond's Journey | |type = Desmond's Journey | ||
|previous = [[Metropolis]] | |previous = [[Metropolis]] | ||
|ancestor = [[Desmond Miles]] | |ancestor = [[Desmond Miles]] | ||
|location = | |location = | ||
|date = }} | |date = 2012}} | ||
'''Regret''' was a memory of [[Desmond Miles]] during his journey through the [[Animus]] [[Black Room]]. | '''Regret''' was a memory of [[Desmond Miles]] during his journey through the [[Animus]] [[Black Room]]. | ||
==Description== | ==Description== | ||
Desmond Miles explored the Animus, wandering through an abstract recreation of how he came to [[Abstergo Industries | Desmond Miles explored the Animus, wandering through an abstract recreation of how he came to [[Abstergo Industries]]. | ||
==Dialogue== | ==Dialogue== | ||
| Line 19: | Line 17: | ||
*'''Desmond:''' ''After nine years of being away, my old bitterness was back. I was tired again. I didn't want to admit that moving forward might mean taking a step back. But the shine of the city had faded. The freedom I felt was hollow without old friends, without family. And then... then they came for me. Abstergo. They had been looking for me. I couldn't believe it.'' | *'''Desmond:''' ''After nine years of being away, my old bitterness was back. I was tired again. I didn't want to admit that moving forward might mean taking a step back. But the shine of the city had faded. The freedom I felt was hollow without old friends, without family. And then... then they came for me. Abstergo. They had been looking for me. I couldn't believe it.'' | ||
*'''Agent:''' ''Mister Miles?'' | *'''Agent:''' ''Mister Miles?'' | ||
*'''Desmond:''' ''Yeah... | *'''Desmond:''' ''Yeah...<br>I spent half my life trying to forget everything my parents taught me, everything I thought was a lie.'' | ||
*'''Agent:''' ''Desmond Miles?'' | *'''Agent:''' ''Desmond Miles?'' | ||
*'''Desmond:''' ''Yeah, what's this about? | *'''Desmond:''' ''Yeah, what's this about?<br>And suddenly, I wanted it all back. All that training, all that time. But I couldn't. Those days. They were gone.<br>Why are you doing this to me?'' | ||
*'''[[Warren Vidic|Vidic]]:''' ''You have information we need, Mister Miles.'' | |||
*'''Desmond:''' ''Information? I'm a bartender for [[Jesus Christ|Christ]]'s sake!'' | |||
*'''[[Warren Vidic]]:''' ''You have information we need, Mister Miles.'' | |||
*'''Desmond:''' ''Information? I'm a bartender for [[Jesus Christ|Christ's | |||
*'''Vidic:''' ''We know who you are. WHAT you are.'' | *'''Vidic:''' ''We know who you are. WHAT you are.'' | ||
*'''Desmond:''' ''I don't know what you're talking about!'' | *'''Desmond:''' ''I don't know what you're talking about!'' | ||
*'''Vidic:''' ''Don't play coy with me, there isn't time. You're an [[Assassin]]. You've got something my employers want. Locked away in that head of yours.'' | *'''Vidic:''' ''Don't play coy with me, there isn't time. You're an [[Assassin]]. You've got something my employers want. Locked away in that head of yours.'' | ||
*'''Desmond:''' ''Bastards! | *'''Desmond:''' ''Bastards!<br>In a few short months, my life changed forever. I know my easiest days are behind me. But I don't want them back. Not now.<br>My name is Desmond Miles... and I am an Assassin.<br>I AM an Assassin.'' | ||
==Trivia== | ==Trivia== | ||
*Access to this memory was unlocked after collecting 30 [[Animus data fragments]]. | *Access to this memory was unlocked after collecting 30 [[Animus data fragments]], or through downloading [[The Lost Archive]]. | ||
*The visuals of this memory tended to glitch, distort | *The visuals of this memory tended to glitch, distort and be pixelated due to its instability. This was far more noticeable upon replay, as the graphics would display glitches more often, and would be occasionally replaced by a kind of void. | ||
*Unlike with other memories, the doorway at the beginning was already open, and it disappeared once Desmond stepped through it, being replaced with an approximation of the Abstergo parking lot. The entrance corridor was also very dark, compared to other | *Unlike with other memories, the doorway at the beginning was already open, and it disappeared once Desmond stepped through it, being replaced with an approximation of the Abstergo parking lot. The entrance corridor was also very dark, compared to other memories' relatively well-lit corridors. | ||
*After entering the third floor, the track "Apple Chamber" from [[Assassin's Creed: Brotherhood soundtrack]] began | *After entering the third floor, the track "Apple Chamber" from ''[[Assassin's Creed: Brotherhood]]'''s [[Assassin's Creed: Brotherhood soundtrack|soundtrack]] began to play. | ||
*Unlike with other memories, stepping through the doorway at the end didn't instantly trigger a return to the Animus | *Unlike with other memories, stepping through the doorway at the end didn't instantly trigger a return to the Animus Island. | ||
*The [[Assassin's Creed: Revelations Achievements|achievement]] "'''Are You Desmond Miles?'''" was unlocked after completing the memory. | *The [[Assassin's Creed: Revelations Achievements|achievement]] "'''Are You Desmond Miles?'''" was unlocked after completing the memory. | ||
Revision as of 00:58, 18 June 2013
Regret was a memory of Desmond Miles during his journey through the Animus Black Room.
Description
Desmond Miles explored the Animus, wandering through an abstract recreation of how he came to Abstergo Industries.
Dialogue
- Animus: Memory sequence archived. Warning. Recursive idle state instability. Stack overflow immanent.
- Desmond: After nine years of being away, my old bitterness was back. I was tired again. I didn't want to admit that moving forward might mean taking a step back. But the shine of the city had faded. The freedom I felt was hollow without old friends, without family. And then... then they came for me. Abstergo. They had been looking for me. I couldn't believe it.
- Agent: Mister Miles?
- Desmond: Yeah...
I spent half my life trying to forget everything my parents taught me, everything I thought was a lie. - Agent: Desmond Miles?
- Desmond: Yeah, what's this about?
And suddenly, I wanted it all back. All that training, all that time. But I couldn't. Those days. They were gone.
Why are you doing this to me? - Vidic: You have information we need, Mister Miles.
- Desmond: Information? I'm a bartender for Christ's sake!
- Vidic: We know who you are. WHAT you are.
- Desmond: I don't know what you're talking about!
- Vidic: Don't play coy with me, there isn't time. You're an Assassin. You've got something my employers want. Locked away in that head of yours.
- Desmond: Bastards!
In a few short months, my life changed forever. I know my easiest days are behind me. But I don't want them back. Not now.
My name is Desmond Miles... and I am an Assassin.
I AM an Assassin.
Trivia
- Access to this memory was unlocked after collecting 30 Animus data fragments, or through downloading The Lost Archive.
- The visuals of this memory tended to glitch, distort and be pixelated due to its instability. This was far more noticeable upon replay, as the graphics would display glitches more often, and would be occasionally replaced by a kind of void.
- Unlike with other memories, the doorway at the beginning was already open, and it disappeared once Desmond stepped through it, being replaced with an approximation of the Abstergo parking lot. The entrance corridor was also very dark, compared to other memories' relatively well-lit corridors.
- After entering the third floor, the track "Apple Chamber" from Assassin's Creed: Brotherhood's soundtrack began to play.
- Unlike with other memories, stepping through the doorway at the end didn't instantly trigger a return to the Animus Island.
- The achievement "Are You Desmond Miles?" was unlocked after completing the memory.
Gallery
-
The Animi Room, glitching during the first visit
-
Fourth floor hallway, glitching
-
The Animus
-
The way to the island
-
The corrupted graphics upon replay